
I set the buttons ⭕️❌⬜️△ as the camera and the rest as LR type.
Sure, here are the characters extracted from the image: – ARMOREDC8RE – PlayStation – Sample – SLPS 01402 – For Japan Only – Player 1. 2 people – Memory card 1 block – FROM SOFTWARE
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Tweaking key configurations is something only noobs do, but…
>>1
I’m sorry for being a weak raven… but I can’t handle the default controls…
I didn’t particularly mess with it.
I had the camera adjusted and positioned on the directional pad.
I got used to the final vertical mine shaft after working on it for a long time.
>>5
That is a good balance, where focusing on fuel efficiency and lightness creates some leeway.
Well, if I lighten it up, the first half becomes tough.
I’ve decided not to touch the key configuration for religious reasons.
The left weapon has been made triangular.
The default is good enough.
By the way, when is the transplant coming?
Since this was the first time for me to play a TPS action game, I didn’t think to tinker with it in that way.
After moving to PS2 and going through Earth Defense Force, I tried to adjust to that but it didn’t feel right, so I ended up continuing to play in the default mode.
It seems that you can’t perform a Raven Step without moving left/right in parallel.
Sorry, it was decided to stream with a classics thumbnail, not a transplant.
It’s actually a transplant.
I’m interested because I’ve never done it before, but I feel like it’s too late for the old way of doing things.
>>15
If you do it, you’ll get used to it.
It is the same as the latest work.
>>15
The quality and fps seem to be more difficult.
No matter how you think about it, it’s easier to move if you swap the D-pad left/right with LR.
It’s impossible to move up and down while moving by default…
>>16
In terms of operation, that’s true, but for the unique AC satellites and for pulling shots, the left and right (L and R) might be more convenient…
It was hell because I was playing the archives on the Vita with the default settings.
Which game was the first to support viewpoint manipulation with a stick?
Was it Nexus or something?
>>19
Operation A is from NX.
>>19
Yeah.
The N series looks like the old AC and its controls are stick-based, so it’s a nice bridge, even though the execution is a bit lacking.
If you used to play it, the controls of the old games are quite manageable, right?
The body will quickly remember and start to move with small jumps.
Is it possible that someone who finds default difficult hasn’t played Kings?
>>25
Hmm
I gave up on changing perspectives and was using a broader site.
Thanks to the almost AC-like controls of J Phoenix, I got used to it right away.
j-Feni is nostalgic.
There was something being sold that only had a volume like a trial version…
>>26
I can just barely manage a mid-air slash follow-up.
Hitting directly from mid-range is not something a human can do.
When the mission starts, just look up a little, and from then on, I almost never move my viewpoint up and down!
>>32
The crawling MT will cut!
When I was in elementary school, I played and didn’t understand anything at all, and my debts just kept increasing while I was happy to get stronger.
>>34
It seems something has happened.
>>34
Is this the specimen for the upcoming experiment?
>>34
Raven… be… careful… you… too…
You are that train’s…
Convenient.
Shall we settle this?
>>35
Bee bee bee
Bobo bobo bobo
This has become a troublesome situation…
At first, I was customizing the keys, but once I got used to it, I could operate it normally as it was.
If you configure the settings on the main unit for the archive, you will be able to change the viewpoint using the analog stick on the right.
Once you get used to it, switching between left and right movements is easier with LR.
It might be fine to swap the buttons for the up and down views.
The most troublesome part of Wildcat money-making is bringing it all the way to the bottom in mission selection.
I think what you’re saying is probably difficult is the up and down sighting of L2R2.
It’s a matter of getting used to when to gradually press L2R2 and simultaneously reset to the initial position.
It’s similar to remembering where to press the car’s clutch pedal through your body and intuition.
On the contrary, it’s not like the first game has a lot of weapons like in 2 and beyond, so it’s not that there aren’t enough buttons.
>>47
It might be easier to adjust by pressing in several stages, like a pumping brake.
There aren’t many enemies in AC that would meteor strike unless it’s a match, so it will be manageable.
I struggled a lot in the vertical hole.
The only advantage of operation B is the left-right movement LR.
It’s not as difficult as it sounds just because it’s not intuitive, and it’s not bad because you can use weapons while aiming.
Starting from 3, the operations become more complicated…
>>50
If you don’t at least upgrade your left weapon to △, you can’t do W Bird!
>>51
If you’re going to use the left rifle, you have to get used to operation A; otherwise, it’s impossible.
The W Bird was impossible, and since I had barely used my left arm as a blade until then, it turned into a power contest based on the W Bird, and LR was despairing.
The Series 3 didn’t change the controls, so left-hand throwing was easy to use.
W bird did not do it.
I felt that at around 3 years old, the left rifle was difficult to use because it would fire with a one-beat delay after pressing the button.
>>55
It’s the same with N series.
It feels great when the puzzle comes together, adjusting the site position while performing a small jump in free fall during satellite movement and shaking the aircraft with L1 and R1.
Beep beep beep beep
Piroli
Recruitment
I believe that the increase of practical and user-friendly left-handed shooting weapons in the N series has contributed to promoting the W bird environment.
>>60
Also, the usefulness of bre has further decreased because breho is gone or has become useless.
>>62
A significant increase in EN consumption, a decrease in basic attack power, and almost negligible impact level.
It really dropped to the level where you wonder if there’s some kind of grudge.
>>67
Wasn’t there actually something that happened? Like with the competitors or something…?
>>72
Before the release after the specification change, NX called in players for a hearing.
At that time, it seems the heat issues weren’t as severe as after the release, so something happened afterwards.
In the N series, the guns became the same on both sides.
I only remember the left weapon throwing gun from 3.
I was used to the old controls, so it was like that throughout the end of Last Raven.
Even after introducing stick controls, I couldn’t do it well, and when I changed it, it actually got weaker.
But I’m already used to the stick controls, so I can’t go back now.
If Arena takes a thousand machine guns, anything can be handled.
The LR was changed to crab walking, and the camera was moved left and right.
Rockman DASH format
>>66
…This is the default!
>>68
Huh, wasn’t it the camera with L2 and R2 on the left and right with LR?
>>69
L2R2 is up and down for the camera.
>>69
L2R2 is for vertical movement of the viewpoint.
>>71
Sorry, I was so surprised that it turned into a weird sentence.
I remembered that L2R2 is up and down, so I swapped LR and the left-right of the directional pad.
I just tried it on PS3, but the initial settings have crab walking with L and R…
I practiced in Test Mode 1 of AC3 until I exceeded 100 destroyed targets in the shooting training.
The body has already memorized the old operation settings.
When maneuvering the craft with the D-pad, it’s better to use the left and right buttons for turning.
The crab walking in LR is too strong for dodging.
Regarding NX, the specifications are changing back and forth…
The first generation can stay in the air indefinitely just with Breho…
>>78
The block climbing in the TAS video made me laugh weirdly.
I can’t wait, my brain is starting to display GLID.
>>80
Hurry up and undergo the second modification.