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漫画を買うなら楽天kobo(電子書籍)が断然オススメ!
It feels like it was announced relatively soon after the difficult birth…
>>1
It seems that they were deciding on the design while making Raiza.
I wonder if we’re making it in the same team after all.
The character design for the game’s protagonist is usually decided a year before the release and is still completed in time…
The protagonist (tentative) suddenly appearing out of nowhere was a no-go.
This guy is definitely a pervert, according to the recommendation of the creature.
“Please do your best” 😊
I did it! Color variation Yumi Army!!
…As expected, the monochrome style is good!
Are you on the same team as Liza?
To be honest, the Lysa series is poorly designed in terms of level design compared to Sophie 2, and it wasn’t interesting as a game.
Somewhere in the interview, the interviewer seems to be getting angry with the temperature of the questions, and it’s a bit amusing.
Because I have a big butt, it should be an easy delivery.
It became so lost in the final stages that it was no good.
>>13
I dislike the images of the color variation festival in the final phase.
Stomach hurts.
>>13
Trying to draw a character from scratch feels really confusing.
It’s a character that makes a smug face…
>>15
It feels like, contrary to the innocent-looking face you see just from the information available, she actually seems quite active and expressive.
I’m thinking of starting this series from now, and even though I’m a novice, I can definitely see that Aira looks more like the typical Atelier character.
4Gamer has been releasing design interviews recently, haven’t they?
The time with Liza was also interesting.
Seeing the atelier’s social game filled with nothing but Liza makes me understand Liza’s greatness.
It’s a character that makes a smug face…
The feeling of seeking salvation where my sister grows comes through, and I can’t watch it without tears.
It really comes across that the design in turmoil is super lost.
It’s amazing that after Liza, this different vector of charm is being presented.
A face that fully understands.
Should I prepare for the atelier with Liza before Yumia?
>>29
Since Rorona, basically every three games, the worldview and systems are completely renewed.
Since that Yumia is part of a new series after the Riza trilogy, I think you can enjoy playing with Yumia without worrying too much.
Was the illustration of the Marie Remake also by Benitama?
It was really a terrible state of confusion.
Liza has been getting worse at map-related aspects as the series progresses, which makes it feel frustrating, but the battle visuals and motions have improved.
The best level of busyness in battle is about 2.
>>33
For now, it’s a treasure chest with an atmosphere of being put there just because I’m lonely, filled with unimportant things.
>>39
Oh, there are four of them?
Are all of them neutralizers?
Because there were things like that…
I hope for improvement.
You did great to protect your eyes!
Isn’t it amazing that an interviewer can say it feels so confused?
I’m sorry, but I couldn’t help but laugh at the part where you said, “Let’s line up all the color patterns!”
In past works, the Twilight series had a healer fashion that seemed suitable for fieldwork at first.
It became something completely different with the added elements in the retake where they asked to make it look fairy-like!
Liza also had her struggles, but her direction was consistent…
Here, it’s definitely possible to see a wandering path.
Well, the direction of the series has changed quite a bit, but the importance of character design compared to others hasn’t changed at all…
I still think Sophie is the cutest, so I definitely want cute clothes for girls…
It’s nice to be naughty, but…
Since the Liza character was a huge hit, I really want to create another popular character along the same line.
If it’s fine to go with the character as per the settings, then I can understand that they would probably do it in-house with an internal designer.
>>46
In the case of the atelier, the name value of the external character designer also contributes to the publicity.
>>41
After the second work, there’s no room to be this Spartan anymore; it feels like I’m torturing it on the first go…
It’s interesting to read, but at the same time, it makes my stomach hurt.
They are probably also adjusting the touch of the world view based on the character’s finishing.
I feel like I’ve been trying not to convey too much of the worldview in order to bring out the individuality of the artist!
I feel like I’m being seriously messed with every time…
When looking at the unused ideas for the series, I often see that the initial character designs are more in line with the settings, but they change due to the staff’s preferences.
I want Meru and past illustrators to have a roundtable discussion about their experiences with atelier character design.
It’s funny now that it’s completed…
From zero, Yumia is cute, and it feels a bit wasteful.
Currently, the design alone gives an impression of the protagonist being relatively plain compared to characters that can be selected by gender.
There was also a protagonist who felt like Villager A after changing clothes.
>>58
If Totori wasn’t wearing a slutty outfit, would she be a mob?
Yeah