
I don’t understand…! Which one is strong…!
漫画を買うなら楽天kobo(電子書籍)が断然オススメ!
For now, strength and such are fine.
Continue to strike without any gaps.
Even if you get pricked by △ and ○ and fall, if the prick comes with an attack, spam guard slash or slide!
This is fine.
I don’t really understand the derivation to spiral cutting.
With practical operation guide
I just made my one-handed debut and took down a seasoned Gore, but I’m still not quite sure.
While repeatedly pressing, moving smoothly and sticking, if an opening appears, is it okay to use a spinning cut followed by a charged downward slash?
>>5
That’s fine, just remember that if you repeatedly use the guard slice and it becomes a rough just guard, or if the sliding starts to slide, you’re almost invincible.
I think it’s difficult to see the strength in a tremor.
This guy’s strength lies in deflecting the opponent’s attacks with guard or sliding.
It’s a place where we can immediately counterattack.
If it’s just about firepower, then ○○○→spin and if there is a gap, it’s fine to do a charged slash.
Just using 〇 can lead to hard bashes going off uncontrollably, but it’s easier to hit and you can move while cutting, so the △ combo is good enough.
Isn’t it strange to push the monster away from the front with just one hand in a tsubazeriai (blade clash)?
Since Jasura doesn’t feel like it’s really gaining much as firepower, my damage combo is horizontal → spinning slash → charged slash drop.
I love the sinister swordplay of one-handed swords.
>>10
It looks painful to stab the face of the dodger.
>>10
It’s a violation of the rules to stab before you win, right?
I just started, but I don’t really understand just guard…
>>14
Chaki chaki chaki chaki
>>14
When you don’t really understand what’s happening, repeatedly using a guard slash can fairly easily give you a just guard judgment, so if you succeed in just guarding, you can counterattack with a triangle.
The scary thing about one-handed weapons is that you can just go through the motions without really understanding, and they’re still strong.
If I keep pressing the guard slash in time with the attack, won’t it become a perfect guard?
It’s too bad that weapons other than one-handed swords have become unnecessary.
>>17
Except for some industrial waste, every weapon is fairly strong and interesting, so that’s not the case.
>>97
Is it self-promotion to touch something so overt?
>>17
As expected, it’s too out of touch with reality.
When I use guard cutting, it usually turns into a perfect guard, so this is fine.
It’s still quite loose even if you just do it normally with a guard.
While I was mowing the grass, I unintentionally got a Perfect Guard.
The range of the guard slash seems strange.
The only things that can smoothly connect from a rotary slash are a backstep or a charged downward slash, right?
It might be better to cut it without gaps rather than forcing it in with a spiral cut.
>>23
Don’t you have to add a twist to finish the combo?
In multiplayer, just continuously spamming jumping thrusts for multi-hits feels too good!
I was surprised how weak the defense was.
Even something that isn’t that loose can trigger it, huh…
Relying too much on shields and sliding.
If things go on like this, I’ll become the Rockman from Rockman 7.
I love how the reach to the depths is incredibly loose, even when gouging the wound.
The chickens in the event quest are great practice partners; Bash can stun them pretty quickly.
When you wear the eclipse attack and spam the button, it’s so noisy, “Jakin Jakin”!
For now, if you just cut the guard, you can win.
The only weapons that can achieve both Defensive 3 and Critical Boost 5 are the Ajara Sword and the Redaw Sword!
I mistook it for being always in a bubble state because the movement with repeated pressing of the △ button was too slippery and it was no good.
Watch and see what Mega Man will do!
>>34
If Rockman came with layered clothing, it would be a big deal…
It’s not just about one-handed swords, but is the explosive attribute strong?
>>35
It’s probably stronger than poison without any offensive.
It’s a bit gross how it moves slippery with △, teacher…
>>36
Please say it’s an amazing sliding step, Nata-kun.
The counterattack from Jasusuga is unusually strong.
Managing paralysis, stun, and injuries while continuing to restrain monsters is super fun… I want to destroy more injuries…
No need for the last jump in Just Rush.
>>40
There’s a spinning cut derivative along the way, right?
It seems that the impact of the Just Guard is so strong that aside from one-handed use, people only talk about guard slicing and don’t seem to recognize sliding.
The sliding slash has high damage for the final cut, doesn’t it?
A pervert who dismembers monsters while sliding.
I thought it was just limited to the right timing for defense, but it activates normally, doesn’t it?
I have fully upgraded the rapier, but is the poison not that strong…?
>>48
Since I have a high physical expectation, instead of reinforcing sharpness, I should stack critical hits.
Once you start sliding, you’re almost invincible…
I accidentally crashed into the maximum railgun of Redown, but I’m safe.
The positioning ability of the triangle is really amazing.
I don’t understand…! How long does the invincibility time during sliding last…?
This weapon is too busy for my fingers!
If you’re going to attach it to the front, you don’t need to trim it…
Screeching sound.
At this rate, Nata will also become Rockman.
Just keep doing △→△→⚪︎→⚪︎~
If I lose my invincible sliding, I won’t be able to live…
>>59
Don’t forget that the back stage is also invincible and loose.
I don’t understand the conditions for a tsubazeriai and the riding, and while I don’t know what the correct answer for riding is, I’m just swinging my hand around based on the atmosphere.
The only thing that’s certain is that it’s fun.
Thanks to sliding, it’s easier to activate my full power.
Sliding has high mobility, so it’s unclear if it’s invincible or if it just goes outside the attack hitbox!
The guard-cutting just guard and the invincibility of sliding are straightforward and extremely strong, but I think the most effective is the moving slash, which responds incredibly well and slides, allowing for both damage output and positioning.
Poison weapons generally have excellent normal firepower, so the poison is like an extra.
Is it okay to hit with a shield?
There are times when it doesn’t come out.
>>66
Lever input is shield bashing, and neutral is a horizontal combo.
The Tamegiri is fun when it makes that Zugagaga sound, but is it weak in terms of motion value?
A small sword and shield
I want a sliding move for the katana! When approaching with the katana, rolling is the best move, so it interrupts my focus.
Huh, does Sura have invincibility…? I thought they were just dodging in a low stance…
>>71
I think once you start slipping, you’re almost invincible until the final cut.
During the invasion phase, since only movement slashes are used, cognitive decline accelerates.
I like it when the charged slash from Jasura’s final jump hits like crazy (while trying to ignore the sharpness that turns into the blue gauge).
>>73
The drop thrust consumes 0.2 ki, so its performance relative to ki consumption isn’t bad.
It’s just that fallback is fine, isn’t it?
It’s been too much fun restraining with one hand paralysis lately, but should I really work on building my attributes properly too…?
>>74
If you’re going to do Gore, it might be better with fire.
As for the others, it’s fine if they stay paralyzed…
As I thought, dealing continuous damage by just slashing is better for DPS than using △○, right?
It’s easier to activate a sudden defense, and this one is better.
Even if the invincibility during sliding is weakened, I feel like the backstep will probably stay the same.
If you’re going to use the young lady, I want to stack offensive power, but the current lack of armor with offensive attributes is tough…
Switching from other weapons to a one-handed weapon means sharpening is busy…!
I feel like stamina consumption could be added to sliding.
Even if there’s a bit of distance, being able to maintain genuine dedication for a lifetime is quite a cheat.
Since you can deal a lot of damage through wounds and damage destruction rather than regular attacks, I feel like it’s better to focus on the number of hits in regular combat.
I’m curious about why it’s difficult to show backstage.
>>83
When you’re in focus mode, doesn’t it happen that you accidentally send something?
I don’t think I entered the backstage, but it keeps coming up here and there…
…! Something’s coming! (Chakichakichakinaki)
>>84
I thought to myself that this is way too embarrassing, and from an outsider’s perspective, it must look like a landmine… but I was relieved to see that quite a few random people were doing it too.
The ease of targeting wounds is good, isn’t it, one-handed?
>>85
What is this mysterious white scar technique given only to this one hand…?
I created Corona because it has three super critical hits.
The story’s Rathalos was tough with a sword and shield.
Even if I don’t want to, it will somehow work out…
If a valuable item III comes out, just go ahead and stab anything as a sub.
I like how you can slice off from anywhere by holding down △ + ○.
Something’s coming! Zusa!
I want to ask what kind of balls are attached to the artia.
I have mastered expert techniques, defense, and super critical hits with paralysis weapons.
I’m unsure of what to assign to the attribute…
Even without a shield parry, the perfect guard itself is pretty loose; I wonder if other weapons are the same.
>>93
The guard weapons are generally weak.
I mean, all the Just series in this work have a long waiting time.
>>117
It seems that you’ve provided only ellipses (“…”) as the text to translate. Please provide the specific Japanese text you would like to be translated.
>>147
You’re just not suitable for GP, right?
A normal just guard has a long reception just like the others.
It’s fine to have a loop of △△○○ basically.
Just insert the jasura when you can.
However, there are advantages to both spinning cuts and charge cutting, so once you get used to them, incorporate them well into your combos.
I wonder why it’s easier to land just guards when I’m cutting…
While moving forward, the powerful and invincible Mega Man’s technique is so foolish that the backstep leaves you on the brink of death.
It’s moving too fast and the camera is going somewhere!!!
>>100
If you don’t understand, slide away and take a break!
A gem with 3 Artisans and 1 Master has dropped, so the sharpness problem has been solved, but I also want to include some Attack Boost.
>>101
It seems like there is a really strong, powerful “man” and “poop.”
Let’s make it a male.
When I repeatedly poke the white wound, I wonder if this is some kind of saw.
>>102
It looks really painful to handle Leia with one hand.
The delayed cut-off should be used properly as a combo extension; raw attacks are weak.
It’s so easy to aim that it seems like I’m warping from the head to the tail and sticking together.
Whoa, the attack is coming! Guard and slash repeatedly!
I flinched from the guard slash, so the attack didn’t come…
Isn’t it hard to cut without good tools?
>>106
If anything, I can put out so many moves that I can’t even maintain the white.
Could it be that the charged slash hits even if you move after getting caught at the start?
Even though there was distance between the steps, the tail got cut off.
>>107
It feels like as long as the initial hit of the charged slash connects, the rest is guaranteed even if it misses.
The ability to change direction with a spinning slash and thrust is excellent, isn’t it?
It might be better to have paralysis, but I’m wearing the Nerscylla layered armor and wielding the Nerscylla sword and slicing away.
When we sleep in multiplayer, everyone starts to scramble about who will punch first…
It’s okay to hit me…
>>111
(((Someone hit me…)))
>>111
My strength lies in being able to restrain them for the time it takes to fall asleep, so I keep hitting non-stop.
If the first shot lands, all subsequent damage hits even if the distance opens up, it’s kind of unfair.
It’s just really easy even after getting on, isn’t it, one-handed sword?
I acquired tendinitis after using a one-handed sword, which lost the shield counter, had perfect guard judgment for guard cuts, and gained invincibility for sliding cuts.
Right now, there’s roughly a 250 difference, but if I let my guard down, it turns blue normally.
The backstep sometimes has a misfire, but the invincibility time is so long that I can normally fight without getting hit by attacks.
After a charged drop, is it fastest to follow up with a guard break?
I used to like one-handed swords, but since the addition of the backstep, I don’t really get it! I haven’t used it, so I’m stuck with the striker style.
Can someone like me use a one-handed sword in this game?
>>124
This one-handed sword is an incredibly easy-to-use strong weapon at a level that’s never been seen before.
>>124
If I can’t use the one-handed sword in this game, I probably won’t be able to use other weapons either.
>>135
Got it! Since I’m using the Gunlance, I’ll turn the leftover Artia parts into a longsword.
Also, since there’s sliding, it seems like Chuck’s experience will come in handy.
I like one-handed swords to the extent that I was doing sword enhancements in Sunbre for their classic vibe.
You’re invincible the moment you step back, huh?
It’s satisfying to land a shield punch to the face.
What, was there a white damage technique or something?
>>128
When the stick hits the white wound, it becomes a crispy special technique!
This game has strong guards all around, doesn’t it?
I don’t understand why guard performance doesn’t apply to Jasukuga.
>>129
Since Lance was showing dissatisfaction despite being sufficiently guarded with one-handed just guard, I think it’s a consideration for that aspect.
This time, the one-handed cut is clearly tight.
But that’s not the only flaw.
If you want to make a strong impression, it’s either with one hand or a gun.
Are you aiming for the white wounds every time?
What I thought was a wound often turns out to be a destroyed area or just something white, and it usually ends with just a few pokes.
>>134
The marker in the center of the focus is a white scar where it seems to have converged or something.
>>134
It’s impossible to distinguish the scars from past battles! But it’s fun to target the white scars, so I can’t help but go for them when I have the chance.
There’s not really a need for a lot of strength, you know?
It seems like I’ve also gotten good at using Grabeam, so maybe just gas?
It’s crazy that you can attack while leaving the guard break just frame timing!
I don’t want to suppress my destructive impulses, even if it’s multi.
The quick reload for guns is also pretty sloppy, isn’t it?
I’m always competing to see if I can get the stun before the hammer or the flute.
>>141
In this work, to be smashing shields at that level is indeed…
It seems like being persistently rough and lurking is more stable and stronger.
I want to feel like I’m performing a big move, so occasionally I’m doing the Just-Ra Fall Bash.
“Every time I think I move like a dual-wielding sword… I’m using one hand.”
The finish after getting on is so full of killing intent that it makes me laugh.
It’s a hassle that it’s difficult to sharpen quickly and that I can’t sharpen to full capacity in one go.
The loop of △△⚪︎⚪︎ has an amazing attack speed, but the sharpness consumption is also impressive…
I’m always in concentration mode, so as soon as the icon in the middle changes, I’m immediately attacking the injured.
I finished the lower level with one hand making a rubber, and almost finished the upper level with just that as well.
It’s so much fun to stick to the head and take down that I want to stack KO techniques.
White injury bullying can produce good firepower with that compactness, so I’m trying to aim for it as much as possible.
>>152
Even if there are mistakes in the white marks or if it looks off, there are hardly any gaps, so you can confidently show it.
>>187
Moreover, the damage itself gets in too.
White scratches will break red scratches when done with a tremolo, but in reality, it’s enough to just turn it red.
>>154
A brutal fighting style that reopens wounds.
When a concentrated attack misses sometimes, does it still count as hitting twice because it hits two parts?
Holding either a labora + poison or Albedo in one hand.
Jasugaki…
I’ll flip it over…
>>158
Uztona’s response
Let’s add a counter to the shield too!
I feel like I’m continuously attacking even during my opponent’s turn rather than it just being my turn all the time.
Isn’t the power of the bash high? Or is it because the head is the basic weak point?
If it’s about firepower, I would like to be forgiven as a one-handed player since I won’t rise above the mid-tier…!
Forgive and develop!
>>163
Politics is poor.
The correct answer is “The fire power is too low and too weak, so strengthen it.”
The growth of damage attacks is amazing.
It feels like sliding is way too convenient, like “zazazabazaboko.”
I’m HR40, but I’m still using lower-tier Albedo gear.
Using the white gouge on a monster will stop at red.
Maybe in Tremolo mode, the firepower is too high and it’s blowing through the health of the wounds.
The Rockman slash is so outrageous as a means to close the distance while avoiding attacks that it makes me laugh.
Even at a distance where it feels impossible to reach the wound on my back, it sticks with a “sui”—that’s too ninja-like.
I don’t think my firepower is that great since my best time is around 8 minutes in Bed Wars.
I’m drawn to targeting white scars simply because it feels good.
>>177
(This is it!) Pyonza-ku!
It often happens that (it was different…).
Even if you just guard, you’re still taking damage, right? Aren’t you?
>>178
It’s not a total cut, so big attacks will come through normally.
Because of this, the full charge is questionable…
>>190
As expected, it’s going through.
I was planning to add guard performance for this, but it’s disappointing that it has no effect.
During the eclipse attire, is it better to use the △ button for higher DPS?
The one-handed tsubazeriai is purely being controlled physically, right?
>>181
Sword fighting (one-sided stabbing and rapid thrusts)
>>181
The fact that you’re clashing with the charging Doshakuma at that moment, Hunter, is really something.
It seems that △△〇〇 is strong in TA, but is that with the Gore set included?
When you pair up around Gorasuba, you can comfortably eat quickly and apply adaptations with just one slot.
If you keep doing the wound gouging combo, you’ll enter a loop where you fall, so once you get into this pattern, it’s a win.
Since it’s often not easy to turn red with a single hit in a long battle, you can dig as much as you want.
I don’t want to get nerfed, so please don’t let my strength be discovered…!
I feel like the concentrated attack was a default 2-hit attack.
This time it’s not a rotation loop?
Isn’t Princess Rapier too convenient?
>>193
It’s convenient for advancing to higher levels, but ultimately, the poison itself is a problem…
Sliding and guard are certainly strong, but…
The feeling of being punished seems to come from being able to compactly take it from the occurrence of a white scar to the breaking fear of the wound.
Since I’ve only used one-handed swords, I don’t know how much better the blade clashes with other weapons are.
Is it true that Jasu-ga doesn’t work?
If you’re going to do perfect guarding all the time, it might be better to remove the guard properties and stack up on firepower.
del
A sinister weapon that prickles and digs into my wounds.
>>199
Let me tear into the wounds of a seasoned nameless one.
The Rabara weapons seem to be completely broken for all melee characters.
Maybe it’s not the case for great swords.
Rapier! One-handed monkey! We are!
Are you that strong? I watched a random explanation video and it’s amazing that most of your moves during the motion are invincible moves or guard moves…
Well, even with a just guard, the properties still apply.
Even if there is penetration, there are many attacks that still receive penetration damage.
Ajara’s one-handed weapon is strong, but the comfort of things like Abarara is just too good.
When you reach G rank, it seems like it would be too big to reach.
Rabara has become too much of a death parlor with the power, critical hits, and sharpness it has obtained.
There are cases where what you think is a wound is actually a battle-scar from a seasoned warrior.
It’s outrageous that you can guard all of Albedo’s big moves.
There are many motions that make me want to call it a dagger rather than a sword…
If I remember correctly, if you do a jump guard, you’ll take chip damage, so it’s probably good to use regular guard too, right?
A weapon that has no argument left because it lacks firepower.
Let the confusing old wounds of past battles be opened.
I tried stacking defense, but it doesn’t seem to work well with full power, and I feel like I can deal more damage by focusing on avoiding hits, so I’m starting to feel it’s a bit questionable.
A paralyzed hand is always in demand and strong.
In Lance, it functions normally with a regular guard, but for some reason, guard-related skills don’t work with just guard, which has caused confusion.
Weak explosion
Explosion strong
I’m so confused because it’s too rolling around.