
There are quite a few games that I wish I had played back when I was interested.
XBOX 360. XBOX LIVE Trusty Bell: Chopin’s Dream CERO A (C) 2007 NBGI namco
A game whose title has left an impression from the game magazines of that time.
There were characters whose skills in the shadow area were stronger.
The element of skill switching was annoying.
I don’t know about the ported version, but the timing for guarding was so strict that I was like, “What?”
It doesn’t support Xbox compatibility mode, so you can’t play it without an Xbox 360 or PS3.
Now, the flower-sealing medicine will likely sell as well.
I suddenly noticed that the used prices had dropped significantly, and I ended up ignoring it and not doing it.
It was a memory that was somewhat good in sound but rather boring.
The final boss is Chopin.
Once there are five or more companions, I won’t need to use Chopin anymore.
Surely there were not many people who developed an emotional attachment…
A game where all you know is that Polka-neechan is blooming.
Go die quickly.
>>12
Who are you talking about, Sister Polka, the traitorous woman, and Chopin?
>>13
The traitorous woman is too persistent…
The ending is a sermon.
Due to this game’s early leak streaming, images of the final boss, Chopin, were spread the day before its release.
Namco had an exclusive time-limited release on Xbox 360, and later it became one of the complete version series on PS3.
I remember the trial version was well-made.
The trimming is done carefully so that the issues in the main story are not revealed.
I feel like the visuals were good, but maybe it’s just nostalgia.
There is nothing memorable about the conversation with the system.
The thread image and Fragile both give off an incredible scent of a masterpiece at first glance…
I only watched the commercials a lot.
The graphics are still amazing to look at now, aren’t they?
In hindsight, the battle is definitely the remnants of Baten Kaitos.
>>23
It has been made clear in recent years.
The framework as a game is for Batten Kaitos 3.
That’s what the thread image is, which was released with a forced story attached to it.
The combat itself is quite interesting, though…
The movie is so long that the controller disconnects, which is funny.
Taking pictures is so annoying.
Buy the photos taken by the boy at an unexpectedly high price.
I have a memory of a bow user girl being really strong and showing me her armpit.
>>28
Headshot spam is strong, has healing skills, and there’s no reason not to use Kawashima’s voice.
>>28
It’s okay, it’s okay~ You’re cute~ (snap snap snap)
>>28
The reason it’s strong is because it has a feature where the further away you are from the opponent, the higher the damage output. When you’re very far away, it’s a bit hard to hit, but when you do hit, it starts firing off maximum damage repeatedly.
Recollections at the death of a treacherous woman.
I just saw that a few minutes ago…
I’m a person who bought the Xbox version and got fed up with the scenario.
I never expected that an improved version would come out for PS3…
I’ll forgive you because Sakuraba is serious about this…
I got so frustrated with the dungeon that I ended up quitting midway, if I remember correctly.
I wonder if it will reach… my air kiss…
>>34
Sister Porta is… blooming…
This was the only thing that was raised due to the demand for the Fatam Frame.
The enemy boss suddenly attacked.
I think I died…
>>37
Somehow, a strange space opened up beside me…
>>38
People are saying all sorts about the ending, but personally, the flow of going to the moon is the most “???” to me…
I also like the character design.
I remember wanting to restart from the beginning on the system after clearing it.
I feel that Joji Nakata’s firepower was exceptionally high.
I thought the complete version was released for PS3, but…
The content has been added, but it has been rebalanced and is now incredibly difficult, which is crazy.
Specifically, the prices of photos have plummeted, and I’m constantly short on money, plus the combat difficulty is set to the second playthrough from the start.
The story is bad…
The king’s actions are baffling, and the emperor sacrificing the citizens is also baffling.
The flower wind medicine will stop selling, and I feel like I’m about to lose it over Reo Morimoto.
I still really love the phrases used when delivering a special move.
It burns without disappearing in any wind, with no core or oil!
The characters that were added later have fewer techniques to learn, and the PS3 additional characters have only the bare minimum (2 Yang, 2 Yin), which is a bit disappointing.
Furthermore, because it’s compatible, there are essentially only two types.
I love it, including the ending, because I went into it with no information at all.
Dreams have this kind of incomprehensibility, don’t they…?
Since the number of hits is important, the attacks will mostly be done by Mr. Albert.
I thought it would be fine to leave the support to CV Kuwajima and Chiwa!
I don’t know about the PS3 version.
I secretly liked that there were special lines when battling with specific members in the story.
Don’t you think the overseas title Eternal Sonata sounds more fitting? I’ve been thinking that for a while.
I was amazed to see the final boss in places unrelated to games and wondered what kind of passion they were doing it with.
This is it.
It feels like the lack of elaboration in the story was bound to happen…
It seemed like they were heavily advertising despite being a low-budget game?
The graphics and motion were good, and I didn’t feel like it was low budget at all.
The scenario was too bizarre.
Music is the best.
The battle system feels great when you pull off combos, but by the end, the enemy appearance patterns become predictable and it gets boring.
The story is um…
The camera is not great in battle compared to the system…
I can’t see it.
I have a memory of how cute the twin lolis were.
Wasn’t there something on PSnow after all?
The regular battle BGM is really cool; I still listen to it occasionally.