Home » Game » Uma Musume: Pretty Derby » [Uma Musume: Pretty Derby] Legend… it’s suffocating to train with you…

[Uma Musume: Pretty Derby] Legend… it’s suffocating to train with you…

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1: Japan Otaku Reviews

Legend… When will you come to Windy-chan’s place…?

16: Japan Otaku Reviews

>>1

I’ll borrow it for four months, wahaha!

2: Japan Otaku Reviews

What is a legend?

6: Japan Otaku Reviews

>>2

Ah

3: Japan Otaku Reviews

I’m an aunt.

4: Japan Otaku Reviews

I feel like there are too many points of giving up for juniors, but there also seem to be quite a few for seniors as well.

5: Japan Otaku Reviews

High Seiko, wearing sunglasses, won’t even show up by New Year’s, let alone before debut.

7: Japan Otaku Reviews

I think it’s better for mental health to approach the last part of seniority with the mindset that it’s okay to have only trivial insights.

8: Japan Otaku ReviewsYeahx2

This training is no joke when I say I want to be able to go out before the debut.

9: Japan Otaku Reviews

I need to start raising my main character soon, but I keep doing essence farming because I don’t want to waste the essence gacha set.

Oguri is amazing, breezing through all G1 wins almost neglected and surpassing 1200 in speed and power… powawa.

10: Japan Otaku Reviews

Why don’t they tell us how many turns it takes to acquire this skill?

I messed up charging the gauge again.

14: Japan Otaku Reviews

>>10

Is it different from the one that has “○○ turns until acquisition” in the upper left?

29: Japan Otaku Reviews

>>14

Is that so?

I seriously didn’t notice it, wow.

11: Japan Otaku Reviews

It would be best if they could come around one turn before the makeup debut or during the main event.

12: Japan Otaku Reviews

It seems that dissatisfaction with the legend is going to increase now that the free gacha has ended.

13: Japan Otaku Reviews

I realized something while doing this training.

Everyone is being deceived by this auto-training.

15: Japan Otaku Reviews

If you could just give me the mindset I want, there would be no need for a reset, but if you don’t come before the debut, the second mindset gacha will be really sparse.

17: Japan Otaku Reviews

I finished both at 530 pulls, but I don’t really feel that there’s much worth in pulling to the limit and getting the exchange ticket.

If I could still exchange it, I would have gone to get it.

18: Japan Otaku Reviews

Are the nameless indie characters going to have a second round of the support card step-up gacha?

19: Japan Otaku Reviews

>>18

I feel like it’s not even necessary to do a second round, let alone getting a refill.

23: Japan Otaku Reviews

>>18

I don’t need even 10 of these.

It’s totally possible to pay 5000 and only get one of the support cards you were aiming for; in fact, it seems like that’s what happened when I drew before.

30: Japan Otaku Reviews

>>23

Based on that, we will formulate a convex plan.

I think the use of the 5000 paid service is exceptional.

If it’s not 5000 for a fee, then well…

20: Japan Otaku Reviews

I personally like this scenario, but I kind of understand the dissatisfaction as well.

21: Japan Otaku ReviewsYeahx3

It seems that the distance S can be quickly established with genes, and since the breeding has high reproducibility, it can be done soon.

It’s still about factor selection.

22: Japan Otaku ReviewsYeahx2

When the bamboo needle appears, stop automatically choosing the top one.

24: Japan Otaku Reviews

It’s more like the moment when you didn’t grasp the idea of winning with the dealt hand… that’s how it feels.

It’s fine because I have it covered.

25: Japan Otaku Reviews

The expiration date is too short, making it a bit difficult to take steps.

26: Japan Otaku Reviews

The UE is not stable with auto factor farming.

Three SR cards are indeed tough, right?

27: Japan Otaku Reviews

Is it thanks to genes that the value of the red factor hasn’t collapsed?

38: Japan Otaku ReviewsYeahx2

>>27

The value has actually increased because stars 6 and 12 are essential for creating genes.

39: Japan Otaku Reviews

>>27

It’s necessary to implant genes, wahaha.

28: Japan Otaku ReviewsYeahx2

Personally, as a game, it’s quite enjoyable with moments of excitement from gacha and exploring synergies between skills.

But as a serious development for interpersonal use, it’s a hard struggle, wahaha!

31: Japan Otaku Reviews

It’s difficult for UE to keep going in auto-circuits when trying to run on dirt.

I feel like stabilizing UE without going to dirt is also an option.

32: Japan Otaku ReviewsYeahx3

In other words, the difference in understanding is too great.

33: Japan Otaku Reviews

>>32

I want you to stop with the 3-star proficiency rate.

34: Japan Otaku Reviews

Hint-related knowledge is not needed at ☆3.

I would like to be spared from the overwhelming charm of the national idol Uma Musume.

35: Japan Otaku Reviews

So, the quality of the factors changes below UE, doesn’t it?

37: Japan Otaku Reviews

>>35

I’ve heard that above UE, it’s easier to get a star 3 white factor.

36: Japan Otaku Reviews

Only Seiko can win.

40: Japan Otaku Reviews

If the value is plummeting, then the red fixed subscription should be regarded as a trap.

41: Japan Otaku Reviews

In the end, do we need a high-voltage or is a heart bullet enough?

45: Japan Otaku Reviews

>>41

My own high-voltage jaw lightning-fast character is tier 1.

That’s all.

49: Japan Otaku Reviews

>>41

I want a highball, but the way to stack it is either by myself or through city.

42: Japan Otaku ReviewsYeahx1

Rather, the value of racing style is increasing even at red 3.

43: Japan Otaku ReviewsYeahx1

The acquisition of knowledge is every three months, so you only need to remember it at the end of March, June, September, and December.

A simpler way to remember is to associate it with the final episodes of winter anime, spring anime, summer anime, and autumn anime.

56: Japan Otaku Reviews

I see.

>>43

It’s actually hard to remember that way…

44: Japan Otaku Reviews

The overflowing charm makes me think a little if the friend gauge isn’t full and support cards or friends hardly slack off, but I still don’t really want to take it.

46: Japan Otaku Reviews

Divide by 666 and infuse it with three parts of red into white…

47: Japan Otaku Reviews

I feel like they’re going to implement high-voltage support cards in the next update.

48: Japan Otaku Reviews

Are the Cygames staff enjoying this training?

53: Japan Otaku ReviewsYeahx2

>>48

Well, I think that developing CyGames and raising Uma Musume is easier in the latter case.

50: Japan Otaku Reviews

I haven’t been doing much manually during the free gacha, so even when the free period ends and my support cards reach full power, my brain isn’t at full power, wahaha.

51: Japan Otaku Reviews

The environment tends to solidify based on whether one has self-funding acceleration or a connection speed type that can deceive acceleration.

And surprisingly, there are quite a few leading with these.

52: Japan Otaku Reviews

Unlike UAF, not being able to change the color is also a point of stress.

54: Japan Otaku Reviews

Because the genes are too strong, there’s no need to have the grandparents trained in dirt just to compete in dirt races.

In other words, a character that can naturally compete in both dirt and mile races is strong, and that character is Oguri.

55: Japan Otaku Reviews

I will go with the blue ruby flight craft’s cooking stove, wahaha!

57: Japan Otaku Reviews

The mechanics became too stable, so there were no elements left to differentiate other than factors and accidental geniuses.

By adding an element of luck to development, it leads to an increase in playtime!

It seems like they really think that way.

62: Japan Otaku Reviews

>>57

If there were no luck element, it would seriously be a straight path to being a terrible game.

67: Japan Otaku ReviewsYeahx4

>>62

In the first place, the basic system is already full of random elements, so adding more to it will only lead to suffering.

71: Japan Otaku Reviews

>>62

Seeing how the monthly challenge is boiling down with no distance S required and just one character being used, it seems that as the luck factor decreases, the parts where differences can be made are reduced, leading to a decrease in the consumption of resources and the advantages gained from it.

58: Japan Otaku ReviewsYeahx2

It feels like adding the struggles of GM and GL and removing the unique scenarios.

59: Japan Otaku Reviews

I want the right to do a color reroll like the UAF consultation or a skill reroll.

60: Japan Otaku Reviews

If I pull 3 legends in tomorrow’s free 10 consecutive draws, I will complete the full completion…

61: Japan Otaku Reviews

I wish they would make the effects of the rerolls randomly generated instead.

Because I can grasp the entirety of the insights, I end up knowing the ideal route, and then I can’t help but think about how far off I am from it.

It makes me unable to understand the ideal route.

63: Japan Otaku Reviews

Is the app being self-deprecating by saying the popularity of the race has decreased?

72: Japan Otaku Reviews

>>63

It feels like the excitement of horse racing has settled down for Windy-chan.

In dirt racing, a monster called Evayan has appeared, but in turf racing, there seems to be an absence of such heroes or idols.

It is purely a matter of personal feeling.

88: Japan Otaku ReviewsYeahx2

>>72

I come from Uma, but ever since my favorite, Shahryar, retired, I’ve only been watching G1 races, so I understand.

But the Saudi Cup was so exciting that my passion for horse racing has been rekindled a bit.

64: Japan Otaku Reviews

I’m wondering whether to go for the additional step-up… I spent quite a bit during the anniversary, so adding another 15,000 is making me hesitant…

65: Japan Otaku Reviews

My honest impression of this scenario with Windy-chan is that it has a UI reminiscent of Grand Master, or rather, it feels like it crammed the bad aspects of Granblue into this shell.

66: Japan Otaku Reviews

This time the downhill is long, and to be honest, I really want a running style of S.

68: Japan Otaku Reviews

The select is something that you draw with a 10,000 yen selection voucher as a bonus.

69: Japan Otaku Reviews

I want the activation rate of the passion zone to increase.

I don’t want to reset without being able to make my debut anymore.

70: Japan Otaku ReviewsYeahx1

The mecha had a sense of stability, so it was good.

If the upward fluctuation is too strong, it will turn into a game where you aim for that on the reset.

73: Japan Otaku ReviewsYeahx2

In the end, the mecha just executes fixed moves, so in that sense, it was somewhat boring.

76: Japan Otaku ReviewsYeahx2

>>73

Windi-chan is not looking for any fun or excitement in the main training…

74: Japan Otaku Reviews

I feel a constraint similar to when there were no Three Goddesses…

77: Japan Otaku Reviews

>>74

This feels a bit off; regardless of the SP, it doesn’t seem like the stats are increasing that much.

75: Japan Otaku Reviews

However, when considering the element of luck, it felt like there were more fields that would end if you couldn’t chain with green.

But the good point of farming is that it doesn’t require much thinking…

78: Japan Otaku ReviewsYeahx1

To be honest, it’s just nice to see the numbers increase significantly with training, so I don’t need a complicated system.

79: Japan Otaku Reviews

Wendy is easygoing, so I tend to rate her live performances and character quite generously.

If the race had a bit more flavor, that would be okay.

80: Japan Otaku Reviews

It’s about how much luck factor you can tolerate.

81: Japan Otaku Reviews

Since everyone has a lot of luck elements, I think it doesn’t really change much.

84: Japan Otaku ReviewsYeahx3

>>81

If you feel that the mechanics and the legendary element of luck aren’t that different, I think you have quite a unique sensibility.

82: Japan Otaku Reviews

It seems like the gacha is doing well, so there probably won’t be any major changes.

83: Japan Otaku ReviewsYeahx1

Not finishing the support card, not getting Distance S, not gathering friendship, all of these make it quite a luck-based game.

94: Japan Otaku Reviews

>>83

At the point of distance S, it is truly difficult.

Those who are doing it are amazing…

85: Japan Otaku Reviews

Well, in the end, luck also plays a role with machines.

99: Japan Otaku Reviews

>>85

No one is saying that there is no element of luck in mechs.

86: Japan Otaku Reviews

I want to use the holy sword, but isn’t the trigger for activating the stone-fire quite tough?

Is the soaring leg connecting well or is it anabolic?

89: Japan Otaku Reviews

>>86

Alternatively, I will daringly use a red ruby.

96: Japan Otaku Reviews

>>86

Anabolic or corner-type skill flying kick connection.

It is activated by the speed difference with the guy running on the outside in front by running in the infield.

The invulnerability activation is the most unfair way to activate, wahaha!

87: Japan Otaku Reviews

The key to success in a mech is whether you can effectively apply OD to large practice sessions, so it’s impossible to say there’s no element of chance, even if I were to yell it from the rooftops, wahaha.

90: Japan Otaku Reviews

Is the holy sword made from the roots of vodka?

That’s too masochistic…

97: Japan Otaku ReviewsYeahx1

>>90

It is the story of a discovery of airheads.

91: Japan Otaku Reviews

The people I pulled from the step-up haven’t been trained yet.

As expected, it’s a bit daunting to leave the initial training to chance.

92: Japan Otaku Reviews

Can a legend fight for 4 months even at 3 stars?

If it’s impossible, then borrow it.

Wahaha

98: Japan Otaku Reviews

>>92

I think it’s possible if it’s three copies.

93: Japan Otaku Reviews

If anything, the addition of factors slightly alleviates the luck element in distance S games.

Hey… why don’t you become an S…?

95: Japan Otaku Reviews

I love both turf and dirt, so I’m excited now that a monster has appeared.

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