
PlayStation 2 Kamen Rider CLIMAX HEROES CERO A Rated for All Ages Who is the strongest Rider!! BANDAI © Ishimori Productions, Toei © Ishimori Productions, TV Asahi, ADK, Toei © 2009 NBGI
I can talk about it after OOO, though.
It’s a mystery why the last part of the “kan” was left.
It’s scary that Decade and the PS2 are in sync.
Was it that long ago?
>>3
Kuga started in the year the PS2 was released.
I will fight as a human being….
(Oz changing combos on his own)
Well, it’s better than Faiz or Blade since it has become more like a fighting game, but it’s still way too sparse.
>>6
There are too few characters…
Peaceful World
This is Climax Heroes (the original)!
– All the Heisei main Riders from Kuuga to Decade gather together!
– Furthermore, many sub-riders such as Zeronos and Ikusa also appear!
– Furthermore, it’s not only riders who will participate! (Official blog statement)
– A minor form like the Trinity Form will also appear!
– The operation is easy even for beginners!
By changing forms, you can unleash powerful moves one after another! You can enjoy exhilarating battles!!!
– There are more than 100 missions in story mode!! Experience a different story than what you see on TV!
Let’s have some fun!
I will fight as a human.
>>10
Kuuga: “Alright!” (Defeated the enemy and gave a thumbs up)
I remember Cyclone Metal and Diend being overpowered.
The one before this is the Kabuto again.
Takkun: “I did it!”
I feel like there was an interesting story about mirror matches.
Shinji: “It’s your fault!”
The beginning of the jinx where the series ends when a Showa Rider appears.
“Please grant me permission to defeat Kiba.”
It’s really amazing that we couldn’t have a same-character match until the end.
The last Rider game was Kabuto, right? I think player expectations were also rising.
Why were only Ouja and Ryuga from Ryuki among the thread pictures?
>>21
Maybe it’s because they can reuse the models from Ganbaride…
>>21
Data reuse of the ride; furthermore, a game featuring Dragon Knight has been released overseas using this data.
>>23
Furthermore, a series of thread images that repurpose that.
This is essentially a Dragon Knight, isn’t it, OOO?
The first generation and W can win just with sliding traps and Diend.
Dark Decade can’t control the desire to appear in other Rider games…
Super KuuraHi was almost complete because it had Anagi and Dakiba in the deleted data.
Chō was changing the motions and special moves with Yaguruma Zabii and Kageyama Zabii, wasn’t he?
>>29
It seems like I received motion from DigiFlo.
Saga was incredibly strong in the super-clash.
>>31
Skull, Saga, Wizard, and Eternal were completely broken.
There are quite a few voices that can only be heard in the thread images.
If you use a gun rider, you’ll basically win.
I wanted to see the Benucrush and Final Zambat cutting finishing moves.
It’s impressive that Ganbaride is still continuing.
The Sentai Dice-O has ended…
>>36
I understand that you wanted to shorten playtime, but I still think the system changes after the Gaburincho bullet weren’t good.
Although there was another one in Lupinpat, that had no gameplay at all…
Satahido… where are you fighting now…
>>37
I feel like I was using Summon Ride and Shin Kamen Rider Rumble.
The only trivial thing I remember is that the speed of Kuuga Titan’s punch is the fastest.
It feels like the story mode is the most cohesive story of Decade.
I was surprised to see a major tournament for Ultra Clash happening overseas.
Dark Decade…
Well, it’s understandable that doing both Rider and Sentai card games is a high hurdle.
The video of the staff battling each other with form changes before the release had a funeral-like atmosphere.
I wonder why it was Amuro for the opening…
The impeller was super useful in the mode for fighting weak enemies.
It auto-homes, so just keep pressing the strike vent and you’ll be fine.
The strongest form of the main rider was gathered around the time of OOO, right?
>>48
Was it really that terrible?!
>>50
I feel like there weren’t even half of the strongest forms from the time of the thread image.
King Form and so on.
>>51
Speaking of which, the sword and 555 had the strongest technique performance from Jack and Axel…
>>55
That sword was implemented with King from the beginning, wasn’t Jack added later in the series?
I want a game where I can move around wildly like in BattRide War.
I want a fighting game with Kamen Rider that puts in a bit more effort with current technology.
Like the one from Dragon Ball.
Cyclone Axel Extreme!
I think the fact that it’s 3D fighting adds to the cheapness of it.
It feels like every time it gradually gets better, and just as I’m starting to expect something from the next one, the series switches and resets.
I wished there was one more installment of both Climax Heroes and Battle Ride War…
The double Rider Kick animation was surprisingly silent, wasn’t it?
I want to play Batrider.
It’s filled with guys who have a lot of form changes.
I think it’s quite a joke that the plain Christmas, which was implemented last, had the most hit counts compared to the Axel and Blaster.
The Gold Smash has generated several times that number of hits.
I quite enjoyed it.
At that time, there weren’t many games that allowed you to control various riders like this.
The development is different, so it’s not something that can be purely compared, but as a freely playable rider game, the one prior to this was that Kabuto, you know…
>>62
Dubto’s Rider Kick is great, isn’t it?