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That has been the case for a while.
Have there been times when it was said that we were in sync in the past?
Let’s stop with the bugs because it’s annoying.
>>3
Do you want to die once after surpassing everything?
>>3
Rod manipulation
It’s not a weapon that properly collects extracts in the first place.
Once you check for damage, keep firing and repeatedly collect the three colors.
Because it’s a weapon that continues to strike on the ground.
The development side has also weakened the jump action and removed techniques in beta.
If it’s solo, I can use my wounds as much as I want, so it’s not a problem, right?
But I feel like there are many opponents I want to jump against in this work.
Make it more obvious that the charged attack is being charged up in a flashy way.
The more real it becomes, the more mysterious the existence of insects is.
Why do you want me to long-press…?
It’s fun as a sub, but if I keep doing it for a long time, I might hurt my fingers.
I thought about cheating on other weapons, but dodging the enemy’s attacks by flying and following up with more attacks is just too much fun…
Many people probably enjoy collecting extract from insects.
When I try to do complicated things, I end up wondering what I should do during the attack… so I give up and just hit simply.
The keyboard controls in this game are the best.
The bug kid, known for easily enduring even Escaton Judgment.
Give me an artifact bug too.
I feel that there are fewer unreasonable hit detections that hit while jumping in this game.
>>19
If you think it’s bad, if you jump, it’s usually safe, right?
I want to elegantly perform a ranged attack while airborne using essence consumption techniques, but it’s impossible.
The ride is longer than I expected.
Is it enough to just gather extracts and launch a surprise attack?
Like a bottle of a bow, pull out some mysterious energy from somewhere and turn it into a self-buff.
The process of going to get the extract is cumbersome.
The loop of aerial damage destruction from the spiral is fun…
I was a little hopeful that some new bugs might appear soon… but it was the same usual gang.
Spirals are strong and cool, but it’s a bit disappointing that many monsters have short parts.
It has no longer become a weapon that can be carried in multiple ways.
It’s too painful if I can’t get the skill with this weapon.
I reached a higher rank and unlocked the Shinatomodoki, so my bug stick life has finally begun, but aren’t the initial Hope Stick and Bone Stick surprisingly strong this time? They are easier to use since they’re better in terms of skills compared to poison and explosion.
Isn’t this paralysis stick quite strong?
What happens when multi insect sticks collide? It’s the beginning of a struggle for dominance.
It’s hell once you combine it with weapons that are not just bug sticks, but also have benefits from destruction and can destroy a massive amount!
In this case, should I keep the flying techniques moderate and restrain the consumption of extracts?
My wound!
Isn’t it okay not to charge the aerial assault thrust…? I wonder as I fall.
Is there a reason to make this a charged move?
Isn’t it really difficult to use charge attacks properly?
Isn’t it okay not to be too fixated on charging since the motion on the ground is long?
The stray stick users are all spamming the Tornado Whirlwind Kick.
I’m using it for the first time this time.
Fun
I can keep beating with a ride-down paralysis stun.
After all, the injury system feels underdeveloped…
If I were doing it alone, there wouldn’t be any problems.
It’s completely a system error that a competition for wounds occurs in multiplayer.
Is it that the concept is to let those kinds of guys inflict wounds since there are also weapons that don’t cause injuries…?
>>43
Guns-kun gives me a lot of scratches, but he destroys things right away…
To be frank, if the speed of the bugs increases, it should be sufficient to simply collect them normally, so I don’t think it’s necessary to be that strict.
Bows and guns that can easily create and disappear scars without special attention are convenient.
I feel like the speed bugs in the middle are the best as a bonus compared to the final ones, but I wonder…
The accumulation mechanic is definitely the root of all evil.
I gave up.
Why do you make it accumulate motion for extract recovery?
>>49
Thanks to that thing, it’s easier for the bugs to penetrate and make the opening ceremony smoother, so I like it.
Because there is a bug catch, both of the two on the back ultimately ended up being attacks.
comfortable
I think this weapon lacks enough human fingers to be implemented in this game.
If you’re using a pad, it’s good to enable the gyro.
I use a keyboard and mouse, though.
I’m already used to charging, but I want more reach for breaking wounds.
>>54
I hope you don’t do a cool backflip if you miss.
If the aerial concentrated attack changes to Insect Blade, 80% of the problems it has will be solved.
The remaining 20% is susceptibility to damage.
With a key mouse that has a side button, just making flying in the air a one-button action solves the charging-related issues.
Is this a strike or a slash?
>>58
It is both a slash and a strike.
It’s annoying to collect extract, but it’s bad to put on a full consumption technique.
It seems that it’s a weapon that can only be fully mastered by a ninja…
I’m watching someone else’s stream and I’m spinning around, unsure if there’s a bug in my hand or not.
It makes me feel relieved that I wasn’t the only one.
>>62
Well, this has always been the case since a long time ago…
It’s a full consumption skill, but it has the ability to recover essence built into the skill itself, and once you damage even one part, it quickly covers the entire body in wounds, so it doesn’t really feel like a full consumption after all.
>>64
Types like Rathalos that can be passed under at the feet are like that.
The type that can’t get through tends to accumulate junk hits and doesn’t gather any extracts, so it’s useless.
Anyway, is it good to build up a surprise attack and rub?
Anyway, the ease of hitting with the Flying Heaven Spiral makes the firepower completely different, and the ones with the hitbox concentrated on the ground in the medium size are incredibly annoying!
Which hunting insect should I raise this time?
>>69
Isn’t it better to go with someone who is fast?
I’m grateful to anyone who gives me injury items in the wild.
On the contrary, if there are people who take away, I lose motivation.
The spiral slash is really powerful, but you can’t use it while the monster is down…
The spiral seems like it won’t hit, but it actually does.
It’s harsh for frogs and monkeys that have fallen down.
Please give me a non-jumping full consumption technique as well.
I feel like there are times when the range of the stored hunter insect’s flight is short.
Are you used to it?
It’s annoying that even though all the skill compositions are different at this evolution stage of the bug monsters, the skill explanations are nowhere to be found…
If we only consider the ease of collecting extracts, Aljohania is probably the safest choice.
There’s honestly nowhere to find an explanation about bugs…
Simply increasing the speed is the most comfortable.
As the stick bug level increases, the others also tend to get faster, so it seems like it will ultimately settle into a power type.
I can’t find any details about the UI of the EX HUD, so I don’t really understand it.
Since the initial appearance, it has always been the case, but aside from being weak at the beginning, the slow-moving insect enemies are small and actually make battles more difficult; I wonder if there’s anything that can be done about that.
Since only the red extract doesn’t change the motion anymore, it’s become even more troublesome.
Well, it will pass by soon, and it would be best if I just carried a different weapon at the beginning.
>>81
In the early stages, the lack of skills means there are frustrating points with various weapons, and the fact that things become more comfortable as they improve is one of the game elements, so it is what it is.
>>119
I feel like I’m enjoying the game the most during those inconvenient times.
When I was active, the insects that grew from the provided extract were different…
>>82
See, Grandpa, you said you would collect all the different types of bugs, right?
It’s still the third Yamata.
Even if I strengthen the bugs, I can’t choose them; are they fixed for each weapon?
>>83
If you want to use the same bug for both main and sub, you need to prepare two of them.
>>84
Well, you can choose the same bug in either case, right?
You need to switch weapons once, whether it’s the main or sub.
>>85
Isn’t it that you need two of the same bug to use it at the same time? Maybe I misunderstood.
I haven’t used this work yet, but…
Is it strong whether you lean towards maneuvering with a diamond body or using all the extracts and performing the flying spiral?
I’m curious whether the adamantine is stronger.
The bottom part of the icon looks like Hello Kitty no matter what.
>>87
The lower part of the stick is a flute.
When shaken, it plays a Hello Kitty melody.
Hiten is not an enemy you can easily evade at your feet, so it’s quite difficult to hit.
I started yesterday, but sometimes I get confused about whether to hold RTLT or not!!
Also, it’s tough to touch the camera while charging to fly the bugs at the start!
Change LT from hold to toggle.
>>92
Get used to it or use a controller with back buttons.
When aiming for optimal efficiency, only the fingers and firepower become strange, and I don’t think that playing in the usual way is necessarily weak; it’s just slightly evolved from the traditional method.
Set the focus mode to a quick switch.
I can fight just by buzzing around my feet, so this is good for now… sometimes the flying one doesn’t show up.
I wonder if the two-color bug will come back…
>>96
I think it’s okay since I can collect three colors with a charged shot.
Isn’t this a clear choice for co-op?
When I’m angry, I can’t concentrate at all, so I mark things and leave it to the bugs.
It’s painful that the motion won’t change unless you have all three colors, not just red.
Could you loosen the judgment on counterattacks a bit more?
With my skills, it won’t happen unless it’s a lucky hit…
I think it’s a trap that if you raise too many bugs, you won’t be able to get three colors with a stored shot.
The dust enhancement for Sinatomo is just too unnecessary…
It seems that stopping the insects just before the final step is beneficial in terms of bonus abilities for now.
If the update comes and we can raise it to the end, it might change again.
I have decided to forget about using offsetting intentionally.
>>106
When I’m in a sudden attack, it sometimes becomes a recognition level where counterattacks occur.
It’s too difficult to aim for.
The paralysis stick is so much fun!
Confusing between the paralysis stick and the sleep stick.
The only skill I have from the beginning is sleep.
I thought about trying it out as a sub-weapon, but I don’t really understand the controls or the template combos.
I wonder if it’s good to gather three colors and do a ○-charge slash.
>>110
Hmm.
Spirals can miss due to the way they jump up, so there’s no need to force their use.
>>110
Take three colors → Charge with ○ → While charging, hit with △ → If charged to two levels, perform a surprise slash and then chain into a spiral depending on the situation.
I think this is good for now.
>>113
I see, I’m grateful.
Isn’t it difficult to hit while charging this with △…?
>>117
Please get used to it.
It was a cursed word.
>>118
I see, so this is what you mean by “get used to it”!
>>117
Imagine pressing the circle button below the first joint of your thumb.
What are insects strong against?
For now, I’m using the stable stag beetle since the offensive aspect is almost cooperative.
This time, since we will frequently re-extract the essence, there aren’t many situations where we can continue to hit the targeted parts by the bugs.
So I’m focusing on speed.
When I’m on the ground, I focus on rapid attacks, but when it’s main time, I cut my focus.
By the time the insect can be strengthened to the next level, there are no speed complaints with any insect, so I go with the rhinoceros beetle.
Even if you get used to pressing the buttons, you have to get used to controlling the character.
I started off strong with a charge axe in the early game, but I got beaten up by Chef Kukk, so I switched to a stick…
Buy a pad with a back.
Because I can maneuver with ease to the point of feeling like I’m dying.
When dancing during a ground assault, should I use my left hand to operate the right stick?
If it’s a mouse, you can easily execute a surprise thrust without any dance jumps, so I recommend trying it once.
Actually, I’m starting to get a little used to it and I don’t like that.
By the way, the insect cancellation after the flight circle is gone, right?
I liked how it made mobility smoother, but is the basic way to eliminate the recovery after an attack this time just the rolling cancel?