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Rather than adjusting others upward
It’s easier to hammer down a stake that sticks out too much…
Does this mean I’ve gotten worse?
>>2
You’ve been fighting based on character performance until now, right?
I completely understand the dislike for nerfs, but I also think it’s unreasonable to say not to nerf in situations where it’s clearly overdone and it would break the game if we raise other things based on that standard.
>>3
I want that.
There was a time when there was a belief in the upper power, right?
>>4
Even now, idiots often say that.
It’s boring if Gundam doesn’t get destroyed in the same way; it’s just full of idiots saying it gets destroyed out of incompetence.
As a result of the balance adjustments, every character now has a guaranteed kill combo!
Political power is being tested.
If you can’t change the total HP, you can use a nerf, but if the protruding stake raises the ground, there is no problem.
Adjusting with the upper makes it fun in the short term, but if you keep doing it, the game will eventually break.
I don’t really care about the nerf.
It’s way less stressful than leaving something broken as it is.
In PvE, the subsequent enemies will only need upper adjustments, but in PvP, that’s not the case.
When you play a game where one truly broken character destroys everything, you can’t say not to nerf anymore!
What is it like?
If it’s a game without online elements or player vs. player elements, then there’s no need to go out of your way to nerf strong weapons…
It’s clear that this is something that’s gotten stronger due to a bug, so even if it’s fixed, I can’t really complain about it.
>>11
The percentage damage dealers, including instant kill, are getting broken.
Maybe Basara X…
I like it when the top-tier characters are made to be around mid-tier.
Nerfing the top tier down to the bottom tier so that nobody uses it was incredibly ridiculous.
>>19
The reality is that there are still plenty of idiots who can’t tolerate seeing things in the environment.
I’ll change my main character.
I’ve never been in an environment with my main character.
Be cautious of DLC characters in fighting games.
It’s really sad when errata for card games are too strong, and after a revision, they become useless garbage that no one uses.
I think nerfing is not a good thing, though.
I understand that having a nerf is also a problem.
The sense of emptiness when the gear you spent dozens of hours mining in a hack-and-slash game gets weakened is pretty tough too…
A certain FPS was really fun when it was first released because you could use a lot of skills, but now it’s just constant nerfs and the number of times skills can be used has decreased significantly, which is sad.
I don’t mind Nerfing the skill itself, but I want you to stop reducing the number of uses.
I don’t even remember how many years ago it was, but I can’t forget the part about the incident where everything except the latest was nerfed.
There are some cute cat-eared characters that have become known as “crappy pink gorillas” due to their overly odd behavior…
Please stop upgrading the character I used because I liked them, even though they are weak, into something completely different.
Even if we say something is strong in one word, it can be strong simply because it has high firepower, or it can be strong because its behavior is strange…
If you adjust to the one with strange behavior, it will become a game where everyone has strange behavior…
I still can’t quite forgive that certain DCG from 20 years ago that repeatedly broke and got nerfed with every update.
Deoxys…
Many people say that only the upper is good, but a game that only focuses on the upper tends to become one where the side that pushes the crap first wins.
I understand nerfing overpowered items, but don’t make them garbage.
Your character has been nerfed, but you’re still strong, huh…
It’s frustrating when they leave strong skills unnerfed and then introduce enemy units that delay the game based on that, or when they reinforce other skills and then make the strong skills useless because of requests!
Even after being weakened, it can’t be helped that the nerfing goes too far since user dissatisfaction explodes and turns into a riot.
What is important is to properly provide relief if you become too weak.
In fighting games, there are some unavoidable parts, but in co-op games, unless it’s something really broken, I hope they don’t do that…
Because your character got buffed, you’ve started getting banned instead, and now you can’t use it anymore.
This nerf is no good… Otherwise, I guess it’s okay…
Everyone imagines, “This character should have higher firepower than other characters, but is slower in movement.”
This is surprisingly lacking.
It seems like Sato is like that.
It’s a convenient existence like Misawa.
Even with a smile, it’s scary, and without a smile, it’s still scary.
It depends on what kind of upper you throw.
If you use an upper that fills in weaknesses, the individuality tends to disappear, and if you extend strengths, the game can easily become broken.
>>44
It’s more common to fill in weaknesses and become flawless.
Being sharp but remaining with a big hole won’t make it overwhelmingly strong.
That person is tired of the main character…!
Whether it is a competitive game or a solo game is also a significant factor.
Nerfing in single-player games is a bit sad.
>>49
There’s too much FromSoftware adjustment.
>>51
I thought the adjustments for PvP in Elden had finally begun.
>>49
It’s lonely, but it feels like there’s almost only one option, doesn’t it…?
It’s a mystery because the people who used to believe in Upper are still angry that Sol Badguy is still strong.
It’s often the case that it’s not me who’s strong, but just that the character is strong…
Look at Dio!
One character was 2.5 times stronger than the others due to a bug.
Suddenly, I’ve doubled the damage for all the other characters!
It’s fine to nerf it separately.
If they don’t adjust all characters with a tendency to nerf while clearly releasing standout DLCs, then…
>>55
Damn, damn, damn, damn – is this a story about crap?
But just rounding out the overall balance is really boring, you know?