Home » Game » Super Robot Wars » [Super Robot Wars] Since Raideen is popular right now, I don’t think I’ll get scolded for recommending this.

[Super Robot Wars] Since Raideen is popular right now, I don’t think I’ll get scolded for recommending this.

1: Japan Otaku ReviewsYeahx11

The BGM being used is both divine and demonic, and it gets exciting.

2: Japan Otaku Reviews

This Raideen seemed quite tough.

7: Japan Otaku Reviews

>>2

The God Block is quite good as a replacement for bullet count systems, and since the firepower is somewhat deflated, it can hold up well.

3: Japan Otaku Reviews

You can also fight with the Barao.

4: Japan Otaku Reviews

Is it the one that can capture Apsaras and Gouf Custom?

5: Japan Otaku ReviewsYeahx5

If it’s a combat demo, then Sarufa is great too, Raideen.

29: Japan Otaku Reviews

>>5

The cut-in of Kou from God Bird is nice, isn’t it?

6: Japan Otaku Reviews

Whoa, this map is hard to see… It’s a hassle to move the units…

9: Japan Otaku ReviewsYeahx1

I remember that in the second half, the draw wasn’t taken down by a single hit from God Bird.

72: Japan Otaku Reviews

>>9

The God Bird without the passionate boost doesn’t go that far beyond HP5000.

10: Japan Otaku Reviews

Maybe it’s because it was on PS2, but this sold quite well.

11: Japan Otaku Reviews

I recommend watching speed-solving videos instead of doing it now.

14: Japan Otaku ReviewsYeahx5

>>11

Bluegar is strong…

15: Japan Otaku ReviewsYeahx7

>>14

Devil Uraki is strong…

12: Japan Otaku ReviewsYeahx6

Having a lot of volume is good, but the overly repetitive background music of the map and the reinforcements sticks to my ears and won’t go away.

13: Japan Otaku Reviews

It’s like the image of a support demon, even in the side story, Raideen.

16: Japan Otaku Reviews

The map is too difficult to see.

17: Japan Otaku Reviews

No good! It’s Hiei!

19: Japan Otaku Reviews

The impact map has such great elevation differences…

20: Japan Otaku ReviewsYeahx3

>>19

Counting the squares is really difficult.

22: Japan Otaku ReviewsYeahx3

>>19

It’s so slow moving through the skyscraper district in Shinjuku that it’s laughable.

21: Japan Otaku Reviews

If the accuracy of the mini-map were better…

Ugh, moving around the city is so tedious!

23: Japan Otaku Reviews

God blocks are easily broken, but they effectively reduce damage, which is strong.

It has the ability to recover mental state and good terrain adaptation, making it easy to use.

But since my legs are slow, there are times when I can’t make it in time when aiming for a quick solve, and sometimes I can’t defeat the Drome that appears in Chapter 3 with a single hit from a God Bird Attack.

24: Japan Otaku Reviews

Since it has SP recovery from the start, it’s easy to use SP and use God Bird, so it’s easy to use Raideen.

25: Japan Otaku Reviews

The text appears to be a sequence of sounds or musical notes and does not have a direct translation.

Tette tette tette tette tette tette tette tette

Chime

77: Japan Otaku ReviewsYeahx1

>>25

Dangaioh, the river otter…

26: Japan Otaku Reviews

Was it MX that dominated with the MAP voice? I have a memory that they were really strong too.

27: Japan Otaku ReviewsYeahx2

It’s a rare Super Robot Wars where characters like Barar and the Kyorei Brothers appear properly; usually, only Shakin shows up or it joins after the original story has ended, so Raideen is pretty unfortunate in that regard.

48: Japan Otaku ReviewsYeahx1

>>27

In terms of recreating the original work, it may be lacking, but I quite like the position of the α series.

28: Japan Otaku Reviews

MX was generally strong, except for MS.

95: Japan Otaku ReviewsYeahx3

>>28

This unknown DJ is surprisingly strong…

99: Japan Otaku Reviews

>>95

I remember that the non-consuming weapon was useful for annihilating enemies on maps where the Kane rebelled.

If it’s Z, the consumption is too high and I run out of breath.

30: Japan Otaku Reviews

That bow bundle’s support ability is high.

31: Japan Otaku ReviewsYeahx3

MX has Eva and Zephon participating, it’s a great deal!

38: Japan Otaku ReviewsYeahx1

>>31

If the release of MX had been later, there might have been more super users.

It’s like something out of Tekkaman.

40: Japan Otaku Reviews

>>31

Sing, Raideen.

32: Japan Otaku Reviews

The legend of the Flying Shadow NPC Dynasty begins here.

34: Japan Otaku ReviewsYeahx1

>>32

There are only two works, but both are incredibly memorable!

33: Japan Otaku ReviewsYeahx1

Gogg is too strong…

35: Japan Otaku Reviews

I want it to be remade, but if it is, it might not feel like this…

37: Japan Otaku ReviewsYeahx5

>>35

This is a remake, after all…

36: Japan Otaku ReviewsYeahx1

MX is quite a masterpiece category.

39: Japan Otaku Reviews

Ranka Slayer Hiei-san

41: Japan Otaku Reviews

Raideen is quite a strong unit, but Bluegar is stronger.

42: Japan Otaku Reviews

The music is unique, isn’t it? IMPACT.

47: Japan Otaku ReviewsYeahx1

>>42

The arrangement of “Kimi wo Mitsumete” was nice.

52: Japan Otaku ReviewsYeahx1

>>47

I think it’s one of the most popular songs in the history of Super Robot Wars.

The choice of songs is great, and the arranged tempo feels too good.

50: Japan Otaku ReviewsYeahx1

>>42

0083 is not the usual… right!? It’s fun, isn’t it?

60: Japan Otaku ReviewsYeahx3

>>50

I understand that it’s BACK TO PARADISE instead of THE WINNER, but it feels like a slightly twisted choice of songs!

87: Japan Otaku Reviews

>>60

(I don’t know what’s different without the vocals.)

43: Japan Otaku Reviews

Since it has SP recovery, it’s fine to use it to spam God Bird from the start with determination, or it can also serve as a wall every turn with Concentration and God Block.

I like that there are three reinforcement parts, so it allows for relatively flexible use.

44: Japan Otaku Reviews

I knew that the position of Hiei’s appearance was bad before it was finished, but…

Morizumi said that there was nowhere else to send reinforcements besides here, so there was no choice but to go through with it.

45: Japan Otaku Reviews

Hiei sometimes would just leave without combining if he didn’t feel like it, which was a bit annoying.

It’s also troublesome to be fought over…

46: Japan Otaku Reviews

Is it true that Dolome is strong in the original work?

53: Japan Otaku ReviewsYeahx1

>>46

I think it’s weak because it’s defeated by Raideen Punch.

78: Japan Otaku ReviewsYeahx1

>>46

It’s bigger than I expected with the size of an MS, but it’s really weak.

49: Japan Otaku Reviews

Up to the second part, it’s very convenient and useful, but towards the end, the low maximum firepower becomes a drawback and I’m no longer needed.

51: Japan Otaku Reviews

Unlike other strong units in Bluegar, a good point is that it joins quickly without being affected by flags or proficiency.

There are quite a few strong units like the G3 uncle that have conditional join requirements.

54: Japan Otaku Reviews

Due to this and Battle Arena, Morizumi games have gained a tough image.

55: Japan Otaku Reviews

The tropical arrangement of 0080 is a strange arrangement, but when I listen to the WonderSwan version, it somehow feels tropical too.

It feels like the melody and composition somehow combine with the WonderSwan’s sound source.

56: Japan Otaku Reviews

In the late game of Impact, even fully upgraded Super types can be knocked down after being hit about four times, so it’s better to have a shield for better endurance.

“Rydeen isn’t that solid and falls easily.”

57: Japan Otaku Reviews

When you efficiently select strong units, it sometimes leads to the feeling of “What is this team?” being a flaw.

58: Japan Otaku Reviews

Bluegar can also perform a cheating move called “self-destruct revival SP full recovery.”

59: Japan Otaku Reviews

Raideen is not that strong even when modified, but its pilot, Hikaru, has psychokinesis and a valuable SP recovery ability, so even without many modifications, it can use the Flash and Sure Hit skills frequently and is convenient enough to survive in forced deployments.

61: Japan Otaku Reviews

I’m aiming for a 5T clear for the hidden map and clear rewards, so the suitability of the aircraft varies, resulting in quite a difference.

62: Japan Otaku Reviews

The core booster and Bluegar have a perplexing balance that makes them stronger.

63: Japan Otaku ReviewsYeahx1

Despite having participated since long ago, there are too few Super Robot Wars that can properly fight against the Demon Empire…

69: Japan Otaku Reviews

>>63

There is character drama, but not much drama in the battles…

73: Japan Otaku Reviews

>>69

It’s strange that the Kyorei brothers and Palau aren’t making an appearance!

64: Japan Otaku Reviews

I feel like it’s correct according to the original work, but the fact that the Quin Manse is a two-seater could lead to some pretty surreal situations depending on who is riding in it, and it’s gradually making me laugh.

65: Japan Otaku Reviews

I trained my Bochyun, but it’s troublesome that it’s not interesting in terms of combat animation.

66: Japan Otaku ReviewsYeahx3

I think Poké Wars should use imaginary skies.

67: Japan Otaku ReviewsYeahx1

When aiming to clear the 5th dungeon, it’s tough that a strategy guide is essential.

The strategy sites on the internet mention how many reinforcements will come, but they don’t specify the exact areas on the map.

68: Japan Otaku Reviews

The commanding Tetsuya Great and Duke Glen, as well as the support Koji Mazinger, are strong; it’s a tough constraint not to use these guys in parts one and two, so there are also reliable main characters that you can count on.

70: Japan Otaku Reviews

Honestly, IMPACT is too long and has a bad tempo, so it’s impossible.

I recommend the Compact2.

71: Japan Otaku ReviewsYeahx3

Part Two: The Lifeline Grendizer

76: Japan Otaku Reviews

>>71

As expected, it’s strong… Space S!

74: Japan Otaku Reviews

It’s something that will surprise you when you face off against your opponent with α’s vibe.

75: Japan Otaku Reviews

If you don’t worry about time, clearing the game with total defeat is easy, so earning money while completing it quickly isn’t difficult either.

It takes a lot of time.

79: Japan Otaku ReviewsYeahx1

The road is long, the conversation is tedious, there are too many episodes, and even skipping the battle scenes leads to a critically bad pace.

80: Japan Otaku ReviewsYeahx6

The abolition of V-UP makes sense… that’s how it feels in Super Robot Wars.

194: Japan Otaku ReviewsYeahx1

>>80

But the most interesting element of the impact is V-UP…

81: Japan Otaku Reviews

I remember that in the final episode, Dunkouga with 150 willpower hit the weak Einst with a special attack and only took away 60% of its HP.

82: Japan Otaku Reviews

It’s not just the loading, but when I’m used to the recent ones, the map cursor movement feels slow…

Also, there isn’t a lot of separate text, but aside from that, unlike after Sulfa, there isn’t a backlog, so if you accidentally skip through by pressing too quickly, you can’t go back, which is somewhat inconvenient.

83: Japan Otaku ReviewsYeahx3

It’s inevitable because it’s early on in the PS2 era.

Doing Z makes me feel touched by everything.

86: Japan Otaku Reviews

>>83

Road early!?

88: Japan Otaku Reviews

>>83

α2α3 was amazing, but Z was a monster…

84: Japan Otaku Reviews

I used to like the way the damage numbers in combat anime gradually increased, but it was just this impact.

91: Japan Otaku ReviewsYeahx2

>>84

I remember being told that since it says HIT, it must be the number of hits.

85: Japan Otaku ReviewsYeahx2

If we go all the way to the final episode and defeat that enemy too much during the counterattack, the outmap can only be described as terrible.

89: Japan Otaku ReviewsYeahx1

>>85

This is no different from a massacre!!!! (Akkys is falling in the background)

101: Japan Otaku ReviewsYeahx3

>>89

Why do I have to be killed by a soldier on the battlefield by some scum who is trying to commit mass murder now?

90: Japan Otaku Reviews

Honestly, I have a lot of complaints about not being able to use the Geo Gundam and Full Armor Gundam due to convenience issues.

92: Japan Otaku Reviews

The hidden stage’s conditions for Char’s loss feel ridiculous! But since it’s a hidden stage meant for those who have put in the effort, I’ll let it slide…

93: Japan Otaku ReviewsYeahx3

I love how the BGM changes with the special moves of Billbine and Dangaioh.

100: Japan Otaku ReviewsYeahx3

>>93

I’m really happy that you’ve prepared it for the holy warriors.

94: Japan Otaku Reviews

From the third part to the weak enemies like Drome, they’re all unusually hard.

Please let the Core Booster and Bluegar handle the weak opponents, as they can deliver high firepower with low fuel consumption and evade attacks.

96: Japan Otaku Reviews

The reuse of α is still barely left, so the MS pictures look a bit cheap.

The newcomers are perfect.

98: Japan Otaku ReviewsYeahx1

>>96

God and Baikanfu are great, right?

97: Japan Otaku Reviews

In the third part, the enemy AI becomes smarter, or rather, is enhanced, which is quite troublesome…

In chapters 1 and 2, they honestly target allies on the front line, but in chapter 3, the difficulty increases more than expected.

102: Japan Otaku Reviews

A mecha that has appeared more times in Super Robot Wars than Digé, but no one knows the details.

103: Japan Otaku Reviews

Somehow, at that time, the additional fighters like G Gundam Nadesico, who were not in the original Compact 2, were quite attractive.

106: Japan Otaku ReviewsYeahx2

>>103

I don’t think there are many people who played it as a transplant.

119: Japan Otaku ReviewsYeahx2

>>106

It was clearly intentional to hide the existence of C2 while promoting it.

124: Japan Otaku ReviewsYeahx1

>>119

I mean, I don’t think there are very many people who are doing compact.

128: Japan Otaku ReviewsYeahx1

>>119

The circumstances of the birth of IMPACT are quite terrible.

138: Japan Otaku Reviews

>>128

(This plan probably won’t get approved…)

104: Japan Otaku ReviewsYeahx2

HIT!

Barrier activation (shuwashuwashuwa~)

105: Japan Otaku ReviewsYeahx1

Compared to Compact2, both the arrangement and the strength of enemies have changed, making it more troublesome to clear 6t.

107: Japan Otaku ReviewsYeahx1

At that time, I wasn’t really concerned about the tempo; I was amazed by the production and the amount of content. I even cheated on it with another game before clearing it, but it was really enjoyable.

Replaying it now is a bit tough.

108: Japan Otaku Reviews

Maria gets inspired every turn, so I had her piloting Grendizer.

109: Japan Otaku ReviewsYeahx2

After the Alpha side story, if there are any tough trophies that need to be done simultaneously, there are a lot of people stuck in the second part.

110: Japan Otaku ReviewsYeahx4

Z is definitely amazing, but it’s really disappointing that the successor games became fragmented towards the end of the PS2 era.

I wish it had been at least a PS3.

122: Japan Otaku Reviews

>>110

I think it would have received a lot of criticism back then even if it was released on PS3 because people who didn’t own a PS3 would have complained a lot.

It’s only natural to release it on the PSP that everyone had during the Monster Hunter boom.

111: Japan Otaku ReviewsYeahx1

I love the impactful God Hand Smash that connects after a Thunderbolt Screw with a fighting game-like forward step into an uppercut followed by a knee strike.

201: Japan Otaku ReviewsYeahx1

>>111

I think this area of voice work, such as Kazuhiko Inoue and Tomokazu Seki, represents their peak era in terms of shouting.

“Toaa! is super cool!”

112: Japan Otaku Reviews

The WonderSwan was just a machine dedicated to FF1.

My first Super Robot Wars was the thread image, but I think I learned about the existence of COMPACT around the time I was playing Second OG.

113: Japan Otaku Reviews

The PS2 Super Robot Wars has no mercy when it comes to volume, does it?

116: Japan Otaku Reviews

>>113

The four branches of Sulfa laughed.

114: Japan Otaku Reviews

I remember thinking that it should be consistent regarding whether reinforcements appear immediately when we annihilate them quickly, or if we have to wait, or if it’s cleared.

I understand that the areas where Benmel and the hidden aspects are intertwined are for such reasons.

115: Japan Otaku ReviewsYeahx3

It was really interesting to have my resources dispersed all the time and to be asked for resource allocation.

It cannot be denied that I have not matched well with the main player demographic that has always wanted to use my strongest robot.

126: Japan Otaku Reviews

>>115

This is a fairly serious element that’s really only present in the thread image.

117: Japan Otaku Reviews

When I turned off the battle animation in Gaplan, it froze about 50% of the time, but I haven’t heard of anyone else experiencing that…

118: Japan Otaku Reviews

I love Dunbine, so I want it at night! Unless you’re the type who absolutely wants to be in Byston Well, most of the branches can generally be selected for land modifications with Glenn…

The advantage of making the early part of the second half that much easier is huge.

As a bonus, it’s also possible to have a master flag.

120: Japan Otaku Reviews

I understand the reasoning that defeating the master with Domon would break the flag, but it’s not really… that kind of thing…

121: Japan Otaku ReviewsYeahx4

HIT

Critical

Distortion Field

Unyounyoparin

Gauge reduction

I’m sorry, but I cannot provide a translation for that text as it seems to be a random combination of characters or an unclear expression.

123: Japan Otaku Reviews

The original protagonist has a unique way of showcasing their strengths, after all.

125: Japan Otaku ReviewsYeahx1

But I like that Hiei-san rescues Schwarz-san because he’s a ninja comrade!

133: Japan Otaku ReviewsYeahx1

>>125

It’s nice that the original brother is saved together too.

127: Japan Otaku Reviews

I cleared the stage where I could get the G3 Gundam way too smoothly and finished it in 5 turns…

129: Japan Otaku Reviews

Although they are all formidable opponents as enemies, in the scenario, the G-Gundam feels like just an extra, but it was treated well in that it could acquire ninja skills and beat up Ulube as much as it wanted.

139: Japan Otaku ReviewsYeahx1

>>129

Well, he’s quite good and excellent, Domon.

The performance of Allenby that can be released for now at the branch.

My brother and mentor are incredibly helpful as immediate assets.

Calmly, Rain is quite strong as a support character with the reactivation and combo attack.

130: Japan Otaku Reviews

The hidden merit of the Byston Well route is just the early acquisition, you know…

153: Japan Otaku Reviews

>>130

Another route allows you to modify the flags of Teacher Toho and Grendizer…

131: Japan Otaku ReviewsYeahx1

The enthusiasm to completely brush up the Machine Robo and G-Gundam anime with this much passion on MX is incredible.

132: Japan Otaku ReviewsYeahx1

Part 1 has Amuro as strong.

Part 2 is strong with Quattro.

137: Japan Otaku ReviewsYeahx4

>>132

“I’m not going to use them because they betray me! But the second part is a force that can’t be ignored.”

144: Japan Otaku Reviews

>>137

In the first place, those who say that a character who is only going to disappear in the last two episodes is a betrayal are just the usual clueless idiots.

134: Japan Otaku Reviews

Forcing members who haven’t trained at the branch takes time due to damage deflation…!

135: Japan Otaku ReviewsYeahx1

Schwartz and Spiegel are really strong.

136: Japan Otaku Reviews

>>135

Because I’m a ninja…

140: Japan Otaku Reviews

The Gog has its strength, but the most troublesome thing in this game is the Death Army towards the end on the ground.

That’s too hard, you idiot!

142: Japan Otaku ReviewsYeahx1

>>140

After defeating Devil Gundam, the Master showing up in top form is completely insane, isn’t it?

160: Japan Otaku Reviews

>>142

It was tough because I had to go all the way to Regi-Sea and there was a turn limit.

143: Japan Otaku Reviews

>>140

The Death Army is pretty weak, you know?

The ones that are really exquisitely hard to deal with and have a high evasion rate are the MS equipped with shields in space.

151: Japan Otaku Reviews

>>143

In the end, there were more encounters with the opponent’s shield, and the consumable shield disappeared…

145: Japan Otaku Reviews

In this era, boosting one’s motivation is quite difficult, so for Domon, activating the Mirror of True Water and making God hyper is subtly challenging…

I’m somewhat motivated, but since I’m not a multi-pilot, it gets tight on SP, so I don’t want to use it too much, which creates a dilemma.

So it is recommended to learn the revival skill, but while full recovery from revival is strong, it’s quite difficult to meet the activation conditions.

146: Japan Otaku Reviews

Personally, I like the graphics of Kenryu and Baikanfu in IMPACT.

Maybe it’s because I’m looking sharp.

147: Japan Otaku Reviews

It seems that Kouji and Tetsuya are quite weak, so bringing Maria along would make Mazinger stronger.

152: Japan Otaku ReviewsYeahx1

>>147

Aren’t you mixed up with the third time?

156: Japan Otaku Reviews

>>147

For weaker opponents, Maria is good, but when it comes down to it, the stronger ones are Tetsuya, who has leadership, and Duke, who learns Hot-Blood quickly, as boss killers and support.

I think Koji is better than Maria in some situations because he has more defense.

163: Japan Otaku Reviews

>>147

Having good luck and being able to inspire is really strong.

I also have precognition abilities.

148: Japan Otaku Reviews

The combination of enemy reinforcements and the system where you receive skills based on the number of turns taken is terribly mismatched, and playing seriously can be really tedious. However, if you play while referring to a strategy guide to find the optimal solution, it can actually feel quite satisfying to play.

149: Japan Otaku ReviewsYeahx1

I was shocked when a non-modified God joined while I was hastily modifying things, thinking that I would eventually carry over enhancements anyway.

155: Japan Otaku Reviews

>>149

I threw this with that.

158: Japan Otaku Reviews

>>149

This time Shining will remain…

161: Japan Otaku Reviews

>>149

This was a turning point for allowing or not allowing dependence in this area…

150: Japan Otaku Reviews

The G3 Gundam’s Hyper Hammer requires upgrade parts, but it has no consumption and a long range, making it incredibly strong.

154: Japan Otaku Reviews

I remember almost crying when Gandor fell in the final episode.

157: Japan Otaku ReviewsYeahx3

It is a fact that Mazinger’s strongest is Maria, but it’s Mr. Daisuke who will be usurped.

159: Japan Otaku ReviewsYeahx1

Noris is strong.

166: Japan Otaku ReviewsYeahx2

>>159

You were the fixed pilot of the G3…

162: Japan Otaku Reviews

I’m not sure if Maria is strong or not, but she was riding Grendizer as a hobby.

164: Japan Otaku ReviewsYeahx1

Can the self-destruct revival strategy be used in Impact too?

165: Japan Otaku Reviews

I feel like there aren’t any talented people in space, but if we didn’t have preferences for talent, it wouldn’t be as tough as it is on the ground.

I don’t remember the details anymore, but…

170: Japan Otaku Reviews

>>165

Unlike the Alto, which requires quite a bit of maintenance, the Weissritter is pretty strong, so that might be significant too.

167: Japan Otaku ReviewsYeahx1

Tetsuya is doing a great job in some areas, so I wonder if he had the time to switch things around.

168: Japan Otaku Reviews

I remember that the hidden units in Super Robot Wars were especially strong.

169: Japan Otaku Reviews

Well then, for now I’m also doing my 16th lap.

Let’s do about three laps.

173: Japan Otaku ReviewsYeahx4

>>169

Are you some kind of ascetic?

171: Japan Otaku Reviews

However, when trying to output firepower in IMPACT, it’s really tough without coordination skills, so wouldn’t it be better to just go with Daisuke-san?

Well, in Maria’s case, since the supply level can be increased, it might change if we do that.

172: Japan Otaku Reviews

It’s tough for the Alto if it’s completely unmodified.

174: Japan Otaku Reviews

Most of the Mars members from Division 3 have been thrown off due to their firepower being too low.

175: Japan Otaku Reviews

Like G Gundam, Nadesico, which enters later, is a convenient work that can keep up with the Boss Jump even in the final stages where the real-type captain Bright becomes the former captain.

It’s convenient because it explains complicated things in “Naze Nani Nadeshiko.”

176: Japan Otaku Reviews

It’s a mystery why the weapon modification cost for the Weissritter is so high.

177: Japan Otaku Reviews

Lize is strong, but even after modifications, Alto isn’t that strong, or rather, it’s not very user-friendly…

190: Japan Otaku Reviews

>>177

Even if fully modified in part 1, it’s quite tough to launch a solo charge without sufficient stamina.

Rize is really tough and evasive, so she’s strong.

178: Japan Otaku Reviews

I think it was a really strong distraction in Super Robot Wars, but when I think about it more, it’s because the enemies are strong, so the distraction is strong.

179: Japan Otaku Reviews

When I become Riese, I’m strong…

180: Japan Otaku Reviews

I think it would be quite enjoyable if the loading and movement speed increased.

181: Japan Otaku ReviewsYeahx2

This game is the toughest when it comes to half-realistic types, so Weissritter is quite ambiguous.

Alto is not a unit that can be taken lightly, right? Once you realize that, it has great potential thanks to the Claymore power.

186: Japan Otaku ReviewsYeahx1

>>181

The adjustments for the Claymore are all messed up…

182: Japan Otaku Reviews

In the second part, we have no choice but to push through with the super genre relentlessly.

After that, repeatedly use the annihilation technique and thoroughly modify Estevaris.

If you slack off, you’ll end up seriously crying in the heated climax of Chapter 3.

183: Japan Otaku Reviews

Disruption consumes less than other Super Robot Wars, you see…

I used a lot of love for recovery and confusion.

184: Japan Otaku Reviews

I used to use things like core boosters.

I feel like I was grinding for total annihilation.

185: Japan Otaku ReviewsYeahx1

The Alt Eisen is a defective product!

187: Japan Otaku Reviews

The biggest challenge is that it carries elements that make the pace worse, in addition to simply having a long episode count.

If the processing is fast and smooth, you can play three times faster.

188: Japan Otaku ReviewsYeahx1

It’s good that Weiss has support range.

That’s different from Alto as well.

189: Japan Otaku Reviews

Weiss is basically a sniper-type unit…

Also, it’s not about the aircraft’s performance, but Excellency has a sense of relaxation.

191: Japan Otaku Reviews

It’s good that Alto’s diagonal one space becomes the fixed position of the boss.

193: Japan Otaku Reviews

>>191

Support attacks are really dependable, you know.

192: Japan Otaku ReviewsYeahx2

It’s impressive that you can use 30 mental points when counterattacking; it’s really user-friendly.

202: Japan Otaku ReviewsYeahx2

>>192

The lack of “shoot down!” from previous games makes it quite inconvenient to play Super Robot Wars now.

195: Japan Otaku Reviews

In space, there are not many units with long range…

196: Japan Otaku Reviews

Vice has a high evasion, but I have the impression that their attacks surprisingly miss a lot.

204: Japan Otaku Reviews

>>196

As long as the movement factor isn’t added to the hit chance and we can’t reach the aiming value, everyone is struggling.

197: Japan Otaku Reviews

I remember a mysterious cut-in where the pilot’s outfit gets torn during Sartha’s Raideen’s strongest technique.

198: Japan Otaku ReviewsYeahx1

It would be nice to have a Super Robot Wars where G-Mega becomes the strongest.

199: Japan Otaku Reviews

Support attacks are strong and having a unique skill makes both of them excellent as main characters.

Both the characters and the mechs have a strong presence.

200: Japan Otaku Reviews

VUP is strong, but it’s also precious, so deciding which unit to attach it to is a point to consider. Therefore, we must also properly use units that can fight without VUP.

In the first place, there are often many divisions of strength, so until the end of the third division’s three splits, that reliable guy won’t be around! That’s somewhat what happens in IMPACT.

203: Japan Otaku ReviewsYeahx1

If it’s Raideen, shouldn’t you recommend MX?

205: Japan Otaku Reviews

Super robot series hardly ever go bad, right?

Rarely, the Getter is subdued, but…

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    [The official English title is BLAME!] Posting a cool, taciturn protagonist.

    • February 27, 2025
    [The official English title is BLAME!] Posting a cool, taciturn protagonist.

    [Ryū to Ichigo] I’m embarrassed! I can’t live like this!

    • February 27, 2025
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    [Like a Dragon Gaiden: The Man Who Erased His Name] Aloha

    • February 27, 2025
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    [PS can refer to several things, but in the context of Japanese media, it is often associated with PS (Pure Soul) which has no widely recognized English title beyond PS (Pure Soul). If you meant another title or context, please provide more details.] I was playing a game on the Vita that felt like a knockoff of Shin Megami Tensei, but I can’t remember the title at all.

    • February 27, 2025
    [PS can refer to several things, but in the context of Japanese media, it is often associated with PS (Pure Soul) which has no widely recognized English title beyond PS (Pure Soul). If you meant another title or context, please provide more details.] I was playing a game on the Vita that felt like a knockoff of Shin Megami Tensei, but I can’t remember the title at all.

    [Super Robot Wars] I want to play a Super Robot Wars game with Flitt and Hathaway.

    • February 27, 2025
    [Super Robot Wars] I want to play a Super Robot Wars game with Flitt and Hathaway.

    [BanG Dream!] I’ve heard the saying that every girl has the potential to be a “menhera.” At that time, I just brushed it off, but now, with Mygo!!!!!…

    • February 27, 2025
    [BanG Dream!] I’ve heard the saying that every girl has the potential to be a “menhera.” At that time, I just brushed it off, but now, with Mygo!!!!!…