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[Splatoon 3] I finally understand how to win.

Japan Otaku Reviews+

I can still become much stronger.

I want to go for 3000 next season.

1: Japan Otaku ReviewsYeahx6

However, an hour later…

2: Japan Otaku ReviewsYeahx7

Sometimes, even though I tried everything to improve, I couldn’t feel any progress until suddenly I could see a new level of the world.

8: Japan Otaku Reviews

>>2

Half is effort.

Half of it might be because the lack of sleep has been resolved.

I took statistics every time, but it was clear that when I lost, it was due to poor movement, lack of sleep for consecutive days, alcohol, and being within two hours of waking up.

15: Japan Otaku Reviews

>>8

You’re becoming a data character, aren’t you?

18: Japan Otaku Reviews

>>8

I’m avoiding all of them, but I’m losing because my movements are bad…

19: Japan Otaku ReviewsYeahx4

>>18

I’ve been able to eliminate some of the causes for my poor movements and narrow it down! There’s no choice but to watch the replay multiple times and look for points to improve! Let’s do our best!

3: Japan Otaku ReviewsYeahx5

It’s pretty pathetic to be serious about a game that won’t get any more updates like this.

11: Japan Otaku ReviewsYeahx15

>>3

I’m serious about shogi, mahjong, and Tetris, even without updates.

The fun part of digging deeper begins once the environment is stabilized.

14: Japan Otaku ReviewsYeahx2

>>3

I think it will come.

4: Japan Otaku ReviewsYeahx7

I’m honestly envious of your motivation to aim for 3000, so do your best!

5: Japan Otaku Reviews

Share with me that understanding of how to win.

6: Japan Otaku Reviews

It’s not an update that’s not coming; it’s additional content, so now is actually the best time to play.

7: Japan Otaku Reviews

I can’t even make it to X.

9: Japan Otaku Reviews

So, is the update coming on Wednesday?

If you don’t come on Wednesday, there won’t be another chance, right…?

10: Japan Otaku Reviews

I can go for 3000 if I can see the squid lamp.

No, I can go for 2000.

16: Japan Otaku Reviews

>>10

I can go for 5000.

12: Japan Otaku ReviewsYeahx1

Each rule has a strategy, and if you use it, you can increase your power regardless of your face-off strength.

To a certain extent, yes.

13: Japan Otaku ReviewsYeahx1

I think it’s a game that requires face-to-face skills to succeed in the strategies.

17: Japan Otaku Reviews

>>13

If you leave it to another kill machine

Yes!

Sometimes, if I end up being the killer, it’s after I’ve worked really hard and then lost.

Yes!

22: Japan Otaku Reviews

>>13

Isn’t that a way of winning that doesn’t follow the rules and is just general competition theory?

If my teammates are done for, then the rules don’t matter anymore! I just have to manage somehow with my individual skill! There are matches like that, so if you want to further increase your win rate from there, you need individual skill too.

20: Japan Otaku ReviewsYeahx3

If you approach the replay without thinking it’s your own play and instead criticize the awful player in the same team, it’s easier to identify areas for improvement.

Also, I improved my aim by watching mouse aim videos from other games.

21: Japan Otaku Reviews

>>20

Creating objectivity through various means is important.

23: Japan Otaku Reviews

There’s no way there’s someone who’s weak in face-to-face with a 3000 rating.

Even if it exists, it will definitely have the article “relatively” attached to it.

24: Japan Otaku Reviews

There have been instances where top players who started streaming with the title “I figured out how to win this game” ended up losing six matches in a row at the beginning and then switched to streaming Mario Kart.

25: Japan Otaku Reviews

There’s no talk about being weak in face-to-face situations at 3000.

26: Japan Otaku Reviews

While aiming for the legendary X500, I ended up being a detriment to my team so much that starting around 650, there were only players who were detrimental on both sides, and I couldn’t lose even if I wanted to, so I gave up.

27: Japan Otaku Reviews

People who claim that you can comfortably achieve 2500 without needing face-to-face skills generally don’t lose much to players around 20 during matches.

People who are unable to fully handle aim, character control, and situational judgment in face-to-face encounters cannot win just by participating in the rules.

28: Japan Otaku Reviews

People who can’t make situational judgments can’t participate in the rules in the first place.

There are issues prior to the face-to-face meeting.

29: Japan Otaku Reviews

I thought I was coming from a situation judgment perspective, but since I felt that others didn’t understand the rules of the game, I stopped playing seriously from 3 onwards.

Maintaining S+ is also a hassle, and people who do it repeatedly have incredible motivation.

30: Japan Otaku Reviews

Lately, I’ve been doing things but not getting enough adrenaline.

It is also called aging.

31: Japan Otaku Reviews

I want to play in the area, but I’m mostly stuck with Flatfish Kelp, which is tough.

32: Japan Otaku Reviews

The area is really all about face-to-face interaction in this game.

34: Japan Otaku Reviews

>>32

Or it’s a single-player game.

You can’t do Area Yagura without strong SP.

In this strong SP framework, if it’s the area mode, I can forcibly squeeze in the sonar for the shark tower.

40: Japan Otaku Reviews

>>32

In Splatoon, surprise attacks are actually projectile weapons, you know.

If you use stealth as a tactic, you’ll normally lose.

54: Japan Otaku Reviews

>>40

Not particularly…?

33: Japan Otaku Reviews

The area is a crappy rule that only tests face-to-face skills, but there is also a loophole where you can choose the stage and shark.

35: Japan Otaku Reviews

Even if well-developed and high-quality rules are created, they became unpopular because Ikachan couldn’t understand them…

36: Japan Otaku Reviews

Is the Yagura sonar strong?

37: Japan Otaku Reviews

>>36

I originally intended to say “barrier,” but since barriers are strong in any rule, I chose “sonar” as my backup.

It can be used as a bulletproof shield.

38: Japan Otaku Reviews

At least, the platforms placed at high altitudes move more than other rules, so using sonar is easier on the Yagura.

39: Japan Otaku Reviews

The Yagura’s sonar becomes quite strong once you remember the points to place it.

It’s not a very good move, but when there’s no other option, you can place it on the yagura to cover it up.

41: Japan Otaku Reviews

I love the area because if I just cover all the places connecting to it while saying “cover cover cover cover,” then it’s all done.

The hoisting tower moves the objects, and everyone doesn’t understand the rules about the clams.

42: Japan Otaku Reviews

The drawback of sonar is that while you want to know the opponent’s position, its range is narrow, and it’s easily destroyed once set up, plus if left unattended, it only forces a jump.

The theory is that the yagura waits near the checkpoint, so when you throw there, you know all the positions and it becomes useful.

43: Japan Otaku Reviews

The sonar is definitely the weakest special in this game, but it’s managing to work out because the weapon it’s attached to is strong.

Sometimes weak weapons have sonars attached to them.

44: Japan Otaku Reviews

Does that mean weapons with sonar are considered strong weapons?

45: Japan Otaku Reviews

I feel that the point sensor is surprisingly strong.

46: Japan Otaku Reviews

Please reduce the ridiculous immediate death range of the toothbrush…

47: Japan Otaku Reviews

The criteria for a strong SP varies from person to person, doesn’t it?

48: Japan Otaku Reviews

>>47

All of the SPs in 1 are strong.

49: Japan Otaku Reviews

If you take it as a standard, all of the special moves in 3 are weak.

Urusho is just a little better among them.

50: Japan Otaku Reviews

The standard of strength varies from person to person.

I think it is determined by a combination of points such as whether a count can be taken, whether it can be activated from a distance, whether kills occur, or whether coverage is produced (Energy Star is special but falls under the category of countable).

In terms of sonar, the range is narrow, and even if you hit, it only does 30 damage, and it has zero painting capacity.

Is it really SP? I want to say.

55: Japan Otaku Reviews

>>50

The sonar has a wide range, deals 45 damage, has a sensor, can act as a shield, and is an immediately activated deployable special, so it feels like there’s some intentional misrepresentation in the negative campaign.

If I were to mention a weak point of the Long Dual in terms of sonar, it would definitely be the place where it could be instantly destroyed by a gym.

51: Japan Otaku Reviews

Since the number of people is decreasing, I thought I could make it to a higher rank.

Everyone has gotten better, so my rank hasn’t increased…

52: Japan Otaku Reviews

>>51

Since it’s a method that absorbs power from weaker people, I think that if the number decreases, the power won’t increase except for the highest level.

53: Japan Otaku Reviews

The mirror match is too insignificant.

56: Japan Otaku ReviewsYeahx2

There are always people who say things that are hard to understand, anywhere and anytime.

Splatoon is particularly abundant.

57: Japan Otaku Reviews

It’s painful for the sonar to disappear when run over by a tower, but there are also quite a few inconspicuous stacking spots.

I’ve seen quite a few sonars that vanished without emitting shockwaves in gyms, litters, yaguras, and stacks.

58: Japan Otaku Reviews

If the area is ruled only by face-to-face interactions, then what exactly is the significance of face-to-face interactions in the context of clams, which are considered even more important?

First of all, is the idea that the area is only face-to-face based on a strong person’s reasoning? I want to hear more about it.

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