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Praise me.
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Horse Girl Details 4B,724 [Cave Blue] Grass Wonder Legend Connecting to the Future Title Change Speed Stamina Power Guts Wisdom U81982 U c1604 S1085 U F1344 U G1298 Turf Dirt Short Distance Mile Middle Distance Long Distance Escape Early Front Mid Back Skill Inheritance Training Information Spirit – No Matter What Happens Level 6 Tokyo Racecourse ◯ Kyoto Racecourse ◯ Non-Root Distance ◯ Good at Outer Gates ◯ Thorough Mark ◯ Arm Line Professor Straight Skilled Avoiding Tired Horses Late Speed Stamina Keep Good Position Follow Unyielding Will Middle Distance Corner ◯ Close
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I’m sorry, I thought it was scary before it was amazing.
I can’t keep up with the speed of my training…
Amazing!!
I can only do things below UAF, let alone machinery or agriculture, and I’ve had a question mark floating in my head the whole time.
I want to see the formation!! Please show me the formation!
It’s truly amazing how people can quickly adapt to the environment when everyone is still feeling their way around.
The early part of the new scenario featuring Grass Wonder.
It seems that it’s only good to have a close friend assigned from High Seiko…
Please tell me the strongest build.
Formation
I’m just a weakling without Amoi, legends, or Sounds of Earth.
I basically used the deck of a mech.
The reading score was 92,500.
Since the 100th place is 93,500, it seems I could make it to 100 if I try hard, but I’m already satisfied, so that’s fine.
Trainer Skills Exam Target Scenario The Twinkle Legends Event Period: 02/24 12:00 ~ 03/05 11:59 Free Course Highest Score 92,794 Support Ranking Leading Uma Musume Trial Coin Exchange 35,900 Selected Exam 7 Free Course Clear Reward Exam Change Training Back Story Home Race Gacha Nationwide Travel Event Mission
Those who have Rudolf and Shacal should keep their mouths shut…!
If I’m weak, then I have no value of existence.
Yesterday, I said I would praise you if you could achieve UB, and you accomplished it in one day.
I want you to teach me various things.
On the contrary, you managed to get through four months without Shartan!?
>>14
Thanks to having 0 fully-merged Daska Shaka, I borrowed it for 4 months when doing mech.
>>14
I can’t hold my head up around my wealthy friends!
My Super Creek Kitasan Black formation is going to roar!
>>15
Oh, don’t forget about my cleverness, fine.
It’s real, a real trainer has come!
Does that mean 1980 has fully maxed-out SP (speed) attributes?
>>17
Sip
If you’re looking to extend the assessment, this might be it.
If you want to make the step clean, I think it’s better to use something like Power 2.
Yesterday, there was a crazy guy reaching UC at the rental deck.
Well… if it’s a trainer like you, then…
Is it already close to 2000 speed…?
I’ve already used it up to the US, so what’s going to happen next?
>>22
It will become something like USG.
USSR
I felt that I might not need power, but if I can do this, it might be better to do so.
>>5
I honestly don’t fully understand the training policy yet.
I did it on the high school route.
I can’t really answer any other way than that route.
It must be Seiko-chan after all…
Since I’m doing the high seal route, please tell me what to take.
Also the maneuvering.
>>28
The first and second times will be a bit selective.
Depending on the accident, there are considerable elements of risk, such as not being able to achieve High Seiko twice or not being able to acquire talk skills.
If you can get a sharp one, it’s fine to continue, but it might be better to be selective here.
The recess is short.
In the 2nd and 3rd times, utilize the Legend Uma Musume outing to aim for 6 or more green and pink.
In that case, you should be able to collect most of what you want.
Adjust the glowing color to green or pink 8 from 3-4.
Basically, it might be better to use it luxuriously for adjustment purposes about three times until the end of summer.
If used lavishly, it won’t be a dead end unless you draw some outrageous cards.
Oh, can you now move the position of the friend frame?
>>29
You can also do it without using a friend.
Did you take the 15% stamina reduction?
At first, I thought the speed symbol with a continuation rate similar to pachinko seemed strong, but it actually wasn’t.
The retention rate is low and it doesn’t last long…
Are you a skilled Uma Musume player?
>>35
I was a skilled Uma Musume boy…
I know it’s weaker compared to the latest one, but in a world where there’s only one friend slot, I have no choice but to use it.
The Seiko-chan route requires you to get two bonds +2, and then go with the flow after that.
I feel like I can’t create anything beyond machines, so seeing things like this gives me hope.
I was ignoring bonds because they seemed to get heavy in the middle of the game, but could they be important?
>>40
“Improve the bonds of supporting characters in High Seiko.”
At level 20, I can achieve maximum bond and friendship, but I can only increase my bond by 7 with one practice.
So if you secure a bond of +3 or more, it will start to shine after two practice sessions.
Even though I have all the support cards, I’m totally unable to keep up with the training level; I’m garbage…
I’ve never taken one that creates a bond…
I am getting it from a proficiency rate of 30 and a hint rate of 80.
I thought I suddenly got UC, but then UD appeared, and I don’t really understand…
So maybe I’m different from others here, but…
“The pink that successfully appeals around the start of the senior age!”
Is this super important?
If we take it early, we won’t be able to adjust the stage.
When extending the second half of the stage, having a proficiency rate of 100 in the next turn during friendship practice is incredibly powerful.
The reason is that with Highlander, it gets scattered, but with this deck, you can draw two pairs, and with two pairs, it produces more output than any combination of pairs.
Wisdom → 2 card tag → Wisdom → 2 card tag creates a loop that frequently occurs in the latter half, resulting in the status increasing by about 100 every turn.
To aim for that, a successful appeal in the second half seems essential.
This training couldn’t achieve the self-improvement I was aiming for, but since I couldn’t get it, I was able to make it work. Given that it’s a high-priority route, it should be an essential slot.
It seems that guiding High Seiko is important for increasing bonds by +3.
I pray for either getting Bond +2 twice or being able to pull a Bond +3 heart-connected performance.
Wisdom is overflowing!
There’s nothing that can be done about the power being weakened or the toughness being considerably diminished, I suppose.
I feel like the mecha often ends up looking pretty unreliable because the first three are gorillas.
I wonder how the Central Route is.
It’s clearly being treated as a failure, and Super Good Condition is way too difficult to use.
>>49
Some people are sensing something, but we still don’t know.
>>49
For now, I’m satisfied with this scenario.
I plan to practice with the rental deck on St. Light until I feel like doing it.
Also, the correction for the Saint Light applies the motivation correction from the support card as well.
Depending on how it’s used or the implementation cards in the future, I think St. Light could change.
>>49
If there are fewer target races or they are spaced out, I feel like I could manage… When there are too many races, it’s difficult because super good condition tends to be wasted.
Shine and self-improvement are really strong, but it’s difficult to grasp, which is a problem.
As for the next mile, I don’t think I can keep up with long distances anymore…
Does the bond +3 also work for supporters?
I was just vaguely doing it, thinking, what is this friend gauge even? It’s an eye-opener.
I still haven’t defeated Ai-chan.
I’ve been leaving it entirely up to you.
Honestly, you’re better at advancing this scenario than I am.
No, I feel like this can normally be pretty strong…
Scary…
I kind of understand that the focus from the Seiko-chan route is centered around Speed Symbol.
Somehow, determination and intelligence tend to be lacking.
It’s Speed 2, Stamina 1, Power 1, Wisdom 1, Group Support 1.
>>59
I think intelligence will inherit in the second half, and speed will generally be around 1300-1500.
I guess it would be good to stock up on successful appeals around there.
In that case, the remaining speed can be almost compensated by cleverness, and it should be possible to switch to stepping on the necessary amount of speed.
As long as you have a high proficiency rate, you can at least manage to practice.
In the latter half, it is important to adjust your abilities by stabilizing the practice position and bringing in the success rate.
A common occurrence in this scenario is that the speed reaches its maximum, causing you to miss the speed bonus of around 80-90 that you receive in the final race.
Since the speed faction clears at 1850, you should remember that there is no need to push beyond that.
>>62
I’m grateful…
Why doesn’t the selling point, Almond Eye, have any motivation effect this time!?
Is it not combined because it is for sale?
It’s amazing that you have a fully maxed-out Dantz on your own.
The Seiko route has a stable effect on infidelity.
I would like to leave it up to you.
It’s like a bundle of incredible knowledge.
I can’t understand the part of the scenario where it’s really stuck like that.
I see, if you include the proficiency rate in the latter half, the practice position won’t change, so you can step while adjusting the stats…
I never even thought of such a thing.
Hoping for an unfounded upswing isn’t realistic, so maybe I’ll try fixed practice…
I never thought about it like that…
>>69
It glowed! I’m happy! I’ll push it!
The embodiment of maneuvering…
I’m always maxing out my speed and I’ve been saying I messed up the way to step, so I’m going to introduce it…
This is bad… I can’t keep up with what the anonymous poster is saying.
For now, is it okay to go with the Tange Sakura route?
>>71
For now, I’ll summarize it in four lines.
– Start by refining until you get a pink that boosts bonds and has a high skill rate!
What I want at pink rank 3 is an expanding harmony! I also have a lot of strong greens, so step on it to make it green 8!
– When you become a senior, look for the big success (Pink 8)! If you can’t find it, settle for an appropriate one with a skill rate of 60!
It’s good to do it!
The new scenario seems to have different optimal strategies for each character, aside from the support card assets, which is troublesome.
But this is just a façade.
>>74
Now is the time for making paper mâché.
That’s what the event is all about.
Even if it’s a mere facade, if you can develop something to this extent, you should be able to apply it from there…
On one hand, I feel grateful, but on the other hand, I wish I could raise them more easily…!
It’s not hint 80, it’s bond up.
I had the impression that the bond would rot in the second half, so I didn’t take it.
I think you’re the type who can create something way stronger than just nitpicking while seriously making it.
In the first place, if you can’t create a solid structure, you won’t be able to produce strong individuals.
This year’s grapes are sour.
You can’t gain an advantage unless you can create UC with a mech using a rental deck with this guy.
As I thought, it’s the SpiSta…
Having a friend zone makes things easier by narrowing the scope…
Evaluation development is sharp in its own way, so it can’t be utilized much in main development.
That said, it’s currently a time to learn how to maneuver, so there isn’t much else to do.
Right now, even if it’s just a facade, everyone wants to know how to press the button!
>>86
If you don’t play, you probably won’t understand that.
I quit two years ago, but now I’m back and finally at UD.
I thought the skill hints would be better.
Once I got used to it, I started feeling frustrated with the gacha system.
Yesterday, I thought it was convenient that I could just keep the automatic setting going, but when I tried to do it manually today, I realized I… am weaker than the automatic setting…? I can only feel awe at how much I’ve been able to do in just one day since yesterday.
There are many factors to consider, and since it’s random, the system can vary quite a bit.
>>94
It may fluctuate, but unless there’s something really unusual, you won’t draw a losing ticket with green and pink, so it’s all good.
The final proficiency rate could also be 60, appearing in blue 4 or green 4.
If you pull that, I guess it’s just a matter of adjustments after that.
It’s tougher when I have to use the support team during non-setup times for adjusting skills without hitting the mood or motivation decrease events that Hi Seiko calls in.
Since we have this opportunity, why not try it while opening this thread…
In other words, I don’t think there are that many people who can normally create even the later half of UC that is referred to as a facade here.
I think it’s a scenario that tests improvisation skills based on how you understand the situation, so even if you look up how to act online, it won’t go well.
Well, I think someone will probably create a list of priority levels for comprehension in a few days…
They say it’s just a facade.
People who can create fake models need to have a good understanding of the training scenario.
And to train strong individuals, a high understanding of the training scenario is essential…
In the end, it’s connected, so if you neglect it, it’s no good.
I haven’t felt any progress for a while, so this is a relief.
It’s good that the Seiko route is stabilizing, but…
During the summer camp, was it Sue-chan or Saint Light who was going to race?
It’s terrible that the zone is released when you drop out of the race midway.
Honestly, I don’t understand the strengths of the zone.
I have a lot of knowledge, but I don’t know which one to choose.
Please teach me.
>>103
This already becomes a difference in consciousness, but…
There are many lessons to learn.
“Just remember that ‘green and pink are always safe choices.'”
Continue training and always have either green 8 or pink 8 from the first half of the classics.
If it doesn’t seem like it will happen, there is a method to increase by 3, so I will use that for group support.
Everything regarding green is basically correct.
As long as it’s not taking a break, pink is almost always a hit, so just focus on dyeing these two colors well and strategizing without worrying too much.
>>106
Thank you.
It sounded easy all at once, so I’ll try to do it consciously right away.
I feel that unless I take the strong mindset of Seiko-chan’s route, I won’t be able to grow.
Is it okay for the increase in proficiency rate to feel good even if it’s not the worst pink?
>>105
Yes
I feel like there was green as well, and since there are all the colors at rank 2, it would be fine to get them from there.
Blue feels like it has mostly become designated for Central Route.
When motivation is at an all-time high, the motivation effect increases by 120%.
Simple things like that are simply powerful.
>>109
If you turn it inside out, that’s all there is, so the failure rate is high, right?
If you pull it, it should be fine, but generally, you end up getting a miss, so blue is the enemy!!
>>110
Rather, there’s nothing that stands out in blue or pink.
In that moment, having blue like this is really helpful.
I think many of Seiko’s abilities are difficult to use unless you summon allies through the Seiko route.
It’s nostalgic to think about when I was doing all B training and looping for traits…
Does that mean we need to keep increasing our bonds until the very end…?
The Seiko route makes it easier to get green after increasing bonds from blue in the early stages…
The development professional, yo.
Thank you.
By the way, the reason I’m using Glass instead of Maya is that it’s Speed 20, I’m purely raising the hint level, and personally, I like it better than Mayano.
But if the speed is capped this quickly in the scenario, focusing on sub-stats with a power of 20 might actually be stronger.
I can’t say for sure yet because I haven’t properly done it.
Sue has strong skills, but the route is questionable, so nibbling seems to be the best option.
If the St. Light could be treated the same way for races and outings as it is for breaks, it would be strong…
Yes, yes, let’s not fight over preferences.
Glasses are cute, aren’t they?
If we’re going serious, I get that it’s Cat Maya.
The sharp event is still going strong, and we can also see how the April Championship will turn out.
They say I’m a woman known for my glass and stylish serving.
The impression is that there are fairly few users of the glasses.
If you’re serious about it, go for Mayano or Natsu Takion.
If it’s serious, then maybe Mayano.
There are sharp glasses, but it’s not certain, and if this scenario is unrelated to the number of fans, it will only be more of a headwind.
Doing it on the blue route is quite fun too.
For a while, Glass was the standard for evaluation and development.
One day, it switched to Maya.
Even though there were sharp events from the dawn period in Maya.