Home » Game » Fighting game » [Fighting game] In fighting games, dash attacks are standard equipment, but in real martial arts, you don’t really see attacks while dashing, do you?

[Fighting game] In fighting games, dash attacks are standard equipment, but in real martial arts, you don’t really see attacks while dashing, do you?

Fencing – Ayako Hanagasaki here!! A swift thrust…!! Ayako Fresh Ayako flèche

1: Japan Otaku Reviews

In real martial arts, they don’t fight in such large places.

2: Japan Otaku ReviewsYeahx16

Aren’t wrestling and sumo quite about charging forward?

29: Japan Otaku Reviews

>>2

As expected, it’s the super headbutt…

3: Japan Otaku Reviews

Humans don’t have the durability of fighting game characters, so if a rush attack is perfectly countered, it’s game over.

4: Japan Otaku Reviews

I’ve heard that sumo wrestlers have incredible initial speed.

5: Japan Otaku Reviews

Iron Mountain!

6: Japan Otaku ReviewsYeahx2

Superman punch!

7: Japan Otaku Reviews

Is it okay if tackle-type moves are charging techniques…?

37: Japan Otaku Reviews

>>7

Is it a moving throw?

8: Japan Otaku Reviews

Isn’t it that kind of feeling with the swift arrow steps?

Is it a technique that doesn’t exist in reality?

9: Japan Otaku Reviews

In the world of Baki, you can take a defensive posture and recover to continue the battle, but in our world, if you get hit in the face with a counter while using a rushing technique, you could seriously die.

Sumo wrestlers train their necks very carefully because there’s a possibility of getting hit in the neck during a match.

10: Japan Otaku ReviewsYeahx4

The woman who took the world with her early-appearing rushing technique, Saori Yoshida.

11: Japan Otaku Reviews

Anti-air techniques are unnecessary in reality, right?

There are few people who have bullets.

12: Japan Otaku Reviews

In the first place, charging techniques have a countering element…

13: Japan Otaku Reviews

Isn’t there tackling and slamming?

14: Japan Otaku ReviewsYeahx1

It would be nice if you could close the distance in an instant, like in a fighting game, to the point where it’s not even visible.

42: Japan Otaku Reviews

>>14

I don’t think you can avoid it by seeing it after facing a sumo wrestler’s charge.

There’s no choice but to accept it. I’m going to die.

15: Japan Otaku Reviews

But I want to charge in while shouting “Burnnacow!!”

19: Japan Otaku ReviewsYeahx3

>>15

Make sure to raise both hands before you shout properly.

16: Japan Otaku Reviews

When I was a child, I couldn’t react when my brother attacked me with a bamboo sword, so it felt extremely strong, that charge technique.

With bare hands, there’s a difference in reach… if I had knowledge of martial arts, I could probably dodge… but I was just really scared.

17: Japan Otaku Reviews

The power drops immediately after the charge begins.

A flying kick with a running start can be strong, though.

18: Japan Otaku Reviews

Rushing seems like something that would be used in practical situations rather than in martial arts.

Spears, naginata, logs, and bayonet charges.

20: Japan Otaku Reviews

If it’s a charge other than a body slam, there’s a possibility that my legs or arms could get hurt from the recoil…

21: Japan Otaku ReviewsYeahx1

There was a match that ended instantly because of a knee tackle.

22: Japan Otaku Reviews

In the end, a charge technique also includes the subsequent mount, so depending on the martial art, it might be out of range.

23: Japan Otaku Reviews

Kendo basically starts with a thrusting technique, right?

24: Japan Otaku ReviewsYeahx4

To put it in an extremely extreme way, the impact we give is weight.

It’s definitely stronger to hit your whole body.

25: Japan Otaku Reviews

There are also moves like running and jumping knee strikes.

26: Japan Otaku Reviews

American football

27: Japan Otaku Reviews

Even though the Hadouken should be easy to use, no one uses it.

Is there any disadvantage?

28: Japan Otaku Reviews

>>27

I don’t want to awaken the wave of killing intent…

35: Japan Otaku Reviews

>>27

Even ejaculation is something that can be released, but it is not infinite.

30: Japan Otaku Reviews

Crouching low attacks are rare.

34: Japan Otaku Reviews

>>30

You wouldn’t normally do a lower-body sweep with both legs like Bruce Lee.

40: Japan Otaku Reviews

>>30

Sliding is fine at the lower level, right?

31: Japan Otaku Reviews

I want to be able to stop my opponent’s movements with a crouching punch in real life.

32: Japan Otaku Reviews

Even without a supermarket, I think headbutts are used in things like pachiki or fights.

It’s too dangerous as a sport.

33: Japan Otaku Reviews

I don’t see anti-air attacks, nor do I see grasshoppers.

39: Japan Otaku Reviews

>>33

It seems that the frog stance in fencing is somewhat effective.

41: Japan Otaku Reviews

>>33

First, it’s tough to jump higher than a human’s height…

36: Japan Otaku Reviews

Roman Reigns has two charging moves: the Superman Punch and the Spear.

38: Japan Otaku Reviews

I don’t see anyone doing judo on the edge.

43: Japan Otaku Reviews

Isn’t a dropkick a good attack move?

44: Japan Otaku Reviews

There is no one to drive the screw piles.

45: Japan Otaku ReviewsYeahx2

This is anti-air.

This is Gerobi.

This is anti-air. This is Gerobi.

47: Japan Otaku ReviewsYeahx2

>>45

Wait, what is this thing that looks like a Big Zam? Oh, it’s the Gundam that’s fallen over…

46: Japan Otaku Reviews

Even a jumping attack won’t come at me.

48: Japan Otaku Reviews

It’s Big Zam and Char.

It's Big Zam and Char.

49: Japan Otaku Reviews

Isn’t the practical use of the “kenka kagyō” (fighting business) questionable?

59: Japan Otaku Reviews

>>49

I like it as a gimmick in manga, but it ends up being half-hearted.

I don’t think amateurs can tackle.

50: Japan Otaku Reviews

Damn it, there’s a ridiculously strong low kick called the “low kick.”

51: Japan Otaku Reviews

>>50

Most fighting games are strong too…

52: Japan Otaku Reviews

Maybe what I’m doing is possible, but everything is off with the shooting angle and the video.

53: Japan Otaku Reviews

Cavalry, perhaps…?

54: Japan Otaku Reviews

The increase in counter hit damage is too significant.

55: Japan Otaku Reviews

Isn’t it like the dynamic entry of the riot police?

56: Japan Otaku Reviews

It looks good.

57: Japan Otaku Reviews

Even in sumo wrestling, which is a martial art that has no examples other than starting with mutual confirmation, it’s common to see things end with one side being dismissed.

58: Japan Otaku Reviews

Rising tackle!

60: Japan Otaku Reviews

It’s a bit off-topic, but defeating me in a fighting game means a soul’s murder, so if I kill that person, I won’t be held accountable, right?

61: Japan Otaku Reviews

Is it that you properly saw the Burn Knuckle from Terry in Smash Bros?

62: Japan Otaku Reviews

Tackles are prohibited because they are too strong in most martial arts.

63: Japan Otaku Reviews

>>62

Well, it’s a technique that puts all your weight into the impact.

64: Japan Otaku Reviews

You need to distinguish between sports competitions and real combat.

65: Japan Otaku Reviews

The heavy and powerful one wins!!

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