Home » Game » Super Robot Wars » [Super Robot Wars] I like the times when I have a limited amount of forces and I’m anxious during the early to mid-game in Super Robot Wars.

[Super Robot Wars] I like the times when I have a limited amount of forces and I’m anxious during the early to mid-game in Super Robot Wars.

1: Japan Otaku Reviews

It’s tough that there are only Super-type and Mazinger-type units.

2: Japan Otaku Reviews

Lately, it has been easy to dominate by increasing the real-type mobility and charging in.

88: Japan Otaku Reviews

>>2

Although it is different from the thread’s intention, it’s a mode where NTs can act twice and use funnel-type attacks in the latter half, like a rampage battle mode.

3: Japan Otaku ReviewsYeahx15

I like it when the number of deployment slots is roughly the same as the number of allies.

4: Japan Otaku ReviewsYeahx3

Too many Bochyuns!

5: Japan Otaku Reviews

When mobility was also related to accuracy…

6: Japan Otaku Reviews

It’s tough that Compact has to be played in Byston Well for several episodes from the first stage.

It was super fun once I got through there.

9: Japan Otaku Reviews

>>6

Bilbine is too late!

21: Japan Otaku Reviews

>>6

I was able to clear Compact 1 just with Amuro and the Gundam’s Hyper Hammer.

7: Japan Otaku Reviews

In the second half, I end up being weak, just letting the established members attack in the way we’ve decided.

8: Japan Otaku ReviewsYeahx2

I guess this guy will get additional armament, and a successor will come… Is it here…? It’s here! I like that part.

In the final stage, everything gathered together, and we played until the end with those fun memories.

10: Japan Otaku Reviews

Those who had ν or Sazabi on their side from the start were pretty scared.

11: Japan Otaku ReviewsYeahx1

In games like this, by the second half, I inevitably figure out a strong and stable way to fight that works for me…

12: Japan Otaku Reviews

I’m the kind of person who uses second-string characters, hoping for more mobile suits and unexpected interactions between unusual characters on Gundam-themed stages.

Usually, it ends without saying anything.

13: Japan Otaku ReviewsYeahx10

The level of weakness in the early stage of F is so remarkable that even the Re-GZ brings me to tears of joy.

14: Japan Otaku Reviews

Just placing someone with high combat capability and counterattacking will finish things off in the endgame.

Recently, there are things like consecutive battle bonuses, so it’s hard to be invincible.

15: Japan Otaku Reviews

There are some machines that I won’t use until the end, but it’s tough unless I modify them…

16: Japan Otaku ReviewsYeahx1

It’s fun to guess what’s coming by looking at the names of the early stages.

17: Japan Otaku Reviews

I’m so overwhelmed that I can only modify energy.

18: Japan Otaku Reviews

Isn’t F’s MS quality strict not only in the early game but also in the later stages? It’s only manageable because the NT faction’s abilities are high.

19: Japan Otaku Reviews

What, can’t the Jegan shine?

20: Japan Otaku Reviews

To me, the Winky era was the Super Enemy Too Strong War.

22: Japan Otaku Reviews

The difference is huge depending on how well you can utilize terrain effects.

I kind of want to play Super Robot Wars again while properly counting the range as 1… 2…

Recently, it feels like we can manage somehow by just leaving things as they are.

47: Japan Otaku Reviews

>>22

When it comes to things like alpha or Z, I start thinking about where to place them to counterattack the most.

23: Japan Otaku Reviews

The Rigazee and Z are shining machines in the middle of the battlefield.

24: Japan Otaku Reviews

I like the scenes where the normally not so reliable protagonist mech becomes dependable because of a branching event.

25: Japan Otaku Reviews

Without V-UP, the strongest among these is probably Rhinoceros.

Pretending to be Argama (with bugs)

26: Japan Otaku ReviewsYeahx2

It’s great to manage the sub-character’s mechs since the protagonist’s machine alone isn’t enough.

29: Japan Otaku Reviews

>>26

Surprisingly, it can fight, huh? Texas Mac.

33: Japan Otaku Reviews

>>26

The fun part about this shuffling is that you can switch things up.

In the Third Generation, Metas is quietly strong, so I let Amuro ride and make him part of a two-top with Camille from Z.

27: Japan Otaku ReviewsYeahx1

Icon from the time when Borotto was glancing sideways.

28: Japan Otaku Reviews

I didn’t modify anything other than my favorites, so it was pretty tough.

30: Japan Otaku ReviewsYeahx4

It’s not just in Super Robot Wars, but in all SRPGs.

In the early stages, there are few things you can do.

In the final stages, the balance is often disrupted.

So it’s most enjoyable when there’s a moderate increase in the things you can do.

31: Japan Otaku Reviews

There are too many Aura Battlers, but what work is this?

34: Japan Otaku Reviews

>>31

I think it’s COMPACT1.

I’m getting thrown into the Bystone Well from episode 1!

35: Japan Otaku Reviews

>>31

COMPACT

The first episode begins with Ronde Bell transferring to Byston Well.

32: Japan Otaku Reviews

Those who have transfers feel uneasy about whether the modifications will carry over.

39: Japan Otaku Reviews

>>32

It was a huge shock that the Ryuuko-oh was not included in Grungust.

36: Japan Otaku Reviews

But I never want to go through a third time again.

37: Japan Otaku Reviews

I’ve played quite a bit of both Super Robot Wars and G Generation, but I think I’ve only actually cleared about two of them…

38: Japan Otaku Reviews

It’s nice that even the non-main characters are showing up…

40: Japan Otaku Reviews

In the middle section, I’m stressed out by a sort of constraint-like play to collect hidden elements.

41: Japan Otaku Reviews

When the super robot series other than Mazinger and Getter gather, it feels like the mid-game.

42: Japan Otaku ReviewsYeahx1

Isn’t it great how Noin’s Taurus takes down opponents one after another, pushing the distortion field right from the start of A?

43: Japan Otaku Reviews

It feels like the timing to decide the unit name will be after the early phase ends.

44: Japan Otaku ReviewsYeahx2

When a conversation comes up about maintaining the protagonist’s mech, it feels like, “Here it comes, here it comes!”

45: Japan Otaku Reviews

During the Winky era, I was primarily focused on Amuro, so whenever a strong MS arrived, I would allocate it to Amuro.

46: Japan Otaku Reviews

Sometimes it becomes like a problem-solving chess game while struggling with how to defeat the retreating boss, but it’s fun, isn’t it?

48: Japan Otaku Reviews

After that, position yourself in a place to recover before the boss arrives with reinforcements and push them out…

49: Japan Otaku Reviews

The strain from the previous war has taken its toll, and ν is currently undergoing an overhaul.

I’m riding this (the original Gundam).

50: Japan Otaku ReviewsYeahx2

I understand.

>>49

Why?

54: Japan Otaku ReviewsYeahx2

>>49

Please say it’s hidden underground like a Gundam!

I like the G3 Gundam coming out from there.

60: Japan Otaku Reviews

>>54

Moreover, the BGM isn’t the usual upbeat Char, but rather “den den don den den don den den don.”

56: Japan Otaku Reviews

>>49

I was relatively convinced about piloting the original Gundam at the age of 30, and I thought it was good to head out shortly after to receive the mass-produced ν variant as a replacement.

51: Japan Otaku Reviews

I thought that if we made our army too strong, it would become just a chore.

59: Japan Otaku Reviews

>>51

30 is seriously this.

There are too many allies but too few deployment slots, so I can’t really make use of them.

52: Japan Otaku Reviews

I think it’s fun until MAP weapons can be operated efficiently.

If the MAP weapon is weakened, it will become more difficult to play for annihilation, so there will be more things to consider.

53: Japan Otaku Reviews

Lately, it seems that even from the beginning, there are characters with a lot of passion, so I don’t know how they are considering the difficulty level.

Recently, I dislike that the level of acquiring passionate spirit has been adjusted.

55: Japan Otaku ReviewsYeahx1

It’s still good that Amuro, who is using whatever he has, can ride the First, and Camille, who is riding the MK-U.

What is Judau being carried by Nemo?

57: Japan Otaku Reviews

You can enjoy that training three times in EX.

64: Japan Otaku Reviews

>>57

The EX chapters, especially Shuu’s chapter, are too short…

68: Japan Otaku Reviews

>>57

It’s sad that there is no supply.

I like when reinforcements arrive and power up my forces.

58: Japan Otaku ReviewsYeahx2

The Re-GZ is quite impressive flying around haphazardly.

61: Japan Otaku Reviews

I will place Yamato here.

62: Japan Otaku Reviews

The Jet Scrander and Getter G are both under overhaul!

Tetsuya, come early once in a while!

63: Japan Otaku ReviewsYeahx1

I want to buy a mass-produced machine at the bazaar again…

65: Japan Otaku Reviews

The Rigazzy’s front line is too long!

70: Japan Otaku Reviews

>>65

I can fly! Shot down only once doesn’t count! Moderate firepower! No wonder it’s being heavily utilized!

66: Japan Otaku Reviews

When I was watching Gundam without knowing anything about it, I never imagined that Amuro, Camille, and Judau were strong characters.

74: Japan Otaku Reviews

>>66

Of course Amuro would understand!

Camille and Judau are uh.

67: Japan Otaku Reviews

Another unexpected reinforcements… Are you not going to conduct long-range reconnaissance?

69: Japan Otaku Reviews

Amuro from Z can end up piloting the Re-GZ for a long period, depending on the situation…

71: Japan Otaku Reviews

When it comes to Rikaze in Super Robot Wars, it’s the BWS, right? I don’t really understand the reason for the treatment.

Even though it has a form that ends its role in an instant as a disposable item in the story.

75: Japan Otaku ReviewsYeahx1

>>71

A beam that seems more impressive than a beam rifle is emitted.

This is all there is to it.

76: Japan Otaku Reviews

>>71

Isn’t it because it makes it easier to differentiate performance from other MS units when we talk meta?

77: Japan Otaku ReviewsYeahx2

>>71

Units with mobility, firepower, and remaining lives are super convenient…

72: Japan Otaku Reviews

I’ll send just the pilot of the Gundam Prototype 3 and add the Orchis later.

73: Japan Otaku Reviews

In the final stages, the difficulty is set so that even players who are not optimally trained can clear it.

78: Japan Otaku Reviews

I love Romeo and Juliet from Super Robot Wars A (GBA version) with this hand.

If you enter the base, it’s game over, though.

There are not enough numbers to surround the base.

The enemy is of the Daimos type, and we are mainly of the Real type.

Fully mobilizing things like gym cars to accumulate damage.

The damage taken will be balanced by shield HP and base recovery, making it feel just right for that stage.

I love Romeo and Juliet from Super Robot Wars A (GBA version) with this hand. If you enter the base, it's game over, though. There are not enough numbers to surround the base. The enemy is of the Daimos type, and we are mainly of the Real type. Fully mobilizing things like gym cars to accumulate damage. The damage taken will be balanced by shield HP and base recovery, making it feel just right for that stage.

79: Japan Otaku Reviews

First, I will end my turn and check if reinforcements arrive before resetting.

80: Japan Otaku Reviews

In the old days, terrain effects were important…

81: Japan Otaku Reviews

>>80

(What kind of terrain can you just sit on and recover…?)

85: Japan Otaku Reviews

>>81

Stop making me say it, they are looting.

82: Japan Otaku Reviews

Worrying about spending money on the aircraft.

83: Japan Otaku Reviews

I think it would be good to revive the terrain effects.

As a result of the loss, it becomes more difficult, and since you can’t avoid the realistic elements, you end up dying in one hit and also lack firepower.

I think it would be just right if we adjusted it to a level that can be avoided, including terrain effects.

84: Japan Otaku Reviews

I dislike it when new units come later because it makes me think, “Why are you coming without modifications?!”

86: Japan Otaku Reviews

There was a time when even beam rifles didn’t have the P attribute.

87: Japan Otaku Reviews

The effect range of Cyflash is amazing~

91: Japan Otaku Reviews

>>87

It’s too wide, it might involve my allies.

Ally identification?!

89: Japan Otaku Reviews

Even though it’s called Super Robot Wars, I remember that in the early days, it seemed like they favored real robots to the point where you could say they disliked super robots.

90: Japan Otaku Reviews

In the past, Super Robot Wars was quite strict in adjusting P weapons with a range of 1 or more.

96: Japan Otaku Reviews

>>90

If the number of enemies on the stage increases with this adjustment, I will take them out all together with a counterattack.

Anyway, it was just too tiresome unless I blew it up with MAP weapons.

92: Japan Otaku Reviews

I wonder why they were so harsh on the Mazinger series…

93: Japan Otaku Reviews

It was like a realistic type, but if I had inserted NT, I could have been unbeatable.

To defeat the guest, super-type firepower was required.

I never disliked that sense of balance.

94: Japan Otaku Reviews

A large number of Gratonios Sig Genova “Hey, I’m back again!”

95: Japan Otaku Reviews

In the realistic style, clear the way and then launch a full-scale attack with the hot-blooded sure hit of the super type at the end…

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