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HP Attack Speed PlayStation 2 MOBILE SUIT GUNDAM Lost War Chronicles PlayStation 3 MOBILE SUIT GUNDAM Battle Chronicles MOBILE SUIT GUNDAM BATTLEFIELD RECORD U.C.0081 Each unit, provide support! I will decide the finishing blow!! BANDAI
What kind of face is that?
What kind of emotion is that?
The poses are similar.
I wonder why they released it with the same title.
It’s Amuro with a face like Tsunoda Jiro.
I haven’t played PS3 Senki, but what’s it like?
>>6
Personally, I found it interesting, but there are too many enemy reinforcements, and the Zeon remnant side’s team is engaging in somewhat suicidal tactics in the scenario, which is a bit concerning… It’s said in the story that there are no resources to spare for operations with no chance of success, even by Delaz, yet they still somehow manage to give us Gelgoogs and such, which I just don’t quite understand.
Have you seen the face that looks uncool because of the mysterious lines written on the package?
I heard it’s really difficult below.
What is this weird provocative text? I thought it was a meme, so I did an image search, but it wasn’t a meme… No way, what kind of sense does it take to include such a lame and weird text on a package?
>>10
But it’s a tagline that accurately conveys the play style expected of the player.
It’s funny that this sentence exists even though the perspective below is completely useless.
Since the upper part was so much fun, the lower part sold fairly well too…
There are too many titles that changed like this from PS2 to PS3…
>>13
What happened?
>>13
ACE and other things.
There are fun memories like the feeling of a dating sim up there or “Jake Attack! Jake’s machine is destroyed!!” or “The swimming club by the water is too strong!” but…
I should have done the one below, but my memory of doing it is hazy.
The PS2 War Chronicles used to have judgments leaning towards being a bad game.
The volume itself is not there.
But it doesn’t matter because PS3 Chronicle is bad.
The above also doesn’t help the comrades.
>>18
The aim is good, so even if dodging isn’t done properly, you can use a gun tank placed at a supply base to deal with the turrets.
The money-making and digging around were terrible, but other than that, the lower part was actually interesting.
The ability to enhance aircraft performance and equip various gear is still unique to dam games.
The PS3’s DLC mechs are insane.
>>22
It’s a problem that the right to purchase the aircraft is an issue, but the fact that the aircraft, weapons, and parts are too expensive makes it even more challenging to stand up to scrutiny.
That said, the DLC aircraft is strong, but it’s not essential after all, so that’s fine.
>>22
I didn’t buy everything, but I remember that the total amount was enough to buy one software.
It was about 5500 yen or something like that.
I enjoyed the PS3 to some extent, but I have memories of being constantly hit by enemies with charge attacks that should have taken more time.
I also have memories of rampaging with dual beam rifles…
I don’t have a good impression of the Gundam games on PS3.
>>25
Maybe something like Exvs.
In short, it was a game that tried to do a second-rate version of Monster Hunter with Gundam, but the in-game currency required to buy mechs was ridiculously high, forcing players into the tedious loop of repeating the same missions endlessly.
>>28
Ah, that’s right, I remembered…
I have a memory that even if you buy the DLC aircraft, you can’t use it right away and ultimately have to save up in-game money to use it…
>>28
I remember feeling like I was getting ripped off because not only is the aircraft expensive, but when using modes that allow for aircraft from both factions, it becomes even more expensive.
It was fun being able to make strange modifications.
I liked PSP’s Chronicle because it had a similar kind of fun.
A guy in space who can use the Twin Buster Rifle.
The Gundam Mk II is here! I bought the DLC for that.
In the end, I have to earn money by endlessly grinding in the game, which made me let out a huge sigh.
It’s quite crazy that one of the main forms of a flagship machine, which can be transformed into three different shapes, is being made a paid DLC.
>>33
This is about both the RX81 and the Gundam Unit 7…
I only like the anime visuals.
I thought the weapon balance was bad, but the weapon type balance in PS2 is worse because beams are just too strong.
The PS3 has strong charge capabilities, so most weapon types can be used, and the weakest is the bullet machine gun, but in the early stages, it’s still somewhat okay due to its attack frequency…
I wonder if it was an idea like “If it has the same name, people will buy it…”
Below is a game where you hold a beam machine gun and endlessly circle the lunar stage.
Not fun.
I understand that the balance as a game is poor, but…
When it comes to the time spent playing, I can’t really say anything because the online time was overwhelmingly longer.
I have memories of being killed in each other’s beams online.
There were also things like respawn hunting, right?
Hunting sabers on the moon, selling them off, and saving money…
It’s not that there aren’t any good places down below.
If the game balance adjustment had been a bit better, it would have probably been regarded as a good work.
It’s just fun to be able to move a heavy MS while a pleasant BGM is playing above…
The side stories also include past spin-offs! It felt like it was going to be interesting by involving the past ones, but it was a bit disappointing.
I have a memory of my rewards being reduced even though I was doing things according to the mission, but I can’t remember why.
There was a time when popular series and masterpieces from the PS2 era seemed a bit underwhelming when they got sequels on the PS3.
>>46
I feel like Gundam Musou was like that too.
>>46
From Super Famicom to PS
From PS to PS2
There were quite a few series that died out during that time, so there are indeed things that tend to fail when crossing hardware.
>>50
Great Battle Series…
It’s hopeless that a seriously garbage book called Side Stories comes out after this.
>>47
It really feels like a poorly made 3D work, from the cutscenes to everything… The part where they walk and talk goes on for too long!
The fact that the companies are different is also a source of confusion.
>>48
The PS3 version is a lineage of Target Insight.
I want to play something like Armored Core with Gundam.
>>52
The operation feel of the PS2 One Year War is quite similar.
>>59
That’s not necessarily a bad game, but I have a slight regret about buying it at full price because it instantly depreciated in value.
But I really liked that Gundam stood on the ground in the gym.
>>63
I enjoy playing Mobile Suit Gundam, but I wish there was more content besides that.
>>52
I want to play a robot game that can perform actions as smoothly as that.
Gundam has a slightly stiff movement in all of its works.
>>64
Aren’t the Gunpla Battle series and the Battle series quite nimble?
>>52
The PS3 Gundam UC is really good!
The story is incomplete, but you can move the MS around like crazy and fight like in AC.
>>70
That’s definitely FromSoftware’s, right…
>>70
That’s made by From!
That’s exactly why I want to play a game where I can use various mobile suits!
It’s okay to ignore things like pilots and eras.
A world like Battle Chronicle, which was mentioned above, is just fine.
>>77
I believe that it’s correct for From Software to make Gundam Breaker.
My ideal Gundam game is Gundam Battle Chronicle for the PSP.
Gundam is quite strong among Japanese otaku IPs, yet it struggles with game adaptations.
It kind of feels really nice, but there’s a lack of volume.
>>56
Looking at the past, there are many masterpieces that were quite voluminous for their time, so I think it’s relatively fortunate for content that has anime and plastic models as its main focus.
>>56
Well, there are many good things.
Because it’s a big name, there are a lot of bad games as well.
Anyway, there are a lot of Gundam games.
>>56
The SD series is more pitiful.
The fact that the processor installed in the PS3 wasn’t suited for gaming was probably a fundamental issue; maybe that’s why there were so many misses during that period.
I heard stories even back then about the difficulties developers faced in creating software for the PS3.
I thought at first that it was just a rehash of the bonus mode from the original PS2 Gundam.
When I tried it, it had various improvements and it was quite interesting.
That’s good, right?
Among the PS2 Gundam games, it’s considered one of the less popular entries in the series, but personally, I really loved “Gihren’s Greed: The War of Independence for Zeon.”
Even though the One Year War has a short stage, there are few stages.
It’s frustrating how they completely nullify the custom elements with forced appearances…
It feels like there were many reasonably safe Gundam games on PS, while on Sega hardware and GC, there was a strong emphasis on niche preferences.
>>71
That’s right, the first game of Ghiren’s Ambition was for the Sega Saturn, wasn’t it?
>>71
Where did Blue Destiny come from? There are also original ones that were released for the Saturn.
>>71
At the beginning, we released the original game split into two software titles.
I think the PS side was on a more niche route given that they released a 3D perspective game all the way up to the final episode.
The PS3 unicorn was made by From.
I wonder if the customer base for Saturn was geared towards enthusiasts even back then.
I’ve heard that it was a close competition in the share battle with PS.
I liked the mode where you could create original characters in the PS2 Gundam game Climax UC.
The battlefield’s bonds feel stiff and lack a sense of exhilaration.
Well, I liked it as a game, but…
You might be told to play the VS series for a refreshing feeling in movement.
I want to play a game where I can make those kinds of moves and defeat a lot of mobile suits.
…It’s a luxurious dilemma that’s different from Musou and Breaker…
>>80
If it’s similar to the Gundam Battle Royale series on PSP, then it could be like that.
The remastered version of Battle Destiny, which is the SEED edition of that lineage, will be released soon.
The fact that there were many masterpieces at a level that still holds up today, like the PS2’s Encounter in Space, the Gundam vs. series, and E.X. Troopers, adds to the impression that PS3 Gundam games were not very impressive.
By the way, I don’t think G Generation was released on PS3, right?
The effort to create new units in Battle Operation within a very short span is commendable.
The game balance is not good at all, but…
That’s how no one talks about the warriors’ paths.
>>84
I think that one is the best for the sense of exhilaration as a 3D action game.
Battle Operation is fine as it is.
I love the PS2 game “Meguriai Universe.”
It’s so satisfying to lock on to many targets and shoot away with the beam rifle.
Space battles, which tend to become monotonous in any game, are incredibly fun in the Trails series.
The Gundam games that have good movement are, after all, the Exvs series.
It’s not exactly high-speed combat, but the feel of the controls is quite good.
I think the PS3 was somewhat of a dark age for Bandai Namco.
The PS2 Gundam War Chronicle’s battle mode was fun too…
As a result of practicing with an acquaintance, I shot to apply pressure, closed the distance, and made a big jump.
Take the opponent’s head above and freely fall, and at that timing, unleash the combat moves.
It was a game where you could overlay and execute combos while leaving the judgment intact…
The Trails series skillfully combines SLG elements, making it impressive.
It’s not like I particularly want to compete or anything…
Is there a Gundam game on current consoles that has a gameplay feel similar to the PS2 One Year War?
Gundam Breaker moves quickly, but it’s sad that the transformation and related special motions are weak.
The PS3 war record is worth it just for the COOP part.
During the PS3 era, both sellers and buyers didn’t seem used to DLC.
>>99
Were you really that used to it on PS4? Like Gundam Versus?
The first PS2 SEED game that was released had an outrageous number of Zaku attacking Heliopolis, and as an elementary school student at the time, I couldn’t help but laugh.
I have a memory that the games that came out during the broadcast of Double O were also said to be somewhat disappointing.
>>100
Mine!
Knight!
Dance!
Dance!
During the PS2 era, there were too many variations and services.
Those who consider PS3 Senki to be a bad game definitely haven’t played it online.
>>103
I got beam locked!!!!!」
I got reskilled too!!!
Is it that reviving from the same place has improved?
I feel that PS3 Senki falls into the category of disappointing games rather than being a bad game.
I can play, but I can’t say whether I see it positively or not.
Even on PS3, the outsider fish in the full burst battles of Makib were being bought, so they probably need quality.