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I wanted about 8 hits of damage with the chamber.
It’s a luxurious concern, but it feels like only one person has had their foundation work done.
This guy will be super strengthened just by the ultimate technique becoming maximized.
>>2
I know, but…
Wasn’t it supposed to be a maximum until now!?
With that kind of power!?
Even now, it would be wrong to super-strengthen something that is already coming into the Giri formation.
>>5
If you do a special formation, it will definitely fit in, and if it’s not, it definitely won’t fit, so what’s the rush about?
It can’t be helped because it was originally at a high level.
I understand that it feels a bit lacking because the enhancement only has the substantial ultimate skill’s fourth ability reuse.
But if by chance…?
I wanted at least to have additional damage when the instant kill doesn’t activate.
Just like how Nio-chan’s first skill, which was also at a high difficulty, got an extra addition.
>>9
I’m being played by Belial, and the bonus is also dead.
How much damage will it deal when it reaches its maximum?
>>10
I’ve heard talks about 18 million in Levan.
>>10
I just tried it now.
After activating Octo’s 4th ability with the swordmaster Satyumoniocto, the damage dealt to the training dummy was 18 million.
Laughing while scoring over 20 million even in Luci Zero.
It becomes much easier once you reach this point solo.
>>12
The potential for growth is high enough to consider entering with a compromise team, but it’s painful that they stubbornly refuse to increase the damage output and that the water ancient battlefield just ended recently.
If you’re going to use the secret arts in the earth style, what’s essential has always been the same.
Well, you can probably get something from the battle record in the thread image too.
It might be another special upper limit of the secret technique.
It feels great to exceed 20 million in secret techniques.
In the trial, it’s already reaching 19 million, so I think it’s probably maxing out the special limits across various content.
This enhancement is just a distribution, so without any escape route, it feels like at least it can be included in a compromise formation since it’s technically end content.
I wonder if I’ll get Abyss damage with a full chain in area release.
I think it’s better to deal damage alone than to do it with a full chain.
If it were to reactivate the ultimate technique in the area, I would laugh.
>>24
I’m really happy even if it just reactivates once at the opening.
Isn’t it enough that it became reusable with the reactivation of the ultimate skill at 4 abilities?
There is romance in the 20 million secret technique, four consecutive shots.
I feel like both have received a nice enhancement.
>>26
I mean, everyone is getting a nice boost.
>>28
The significant enhancement was not just for show.
Just with the ultimate skill and the 4th ability speeding up, the defeat speed of most enemies becomes really fast.
Maybe the one with the least increase in strength is Shiete, but he was already strong to begin with…
>>31
I feel like it’s strong, but it has fallen too much into FC release, and I wished there were a few more things it could do.
>>52
I grew something that grants damage immunity to all flavor fighters!
Could it be that the hurdle for reaching 1.3 million with a single press of the ultimate skill in HL has become really low?
>>32
I checked a bit, but we can go without a yukata Silver or any failures.
I feel like even if I could reuse Abyss 4, it would just be the same as it is now.
It feels like the 1st ability reuse time reduction is quite strong.
>>34
Wasn’t it originally like that?
I was thinking, but was the previous shortening 3?
>>40
1-3 ability shortening is from before.
>>47
I don’t think the 2nd ability shortening was done before.
>>50
What do you want me to do by shortening it by 0 turns in the first place…
>>76
It has some meaning when you get an extension on your turn.
>>34
Isn’t it from before?
>>43
Well, it’s really just the foundation work, huh?
Useless.
Octo and Siegfried have already reached their ultimate abilities, which means their special limits increase, so it’s basically a super enhancement.
Turn damage is everything.
I had a feeling that something interesting would happen with the 1st and 3rd abilities.
>>36
I was somewhat expecting that the ability itself would change since it’s being referred to as a major change.
>>36
They’re already a crazy buff.
That will be shortened.
The contribution of zoichan’s Obache formation has increased from 1.3 million to 1.5 million.
The 4th ability has become quicker to activate and is now sufficiently practical.
>>38
Reusing is fine, but in the case of Okto, I feel like it will end up being used once in an essential scenario anyway.
The reactivation for 3 turns is strong.
I’ve never seen 23 million from a special move before.
Siete is a character with the same ultimate ability as Octo, but the hindrance of the ultimate ability limit is a significant issue.
Let’s attach an Abidame to 123’s 4th skill since I’ll endure it.
It would have been nice if they had given me a bit more gauge spreading ability.
The functionality of Funfa has definitely improved… or rather, in addition to its firepower, it’s a huge deal that I no longer have to worry about debuffs.
Since Schiete can activate his 4th ability multiple times, his burst capacity has also increased…
This guy is going to unleash a triple shot of his ultimate move.
The firepower has increased to more than double what it was before.
Is this considered unusable?
It looks ridiculously strong, but…
>>56
There are few enhancement details, but…
I think it was just raised with the basics since it was already usable from the start.
It’s about adjustments that make you stronger in your active performance.
>>56
It’s strong, but I feel like I wanted a bit more than just the foundation work.
>>56
Those who say it’s useless are like terminal patients of the disease that makes them die after using their secret technique.
In other words, the benefits of the foundation work are unmatched by anything else…
Since I’m already a bit excessive in recovery with just one support, I realized that if I remove the Luci stone for solo play and equip a stone for hit, it shouldn’t be a problem. I was convinced by the words of someone doing Luci zero solo.
>>61
Even Funfu itself has a role because it has a multi-strike buff and follow-up attacks.
>>61
These days, there are stones like Roger Stone that can earn you hits like crazy.
Because it exists.
When I tried Zoi HL, I got about 17 million damage with my usual setup.
When I tried pressing the first ability, I got 20 million.
The one who is happiest about the ultimate power-up is either Octo or Shiete.
Octo is already quite complete in terms of performance, so just boosting the ultimate ability makes it strong.
Well, it’s only natural that it looks like there are fewer modified parts compared to others.
It means that the character’s completion level is so high that it only requires basic construction work.
Just by the ultimate ability becoming maxed out, it’s like getting the benefits of strengthening 2 to 3 areas compared to other characters.
>>70
Also, the reactivation of the 4th ability’s ultimate after 3 turns is surprisingly strong.
Is an unbeatable and 0 damage party with Siegfried and Nio coming out for high difficulty?
>>71
I don’t have any trouble as long as I have Katsu on the defense!
While it’s true that it’s strong as is, I still hoped it would be able to be used in more interesting ways.
This is enough, so I’ll let it pass…
>>72
To be honest, since the fourth ability has an OG (Ultimate) reactivation, isn’t there no way to make it more interesting?
If it had one more trigger for the ultimate skill on the third ability, it would have been much more interesting.
The current earth-element characters aren’t being adopted in Tengen Lush Zero, so they’re just not standing out.
If you are going to use a secret technique, I think it’s a reasonable enhancement.
>>73
(I’m using the ultimate ability party with Luci Zero solo.)
I guess it feels like it’s meant to be used at 250.
Nio’s fourth ability seems to be useful as a defensive measure, which is nice.
It will depend on whether the debuffs work properly against high-difficulty opponents.
>>81
Par-san’s dogeza and Rei’s third ability are almost guaranteed to hit.
Unless it’s a special case like shortening debuffs by 1 turn, it basically always goes through.
I didn’t realize that the Tenka buffs didn’t have any attribute restrictions until now.
Those who have been magically revamped had such little screen time that it’s understandable they would be revamped.
If they could just add extra damage to abilities and increase the skill gauge based on the number of chains with the stellar bonuses, I wouldn’t say anything.
There are some unfair guys who were already strong and can go with God Wolf 6 from the start…
I feel that the third technique is quite strong.