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Simply interesting.
>>1
This makes it difficult to expand on the topic.
>>2
This is exactly what I wanted; it’s the kind of game that really hones in on this kind of thing…
Playing online matches is fun.
I don’t remember much about Mario from this period.
Is the non-stop coin drop after this?
The most surprising thing is that the staff was actually thinking of it more as something like Mario Advance 5 rather than a reboot.
Why did they make Koopa Mario such a rare item?
When you become skilled, the gameplay experience changes significantly, which is enjoyable.
Rather than being beyond Mario 3 or World, it’s more like the true evolution of 1 and 2.
I was disappointed by the lack of elements that allow for vertical scrolling while flying in the sky.
Giant Mario is fun.
The mini-games are fun, but most of them are reused from 64DS.
…Isn’t it crazy that they prepared that many mini-games for 64DS?
I played the battle mode in the thread’s image and 64DS like crazy…
It was shocking that Bowser turned into a skeleton.
>>14
It stirred controversy and became like a different character.
Bringing a giant mushroom to the final boss and having fun.
>>15
It’s difficult to fight using the proper method, but it seems like if you bend the rules a little, you can dramatically lower the difficulty; I really love adjustments like that from Nintendo.
Maybe the thread picture is that run.
>>17
I feel like that was already established by the time of Super Mario World.
It can be quite buggy.
I was playing by passing through walls in challenge mode.
Since it was a long-awaited new side-scrolling Mario game, I played it as if to quench my thirst.
It seems that a new work has been coming out at a pace of about one every one to two years…
I preferred the controls to feel more like those in the world, so I couldn’t really get used to it.
Clear it quickly and that’s it.
I thought getting 100% clear would be a hassle, so I skipped various coins.
Bringing giant mushrooms into various stages and literally destroying the stage is great, isn’t it?
It’s something that people tend to overlook because it’s done so naturally.
I think it’s really amazing how well 3D graphics perfectly recreate the feel of 2D action gameplay.
There were some tricks to use Luigi.
A mini-game where you sort bombs using a stylus.
I remember the various bros that appeared in the final stages.
I was surprised that I could fly through stages 1 to 5 in the final stage.
The ice surface stage really sucks…
Speaking of 2D, this is exactly what comes to mind; it’s just the right balance.
The save function is kind of inconvenient, but other than that, it’s an ideal remake.
I mean, after doing this, when I play Brothers, I’m surprised how stiff the jumps are.
I couldn’t handle how nostalgic it was searching for Luigi.
At that time, it was called Yutori Mario…
Anonymous, why not play poker in the mini-game?
Fa
Fa Fa
Memories that are far removed from evaluations of being interesting or boring.
I played 64DS so much it felt like it was rotting.
The yellow package had a sense of specialness.
I was endlessly battling with my younger brother.
Excluding remakes, it has been over 10 years since a completely new 2D title has been released.
It’s more enjoyable and pleasing to have different types like in the thread rather than having a uniform boss like a Koopa.
>>42
It has an interesting appearance, but the strategies are more varied than with the Koopalings, making it more fun.
I think it’s good that there are boss versions of weak enemies and inexplicable enemies like spike snails, along with characters from 64, creating a suitably eerie atmosphere.
Since the Wii, it feels too much targeted towards families.
>>43
I quite like the boss’s somewhat strong quirks.
Before being unified with 2D boss plants, tank-riding Chocopos, and Koopalings, there was a unique charm.
Like
I want them to release a NEW Super Mario Collection on Switch 2, Wii, and 2 when it comes out.
Entering U is difficult because there’s a deluxe option.
When I was a kid, I have memories of getting lost in the haunted house stage and not being able to clear it.
>>51
I hate you.
>>48
I like you.
>>51
Ah~
There are many boss battles with intricate gimmicks.
I think the stage configuration is better compared to others.
In that sense, 2 was somewhat monotonous.
I occasionally watch match videos, and they’re quite interesting.
>>52
It brings back memories… I wonder how many years ago that video was.
It was a recent video.
I like the ending and the cloud map music.
I think it’s good that the overall atmosphere of the song is different from the next works, possibly because it’s a DS sound source.
In that sense, Wonder also feels like it is connected to U.
Wow!
I wasn’t sure if I could save or not.
It was completed around New and NewWii.
I hate you.
>>59
🐦⬛Caw
I think it’s the best 2D work, excluding the first one.
At first glance, it seems difficult, but actually, there’s a pretty bold cheat that makes for a good balance.
I remember some of the songs from 1-1, but other than that, I might not remember much at all.
Running through to the goal as Shell Mario while still in the shell feels incredibly satisfying.
Due to the course structure, I can only do about 1-1 and 5-1.
Compared to the Wii and U, the courses are shorter and easier to play casually.
On the other hand, there aren’t any high-difficulty stages after clearing, so it gives a straightforward impression, for better or worse.
Luigi’s casino is nice, isn’t it?
>>65
Let’s go!
>>67
Mushroom, snow, star, flower, mushroom.
Shell Mario is great, isn’t it? I really liked it for some reason.
I was playing online matches with my friend’s older brother until sunset.
After playing this on the Wii, you’ll end up shaking the DS console.
The horizontal scroll type was completed in the screenshot, so Wonder has been endlessly throwing curveballs.
I clearly remember that the strategy guide was too wide to fit on the bookshelf.
Boss Sambo also looks scary.
In other words, it’s interesting that 2D graphics enemies and 3D models are mixed together.
When I talk about completion, I feel like it was already complete at the time of FC Mario.
The dissatisfaction of clearing it just when I got used to the triple jump and Mario’s movements.
Mushrooms that bend and mushrooms that shrink and grow.
I love the background music of the castle.
2D Mario is the one I’ve played the most.
I was clearing all stages with a tiny restriction.
At that time, I wasn’t playing Sunshine, so I thought Boss Bass felt different from the usual weak enemies… right?
If I had to wish for something, I wanted a cloak.
Well, there’s no way that kind of lawlessness would come…
The bomb soldier pachinko can attack even with the balls that fall down by adjusting its power.
I don’t understand the meaning of the flying pump pack, but I like it.