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At first, I didn’t know what to do with the final boss granny… but I gradually started to get the hang of it.
Moreover, I kept dying after the red attacks increased in the second phase, and I died in the third phase without even knowing what was happening.
Rather, I realized that if I can handle the continuous attacks in the third phase, it becomes a bonus time, and I felt growth.
Nine Sols
By the way, I struggled more with the chubby female kemono auntie than with the old woman.
Until now, the bosses only had up to the second form, but it took almost a whole day to be able to reliably reach the third form and to develop a strategy for fighting the third form.
I haven’t used it much because playing infinite notes is difficult.
I thought that since it was so useful after being used so much in the final boss battle, I should have used it earlier.
Unlimited play was only during the final boss battle, huh?
After all, saving up is a bit of a hassle.
Even among the sun people in the story, he’s quite small, but I guess he probably died once as a child and his growth just stopped…
>>6
Is there such a thing?
I’ll search for it and try reading it.
I’ve been trying for about 2 hours but I can’t defeat the butterfly…
I can get to the third level, but I run out of healing at the second level.
I think I should earn and raise my skills and recovery to the maximum at this point.
>>9
It’s important to review why you end up getting consumed.
>>11
When it comes continuously from both sides, if it breaks once, recovery fails, doesn’t it?
In the second stage, I get anxious because the main unit doesn’t come, and I end up taking a shot in the dark.
The third one of the butterfly was frustrating to try to avoid!
Even if I could do the first two without taking damage, retrying to test it was just too difficult.
If there are actions that you can’t handle even if you strengthen your character, you’ll collapse and die because of them, so it’s important to find your own way to respond to the opponent’s attacks.
There are no unavoidable attacks. Observe closely and look for an opening.
The lengthy depiction of morphological changes is probably intended for internal injury recovery.
The second step probably only has one way to judge, which is to hit that thing.
…right?
For now, let’s focus on reliably surpassing the second stage.
I’ll do my best.
In my case, for the second phase of Fuchou, I focused on quickly attacking the illusions to make them disappear, and if it was the main body, I made sure to use card attacks right away, and somehow it worked out.
In the third stage, the big moves are more like bonus time, and since the main body’s face is visible from the beginning during the clone attack, I focused on attacking the main body right away, and somehow it worked.
Are you avoiding the first ground destruction on the third level?
>>20
I know how to avoid it, but I still make a lot of mistakes.
The direction of the mid-air flick also matters, right?
>>22
There is nothing in the air.
>>22
None
From a state of not knowing what is happening.
I can understand what is being done, but if I could figure out what to do next, it would be just one step away.
In the air, orientation doesn’t matter, so it can be easier than on the ground if you’re not careful.
Is it not there!?
>>26
Let’s make sure to listen to the explanation properly!
It should be somewhere.
I’m sure it’s somewhere.
If the angle for the aerial shot had been decided, I would have been blown to bits in the old woman’s battle.
>>27
In the end, I’ll be sliced up by that last thing.
When you don’t understand this game well, you can manage it by jumping and bouncing!
Until now, I had been trying hard to face the direction while jumping, so if that’s not the case, I feel like I can give my best effort.
Thank you.
I realized after defeating Fu Chao that I can extinguish the round guided missile with a Tai Chi kick.
I was doing it normally with the stage gimmick right before this, so I wonder why I forgot…
At first glance, it may seem flawless, but in reality, it can launch fierce attacks.
Close to the original Sekiro with respect.
It’s written in the tips during loading, but you might overlook it if you have a super fast loading environment on PC or something.
>>35
I haven’t read all the TIPS even after clearing it…
>>35
I have never read it, even though it’s about the PS5.
I’ll take a look because there might be other things I’ve overlooked.
I didn’t understand the quirky key mechanism of the guard robot at first either!
I was mainly using sword combos for a while, but then it turned into a style where I hit the Kenkon sword and attach cards.
>>39
It’s nice how play styles change depending on the person.
>>39
I’m so full with playing, evasion, and managing the cards that I don’t think I can handle storing or managing anything else…
>>42
I’ve become able to multitask by constantly charging the sword button while pressing other buttons, because I can’t just keep hitting the old hag in a fight.
In the final part, I’m only swinging my sword on the way…
I wanted the weaklings to be killed by ninjas.
Wasn’t it a game where you slid in the Sword of Heaven and Earth between enemy attacks?!
It was fun, but I wish the puzzle frame solution for the accessories had been a bit easier.
Since I couldn’t really try out more than four or five until the final stage, I just experimented a bit with various things during the last boss.
It’s a game where you play with infinite shots, gather sand, and shoot arrows, right?!
I think opinions will vary on whether the main focus is on the Kinken sword or the talisman, but I’ve never seen the three-stage cut as the main focus.
>>47
In the early days, I used to cut with automatic detonation and heal internal injuries, hitting targets decisively.
With a fuchou, you can get tagged twice at the fastest.
A bow is strong, but you need to consider the arrow and the opponent.
I think that ultimately, what can be used from the beginning is the strongest.
It was a style of hitting with a sticker from the universe sphere.
The boss in the warehouse area that has a barrier was initially avoided while doing various things.
As soon as this appeared in the middle of the game, it felt right to keep hitting with the Kengo sword and not let anything happen, and I really won without letting anything happen.
>>50
Wasn’t it correct for that guy to break through the boss area and destroy the barrier generator?
The boss is the best game.
A specific mid-boss is the worst game.
>>52
I really struggled with the bottom left of the smelting map node…
Also, the thing about Riji’s grave.
>>54
The theory that nobody likes this guy.
>>57
Even as a wall for the true ending, this guy is not only strong but also annoying…
I tried using the energy 5 explosion, which I didn’t use at all during the first playthrough, in boss mode, and it was quite fun.
But the Aona recovery is too lawless.
The only ones I struggled with until the end were the ones holding spears.
I first used the 5 explosion with the old lady…
Forced down is great.
I hate those weaklings who drop bombs that crawl on the floor every time I land an attack!
I actually didn’t use a bow in the old woman battle…
It’s like the rhythm is off…
>>61
If you hit it, it’s strong, but that’s the problem.
The bow in the boss battle creates recovery opportunities with forced flinching.
I relied on the bow during the twin battle.
Seriously, those guys are impossible to understand…
I remember doing things like using a bow to stagger annoying attacks.
Sister Serpent of Nüwa
But basically, I played without using the bow in boss fights… I think it was because there was a certain joy in dodging attacks.
Boss battles are fun, aren’t they?
A zombie is poop.