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Seriously, don’t mess around…
From the rush, slowly…
From a rush low kick, gradually…
Calmly with a reversal.
When you take a Bolshoi Kimeru, you can sleep soundly!
River 🙂
River
You have a talent for using throwing characters.
Drop dead.
The Bolshoi that is decided by a combo and the Bolshoi that is achieved live have different nutrients.
Don’t get me wrong.
I don’t like throwing coins.
I like the double rotation command.
My face when I launched 5500 with a Panic Can Cyclone Nidhogg Kick Hell Stab OD Dabralis OD Borscht after guarding the rising dragon at the edge of the screen.
It’s a game where you can reduce half of your health just by randomly throwing big punches.
>>8
No! No!
It’s great that you can shave it off in one go!
If it’s modern, it would be easier to hit directly than with a big P.
>>9
I don’t dislike one-button Bolshoi; it’s like junk food.
But it cannot surpass the pleasure of a live Bolshoi performance.
Modern is cheap, after all…
Anti-air Bolshoi, die.
Jump and empty Bolshoi.
Rivasa live Bolshoi
Interrupting Live Bolshoi
Everything is the best.
Panican Fresh Bolshoi
Headbutt
Headbutt
Headbutt
Headbutt
The expression of me, who has burnt out, toward the other person.
I was planning to engage in air-to-air combat, but it’s frustrating when I’m sucked into throwing!
Zangi looks like fun, but it seems difficult…
I started playing fighting games at 6 and got hooked on the decrease of Bolshoi, so I transitioned to classic.
It’s the one who eats that’s at fault! I always think this while I’m spinning.
I reached Platinum.
How do you perform a double round command?
>>20
It’s not necessarily a full rotation.
You do it twice.
From a mental standpoint, if you keep doing it, it will eventually yield results.
Just make your heart a zangief.
I couldn’t use it with a leverless joystick, but I could do everything except my original moves when I switched to a gaming keyboard, so I recommend it.
The opponent is jumping a lot and I still want to use SA1, but since it’s guaranteed, I might as well do the screw with a command…
The Bolshoi outbreak from here is common.
Well, even if there’s an outburst, I have a lead in stamina, so I can just push through as it is.
While you’re doing your best in ground combat, if you randomly jump in the air and then do it…
Sometimes they take a bite.
I rarely think about doing it, but there are times when I want to do something occasionally.
It’s easy to slowly execute Zangi sa 3, but isn’t it really difficult to try to do it quickly after a forward dash?
>>26
It’s difficult!
But precisely because it’s difficult, when it hits, it takes off.
Can you include Copa Shoi in the live performance?
I definitely think that rotating commands, not just for Zangi, are really tough.
>>29
I can do a single rotation if I’m aiming for it, but reaching a level where I can spin it at any opportunity is tough.
Isn’t the OD double library Bolshoi difficult?
>>30
It’s good to be aware of the spinning as soon as you activate the double rally.
I want to perform a screen edge smetana panikan boreshoy, but I haven’t succeeded in actual matches yet.
Jansho is easy, though…
Full power!
I feel like it’s okay to compromise with a rush.
If there’s a gap that can be turned, just go ahead and turn it.
I love the ridiculousness when the live Bolshoi hits from the knee of the restraint.
There is a certain pleasure that can only be felt when you deliberately throw a piece (like a chess piece) in a way that goes against the norm.
If you have SA3, it’s really hard to pressure you, so please just let it out quickly.
Please take it off if possible.
>>40
When I perform a vertical attack during an offensive, a chimpanzee like me will quickly go into a frenzy.
Taking a break and enjoying fried white bread while dancing and feeling fulfilled with a Bolshoi performance.
The moment when you think “CA might not die… oh, they’re going to die!” is just too amazing.
Wake-up attack SA3 read vertical jump! → Aerial Russian
If it’s just about positioning, then Akuma has a huge advantage over Zangief, so I want you to accept that if he gets in 2 or 3 times, you’ll die.
Stop with the Rush Foot.
I want to create some distance between us.
Then I’ll headbutt you.
Gouki is like cotton candy that has suddenly melted away from Zangief’s perspective (according to Mon-Gi player: Kuma = Chan Dayo).
I’m giving up on various things with the spinning top, but what the hell is that headbutt? Don’t mess with me.
It’s great that just making them guard creates a forced two-choice situation.
If you perfectly read and hit SA1, you’ll be all smiles!
I understand the feeling of getting hooked on pachinko and falling apart when something like Bolshoi hits in the gaps of derivatives like Gokōsatsu or during BO’s live impact.
Headbutt headbutt prevention fuzzy miss is really frustrating when I get hit by a medium punch three times.
It looks like combos don’t decrease much with a health of 1000.
When facing a weak Gouki, there’s a 20% difference, so it’s a bonus game.
It’s too much of a performance.
I’m a Manon user who wants a pressure like Zangi.
The section manager will use a double lariat when the opponent comes forward after the first guard, at the timing when they can escape the second step.
If the opponent hasn’t arrived, a second-level Jaspa backstep, headbutt, weak screw, or depending on the distance, a slight walk Jaspa daburari can make for a fairly good match.
I thought that losing left a bad impression and that Zangief was really tough and impossible, but it ended up having the best win rate.