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MONSTER HUNTER WILDS
I can’t wait!
I haven’t finished character creation yet, so please do beta testing for me every day.
Is it from the 14th next time?
It’s a rare day off, but I can’t play with Albedo in Lanes, and I’m about to go crazy.
Character creation has increased its freedom even more than in the world, and it consumes endless time.
>>5
The final version will have different values, so please rest assured.
>>28
Huh…!?
>>28
Do you have a source?
I want to check.
I was able to defeat Albedo, but since it was a capture, I can’t say I won…
>>6
I want to do a rock-free defeat by the next beta.
>>6
It’s the captured person’s fault.
As long as we win, it doesn’t matter if it’s capture or not.
Please provide a program that can output character creation data.
Before going to bed, I used a flash to stop him and set a trap, so I don’t know where Albedo-kun will sleep.
I think it’s questionable to say that capture and environmental use are improper.
>>12
Since it’s a feature that Capcom itself is promoting, you should use it as much as possible.
I can even switch weapons now.
>>12
I want to be a hunter who uses the environment and terrain to my advantage.
So I’ll kill you like this.
>>125
The ultimate goal of hunting, polished to its extremes, is ultimately a trap… It’s a one-sided domination that’s enjoyable!
Bertolt-kun is awesome; it’s fun to fight with him.
After the beta, I tried the IB, but the monsters moved way too fast compared to my movements, and it was a hassle.
I want to do various character customizations, but that grooming ticket…
Will the preset product version increase?
Let me save the appearance of the character I created.
It’s better than me, who won with a heavy while discarding the main…
>>19
What is your main weapon?
I have confirmed that I won’t be able to play with the anonymous person because I am scheduled to work 16 consecutive days starting from the release date.
I feel like Arushubeldo is going to become a new member of the ancient dragon-level creatures.
Albedo can be captured looking like that…
>>22
Because it’s a dragon.
Although Arushubairudo won, it was a close call with the support hand and capture, so I’m not entirely satisfied…
Only professional hunters do things like timing and setting restrictions.
Winning is all that matters.
Since Albedo is doing wrestling like this right now, will she be raped by Hunter in the final version…? I’m starting to feel a bit anxious.
>>26
Well, it seems like they might be hiding their seriousness too…
Using everything that exists is what the new generation of hunters does…
I’m glad there are more flying dragon species that are stronger than Rathalos but less than Elder Dragons.
Will character creation get more detailed?
I wonder what kind of disgrace has been attached to me this time, Albedo-kun…
The 14-hour delay for the PC version is tough, and I was thinking that maybe I should just go with the console version.
Since it seems like there will be a considerable number of players on the PC version this time, I am starting to think that the PC version, which allows for better graphics, might be good if everyone is doing the Star Dash together.
That’s Alshubeld.
I didn’t know that Albedo’s dual-edged damage would greatly decrease, so I want to actively aim for it next time.
I thought something was down, but…
With a hammer, Albedo couldn’t do it in time… I can’t become a hammer user…
The difficulty with Albedo changes drastically depending on whether you can guard or not…
It’s said that hammers have a bad match-up.
So is the flute to blame too?
Since it’s a rare opportunity, I want to see the nameless character.
There was a similar controversy with the ashes in Elden Ring, but at the core, it’s probably about asserting dominance over others.
You can use rocks or traps however you like.
Is it okay to just carry over the character creation without recreating it with numbers?
>>47
Well, I guess some kind person will probably create a list of old and new values, so I should be able to recreate the recipe.
>>47
Indeed.
If you had created multiple patterns in beta assuming subcharacters, it would be disappointing.
>>47
It’s safer to check the official site than to ask here.
If you just finish character creation, there is a bug or perhaps a design choice where the character creation data is not carried over.
I thought I wanted to try character creation for the other gender as well, but since I have both PS and PS, I should have done it on both…
Albedo-kun is difficult, but it looks like it would be fun once the equipment is set up in the full version.
No way… all the screenshots of the values I’ve tried so hard to capture are going to be worthless…
I realized after it was over that I could have called for support.
Next time, let’s take Albedo-kun and the support handler to go beat them up.
>>54
The temporary connection until the rescue signal is sent comes from the support hunters, so online, I’ll eventually be swapped out for a rescue participant hunter…
>>60
You can limit the rescue to just support hands, so if you do that, you can use support hands until the end.
>>60
Wasn’t it possible to fix the support hunter in the settings?
I don’t know because I haven’t used it…
It seems the flute is quite difficult to master, but I’m just too clumsy to do it at all.
The process of assembling the melody until it is released is long.
I’m thinking of progressing the main story with the bug stick, despite all the talk.
>>56
If you keep doing it, you’ll probably get used to it.
>>56
I seriously think this has the worst controls in history.
Using other weapons felt really awkward, so I’ll go with the insect stick after all.
If the bugs grow and get faster, I feel like I can mostly accept that.
It’s normal to face challenges in a well-prepared and solid state.
It’s impressive that you can clear it with the weak suit from the trial version.
>>57
Moreover, it’s 20 minutes with a weapon that has weak firepower…
If I’m going to refer to the recipe, should I start making the character now?
The melody is quick and easy! I can’t do it…
Albedo has too many strong area attacks.
It’s tough to deal with something that has almost no defensive capabilities, like Kororin.
Slag Axe Hammer, it’s you.
The offset of the flute is unusually technical.
I’m just using everything I’ve got… As long as I win, it’s justice…
>>66
(Developers who dislike being unilaterally defeated will build resistance.)
Let the hammer be negated with Charge Level 2.
>>68
It’s unreasonable to offset with three verticals after all…
I’m struggling to decide whether to go with a cute girl or the comedic character Abe Hiroshi.
Tarios-kun is too strong to be taken down by Alshverld.
>>71
It’s all about numbers in battle…
I still won’t forgive the flash resistance.
>>72
It depends on the other party.
The one flying in the sky better have some resistance, or I’ll hit you with an arrow of guidance.
I had a lot of anxieties, but still, I’m really looking forward to it.
The flute is quite nice, as it can be used at any time, stored up, and coordinated with attacks based on the president’s opening move.
It seems that bugs will have an additional counter judgment for sudden attacks, which is likely to change the usability quite a bit.
Can you really do something like suddenly jump backward while holding on…?!
I think it’s good because the flash will be a trap.
If you think your eyes will get used to it.
Using flash bombs on the silver Rathalos no longer knocks it down!
I thought I’d practice with World… but it feels completely different after all.
If something like the Rizeleus is going to come down to the ground, then it doesn’t even matter if it has flash resistance or even the flash bombs themselves…
If I’m just going to be a joke character, it’s only going to feel empty when I’m alone laughing silently, unless I can post it on a stream or social media and have someone see it…
I thought everyone could charge Heavy Counter fairly well, but it seems that’s not the case.
It’s amazing that you can select the inner and under garments by part and even choose the color.
With just one outer pant, bare legs can quickly transform into wearing tights.
The inner of a loose shirt can change the shape of the sleeves and hem depending on the arm and waist equipment, so maybe I’ll play without the equipment.
Isn’t the only thing that can’t be charged (or delayed) a counter like the axe upward slash of the Switch Axe?
I wonder if I could try touching the bow after the adjustment…
>>88
I want to try out all those weapons so badly!
I think this is Rance-kun’s last chance to increase the number of people.
>>90
I felt a significant sense of achievement in the Albedo battle.
The derivation of counter punches has also been announced, so there’s no doubt about it.
If you can do heavy countering and blade locking, then what can’t you do?
It seems that instead of canceling out every time, the resistance increases.
It seems that aiming for things like hammers will just be a waste of time after the first attempt.
I was thinking about using a great sword and a heavy weapon, but if there are Geryos around, I want to carry a poison sword as well.
Is there still a beta version?
When I play this game, I am in a Kars-like state of mind.
>>95
Are you stopping yourself from thinking…?
It seems that people who hold a lance might actually dislike it if the number of people increases.
>>96
I think there is a tendency like that with any weapon, regardless of size.
>>96
The targeted areas overlap, so it’s inevitable that the same weapon…
I can dual-wield weapons, but I don’t think I’ll be able to gather the skills for two types of weapons while progressing through the story.
I can’t defeat it in 20 minutes without rocks using Albedo-kun’s hammer with my own skills.
At the time of OBT, there was neither damage canceling, countering, nor perfect dodging with the insect glaive; I wonder if it was seriously forgotten or if jumping dodging was genuinely considered to have equivalent value.
>>101
Since there wasn’t anything like that in Rise with insect techniques, it’s probably the latter.
Well, regression was invincible, to some extent.
The ride is still a bit off tempo.
I just want to shoot the finish as soon as I get on.
I couldn’t touch β at all while shoveling snow…
>>103
There are four days this week!
Based on my experience in the beta, the enemies were too tough and kept fleeing, which was quite exhausting, but will it be improved?
>>104
The figures are adjusted for beta.
It has been clearly stated that the excessive fleeing was a bug in the previous beta and it will be fixed.
However, I think that even if Rance makes a comeback, people will still gravitate towards Guns.
This game’s gunplay is flashy and interesting.
Depending on the adjustments to the insect glaive and the switch axe, I might go back to using the great sword I used a long time ago…
It feels hasty to choose a main weapon without unlocking skills and attributes.
The Switch Axe is nothing but despair, no matter how you think about it.
>>113
Embrace the ceremonial Slay Axe.
By the way, which is better for riding, weapon attacks or strong knife attacks?
>>114
I heard that knives are easy to get damaged.
Isn’t it an advantage for weapons to deal damage and deliver a finish?
I’m so excited that I’m seriously considering buying the premium version… I’m really struggling with it…
Is there anyone who reserved the premium version without a name…?
>>115
The standard version is fine.
You can buy only the things you really need later.
>>120
It depends on what you need, but you can’t obtain premium benefits later, right?
>>133
The real thing should be impossible.
What can be downloaded is okay.
>>115
I have reserved the premium!
Without flinch reduction, I painfully realized that the moving slash that doesn’t apply armor is a worthless move.
For now, I’ll just go ahead and do character creation this week.
I still don’t really understand character creation, but if I make all the numbers the same except for the presets, will the face end up looking the same?
I wonder if the PS5 Pro will make a difference in games besides Monster Hunter.
>>121
If it’s compatible software, it can change quite a bit.
If it is not supported like Wilds Beta, the average variable frame rate will only increase slightly.
>>151
I see, it’s important whether the one who wants to do it is responding.
Ton
I thought it was just the extended PlayStation group.
Dropping rocks is super fun, but I guess there are also people who don’t like it.
When traps and environmental damage are involved, it feels like a complete defeat.
I just hope that the Switch Axe becomes better in the expanded version…
I’ve been using the Switch Axe for many years, so I don’t want to cheat, but I feel like I’m about to give up.
Help me!
I feel like the Commander said to use anything that can be used.
An 8-minute solo with a great sword! But while saying that, I switched to heavy bowgun and was doing sleep drop bombs, and then it became an 8-minute solo with a great sword…?
I was thinking that I wouldn’t have enough time even with rocks, but when the Doshaguma came, I was able to defeat it right away without using any rocks.
Maybe I’ll end up causing rockfalls on Hirabami, so I’ll let Beta off the hook with rockfalls.
It’s fine to have a greatsword that shoots bullets.
>>137
In other words… a Gunblade…!
>>137
I attack with a great sword and release the charged energy as a crescent-shaped light wave.
>>137
Shall I revive it… Earth Impact Slash!
>>137
I will become a great sword.
I was using a one-handed sword, but I kept dropping rocks and barely managed to defeat it.
It seems that the product version will be enhanced, so it might get a little easier.
>>138
If the product version is released, you won’t be able to fight against the beta test version Albedo.
At least for me, the Albedo battle is just way too interesting, so I plan to have fun until I’m completely overpowered by my own strength.
This time it’s gotten too complicated, and I don’t understand any of the weapons…
If I had to say, the flute feels the most fitting.
>>141
Let’s play Heavy with me.
Super simple!
>>141
That’s fine, isn’t it?
Let’s dance together.
I openly mentioned that I didn’t receive the Yukumo equipment as a first-time bonus during World, so I chose the all-inclusive bonus without hesitation.
When I tried the Switch Axe, I was surprisingly okay with it becoming a full release stick.
I felt much more stress from being restricted by the focus mode.
Please look forward to the G rank for the insect glaive and the charge blade…
In one way or another, I feel that using one hand is the simplest.
>>153
The simplest one is definitely the hammer.
>>153
The issue might be the relationship between the long press for mowing and cutting.
>>171
It’s inconvenient that if you don’t input forward with the dive slash, you only jump up slightly in place, leaving no room for direction changes.
The stick is really busy and my fingers are dying, but it seems to have strength that makes it worth it.
The dissatisfaction with the stick is that the focus is on the controls, so it won’t change even when the master rank comes.
I tried touching the stick a bit, but I was about to go crazy with the need to hold down the button, so it’s impossible for me.
I haven’t been able to update from the initial information.
The auto-shooting of the bow is too strong.
Lance is boring.
I’m feeling tired from being in focus mode.
Has the problem been resolved?
>>158
The beta test version has not been done.
It will be fixed.
It will probably be fixed.
>>158
Please provide the Japanese text you would like to have translated.
It seems that the developers have to optimize Pro specifically for that, which might become a burden and make them dislike it.
The sword technique I received feels good because it hasn’t changed much in direction, so it’s fun.
I learned from watching someone else’s gameplay video that the spinning slash can now be normally canceled with a technique.
>>161
It was a weapon that I used as a counter weapon while ignoring the points where I felt restricted in my usual tactics, so I didn’t expect it to be thoroughly revised.
It was just that Le Dou was too boring, but if the opponent moves like Arshberdo, even Lance from the trial version was enjoyable.
As always, I’m going with a great sword as my main, and using a charge blade and a longsword as my sub.
I wonder when people started saying things like you should stick to one weapon or don’t use traps.
It was a completely opposing value system to a laboratory.
>>168
I don’t know about traps, but being fixated on a single weapon is an ancient culture, isn’t it?
There were often people who seemed to dislike it just because their weapon history got tainted.
I’m starting to feel a bit anxious.
You can only get elf ears and the hero’s proof by purchasing the premium version, right?
>>169
●Premium benefits (scheduled to be distributed at the time of the game’s main story release)
– Hunter layered armor “Dragon Tribe Ears”
– Premium bonus hunter profile set
BGM “Hero’s Proof – 2025 Re-recording -“
So it’s okay.
It seems like there are many weapons this time that would be difficult to use if you’re flirting with other weapons.
There are different ways to use focus mode, and if I don’t stick to one, I’ll forget how to operate it.
I didn’t understand, so I was just spamming △○ with the gunlance.
The ears of the dragon people…
Albedo-kun was in bed with Redao, but I wonder if it will change in the final version.
The values of the experimental field are uniquely their own…
In the end, I still haven’t decided what weapon to go with.
Shall we decide on a whim?
I didn’t even need to concentrate when using the hammer.
I’ve started to think that if the focus mode is tiring, then it’s okay not to use it.
It’s great that the pattern of being just barely short on the energy gauge for a big spin attack has disappeared with the charge of the Spirit Blade!
I didn’t know any of the locations of falling rocks, so I’ve been playing with self-imposed restrictions the whole time, but how does everyone find out where the falling rocks are…?
>>183
My companion will tell me.
>>183
The cat will teach you.
>>183
If there’s a trap nearby, conversations with the Felyne and yourself will occur.
You can find it by looking around.
>>183
Learn by watching videos of skilled people or by exploring maps yourself.
There are various ways to utilize the environment besides rockfall, so if you have time, I recommend the latter.
>>183
While going out to explore for making anesthetic balls and secret medicines, I remember the locations by looking at the map.
Isn’t that chain guy running away too much? As expected, he’s filthy.
I feel like the focus mode isn’t really necessary.
If a skill that provides an amazing buff were to come out, it would completely change things.
It feels like if we don’t use everything we can, we won’t make it in time for this Albedo-kun, right?
Some professionals don’t know.
I’m really bad at this, but will there be an update before the release?
>>190
Update yourself.
Even I, a novice, was able to defeat it in about 15 minutes without using a rock.
The receptionist and the guiding insects are excellent, so if you look at the map they will inform you, and it’s important to explore a bit and be aware of what is here.
The sword’s adjustments are too good, like they’re entirely focused on comfort.
Even so, it seems that to achieve the proper firepower theoretical values, a corresponding level of training is required, so it seems amazing that both beginners and experienced players can enjoy it.
I felt it was difficult because there were many things to do with the flute.
I think summoning Redau will do more damage than falling rocks.
Slinger-guided missiles are seriously important.
If I were to be greedy, I wanted to try the ones where the feel changes in the final version, but I’ve gotten quite accustomed to the concentration mode.
Is my hammer strong?
If you’re not weak, that’s good.
>>201
At this point, neither strong nor weak…
Re, Daou! Pierce him through with me!
The biggest ally is the wild large monster.
In the middle of battle, there’s no time to look up at the place where rocks might fall!
I’m not good at multiple battles, but when the same monster as the boss barges in, I get confused about which one is the boss and start panicking…
It’s surprisingly helpful that the katana can be cancelled instead of doing a Kabuto Break when it jumps up from the Kihatsu thrust and has the moment of “Oh no, it’s coming off!”
Wiles is really grateful that the falling rocks have been dropping fragments, making it easier to align the positioning.
Thank you for clearly explaining the Redau’s nest.