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That must be tough.
I’m glad I could hear it.
You said it, didn’t you?
No, seriously, it’s tough.
It’s painful that one mistake leads to death.
Corpse piles that even juniors couldn’t escape from keep piling up, wahaha.
Sometimes, there are even times when I can’t escape making my debut in makeup, wahaha.
No, it’s tough.
Should I really do the factor circulation in the field after all?
>>7
Are you aiming for 96…?
Then this is not the time to be asking here.
If it’s speed 1, is it okay to use Viv?
>>9
The ideal is Bakushin.
Somehow, the mecha ended up with a high level of completion.
Windi-chan has already decided on existing characters for the next rig hike.
I made an Oguri for ancestral use, but making Nishino and Taiki from here is a hassle…
Is it best to stack both Anki and Tsubomi for escape?
>>14
I want a sumo.
Both compatibility and aptitude are really terrible…
It’s painful that the flower, which I felt so strongly, now feels so outdated.
The decrease in skipo is significant.
Is the empty space going to turn into a straight line right before that?
I thought I would never do this again with such a crappy Rita recommended specification, but here I am facing this treatment.
I feel like there aren’t as many good qualities of flowers as I expected.
Please sell me report stones this month too…
Both development and rigging depend on luck.
It’s just like a pachislot that doesn’t drop any balls, ha ha.
It’s fun to clearly take things to the next level when borrowing Karen-chan.
Sorry, it’s tough after all.
I realized something serious…
If you borrow Konjō Karen-chan, you can’t borrow Spifal-kun.
So, was the mecha easy?
>>23
I believe that the balance between ease and finish is the most important.
Mecha tends to have fewer points that irritate, so it’s in the easier category.
Lark was quite void in terms of training Chanmi, but speed is still appealing.
Mechanics are easy.
After all, there’s almost no need for improvisation.
The task of carefully feeding cheap food while being mindful of the left-side number in the final stage is really annoying.
Unlike the worst-case scenario where you can have hope for the second half, in farming, if the greens don’t come early on, it’s game over, wahaha.
They said that the Plas 4 is okay with mechas, so I believe it, wahaha!
If the race and the day off outing were definitely green, I could have endured it.
Why does Windy-chan have to pray for greenery on her day off even though she has no energy?
The mechanics have a nearly fixed pattern for energy distribution, and the progression flow is also predetermined, making it super easy.
What needs to be done is just the task itself, but there’s no need for complexity in this.
It was quite enjoyable because it was a festival of updates after a long time of working on the field.
It is already in the past tense.
It’s not shining enough.
The direction is too long.
As expected, can the next scenario raise the miles???!
>>34
I don’t think they would shift things around like that when holding the Oka Sho right after the new scenario update.
The early game spamming of sandwiches is also just too slow-paced and unpleasant…
I really don’t remember how to farm, and I don’t want to do it, so I’m growing a Donna with a robot in daily tasks even though it has no meaning anymore…
As expected, I’ll be working in the fields starting tomorrow…
Beyond this tough winter in the field, a spring named Aniva is waiting.
The subordinates are following closely behind.
When a new scenario comes, it’s troublesome and depressing to have to learn the theory all over again.
I’m escaping from the field and playing around the Arc de Triomphe; it’s short and comfortable…
Learning new scenarios is personally enjoyable for me, so it’s not a burden.
I didn’t know that remembering would be this painful…
Doing farming and working with machinery makes the crispness of the machinery stand out.
I want the new scenarios to have a good pace.
The most frustrating pattern is when the first half gets your hopes up, and then suddenly some farmer loses their motivation.
I want the end of next month to come quickly…
>>44
Abandon the faint hope that new training will be easy.
>>45
Since they are not developing the next scenario during the current one, there is also the possibility that they are not considering any play-like activities at all.
If you’re not aiming for a 96 butt, a mech is fine.
If I can reach Platinum 4, that would be great.
It’s perfectly fine to use machines for both training and managing factors.
When I talked about the next scenario, Windy-chan laughed.
>>49
Wahaha
It easily gets a UE and such.
There is no easy assurance from the divine messenger Nario compared to the mechanics.
If it’s a big escape 3, just mechanical training will suffice.
>>54
Who will be the short-distance runaway 3?
I feel that the level of completion is because the mechanics were able to be thoroughly polished while being pressured by the implementation deadline in the fields.
In other words, the next scenario is…
Dividing by distance is extremely troublesome.
It would be good to make it selectable at the beginning of a scenario.
If I think about stress, it’s fine to have a machine, wahaha.
I cannot surpass my past self.
Windy-chan likes fields because it’s better than UEF and it’s strong…
Factor cycles can be done with machines too…?
>>61
Regarding flowers, it’s tough because I have to handle the Tiara route while extending the middle distance and dirt, so I prefer Lark.
Other factors can be handled in both the machine and the field.
>>62
Then let’s do factor farming with mechas.
I don’t want to touch the field except for the main cultivation.
What should I do with the sprint turbo…
Even if I succeed, it mentally feels impossible to be ranked the same as when I fail with the mech.
If you want a rank, just use a mech to raise your unnecessary stamina, wahaha!
It was much easier and better when I first started the farm than UAF.
UAF also had places where they could consult and were praised for it.
I preferred the field over UAF.
>>69
Windi-chan is definitely UAF.
The fields are too influenced by friendship.
I will aim for 1500 power and 1300 guts with the mecha.
This is enough for about a level 4.
It’s impossible to farm.