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Just a little less than two weeks of patience.
It’s better than UAF and quite a bit better than MakeR.
It’s better than a scenario where you can’t recover even after stepping on it wisely.
With Machan, it doesn’t cap out at Speed 1, and it overflows at Speed 2.
Who is governing?
>>5
Speed correction 10 is really tricky in that respect…
The completion rate for support cards should be higher than for mechas, so let’s stop not completing them.
Today’s results were 9 give-ups and 1 compromise.
🦑?
>>7
You’re amazing for using it all up!
I’m not motivated to do vegetables.
Since UD4 and UD5 are done, if another one of similar quality is made, I will settle for that.
Maybe it will somehow work out, wahaha.
Since the three of us with distance S are gathered, it’s time to get ready, isn’t it?
Windi-chan has become weaker due to being mechanized.
In BBA training, it only tends to go downwards.
Even though I think the training has stacked up nicely since my stamina is down, it only amounts to about UC2 or 3…
>>14
Isn’t UC3 quite an outlier?
Wendy-chan was suspicious.
Uma Musume Details Nickname 42,097 Speed Stamina Power Guts Wisdom U² 1820 C⁺ 573 U³ 1633 U⁸ 1480 U⁸ 1283 Skills Inheritance Development Information Be supreme Lv5 Victory Shot! Budding and blooming Tokyo Racecourse〇 Core Distance〇 Outer Frame Preferred〇 Corner Expert〇 Hayate One-character Tare Uma Avoidance Adaptability Escape Hesitation Dash Straight〇 Dash Corner〇 Affection! Uma Mania Tail Up Right in the Good Spot! The Play is Over! Always in the Greatest Shine Be Magnificent Godspeed Starting to Advance Let’s Change the Flavor Here! Early Game Expert Honest Step Heart-Throbbing Release of Instinct Our Running Journey
I raised a red girl as a breather and ended up with something surprisingly nice, wahahaha!
>>15
I really don’t want to get involved because it will definitely lead to an accident…
If you can’t get the power above 1500 in the field, it’s easier with a robot.
The points at which one gives up are clear, so the training sessions are consumed at lightning speed.
I don’t want to make the likes of the Lady Holy Sword Summer Bamboo an enemy.
Uma Musume Details [Ultra☆Marine] Bamboo Memory Title of the First Expert Change 44,022 Speed 1785 | Stamina 565 | Power 1687 | Grit 1606 | Intelligence 1315 Inheritance Training Information Skills Ultimate Skill: Summer Burning!! Lv5 Budding, Blooming Time Hayate Ichimonji Concentration Avoidance of Drooping Horses Last Spurt Hot-Blooded Evolution Writing! Outside Dash Preparation Special Move! Lightning Speed Sprint! Closing In Short Distance Straight Line〇 Short Distance Corner〇 Uma Mania Tail Waterfall Climbing Good Spot! Fearless Heart Downhill Expert Thank you for waiting! Godspeed Start of Advancement Early Game Expert Our Running Journey Flavor Change from Here! Heart-Pounding Excitement
All that’s left is to make the Dura. Powawa!
>>22
It’s Evil-ndi-chan…
Tell me the strongest lineup for the Oka Sho.
Is it okay to have a blue Ruby Durandal debuff?
>>23
Well? That’s it.
There is likely a problem with external acceleration struggling at the moment, so external acceleration support will probably come before the official launch.
Thinking without that, I believe the self-accelerating blue lady Dura Natsutaki is indeed strong.
>>23
The new scenario and the anniversary haven’t come yet, so I don’t understand the environment, wahaha.
How much difference does the presence or absence of a concept make in the outcome of a game?
In the Oka Sho, it seems tough for a runaway without a gold acceleration, as their own acceleration is insufficient.
Is it possible that in the future we will endure and take Highball from the city?
If you can’t afford to rent Karen-chan, it’s better to honestly raise a mechanical horse and let it escape.
The big escape is the consummation.
If you fall behind, you can see yourself in 6th place or lower.
In other words, the strategy starts with a full leg type concentration.
>>30
Suzuka’s abilities in terms of concept standards, evolution, skills, and uniqueness are too geared towards short distances.
It’s essential to have the perspective of “not losing” rather than “winning.”
If you fall behind in the early part of the course due to its shape, you can’t recover from it afterward since it’s all corners.
>>32
Winning in short distances is also part of the plan.
I will refrain from using miles.
>>32
In other words, if you increase the cornering speed, you can win even without the setup, right…?
>>37
Even if you add more, there’s a limit to how much can be taken, and overtaking in the corners is indeed tough.
Are you going to take even the professor and Nebagiba?
I will use miles.
Speaking of which, I only remember using the taunt about twice.
Suzuka’s evolution concept is the strongest in short distances, but the gap with her unique abilities makes it too tough in short distances.
>>35
I think there’s a good chance that escapee evolution, which is quite a reliable acceleration, won’t be absent.
I haven’t tried it, so it’s just random, ha ha ha.
I’ve heard that White Mar is strong, but when you think about it calmly, isn’t the regular Mar also quite strong?
Somehow, I feel that the scenario has been improving during the field return week.
>>39
Scenarios are always being created in parallel.
It’s just that this scenario team is made up of useless folks.
>>39
The mechanical horse suddenly raised the user’s comprehension, but the field is essentially at rock bottom.
>>39
The scenario team has multiple groups, and the team working on agriculture was just the worst of the worst.
The purpose of putting in a consensus is not to win, but to avoid a crushing defeat.
In short-distance races, if you fall behind, it’s hopeless to finish in the top three, but in a league race with multiple battles, if there’s no connection, you’ll inevitably fall behind at some point.
Even if one gold acceleration is missing, the likelihood of losing to an equal or stronger opponent simply increases.
If you lose focus, you might even get blocked by a mob.
The red marker has a very high degree of freedom for support cards because of its own skills and has a speed growth of 20.
It is strong and easy to cultivate.
Soma’s early evolution is truly remarkable, too remarkable.
If it’s Chanmi, it’s back and forth, but if it’s LoH, it’s a consensus.
>>46
Even if it’s Chanmi, I want to compromise with Windy-chan’s sparks and stack the Con.
The feeling of being unable to recover when you fall behind is overwhelming.
Raw merchants are great for having their own initiative.
If you align the escape factors, you can avoid needing to stack Falco.
If you want to master the new merchant, you must take the initiative…
Are you on a rocket start?
>>51
You should respond as quickly as Karen-chan does.
>>51
The support card that you give is weak without the SP bonus, so I think it would be fine to get a sudden boost from Karen-chan.
>>51
Even if I run away, to be honest, I don’t have the luxury to stack this kind of stuff.
It’s fine to start suddenly.
Which is prioritized, the concept or taking the first move?
>>56
In that choice, it’s the first move, but if White can pick up in the early game, it’s fine with the consent.
Rigguh isn’t a game where you aim to place first; it’s a game where you aim for a dominant position in the top ranks. So while it’s not impossible to take first place, strategies that increase the number of outside finishes are considered less valuable at that point.
Since Orpheus comes in for the anniversary and is a mid- to long-distance character, it won’t affect the Mile Championship.
I believe that the strong kids in the current predictions will remain strong.
I don’t think it’s feasible, but if we’re pushing for it, it feels more solid than a rocket start.
I don’t think it’s feasible, but…
The unique acceleration and speed traits of a pure march are also powerful, as they are effective up to second place.
Well, if you’re aiming for 30,000, then it’s unnecessary.
Isn’t the field trash?
Why was such a damn troublesome scenario allowed?
>>63
Even so, the scenario has become significantly easier to experience thanks to the acceleration.
…Is it that it gets stuck, even if it doesn’t completely stop?
The problem with the march is that their legs are a bit too thick, which lowers their shikority…
>>64
What the hell are you…?
>>64
It has come to the point where I have no choice but to ◯.
>>64
Why do you say such things? It has come to the point where I have no choice but to kill.
It’s been about five weeks since the senior camp started, and no friendships have formed, wahaha!
The level of completion of the mecha is too high as a final summary of the past scenarios.
Orpheus will probably end up being a strong middle-distance option that is released every time, like Pocky.
I hope I can come to like it as I use it, but my expectations are low.
It’s stressful if it doesn’t conclude in one screen, has to keep shining from the beginning to the end, and has too many irreversible points…
It is a non-exchangeable formation for Pocket Donna Orphe.
It seems strong enough at medium range.
Orfevre is a tyrant, yet he is the most fan-oriented among all the Triple Crown winners.
I can no longer maintain my tyrant character by watching liftings and growing chili peppers.
Even UC units can hardly be properly completed.
I really don’t like the Yutaka Festival! I really don’t like it! I really don’t like it!
>>75
Let’s compromise with the mecha together!
As expected, I think the Year 1 Orfevre will be considered one of the strongest in the middle-distance category.
Is the Kikuka-sho impossible?
From the LOH perspective, we need to release stronger rear units to seriously encourage people to pull the gacha.
Orpheus predicts that the skill itself will be something like Gold’s Full Concentration and God Speed.
I see it as the strongest pattern even if it is inherited.
Playing a rich scenario after the mecha gives a fresh feeling… I can understand the flaws.
The helplessness of a turn without friendship…
It should indeed be confirmed in green at least for the race entry.
>>81
I really dislike hitting the chairman at max stamina.
Evil Windy-chan has swarmed in.
There are too many Saharanis.
It’s insane that street racing becomes a bundle of disadvantages.
I think Orpheus might struggle as a mid-distance chaser without the reign, but on the other hand, with the support card distribution and the unique skill for mid to long-distance acceleration… I wonder.
I would like to welcome the direction that there is room to create options for multiplayer even beyond the latest scenario.
I think some adjustments like support and stress relief are necessary.
If the break and race were definitely green, to be honest, I don’t think I would have been told this much.
It’s crazy that the outcome is already decided before debuting, wahaha!
Early cutoff is an advantage, so let’s live positively, wahaha!
Windi-chan is starting to lose her mind, wahaha!
Good night and going out should always be represented by a green icon…
I honestly thought that raising Fine Miracle is truly wonderful.
What skills are needed for Orpheus to be able to compete consistently with the top tier in middle to long-distance races?
>>92
I feel that Ayabe-san and Dorija in the last and the one before that have consistently shown strong performance in middle-distance and long-distance races.
>>92
It has stable acceleration that can be found anywhere and a top speed that surpasses the winter fluffiness.
>>92
I think just having acceleration that other characters don’t have makes you strong, so bringing in magic-modified golden acceleration is quite powerful.
It’s quite enjoyable to do it after a long time.
But I hope you can spare me from doing that in the training of Chanmi.
It feels somewhat inevitable to be encouraged to go out on a day off.
I want the race to be confirmed in green, even if it’s from now on.
Those involved in the field creation should conduct 100 factor rounds and 200 main breeding rounds.
I think you can clearly understand the areas for improvement.
Having goals like the number of fans or the number of races is tough…
It’s a decent enough performance, so I don’t have any issues with it being a 4 out of 10, but the frustration when it doesn’t turn green is still unbearable.
If the chairman doesn’t stay and I don’t get friendship for two consecutive rounds, I’m done for.
It’s not such a bad scenario.
Compared to the old Aoharu and Meikura, it’s definitely much better.
>>102
Windy-chan believes that the hassle of forcing green every turn surpasses those.
Even though we’ve been running this for three years, I have no idea why they designed it this way.
>>111
If we talk about whether the strategy leans more towards luck rather than liking or disliking it…
The only thing to compare to is about GL, which is all underperforming except for friendship practice.
The farm is on a break, and the outing race has a bit of random green, making it slightly better, but it’s still the second-worst in terms of development.
>>119
Haven’t you erased TS from your memory?
>>124
I’m saying that it’s not a matter of whether I like it or not.
I really wonder what they’re thinking about weighting the importance of farm points during the summer camp.
If it doesn’t light up green twice during the classic summer camp, it’s basically over at that point.
Windy-chan wants the Lark to be upgraded.
Characters that have a flower-like tiara route and struggle to run on mid-length dirt tracks are doing factor farming here, but they’re not getting any hints at all, plus the amount of skill points is way too low, creating a double hardship.
The strongest acceleration is powerful when monopolized, as Donna and the blue lady said.
>>105
I think so too about Tomakomai.
If you make your reign an effective acceleration everywhere and allow it to activate even over long distances, evolving it into divine speed will let you come out incredibly ahead, easily making you the strongest. Wahaha!
The next scenario in order is the work of the Hata team.
First, opening the fields every four turns and having to feed them one by one is quite stressful.
The tempo is finished.
It’s disappointing because I only like the scenario itself second best.
The kids aiming for the Classic Arima Kinen are impressive, wahaha!
Ah, the Senior Arima Kinen is just fine.
It is also necessary to have the power to surge in the middle stage.
But if the chili pepper’s running style is a closers, it’s hard to pull unless they provide a free support card with a set of geta (clogs).
I have nothing like a last-minute support card.
Due to the randomness in the second half, Godspeed could be unreliable.
I think it would be ideal if it were a two-step evolution skill that allows one to move ahead in the final stages of the race and then again in the closing moments.
>>115
Isn’t Donna’s evolution non-stop weird? No, it’s not.
Is there no user survey for this game…?
Hata and Gurarai are definitely the same team in terms of design philosophy.
Maybe Uma Musume is cute!!! I’ll show lots of cute things and create it!!! That’s all I’ve been thinking about for this team.
Isn’t the division of labor system not good after all??? If we incorporate the mechanical team’s sense of game tempo into it, wouldn’t we be able to create something great???
Donna’s non-stop is non-stop, so the effect size is large.
Although the effect size is large, the timing of the natural activation is set to an earlier point rather than the late game.
Do you need early conditions? You must have wanted to make it very thorough and strong.
The field has a fantastic fan count bonus, wahaha!
Give me a little bit of mecha.
I feel that the low stress of the mecha scenario was able to be brushed up because I could glance at the farm that was released earlier.
Well, I have no idea about the development system, so it’s completely imaginary.
In terms of a laid-back character game, I think Yutaka is not bad, or rather, I even think it’s good.
However, once I’ve read the scenario and am at the stage of just skipping everything and only grinding out the number of playthroughs, that good character game element starts to rear its fangs…
While TS has a fortune with items, the element of luck was within an acceptable range.
I thought the team that made the grilla and the farm was going for Lark, but then I realized that Lark was also designed in a way that greatly benefits from friendship.
Is it saying that people without friends shouldn’t play games?
Guaranteeing occurrences in continuous events and recovering 30 times will lead to destruction.
Ahaha, I see, I see.
I think I’ll do the next champ with a runaway strategy.
If we try to go for a big runaway 1 and runaway 2, anyone can do the big runaway, but for runaway 2, isn’t new Mabu and Foo-chan currently the strongest in mile runaway?
The time when Meikura had the most chance to win against heavy spenders with a mixed composition of SR due to the limits on status upper bounds.
Considering that background, I don’t dislike it as much as to say so.
It is also true that I have no business except for wanting to win the championship now.
Since TS is a race every turn, in a sense I was able to run it without thinking… The amount of time it took was the real issue, though.
I’m undecided whether to go with Zephyr in the lead at position 3 or to go with a lead of 2 and include a pure Marchan.
Since it had been a while, I ended up looking up the order to level up the farm.
Wendy-chan’s memory is already falling apart.
Accepting the risks of sleep deprivation and staying up late, accepting the decrease in practice frequency, and taking time off as a course of action.
It’s pretty crazy to get reprimanded for missing green stamps and such.
When considering just the system where you can shop using points and use event gimmicks whenever you want, TS had the most freedom in the story, with intricate development and gimmicks.
If we’re just talking about gimmicks, the other stuff is boring since you can’t really interact with it outside of practice.
As an apology for the 30 recovery, the next break will be a 70 recovery, you know!
Is the training scenario also team-based?
I want my favorite to be assigned to a winning team.
>>141
It’s all a delusion, so if you take it seriously, you’ll embarrass yourself.
There are times when nothing is shining, so I will save the chairman’s outing until the senior camp.
I imagine the development team is probably divided into the Character Shiko group and the Performance Shiko group.
The TS itself is interesting when viewed alone.
If it continues for six months, it will only break my mental state.
I mean, seriously, the only difference is the name of the system other than TS, but what they’re doing is almost the same…
The recovery that only occurs when it has decreased to 50 or below is perfect.
“Is that what it is?”
If you’re concerned, wrap it in aluminum foil.
I would like to avoid having the person in charge explode in anger.
If the status cap for TS stays the same as it is, I would be happy to develop my character if they could triple the SP after the race and eliminate the rival scenes.
There’s nothing I can do; I have to press the rest button this turn, and if the next turn’s rest is green, then this… will happen.
>>149
If we say that, continuing the training for intelligence without letting them rest is also a form of abuse, so it will be removed except for UAF, wahaha.
Speaking of requests, I wanted a button in the mech scenario that could toggle parts to 0 or 5 with a single tap.
>>154
The mechanics are almost finished, but I have a feeling that feature might be added soon…
If there is only one place that is shining, Windy-chan can almost always make the decision from her side.
Gathering vegetables in a bright place and then eating them in the same bright spot.
I want to eat Wahaha, but my destination just won’t shine…
It looks like I’m about to gather 7 crystals soon.
I want to roll the anniversary gacha quickly.
If TS is aimed at a dirt rotation, the stats are insufficient, and pushing through with Dirt D or C won’t work.
Even with some adjustments, it doesn’t come up as an option for factor farming.
I want a TS with Lark elements.
>>149
It’s the players who are doing that because they think it’s efficient to overuse.