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Isn’t it hard to go back to normal after getting used to it and becoming too fast?
It’s not that fast, you know.
It’s just careless.
>>1
Stop it…
Depending on the device, it may be easier for the diagonal to fly off.
There are cases where, conversely, it doesn’t go in when the movement of the fingers becomes optimal…
>>3
That’s not optimized at all.
To be specific, it occurs when inputting the stance after a crouching heavy punch during Chun-Li’s medium kick rush.
When I input from 4 to 214, it turns into 4 to 24.
I think there are significant advantages and disadvantages with this game device.
It’s a mystery why it’s going unchallenged.
Especially with leverless, there are things that can only be done with that.
>>5
Even the flipping rising dragon can’t be done without the lever, so it must be a tap.
If you think it’s strong, then why not use it? That’s how it ends.
I couldn’t withstand the stress of switching to leverless, so I went back.
Unfortunately, if it’s just about being fast, it’ll remain at 236…
It’s not really a common story, is it?
The part where you say “advantage and disadvantage” feels fresh and cute.
To be precise, there are things I’m good at and things I’m not good at.
The key flying off is not optimized, but rather fast and rough, which makes the recognition unique.
I thought it was impossible to shake a lever on an unstable knee like that!
How is everyone doing?
>>13
Ordinary people don’t always put in that much effort to move around so restlessly.
>>13
Fixing the knees spread open on the PC monitor stand.
If you’re not someone who puts a considerable amount of effort into it.
It can be managed with a certain amount of weight and anti-slip.
>>15
My thighs are full of meat and shake a lot, so I can’t use them properly.
After buying OneFrame, inputting with a plucking style became super easy.
People participating in the tournament seem to have different chair heights, and those with short or long legs might find it challenging to adjust their input.
When I was playing while talking to the Zangi user at the desk, the dishes on the desk were constantly clattering and it was no good.
If there was a difference in devices, the top-tier devices wouldn’t be so scattered.
I always think that the overseas pad players are amazing.
>>22
Stick input EndingWalker
Snakeeyes pulled out the stick.
There will always be a gap in strengths and weaknesses until someone uses Zangi in a leverless setup.
The difference between strong and weak is a separate matter.
There is a theory that pads are tight if your hands are not big, and they might not be suitable for Japanese people.
>>25
If I make a small pad, might it work…?
Once the pad is broken, it’s not really possible to repair or replace it.
It seems that since John entered, he has mentioned breaking about 6 of them.
For some reason, the illness of pressing the button with 236 on 3 only activates when I cancel a big P.
It’s really not getting better…
>>27
I understand very well because I have similar symptoms.
I can’t help but think about how adding parry buttons and impact buttons to the usual six-button layout on the lever is a bit questionable, but even if I were told to play with an infinite number of keys on the fastest responding keyboard, I couldn’t do it, so I have no choice but to keep quiet and play with an arcade controller.
>>30
Quickly make your ideal arcade stick custom-made.
>>30
I have no idea what you are trying to say.
>>34
Haha! Sorry!
The size of the PS4 controller is just right, but it’s a problem that the trigger buttons are actual triggers.
I would even want to use the original PS without a stick directly on my PC.
>>32
I understand that the trigger is hard to use…
>>35
But EW is using DualSense, right?
>>32
I saw someone using it around EVO…
In the first place, you won’t find a 6-button lever unless you look for it in modern times.
You use a lot of buttons even in arcade games, right?
I don’t know about SNK.
Abbreviation must be putting in too much effort.
The six-button fundamentalism is too old-fashioned.
Vacuum waves can sometimes miss both hits when trying to be executed with a normal technique cancel.
>>41
What is the device?
>>45
It’s a lever.
I understand that my input is messy.
Are double tap buttons for the front stance not allowed?
Since the dragon punch becomes a special attack with the pad, practice before playing.
Why does Grandpa insist on simultaneous button pressing only for throwing?
The throw button is pointless, right?
>>46
Since the thumb impact is trending now, you have to move your thumb to throw while pressing at the same time.
The new model of the Octa will be out soon, so why not give it a try?
Is there anyone using Octa?
I’m trying to push, but the base of my thumb is hitting a cross. What should I do?
If you can attach a throw button, it’s better to do so because it will eliminate the 1-frame delay caused by simultaneous pressing mistakes.
Isn’t it impossible to have the little finger handle two buttons?
I can’t move up and down quickly.
The parry shifts by 1 frame against a meaty attack, which results in a 1-frame attack coming out and getting countered, so I created a parry button, but for throws, even a 1-frame shift allows for a break, and there’s no trouble with meaty attacks, so I didn’t create a throw button.
I’m now at a point where I can’t play fighting games without a D-pad anymore…
I’m thinking about buying a fight stick for the punk workshop.
Well, I’ve been repeatedly saying that I don’t have to go that far.