Home » Game » Street Fighter » [Street Fighter 6] When I get used to practicing combos, my fingers move too quickly and 236 becomes 26.

[Street Fighter 6] When I get used to practicing combos, my fingers move too quickly and 236 becomes 26.

Japan Otaku Reviews+

Isn’t it hard to go back to normal after getting used to it and becoming too fast?

1: Japan Otaku ReviewsYeahx10

It’s not that fast, you know.

It’s just careless.

2: Japan Otaku Reviews

>>1

Stop it…

3: Japan Otaku ReviewsYeahx1

Depending on the device, it may be easier for the diagonal to fly off.

There are cases where, conversely, it doesn’t go in when the movement of the fingers becomes optimal…

7: Japan Otaku Reviews

>>3

That’s not optimized at all.

4: Japan Otaku Reviews

To be specific, it occurs when inputting the stance after a crouching heavy punch during Chun-Li’s medium kick rush.

When I input from 4 to 214, it turns into 4 to 24.

5: Japan Otaku Reviews

I think there are significant advantages and disadvantages with this game device.

It’s a mystery why it’s going unchallenged.

Especially with leverless, there are things that can only be done with that.

6: Japan Otaku Reviews

>>5

Even the flipping rising dragon can’t be done without the lever, so it must be a tap.

8: Japan Otaku ReviewsYeahx1

If you think it’s strong, then why not use it? That’s how it ends.

I couldn’t withstand the stress of switching to leverless, so I went back.

9: Japan Otaku Reviews

Unfortunately, if it’s just about being fast, it’ll remain at 236…

10: Japan Otaku Reviews

It’s not really a common story, is it?

11: Japan Otaku ReviewsYeahx2

The part where you say “advantage and disadvantage” feels fresh and cute.

To be precise, there are things I’m good at and things I’m not good at.

12: Japan Otaku Reviews

The key flying off is not optimized, but rather fast and rough, which makes the recognition unique.

13: Japan Otaku ReviewsYeahx1

I thought it was impossible to shake a lever on an unstable knee like that!

How is everyone doing?

14: Japan Otaku Reviews

>>13

Ordinary people don’t always put in that much effort to move around so restlessly.

20: Japan Otaku Reviews

>>13

Fixing the knees spread open on the PC monitor stand.

15: Japan Otaku Reviews

If you’re not someone who puts a considerable amount of effort into it.

It can be managed with a certain amount of weight and anti-slip.

18: Japan Otaku Reviews

>>15

My thighs are full of meat and shake a lot, so I can’t use them properly.

16: Japan Otaku Reviews

After buying OneFrame, inputting with a plucking style became super easy.

17: Japan Otaku Reviews

People participating in the tournament seem to have different chair heights, and those with short or long legs might find it challenging to adjust their input.

19: Japan Otaku Reviews

When I was playing while talking to the Zangi user at the desk, the dishes on the desk were constantly clattering and it was no good.

21: Japan Otaku ReviewsYeahx4

If there was a difference in devices, the top-tier devices wouldn’t be so scattered.

22: Japan Otaku Reviews

I always think that the overseas pad players are amazing.

24: Japan Otaku Reviews

>>22

Stick input EndingWalker

Snakeeyes pulled out the stick.

23: Japan Otaku Reviews

There will always be a gap in strengths and weaknesses until someone uses Zangi in a leverless setup.

The difference between strong and weak is a separate matter.

25: Japan Otaku Reviews

There is a theory that pads are tight if your hands are not big, and they might not be suitable for Japanese people.

28: Japan Otaku Reviews

>>25

If I make a small pad, might it work…?

26: Japan Otaku Reviews

Once the pad is broken, it’s not really possible to repair or replace it.

It seems that since John entered, he has mentioned breaking about 6 of them.

27: Japan Otaku ReviewsYeahx1

For some reason, the illness of pressing the button with 236 on 3 only activates when I cancel a big P.

It’s really not getting better…

29: Japan Otaku Reviews

>>27

I understand very well because I have similar symptoms.

30: Japan Otaku Reviews

I can’t help but think about how adding parry buttons and impact buttons to the usual six-button layout on the lever is a bit questionable, but even if I were told to play with an infinite number of keys on the fastest responding keyboard, I couldn’t do it, so I have no choice but to keep quiet and play with an arcade controller.

31: Japan Otaku Reviews

>>30

Quickly make your ideal arcade stick custom-made.

34: Japan Otaku Reviews

>>30

I have no idea what you are trying to say.

37: Japan Otaku Reviews

>>34

Haha! Sorry!

32: Japan Otaku ReviewsYeahx2

The size of the PS4 controller is just right, but it’s a problem that the trigger buttons are actual triggers.

I would even want to use the original PS without a stick directly on my PC.

35: Japan Otaku Reviews

>>32

I understand that the trigger is hard to use…

38: Japan Otaku Reviews

>>35

But EW is using DualSense, right?

47: Japan Otaku Reviews

>>32

I saw someone using it around EVO…

33: Japan Otaku ReviewsYeahx1

In the first place, you won’t find a 6-button lever unless you look for it in modern times.

36: Japan Otaku Reviews

You use a lot of buttons even in arcade games, right?

I don’t know about SNK.

39: Japan Otaku Reviews

Abbreviation must be putting in too much effort.

40: Japan Otaku Reviews

The six-button fundamentalism is too old-fashioned.

41: Japan Otaku Reviews

Vacuum waves can sometimes miss both hits when trying to be executed with a normal technique cancel.

45: Japan Otaku Reviews

>>41

What is the device?

49: Japan Otaku Reviews

>>45

It’s a lever.

I understand that my input is messy.

42: Japan Otaku Reviews

Are double tap buttons for the front stance not allowed?

43: Japan Otaku ReviewsYeahx1

Since the dragon punch becomes a special attack with the pad, practice before playing.

44: Japan Otaku Reviews

Why does Grandpa insist on simultaneous button pressing only for throwing?

46: Japan Otaku Reviews

The throw button is pointless, right?

48: Japan Otaku Reviews

>>46

Since the thumb impact is trending now, you have to move your thumb to throw while pressing at the same time.

50: Japan Otaku Reviews

The new model of the Octa will be out soon, so why not give it a try?

51: Japan Otaku Reviews

Is there anyone using Octa?

I’m trying to push, but the base of my thumb is hitting a cross. What should I do?

52: Japan Otaku Reviews

If you can attach a throw button, it’s better to do so because it will eliminate the 1-frame delay caused by simultaneous pressing mistakes.

53: Japan Otaku Reviews

Isn’t it impossible to have the little finger handle two buttons?

I can’t move up and down quickly.

54: Japan Otaku Reviews

The parry shifts by 1 frame against a meaty attack, which results in a 1-frame attack coming out and getting countered, so I created a parry button, but for throws, even a 1-frame shift allows for a break, and there’s no trouble with meaty attacks, so I didn’t create a throw button.

55: Japan Otaku Reviews

I’m now at a point where I can’t play fighting games without a D-pad anymore…

56: Japan Otaku Reviews

I feel like I can manage to hit a 2-hit combo on the 1F if I try hard. But I am Lever Uncle...

I feel like I can manage to hit a 2-hit combo on the 1F if I try hard.

But I am Lever Uncle…

57: Japan Otaku Reviews

I’m thinking about buying a fight stick for the punk workshop.

Well, I’ve been repeatedly saying that I don’t have to go that far.

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