

I’m going to shoot!
It looks like I’m the one who killed him!
(A sturdy colony…)
I feel like the previous colonies were too fragile.
>>4I really think so.
>>502I really want them to do that kind of thing in works other than the Universal Century…
Upon reflection, if there were holes every time an explosion occurred within the colony, it would be a huge problem.
Well, it’s definitely built sturdy.
With this, I can shoot without worry, right!?
Since you can’t even break buildings, it’s okay to rampage a bit, right?
>>7Even if it’s decayed, it’s still the military police headquarters.
It must be made extremely sturdy.
(The Neo Zeong has really been pushing through quite well…)
>>8I think it’s a bit funny that I was rejected several times when trying to get in.
If I fire the beam, there should be a colony wall ahead, right?!
>>9(Self-extinguishing beam)
If we can’t stop a single bullet, we’ll have concerns about debris and sunlight!
As expected, Neo Zeong is strong.
In a world where large-scale cosmic conflicts occur quite frequently, it would be nice if we could at least defend against beams without getting hurt while floating around carelessly.
Despite the Federation Forces causing chaos in F91, it seems the colony itself was safe.
>>14I don’t care if there are 4,000 evacuees! There’s a scene where they’re bombarding and making holes everywhere.
It might just be that the output of Sinanju and the power of Neo-Jung were strange.
>>15I don’t understand Sinanju, but it’s true that Neon is strange.
So, weapons that can only kill the contents have been deployed until now.
It’s quite thick when seen up close, isn’t it?
Not only the colony, but even the buildings around here won’t budge even if they get hit with a beam.
If you live seriously, you might end up looking foolish, you know?
It seems that even the stray beams, as well as the beams deflected by the shield, are causing quite a bit of damage…
It’s strange to think that they can be easily repurposed into weapons or dropped.
I hope the residents are being properly evacuated.
>>22General officers, be quiet!
A building that doesn’t break at all even when a Psycho Gundam grabs it!
I don’t want to live in a colony.
If anything, Zekunova is more harmful because it is causing damage to the infrastructure.
A beam-coated building, huh…
>>28That’s just too clumsy in its own way, isn’t it?
The height of buildings in the robot anime world has always changed based on the mood…
>>30The amazing tall building where the Gouf Custom is standing!
>>32It looked cool, so I didn’t mind, but it’s really expensive…
It’s strange to have holes suddenly appearing in a place where people live, isn’t it?!
>>31The so-called rebellion of Char included the poor management of colony development as one of its justifications.
Don’t avoid it… The colony won’t… have a hole…
If it can be broken easily, then stopping a colony drop would be much simpler.
>>34Although I was completely beaten just after the battle at Loom, the Federation Space Force couldn’t break the Island Ifish at all, even when they surrounded it.
>>34If it’s not sturdy, it will break before it even falls.
If we’re not careful, there might be more casualties when the Kampfer goes berserk, right?
>>35According to the current numbers, we are definitely losing.
It will definitely increase after this.
I feel really sorry for the image in the thread.
What’s going on that even the electricity doesn’t stop? Amazing, Thumbnail Evil.
Maybe the psychic’s power is weak.
>>42Well, it’s originally a model that comes out a bit later, so it may have a lower level of completeness than the official history.
You’re definitely turning down the output of the absolute beam, right?
Doo-chan, if your boss was Fara-san, you would be shot on the spot, right?
If I were to live somewhere, I’d prefer the Moon or an asteroid over a colony…
What, can asteroids also be hit?
>>44Isn’t Granada and Ayers City often in big trouble with the moon?
>>50Ayers brought this on himself.
I’m not sure if the tech tree has extended to the non-firepower side or if Doo-chan had saved it in the first place.
>>45Since it’s for assassination purposes, I think it shouldn’t be suppressed in power.
The military police Zaku chasing Zeke Acks is exploding like Psycho, isn’t it…!?
>>47F91 Respect
The hole made in Side 7 was also the result of a Zaku explosion.
A hole will open in the colony…
It’s already open.
The sparkle has disappeared!!!!!!!! (Power save) is just too disappointing!
Will I be able to see it sparkling today? → No, I can’t.
Is that possible?
After all, air conditioners are no good…
It’s no good to back down just because of some strange pressure…
If it’s Fou or Plutō, it’s actually a character I hate! I should be saying “Die!” as a power-up event.
I thought there would be a depiction of a building being cut and sliding down diagonally, but there wasn’t.
Let’s clear up our relationships!
>>60Reduce it?
🤓 Why is the air conditioner flying…?
There was damage, but it was calmer than I expected.
>>63Conversely, it’s terrible that MatuMama died socially instead of physically due to the relatively modest damage.
>>70There must have been something terrible I did in my past life.
It can’t even ventilate, despite being an air conditioning unit.
Aaaahhhhhhh!!! (Full-force beam attack in all directions)
Please provide the Japanese text you would like to have translated.
Three-digit victims
>>65They may have just evaporated and gone missing…
Even the building’s lights don’t go out, as expected.
Hey, hey, don’t avoid it! It’s not like a hole will open up in the colony!
Is it because I was born early…?
As expected of Side 6.
Even if a mega particle cannon is fired, it doesn’t mean anything to me.
If it doesn’t open, then it’s better that it doesn’t open!
I won’t shoot… with this…
Was Seabook just being overly cautious about using the VESBAR in the colony…?
>>73The 100s are also deteriorating over time, so it’s different.
>>88Isn’t the Frontier Side a relatively new colony?
>>94Well, you’re worrying too much.
>>97It seems like he’s the type who struggles with conversation, only spouting off conclusions.
>>73Even if there is no hole, it’s foolish to安心して maximize the output!
The rest is that the Vesper has high firepower…
(It didn’t end up being as damaging as I thought…)
>>75I never thought a day would come when I would sync my feelings with Basque.
If you say it can’t fall to Earth unless it’s sturdy, then that’s true.
Well, I can see that there’s a range of sturdiness depending on the scale and importance of the colony, but I was expecting it to be more of an irreversible tragedy.
Isn’t it ridiculous that we’ve been making real ammunition equipment specifically for colony combat all this time?
Let’s make armor with this exterior wall material!
I shot it, though!? This is it!
Was there reason in the colony that did not use beams…?!
→Even after using it that much, it’s not a big deal…!!
I thought there were no cuts of people evaporating from the beam, but it seems I had gotten too used to the genre.
The Side 7 kid didn’t have the guts to handle the giant hole created by the Zaku’s explosion in midair.
>>83It’s a nuclear thing, right?!
>>86Also, Side 7 is still an under-construction colony…
>>86Well, it would have been better to bring a nuclear weapon instead of something like Psychogundam… that seems easier.
>>95Is it a head killing?
>>101It should be the head bask that’s the crazy one…
>>86Even Hanbrabi-kun exploded in mid-air!
>>83Side 7 is so fragile that even the Unicorn said, “If the Colony Laser hits directly, Side 7 will be destroyed!”
Even when the Basque Om was subjected to a solar rave, Side 2 only got holes and didn’t break.
It’s strange that I can’t do anything after firing the dispersion mega particle cannon!
The narrative states that the power of missiles and incoming fire is suppressed to a level that does not create holes in the colony.
The residents on the surface do not know.
Well, refugees will probably not be included in the count.
>>90There was a shootout at the government building…
>>110So there are about 100 people whose identities are known, right?
I should have prepared a G3 gas air conditioner instead of a psycho air conditioner.
This time, not only did the Zaku go down, but the Psycho Gundam and Humbraabi also experienced direct hits to their reactors resulting in massive explosions, yet there were almost zero damages.
The low-speed Vessbar can also penetrate the beam shields of that time…
I sometimes forget that MS is powered by nuclear energy.
It’s used as explosives in cases like the 08 or F91, but that’s a rare occurrence, right?
It seems that the escape of the red uncle will cause more damage to the colony.
>>99Depending on the situation, it’s the kind of thing that can blow away Solomon’s corner.
>>107I must avoid causing a Zeknova during the performance as well.
It was like that, but when I actually woke up, I wondered why I could cut down on my output.
>>116Char’s Zegnova might have different power depending on the distance traveled at maximum output.
>>116Isn’t it unavoidable?
This is probably the second time.
>>99The traces of the escape through the wall next door looked relatively impressive…
During the One Year War, there were even hesitations to fire a shot.
Why doesn’t it sink even when there’s a commotion now?
The Basque preview is super exciting!
…leave your name in history.
I really should have used gas after all.
Nice to meet you, Shima-kun.
I thought the explosion of the Psycho-scale air conditioning unit would be more dangerous than the explosion of the Zaku’s reactor, but it was surprisingly okay.
The strength of the colony fluctuates too much for the sake of the story.
Even though it’s a shabby colony
Well, there seems to be a difference depending on the construction period.
What is a beam of thermal convergence explosion, to begin with?
>>118It’s better to stop because it will blaze into all Gundam works.
It seems like any attack only has a range of about 2.
Basque, who was a humanitarian terrorist that particularly did not engage in things like causing damage through self-detonation when considering defeat.
Whoa!! Protect the town from those junkers!!!! The military police must have had a lot of pent-up frustration.
N-No… We just want to have a clean clan battle in the colony…!!
>>122Anyone who gets deceived by this is out of their mind.
(Is the power of Sinanju’s beam rifle really something special…?)
>>123In reality, Stein’s is a high-beam rifle, so it probably seems more impressive than usual.
What is it? Is that what the previous colonies were? Cheap colonies that couldn’t be reinforced or designed for upgrades due to wartime mass production budgets? Don’t mess with me! I’ve been living my whole life with that! Does a mobile suit really consume that much money?!
If the robot’s head comes off, it will explode.
If the beam hits, it will explode!
The military police are otters…
The Dom is a defective design that will explode greatly from the torso if its head is cut off.
If you are not going to depict people dying in battles within the colony, then there is no need to have battles within the colony.
I feel like it would have been easier to animate if we had the battle outside and had the Psyco Gundam punch a hole in the wall and push it towards the really tall building in Side 6.
Well, to be honest, it’s as annoying as a Gundam battle, isn’t it?
When you think about it, the colony is tough enough to come down through the atmosphere almost unscathed.
If Side 7 is particularly fragile, won’t it become the worst case scenario where the new side is advertised while being cheaper and of poorer quality than the old side…?
>>135But isn’t that something that happens in reality too?
Older buildings are sturdy because they weren’t subjected to structural calculations and such.
I don’t need anything extravagant, so even something like F91 would be fine; I just want to see the battle scenes inside the colony…
It was only the car that was able to be destroyed so dramatically.
Zoltan was amazing.
>>138Being praised like that makes this failure cloud over.
(Although they are a modified human, they are carefully searching for and tracking the target…)
For Zoltan, the hardest thing was that his own kind were seriously trying to work.
In other works, it might have seemed fragile, but that’s not the case with Zeke Axes.
It’s completely convenient to say that it’s not okay for Char to explode even in the Zaku.
Is it crazy to be in a colony and act like a klutz?
>>146It’s scary that it seems like they’re occasionally doing it among themselves based on that reaction.
>>146Since it’s Space Noids who are going to die anyway, it’s fine.
>>146It’s not strange because the colony side has given permission.
>>160Are you crazy?
>>162The upper management also thinks it’s great, right?
But in the original work, it was a beam that could be blocked by a shield at least once.
It’s just like the seeds that got broken down from fighting within the colony.
The output of the Psycho Gundam’s beam that can be created in the Federal Loss won’t even make a hole in the colony!
It was surprising that even the Zeknova, which could completely erase space with its mysterious powers, was able to endure it, let alone beams.
The wall is thicker than I thought.
My building!
Even if there is combat within the colony, the damage is not that great and buildings do not collapse.
That’s conscientious, isn’t it!
The main cannon of the Sodom fires without hesitation, and it seems that the setting of the colony being destroyed has been made an exception this time only.
If the walls are thin, they might collapse on their own without doing anything, so of course they’re thick.
>>156A large MS that breaks through that thick wall!
The reaction of Gates is “What’s up with the club inside the colony?”
>>157I wonder what happened when the management ordered it.
Shalia, hoping to avoid suspicion from Kycilia through self-performance, applied pressure via Side 6.
There haven’t been many instances of MAs rampaging inside the colony, so it’s hard to say…
>>158That’s impossible!
If Big Zam had gone on a rampage, it would have been crazy.
Isn’t this guy also not making any holes?
Is the building that doesn’t fall even when hit directly by a beam coated with something?
It seems like there would be about the same amount of damage even if we just proceed with the clan battle in the colony as scheduled.
Fighting within a colony is common sense in EXV.
>>168The implementation of the Isma Colony in the hard-as-a-rock structure is being awaited.
I was imagining it to be as thin as when Tem Ray got sucked in during the first episode of the original Colony.
That’s true; in underground spaces and infrastructure, it wouldn’t be surprising if the distance between the ground and space is several kilometers or even tens of kilometers.
>>169It’s not about the distance; it’s simply that there is no hole in the floor.
It’s been a long time since I heard the word “Pergamino” since The Great Heritage.
Of course, in the beginning, even the light cannon shoots beams without hesitation.
If you think that extremely rigid buildings are intentionally designed to be able to lean in Clavat, then I suppose that’s that.
Which colony was Quattro desperately trying to seal the hole with sticky traps?
>>174Isn’t it Green Noa where Camille lived?
>>174Side 2
The rifle shot from the Heizack easily opened it up.
Zekunova had a much cooler hole.
>>175If something like this happens here, a hole will (or will not) open in the colony.
Side 7 is too fragile to have holes blown in it by Zaku explosions.
I can understand that the outer perimeter is sturdy, but there’s no need to make the building itself so sturdy.
Even if the psycho explodes massively, not only the colony’s outer wall but even the buildings are safe.
>>179The reason why the beam didn’t destroy Kshyria’s building could still be explained by the fact that they definitely wanted to confirm her appearance and kill her.
The fact that the building was unharmed in the explosion is so strong it makes me laugh.
So you no longer need to worry that further explosions or beams during combat inside the colony will create holes in the colony?
Was the nuclear power of Psycho alright?
>>184Avoiding secondary explosions with NT’s intuition is an easy task…
Sometimes, the hardness of the colony has prevented us from stopping a colony drop.
Hardens only at convenient times.
If anything, I want to be protected by a massive I-field.
It’s true that it won’t open with a psycho beam, but why is it that firing battleship-class mega particle cannons inside the colony has hardly any impact?
>>187It’s being blocked in the I field.
How many meters tall are the walls of the colony?
Honestly, the depiction of drilling holes in a colony has been done in 1st, Z, ZZ, and V.
I think there are elements that resemble the basic setting of the Universal Century.
Indeed, it should have been left as poison gas.
>>192Basque wrestling
The mega particle cannon shot in the I-field only disperses and doesn’t particularly weaken.
Side Seven Amazing Thumbnail
If Kishiria is nearby and you can operate secretly enough to do whatever you want within the colony, then anything is possible…
>>197Since you can identify the building where they are hiding, just send an assassin and kill them…
You might think it’s easy to get holes since we talked about aging last week.
I had been wondering if it was really okay to have battles within the colony, but it turned out to be totally fine.
The management that allowed clash battles within the colony is just crazy…
In a way, the Izumak Colony is over.
What is it?
Did you want a hole in the colony?
>>201Yes
This way, even if you spread bugs, you can just run away.
Ah, I knew it was government-sanctioned for the clan battle, but then I heard this time the directive was to hold it within the colony… Where is this directive coming from?
You might think they used the Psycho Gundam because it’s a plan that could destroy an entire colony.
Somehow, they started climbing the wall without breaking the building…