
Superior Kaiser Has Arrived! SD Gundam Gaiden: Start of the Akaworld God Descends! When an attack hits, it deals 【999枚く無量大数刈ダメージ God’s Strike that crushes everything! EXCEED GOLD GOD SUPERIOR KAISER ☆Name: Superior Kaiser Weapon: Divine Sphere Close-range Type Special Skill Special
Divine descent!
I don’t really understand the units.
I saw a game where Superior Kaiser was implemented for the first time.
Gai and limitless numbers.
God is seriously descending…
What?
I heard that the digit reset a while ago, but I guess this is how it becomes expressed…
Could it be that an unimaginable number has become a standard feature?
>>9
Yes
It seems that it’s not just about lining up characters with ridiculous firepower because there are deployment costs.
It’s going to end anyway.
Let’s do what we can.
It seems that the service will soon end, but will it finish with a googol?
The Superior Kaiser was great right up until the very end…
I wonder how it will end.
>>15
I wonder if the moonlight butterfly can’t be used anymore.
>>75
Wasn’t it released quite a while ago?
In a way, it’s only natural for the pinnacle of inflation to arrive.
How is it handled with variables?
Is the last one supposed to have a beard?
When I looked now, the new one is
ELSQuanta
ν Gundam [Awakening]
Knight Gundam
Superior Kaiser
was
This is the first time I’ve seen a god descend during a divine manifestation.
I wonder how these huge integers are handled internally.
>>21
I wonder if it’s raised to a power.
I guess it’s unavoidable if it’s a god…
There is no god in this world…
Gundam!
I don’t really understand anymore, Mom.
No.1607 Superior Kaiser ■HP maximum value increases by [790%]. Attack power increases by [810%]. Evasion increases by [150%]. Accuracy increases by [130%]. ■When deployed, increases damage dealt by allied units to enemy battleships/units by [10%]. ■The increase in hit rate does not affect the amount that is nullified by evasion. ■When deployed, when allied battleships score critical hits on enemy units, or when enemy units become incapacitated, increases damage received by enemy units by [20%]. ■When deployed, increases damage received by enemy units by [40%] when allied units are incapacitated or have missed their shots. ■When deployed, while ally battleships/units are receiving critical or critical attacks from enemy battleships, reduces the damage taken when evaded by [90%]. ■Pushes enemy units within a range of [120] from allied battleships forward by [100] distance. ■Enemy units that are defeated share the same attribute as enemies that do not move in front of allied units. ■During battle, allied units themselves deal [999%] infinite damage to enemies. ■Does not allow penetrating attacks from enemies to pass through to behind themselves.
>>25
Is this a game with the concept of positioning or something?
Is there something beyond this that awaits afterward?
>>26
If the first Gundam were the strongest, that would be awesome.
>>27
In the world of Knight Gundam, the RX78 Gundam is a creator god.
That’s why the gods have a real-life size of eight heads.
Gundam Trive implementation!
Aren’t we going back to Turn A?
What caused the inflation to rise to this extent?
>>30
The service will end soon, so I’m going to do whatever I want.
>>34
This has been the case for a long time, hasn’t it!
What happens if a character with an infinite amount of HP takes infinite damage?
>>32
It’s no different from a character in HP1 taking 1 damage.
It looks like Graham will finally be implemented for April Fool’s Day.
I’ve seen the gacha introduction screen many times, but I’ve never actually seen any gameplay images, so I’m a bit suspicious about whether it really exists.
>>35
It should have felt like Gihren.
>>35
There was a commercial during the time of Iron-Blooded.
It’s about the Cat War, in short.
Double O Raiser
∞
I want to see it.
Well, if it’s the Superior Kaiser, I’ll forgive it…
If we’ve come this far, I want you to finish with an immense number, an immense number.
I know that it’s not balanced in a way that you can win just by pulling the super strong latest machines.
It feels like I have to pull the latest super strong and fast attack machine.
I heard that something like the one in the thread image is very expensive, so we need to include cheaper models as well; is that really true?
Even though the individual statuses have inflated this much, the cost restrictions are still functioning properly, which is impressive in its own right…
Following the Knight Gundam series, RX-78 will ultimately bring in an infinite number of digits.
You’re acting like an old lady mass-producing cookies…
When the numbers get larger, it puts a load on the processing, so they are usually stored as compressed numbers internally.
Is it that even if you really like the early characters, they feel like they can’t be used?
The comparison might be lacking, but it’s somewhat like Chiikawa.
I wonder if it’s something like holding a floating point in terms of the upper digits plus the number of digits.
>>51
In a game, you probably don’t have to calculate as straightforwardly as in a financial system, and it seems like there’s some streamlining going on.
I wonder if the new G Generation app will be like this.
I know that the Turn A was finally implemented and pushed back Axis.
In the end, the Turn A is beautiful.
Finally implemented.
Yoshiyuki Tomino
It’s a social game that either purely inflates like the thread picture or adds mysterious rules to make it a varied battle.
Isn’t Superior-kun’s face a bit different?
I heard that Superior Kaiser is coming out, and it made me want to play this game.
A Kiracard specification that makes the SD generation happy.
It feels like a long time ago on April Fool’s Day, there was something about 9999 immeasurable large numbers and a beard.
Reality has easily surpassed that.
The gods have truly descended with divine intervention.
I wonder what will be added in the end.
Incalculable numbers are not infinite, so there is still a way to go.
On the contrary, I wonder if hitting them with an initial rare unit while they are battling with an astronomical number would properly result in around four-digit damage.
>>69
There are units that deal an immeasurable amount of damage just by being on the field, so as soon as they deploy, it’s like turning to ash…
Is Superior Kaiser a god?
I thought it had been quite a while since “Muryōtaisū” came out, but I have the impression that not much progress has been made.
>>72
It took about 8 or 9 years to reach an immeasurable number.
>>73
It seems like I would never reach it in another game.
The guy who suddenly appeared at the trial and suddenly left.