
Demon World Tower Warrior Sa·Ga Continuation from the Beginning © 1989 Square
I was extremely respected.
Without this, Pokémon would not have been born.
>>2It’s amazing that you can make RPGs on the GB.
>>2I occasionally come across this argument. I appreciate that “Mystery Dungeon” is being praised. However, Pokémon is a work created by Mr. Tajiri’s unique perspective. I believe it has been influenced by various preceding titles, but I don’t think there is any specific title that had a definitive impact.
>>20Well, there’s no way that’s the case for a work that follows the template of GBRPG created by the SaGa series.
Being too humble or not being humble at all seems like it would be quite difficult in various ways…
I learned about it from a summary video.
>>3It seems like it would turn out like this with young kids…
>>3Huh?
The worldview is amazing, and that’s good enough…!
A master of consideration who can also play on the current machine.
Free Game Manual
Sword, magic, and modern weapons! Allies are human esper monsters! Fun!
>>9It’s a shame that I can’t use mecha as my character’s race.
This is also the fate of living beings, so it can’t be helped.
What do you want?!
I wonder if an RPG of this size would sell now.
>>11Isn’t it something like Kemco?
There was also speculation that 1 and 2 might be inside a spaceship.
A rough and messy world is enjoyable.
Even kids today can play the GB version on Saga Collection, right?
I want to try playing the WSC version…!
I was really surprised when, not knowing anything during my elementary school days, I recklessly used a chainsaw and ended up cutting my hair in half.
Both 1 and 2 are interesting, but the strength of the enemies in the final stage is on another dimension.
3’s remake is wonderful.
I want to play RPGs, but I can’t spend 50 or 100 hours on them; that demand can only be fulfilled by something like Jiko right now.
Without this, selection-based Pokémon might have been born.
Is it impossible?
A guy who acts tough and a girl who acts tough.
Which one do you believe?
I’ve heard that fans seem to be divided between 1-2 and 3.
>>23The reason they were making a fuss about not playing 3 is that it’s different from 1 and 2.
Thanks to the release of Saga Collection, it conveyed that it has formed a cohesive game, even though it’s different.
I like 1 and 2.
The combat was bland and not very interesting to fight.
But all the events were interesting.
>>24The combat is coarse as a premise.
Doesn’t it feel like the Saga series divides opinions based on whether it’s interesting or not?
Recently it’s not like that, but…
Just do it twice and it’s good.
I think machines are living things too.
The envelope stood upright with the bonus.
An unparalleled experience as an RPG where elementary school students play in a secret base.
It sold better than FF at that time… No wonder they gave out bonuses.
>>32It sold because it was the first RPG on the GB, and the same result would have happened no matter who made it. It’s thanks to Masafumi Miyamoto, the president of Square at that time, who set the stage for it to be made at this timing. The result was already evident before the competition began. I believe this is the best production work.
>>34Something suddenly seems suspicious!
Punch 01
Right now, you are the ugliest!
…is 2.
>>35At this point in the dialogue, it’s perfect how the intro plays and then jumps straight into the battle…
What was beyond the door behind God?
I’m wanting to play and doing the remake 2, but I can’t help but wonder if the enemies were this intense and numerous!?
>>38In Saga 1 and 2, it’s common to encounter around ten enemies that can kill you in just two hits…
The player’s intent to kill is also quite high.
>>62It’s bad to just keep boosting speed and throwing submachine guns, bazookas, and grenades around.
>>62Even if we max out, we’ll get scattered if we take the maelstrom tornado multiple times that we can’t avoid…
Kill before you get killed.
Development room
I wonder what all these rough lines in recent works are about.
>>40Because there’s limited capacity, I have to keep the number of characters down…
>>42It’s rough in Saga Frontier too, so that has nothing to do with it.
There were many masterpieces of RPGs originating from the Game Boy, but I don’t think they would have dominated even if they had been released before Saga.
The sense of dialogue is also surprisingly good.
Are the lines in the Saga series written by Kawazu? They’re unique, aren’t they?
In the first place, both manga and anime were thriving with outlaw heroes.
There is no concept of good behavior in this era.
In Romancing SaGa and SaGa Frontier, there are moments when suddenly lines that sound like something a thug would say come up, which surprises me.
Hehe, leave the money behind, or it will be splat!
Right now, you’re the ugliest! But that’s cool, isn’t it?
>>49That line in that situation is so sharp, it’s the best.
As expected, I think the later works simply just follow the past ones.
I have seen the scene several times where the protagonist boldly declares “May this terrible restaurant go bankrupt!” while struggling with pest issues.
I feel like the only thing that’s spreading is the part where God gets chopped up with a chainsaw, rather than the work itself.
>>52It sold a million copies, and since the GB software was borrowed and lent out frequently.
That’s not the level of notoriety for someone like that.
It sold well because it was the first RPG for Game Boy by chance.
It’s tough to do it now because I don’t even have cursor memory.
If anyone could create Saga, it wouldn’t be such a struggle.
When I played for the first time and made a human party, I experienced a bitter memory of being short on money, unable to raise my stats, and struggling to buy weapons.
When I discovered the chainsaw on my own and told someone in my class at that time,
Before I knew it, it had become that he was the one who discovered it.
While 3 is interesting as a standalone RPG, the boss’s health is too high and it’s tedious.
I still remember the early morning.
>>61It felt like the harsh and intense world view was well expressed in GB’s own way.
If an RPG had been released at this timing, it would have sold regardless of who did it!
God may say so, but there probably wasn’t anyone else at the time in Square who could release an RPG with such performance on the early Game Boy at this timing…
The capacity is the same as Dragon Quest 2.
I remember trying to raise a monster at first, but I couldn’t do it well and ended up giving up.
I cleared it with a male and female human esper.
As for 1, that aside, since we have Odin for 2, there’s actually no risk of total defeat…
Players who want to be welcomed by Odin in silence cannot be relied upon.
I have a memory of playing this RPG for the first time, not knowing how to play, and equipping the king set on the first floor while maximizing all stats.
I can even use the bomb!
I do like it, but I was feeling a bit off about the bug that makes money max out without me even noticing.
I wondered if a weapon that can only do single-target attacks is needed when multiple enemies are overlapping, except in boss battles.
>>70Basically, random encounters feature groups of enemies with X number in one group and they appear in 2-3 groups, so if you can’t use group attacks or area attacks, it becomes impossible…
I think 2 is especially a masterpiece.
The tempo is too good.
>>71I’m having trouble because when I include two monsters in anticipation of a last dungeon, the growth of humans and Espers can’t keep up.
>>75I think only up to two can become the highest class, right?
>>77In the GB version, you can only get two pieces of meat to reach the highest level.
Takahashi-kun noticed it during the test play, but it was already after the master up.
>>72Takah-kun said he would do it!
It’s clever how the existence of multiple worlds creates a sense of grand adventure that feels larger than the actual size of the map.
The level 2 robot has half the ammo capacity, but it’s convenient because it fully recovers at the inn. However, in the late game, even with full equipment, it gets preempted by weak enemies and becomes a complete burden.
>>76No, with a power of 99, I can infinitely use Gungnir and it’s strong.
>>80If there are seven-star peppers, it should be easy whether it’s a machine or a human.
I thought 3 was kind of gross, but it’s just overlaying the name of another myth onto the Cthulhu Mythos, so it makes sense.
I remember resetting the data multiple times due to a bug that caused me to get stuck underwater.
Every event in the small world is impactful.
The story is that Cthulhu died, but they made a clone, so it’s a happy ending.
>>843 is completely out of the realm of bioethics…
>>84The early boss is a Sahagin, and it’s going to another dimension.
The world sinks into the sea.
Also, the area names and character names from the alternate dimension world are totally Cthulhu-themed.
One is trash except for the Super Slime.
2 is that the mech is really a burden.
“Three is fine as long as you swing the holy sword.”
>>85I remember that Leopaldo was strong, but I wonder how it actually was.
>>96The missile is overall strong, but it loses to the flare.
>>99Wasn’t that about half, like 5 shots, when you let the mecha hold 10 shots?
>>96I wish it could have been active until the end like the mechs in Saga Frontier.
Ultimately, it just ends up fizzling out.
It seems that because both were developed by the same team, Mystic Quest and the interface and system of 3 are quite similar.
The shelter parent and child, who have an overly good sense of dialogue, should disappear quickly, and Takashi-kun too.
>>87The impact of the old man holding the holy sword in the flower field until his death is amazing.
“I had enough times to swing it around like that.”
The feeling of invincibility when you get your hands on the Leopard 2.
I think Esper is the weakest in 2.
>>93If you can learn a strong special skill, you’ll be quite powerful.
If you simply want to deal high overall damage, you can substitute with monsters.
>>93But I can use healing wands and flare spells…
>>100Actually, even humans can use it if they raise their magical power, but it’s a hassle to buy and train a psycho dagger around here.
>>93Isn’t it easier to raise defense or something? You can clear it without raising it though.
I did it in Saga Collection, but it really felt like a GB game.
But playing 3 now really just feels like a retro RPG and was tougher than I remembered.
The dialogue in “Demon World Tower Warrior” is so top-notch that nothing surpasses it.
The mechanical baggage is just clumsy, right?
Kawazu says that since the second one is highly polished, he doesn’t have strong feelings about it.
>>104It’s so bothersome!
I like that there are also detailed little worlds that don’t need to be visited as a flavor element.
Unlike strength, speed can be boosted with an acceleration device, so I remember that it’s better to use speed-type weapons.
In a normal fistfight with the second final boss, healing is necessary, but with the robot, the healing is pretty weak.
Kawazu, which saga do you like?
>>112Perhaps Romancing SaGa 1
If you just equip a mech with strong-looking stuff on the spot without any planning or knowledge, it will end up being subpar.
There is a system where you absorb monsters and become stronger in the series.
The idea of a hero who has gone crazy after absorbing monsters in Romancing SaGa 2 becoming an enemy is just too creative.
Caught in a big tornado or whirlpool.
I have a memory of thinking, “There’s no way we can win against something like this.”
It’s a hassle to make humans stronger too.
Especially defense is seriously hard to raise.
In Monster, the fairy route might be the easiest to become strong.
I was able to clear it with any race unification, and the balance for an RPG from that era is quite good.
When I climbed again, there were a lot of Musashi, which had around 2000 HP, and I kept running away every time.
When I was a kid, I struggled with the big boss and finally got through it, only to get stuck at Apollo and couldn’t defeat him.
>>121I was like that too.
I had the gamer brother from the neighborhood defeat it for me.
Is it number 3? Turning everyone into cyborgs is the strongest option.
>>122I somehow had everyone as Normageen, but I completely don’t remember what was strong about it.
Up to 54 can appear, and sometimes 27 of them carry flares in 2ds.
Magical humans are incredibly strong, but raising them is a hassle.
Being able to save anywhere was revolutionary.
Saving at a point where you can’t go back and getting stuck.
The feeling of invincibility when wielding a submachine gun robot is incredible.
It gets tough with the submachine gun around Apollo.
>>126Isn’t it late!?
The world view of Romancing SaGa 1, which completely lacks a feeling of being within the player’s control, is truly amazing, whether good or bad.
>>127I felt like the world was incredibly vast.
I felt an incredible sense of adventure, groping my way through an unknown world.
I felt that 2 and 3 were narrow.
It’s become a meme with “Here it comes, here it comes, then a dissolving explosive death,” but it’s because of the Apollo wall, you know.
>>130The assumption is that the father knows a lot about excessive magical power.
I don’t feel like the first Ashura had that much of a struggle.
It seems that Ashura from 2 was strong.
I wasn’t really feeling the sense of transformation into monsters or mechs in 3, so I pretty much ignored it…
I remember that if you raised a person without thinking, using nothing but brute force, they would always be useless.
The uselessness of power weapons other than Caliber and Gung is amazing.
>>133I think it’s not good that giant gear becomes easy to use and overly relied upon!
I don’t really understand it since I don’t have any trouble without using the transformation system for 3.
Human espers may not be able to achieve fixed growth in random numbers, but without overhunting fixed encounters, it really is tough.
>>139Thank you for your help again this time, Yadokarin.
>>139Didn’t the shachihoko become a fixed growth?
I have a memory of thinking it would just be a joke, but when I played 2 with four monsters, it surprisingly worked out…
The two won’t reach the highest level, but that’s included.
If two monsters can become fairies, then strong mushrooms are weak.
If you understand 1, you can become the strongest early on.
Humans also need to intentionally use things like sabers, bows, and martial arts to enhance their speed, otherwise it becomes difficult.
On the contrary, I think it’s still possible to get powers like Gungnir or Excalibur even after they come.
>>143At that time, kids couldn’t possibly understand that using weak punches and kicks would lead to a skewed stats distribution, so it was tough.
At that time, it seems that just being able to save was an impressive level for GB software.
There is only 256 bytes of save space.
>>144That’s all.
In the GB version, there’s no post-clear content, so unless you want to create strong characters for fun, it tends to boil down to just using robots and monsters.
I saved right in front of a weak opponent and got stuck!
The BGM in 2 is really good…
I love things like fields.
The healing from the healing staff in Robot Game 2 was so weak that I struggled a lot during the final boss fight… Maybe if I looked into it now and tried again, it would be different.
It’s surprising to hear about the storage capacity of old games.
Mario is also 64KB or something.
Black Tortoise → How to revive the statue
Blue Dragon → Item for the answer to the riddle
White Tiger → None in particular
Vermilion Bird → Location of other buildings, how to buy Roms.
I’ve finally realized my personal sticking point about Genbu after eight years.
Robots should not think about enduring.
Kill before being killed.
I remember equipping a glass sword to my robot, and the count became 0.
I was able to clear Robo Robo Espamu Monster without any particular difficulties…
1111 used a booster device.
Back then, I had no idea what “Leopardo” was…
The background music is really awesome…
Is it the type of character creation where you can choose races and such?
The ROM capacity and save area are both much smaller than FF1, and even by the standards of the time, it’s quite limited.
But I made it.
The selection called “Chosen Ones” that was released the other day is the second game in the Game Boy RPG series.
In both cases, I couldn’t progress without a monster that doesn’t cost any money on the first play.
Cat’s claws
Beam Rifle
Beam rifle
Beam rifle
Beam rifle
Beam rifle
accelerator device
◯Poison/Paralyze
I have too much attachment to the music of 2, so the remade version BGM ended up being different.
For now, this is what it is.
>>165I’ll keep letting you listen to the intro of the burning blood.
I was shocked the first time I played it.
The BGM of the SaGa series is cool, but I also love all the city tracks.
>>168Both relaxed and sad genres are nice, aren’t they?
I’m about to cry due to nostalgia.
Kawazu has a low self-esteem.
I had always said that I was still a beginner and that I didn’t know how to make an RPG.
The turtle of 2 ultimately falls short in the number of attacks.
Was the teacher really that much of a cute butt…?
Before I knew it, the teacher had become the mascot of the Saga series.
The direction was really good, wasn’t it?
The teacher has been gradually supporting it since around the time of the DS remake.
>>178I think I was already supporting it at the point of SFC Hanjuku Eiyuu.
I mean, the fact that we’re making a monster with graphics like this a teacher is just scary.
When examining the corpse
I’m dying.
It is somehow memorable.
It’s great when the final boss starts with the regular battle BGM.
And the attack animation, which is…
You don’t need to ask!
Even if the protagonist is an esper girl
The fact that I spoke in a masculine tone drove my sexual preferences crazy.
I feel that the teacher mascot has become quite definitive in Rebeca Saga.
>>184You weren’t in Romancing SaGa, were you!!