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[Fighting game] Isn’t this guy stronger than the person inside?

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1: Japan Otaku Reviews25/06/13(Fri)16:48Yeahx60

The person inside is weak.

2: Japan Otaku Reviews25/06/13(Fri)16:49

It’s often said that they are responsible for the physical body of the container, but their physique is too well-developed.

3: Japan Otaku Reviews25/06/13(Fri)16:49Yeahx4

The Ouroboros this person has is too strong.

4: Japan Otaku Reviews25/06/13(Fri)16:53

Snake

5: Japan Otaku Reviews25/06/13(Fri)16:54

Wings

6: Japan Otaku Reviews25/06/13(Fri)16:54

Wings

7: Japan Otaku Reviews25/06/13(Fri)16:55

Rough draft

8: Japan Otaku Reviews25/06/13(Fri)16:55

Heaven

9: Japan Otaku Reviews25/06/13(Fri)16:55

If anything, a better body than Susanoo…

10: Japan Otaku Reviews25/06/13(Fri)16:56Yeahx10

Personification of Chuunibyou.

11: Japan Otaku Reviews25/06/13(Fri)16:56Yeahx4

The performance of the unlimitted one is far stronger over here.

12: Japan Otaku Reviews25/06/13(Fri)16:56

Weren’t you a more innocent young man during your school days?
Why does it look like that even after the contents come out?

13: Japan Otaku Reviews25/06/13(Fri)16:57

Rather, the level of trashiness increased after the contents were revealed.

14: Japan Otaku Reviews25/06/13(Fri)16:57Yeahx2

I liked the performance when it first debuted.

15: Japan Otaku Reviews25/06/13(Fri)16:58

My favorite was CS2.
6C feels good.

16: Japan Otaku Reviews25/06/13(Fri)16:59

Java Key
-=3

17: Japan Otaku Reviews25/06/13(Fri)17:03

I’m going!
Yaaahaa!

18: Japan Otaku Reviews25/06/13(Fri)17:03

There was definitely a sense of operation that could only be experienced with this.

19: Japan Otaku Reviews25/06/13(Fri)17:03

I like the Hiren Tsurupu.
It should not be forgiven, but…

22: Japan Otaku Reviews25/06/13(Fri)17:04Yeahx5

>>19It helped me understand the concepts of inertia and pre-input after one year of playing fighting games, so it’s quite good as a teaching material.
The appearance is terrible.

20: Japan Otaku Reviews25/06/13(Fri)17:04

I like diagonal throws with commands…

21: Japan Otaku Reviews25/06/13(Fri)17:04

The Ouroboros is too thick.

23: Japan Otaku Reviews25/06/13(Fri)17:09

For the side being attacked, it’s the worst, but for the side doing the attacking, it’s a fun combo.

24: Japan Otaku Reviews25/06/13(Fri)17:10Yeahx5

My favorite voice is that of Yuichi Nakamura.
Fishy characters aren’t coming around at all!
I thought that since I did it with the young ones, it might increase, but it didn’t increase at all!

28: Japan Otaku Reviews25/06/13(Fri)17:11

>>24If it only seems suspicious, it might increase, right?
The thread image mentioned that shouting also causes hypoxia.

68: Japan Otaku Reviews25/06/13(Fri)17:35

>>28During the recording, I thought I might burst a blood vessel in my head from the interaction with Sugita after sitting down like that…
That being said, Imai Asami keeps her distance.

25: Japan Otaku Reviews25/06/13(Fri)17:10

If the invincibility doesn’t come out, then there’s nothing, so please forgive me.

29: Japan Otaku Reviews25/06/13(Fri)17:12

>>25The combo that initiates that invincible move increases the gauge by about 50% again, so it’s no good.

26: Japan Otaku Reviews25/06/13(Fri)17:10

The first fighting game I played and used was Hazama, and I think it’s remarkable that I used him as a beginner.

27: Japan Otaku Reviews25/06/13(Fri)17:11

Return the invincible serpent wings.

30: Japan Otaku Reviews25/06/13(Fri)17:13Yeahx5

I liked the one with Thermy better because it had a duality to it.

39: Japan Otaku Reviews25/06/13(Fri)17:19Yeahx5

>>30No, I always like Hazama who is always smiling…

31: Japan Otaku Reviews25/06/13(Fri)17:13

I can’t forget the scene where Arachne was rendered completely helpless just by CS Mujirushi preparing to unleash his Rising Fang kick.

32: Japan Otaku Reviews25/06/13(Fri)17:17

Even if I practice with the Micro Da 5B, it turns into 6B about once every three tries, so I’ve given up thinking it’s impossible for me.

33: Japan Otaku Reviews25/06/13(Fri)17:17

I was wondering if it was about Nakamura.

34: Japan Otaku Reviews25/06/13(Fri)17:18

I laughed because the tempo of the CSEX video I watched after a long time was just too bad.

35: Japan Otaku Reviews25/06/13(Fri)17:18

The man who was told that if he heard this person’s voice any longer, he would die.

36: Japan Otaku Reviews25/06/13(Fri)17:18

My favorite Hazama is when he catches the big one he launched with Snake Bite using Ouroboros.

37: Japan Otaku Reviews25/06/13(Fri)17:18

Cut it off! Cut it off!

38: Japan Otaku Reviews25/06/13(Fri)17:18

It certainly caused damage to Yuichi Nakamura’s throat…

40: Japan Otaku Reviews25/06/13(Fri)17:19

Looking back now, I realize I used to play around with this combo length a lot…

41: Japan Otaku Reviews25/06/13(Fri)17:19Yeahx4

I like the voice of CS boss Hazama the most.
Die, you Hōten Blade!

63: Japan Otaku Reviews25/06/13(Fri)17:33

>>41Die, you weakling.
Serpent Wing Shattering Heaven Blade
If you do it normally, it will mix together.

42: Japan Otaku Reviews25/06/13(Fri)17:19Yeahx2

I don’t like the Yakara vibe of Terumi, so I prefer this one who talks without any heart.

43: Japan Otaku Reviews25/06/13(Fri)17:20

Before Thermi-san appeared, they were already somewhat of a mess, so it’s like… you know?
If Trinity were here, things might have turned out differently.

44: Japan Otaku Reviews25/06/13(Fri)17:20Yeahx5

Gyoehe!

45: Japan Otaku Reviews25/06/13(Fri)17:20

But I like Telmi’s Astral Heat.

52: Japan Otaku Reviews25/06/13(Fri)17:26

>>45I really love both the directing and the acting, but I’m worried about Nakamura’s throat.

46: Japan Otaku Reviews25/06/13(Fri)17:22

I had the most fun using CP1.0.
I couldn’t land it in actual combat, but I practiced the triple snake wing as well.

47: Japan Otaku Reviews25/06/13(Fri)17:23

Terumi-kun is so cute for giving a cool name like “fang scythe strike” to just a series of stomps.

48: Japan Otaku Reviews25/06/13(Fri)17:23

It felt really good to have Mizuchi against the DD that aimed for a princess victory back when I used to play.
It seems they didn’t know about the invincibility from bullets.

49: Japan Otaku Reviews25/06/13(Fri)17:23

This is how you use this body!

50: Japan Otaku Reviews25/06/13(Fri)17:25

Every time I laugh at how Terumi is adjusted as if it’s a bundle of consideration, while other characters have adjustments that don’t take consideration into account at all.
You can absorb the gauge with a D skill! → Although it doesn’t actually absorb, the opponent’s gauge does not increase when hit by a D skill, so it creates the illusion of absorption.

51: Japan Otaku Reviews25/06/13(Fri)17:25

This guy is Hazama.
The loop combo looked bad, so that loop will not be possible in the next work.
I started doing loop combos with another technique.
It has a better appearance than the previous loop combo, but it was still not accepted, and the loop was removed in the next work.
I started doing nearly the same loop combo by changing the timing of my technique.

53: Japan Otaku Reviews25/06/13(Fri)17:26

If the person inside is different, the advantageous frames for knee strikes are also different.

54: Japan Otaku Reviews25/06/13(Fri)17:26Yeahx2

Thermi might be better, but at this point, he’s just an awful psychopath, so there’s nothing to be done.
It was just trash mixed in with the garbage.

55: Japan Otaku Reviews25/06/13(Fri)17:26

What’s wrong with “zashu! zashu!”?
Those who are doing it feel good!

56: Japan Otaku Reviews25/06/13(Fri)17:26

It’s different… I just fused with Kazuma-san at the boundary… and became a wonderful existence…

57: Japan Otaku Reviews25/06/13(Fri)17:27

Ouroboros is too much like a boy.

58: Japan Otaku Reviews25/06/13(Fri)17:27

The previous version was so terrible that it doesn’t seem like there’s much discussion about CF Hazama.
What is a potato?

59: Japan Otaku Reviews25/06/13(Fri)17:28

Zakkuri zakkuri yoisho!

60: Japan Otaku Reviews25/06/13(Fri)17:32

I was really helped a lot, but back in the day, I could instantly unleash Ressenka from Snake Satsu, and if I hit, I could go into a combo, plus it was advantageous when guarded and it was an overhead—it’s just nonsense.

61: Japan Otaku Reviews25/06/13(Fri)17:33

I’m going.

62: Japan Otaku Reviews25/06/13(Fri)17:33

There was a combo where you kept throwing knives at an opponent who was always falling over, right?

76: Japan Otaku Reviews25/06/13(Fri)17:37Yeahx1

>>62Hime Nui

64: Japan Otaku Reviews25/06/13(Fri)17:34

It’s just a simple kick, but this guy does it in a way that really tickles my inner middle schooler with its name.

65: Japan Otaku Reviews25/06/13(Fri)17:34

The Snake Wing Breaking Heaven Blade is way too cool!

66: Japan Otaku Reviews25/06/13(Fri)17:34Yeahx3

Well, but CF Hazama is not bad at all.

67: Japan Otaku Reviews25/06/13(Fri)17:34

Release a sequel and let me use this guy ♡

69: Japan Otaku Reviews25/06/13(Fri)17:35

It’s just a regular high kick…

74: Japan Otaku Reviews25/06/13(Fri)17:36

>>69If you say that, the Shoryuken is just a jump uppercut too…

70: Japan Otaku Reviews25/06/13(Fri)17:36

If a simple high kick lands, the match is over!

71: Japan Otaku Reviews25/06/13(Fri)17:36

I wonder if this is the performance of Marvel’s Spider-Man.

72: Japan Otaku Reviews25/06/13(Fri)17:36Yeahx3

I like Hazama who is goofing around and calling himself a trash lieutenant, and I also like Terumi, who is supposed to be a mastermind character but is acting completely like a petty thug. I like Terumi even more when Celica appears and he looks like he’s about to die.

77: Japan Otaku Reviews25/06/13(Fri)17:37

>>72Where is the all-route explanation uncle?

73: Japan Otaku Reviews25/06/13(Fri)17:36

The motion is the same as Johnny 6K.

75: Japan Otaku Reviews25/06/13(Fri)17:36

I guess I’m rubbing the Serpent Wing Breaking Heaven Blade… It feels really good when I finish reading it.

78: Japan Otaku Reviews25/06/13(Fri)17:37

CF has only a few characters that ultimately seem to be useless, which is impressive.

79: Japan Otaku Reviews25/06/13(Fri)17:37

When I’m upset, I mimic Terumi and use up my gauge.

88: Japan Otaku Reviews25/06/13(Fri)17:41

>>79Do not compromise, make your move boldly.

80: Japan Otaku Reviews25/06/13(Fri)17:38

From Tsubaki’s perspective, he may be trash, but from Hazama’s perspective, it’s really funny how Tsubaki is trash.

81: Japan Otaku Reviews25/06/13(Fri)17:38Yeahx1

This guy’s music is too cool.

86: Japan Otaku Reviews25/06/13(Fri)17:41

>>81There are quite a few songs I forgot, but I remember this one.

82: Japan Otaku Reviews25/06/13(Fri)17:39

This world is all lies! It’s full of lies!

83: Japan Otaku Reviews25/06/13(Fri)17:39Yeahx12

Having two personalities and both being worthless feels quite rare.

84: Japan Otaku Reviews25/06/13(Fri)17:40

Kazuma is not at fault…

85: Japan Otaku Reviews25/06/13(Fri)17:41

In the end, did Trinity-san really have any meaning in dropping at the boundary…?
Because of that, Naoto developed a mentality of starting to play in the world.

87: Japan Otaku Reviews25/06/13(Fri)17:41

In the debut CS1, I thought 3C Zaneii was strong because it connects more easily than usual and you can do JC5>jc>JC5, but no one could have imagined that later versions would become even crazier.

89: Japan Otaku Reviews25/06/13(Fri)17:41

When will the new BB release come out?
There are no alternatives.

90: Japan Otaku Reviews25/06/13(Fri)17:42

The J6D controller from CS2 is still etched in my heart.

91: Japan Otaku Reviews25/06/13(Fri)17:42

I can only use Hazama in BBTAG…

92: Japan Otaku Reviews25/06/13(Fri)17:43

Would you like to exchange a queen for a rook?

93: Japan Otaku Reviews25/06/13(Fri)17:43

DW has ended, and with Mori P not here, the current situation is about EE level.
I don’t know if a crazy fighting game like BB would be a big hit right now, and I think everyone would wear more clothes than before.

94: Japan Otaku Reviews25/06/13(Fri)17:44

I liked the intense voice that sounded something like “JAYOKUHO TENJYAN!!!!!” around the time of CP.

95: Japan Otaku Reviews25/06/13(Fri)17:45

BLAZBLUE has a cloth area that looks like something a flasher would wear, just like μ-chan.

100: Japan Otaku Reviews25/06/13(Fri)17:46

>>95No…

96: Japan Otaku Reviews25/06/13(Fri)17:45

By the way, I wonder if Hazama from BBEE is recording new voice lines.

97: Japan Otaku Reviews25/06/13(Fri)17:45Yeahx2

Because the strong blood vessels that can endure the seemingly tempting time of just watching combos are still lacking among the new fighting game players…

98: Japan Otaku Reviews25/06/13(Fri)17:46

Once the new work is released, Kagura will completely become Nakamura-san.

102: Japan Otaku Reviews25/06/13(Fri)17:46

>>98I can’t imagine at all that it turned into Namikawa…

99: Japan Otaku Reviews25/06/13(Fri)17:46

Hazama’s 5A and character concept are too strong.

101: Japan Otaku Reviews25/06/13(Fri)17:46Yeahx2

I don’t want it, I want to do it in Keiji Fujiwara’s voice, FAFUNA-!!!!

103: Japan Otaku Reviews25/06/13(Fri)17:47

If you do a CF, there will be people…
I want to make a new work.

104: Japan Otaku Reviews25/06/13(Fri)17:47

It will grow!

105: Japan Otaku Reviews25/06/13(Fri)17:47

Mr. Namikawa not only played the regular Kagura but also another dark Kagura…

106: Japan Otaku Reviews25/06/13(Fri)17:48

I will do EE when μ-chan comes.

107: Japan Otaku Reviews25/06/13(Fri)17:48

I’m not really skilled in combat, you know~

108: Japan Otaku Reviews25/06/13(Fri)17:48

I feel like Taokaka and things like a bare bottom with bloomers and suspenders under a jacket were incomprehensible.

109: Japan Otaku Reviews25/06/13(Fri)17:48

The BlazBlue mobile game was just too awful…

113: Japan Otaku Reviews25/06/13(Fri)17:50Yeahx1

>>109I think the story was a bit too fan-oriented, but it wasn’t bad.
Even without the issues related to gacha, it’s not very interesting.

123: Japan Otaku Reviews25/06/13(Fri)17:51

>>113I didn’t think there would be any rollback games these days, but since DW did it…

126: Japan Otaku Reviews25/06/13(Fri)17:53

>>123I’m also to blame for leaving the ticket and pulling later, but my Narumea has disappeared.

110: Japan Otaku Reviews25/06/13(Fri)17:49

I’m not sure about the details, but there’s no producer… so I guess it’s impossible then.

111: Japan Otaku Reviews25/06/13(Fri)17:49

You’re always at a high rank, aren’t you?
Since the Ouroboros is inherently strong, it won’t become weak that easily.

112: Japan Otaku Reviews25/06/13(Fri)17:49

After the contents have come out, I’m being teased by various people about being empty, but I’m actually enjoying myself quite a bit over here.

114: Japan Otaku Reviews25/06/13(Fri)17:50

The representative who felt strong for a lifetime.
There are times when it’s at the highest level, and other times when it’s about a level below that.

115: Japan Otaku Reviews25/06/13(Fri)17:50

Since Mori is employed by another company, it’s difficult to call them back as a freelancer.
It doesn’t seem like Mori was the one who made the fighting game part, so I wonder how many years have passed since I thought a game like that would come out.

116: Japan Otaku Reviews25/06/13(Fri)17:51

I’m not quite sure what the relationship is between Kazukun, Yuukiterumi, Captain Hazama, and Susanoo.
CF home use, right? Yeah.

174: Japan Otaku Reviews25/06/13(Fri)18:03

>>116Kazuma → Terumi-chan’s personality during the Dark War period.
Hazama → Terumi-chan’s main story personality.
Termi → The person inside the Susanoo unit.
Susanoo → Terumi-chan’s true form

117: Japan Otaku Reviews25/06/13(Fri)17:51

The long-standing invincibility of the serpent wings was crazy when I think about it again.

118: Japan Otaku Reviews25/06/13(Fri)17:51

Even when I was made weak, there was always a different toy element given, so in the end, I didn’t become that weak.

120: Japan Otaku Reviews25/06/13(Fri)17:51

I’ve never seen anyone mention BBRR in BB’s social games.

121: Japan Otaku Reviews25/06/13(Fri)17:51

DW has become able to go out normally with ν-chan.

122: Japan Otaku Reviews25/06/13(Fri)17:51

I really like the feeling of the melody being completely twisted.

124: Japan Otaku Reviews25/06/13(Fri)17:52

Basically, I wasn’t really a fan of the BGM in the BB series among arc games, but I really like this one’s BGM and Relius’s BGM.

125: Japan Otaku Reviews25/06/13(Fri)17:52

In other words, it clearly felt like the story was going to continue, right?

127: Japan Otaku Reviews25/06/13(Fri)17:53

Since Fukuhara is appealing as a fanboy, I’ve been hoping for about 10 years that they would add Natsume = Mai-kun to Granblue Fantasy…

132: Japan Otaku Reviews25/06/13(Fri)17:54

>>127Since 2B is out, I wonder if there’s a chance with GBVSR.

128: Japan Otaku Reviews25/06/13(Fri)17:53

It’s amazing that you can use projectile attacks freely and if you hit, you can go into a combo.
Well, it’s BlazBlue, so I’ll let it slide…

130: Japan Otaku Reviews25/06/13(Fri)17:54Yeahx3

BlazBlue is more of a genre than just a fighting game…

131: Japan Otaku Reviews25/06/13(Fri)17:54

I wonder if they’re not going to make completely new IP games anymore.
I’m really pushing Guilty, and it’s mostly games based on other IPs.

133: Japan Otaku Reviews25/06/13(Fri)17:54

We are the apostles of the white day sent on the day of doom and the knights of the blue flame.

134: Japan Otaku Reviews25/06/13(Fri)17:54Yeahx2

Please make all the stories that I planned to do in the social game public, Mori.

135: Japan Otaku Reviews25/06/13(Fri)17:54

There is truly a nutrition that can only be obtained from BlazBlue.

137: Japan Otaku Reviews25/06/13(Fri)17:55Yeahx7

>>135Fighting games really have different nutrients you can get depending on the title, so this phenomenon tends to happen.

140: Japan Otaku Reviews25/06/13(Fri)17:55

>>135I want the new release, but I’m confident I probably won’t play it if the system changes.

138: Japan Otaku Reviews25/06/13(Fri)17:55Yeahx2

Given that the basic character concept is that everyone is an idiot, there’s not really a balanced harmony to be found.
To some extent! I said to some extent!

143: Japan Otaku Reviews25/06/13(Fri)17:56

>>138I like the policy of balancing things out to some extent by having sharp characters from that time clash with each other, which is called accident core.

149: Japan Otaku Reviews25/06/13(Fri)17:58

>>143To be honest, I like the era when the game developers were making what they liked without considering character balance.
I still enjoy it now, though.

186: Japan Otaku Reviews25/06/13(Fri)18:06Yeahx1

>>149I think I was already thinking about it back then.
There were times when it clearly wasn’t well thought out, but it was just as well that I didn’t have to fix it.

195: Japan Otaku Reviews25/06/13(Fri)18:07

>>186I don’t think a monster called Arachne was born while I was thinking.

205: Japan Otaku Reviews25/06/13(Fri)18:08Yeahx1

>>186Those are the guys who thought Hakumen would become the strongest in BBCT…

139: Japan Otaku Reviews25/06/13(Fri)17:55

I like Sword of Doom and White Requiem as background music.

141: Japan Otaku Reviews25/06/13(Fri)17:55

I really loved fighting my friend Platinum at the arcade, but the arcade has vanished…

142: Japan Otaku Reviews25/06/13(Fri)17:56

I haven’t played in a while, but the high jump cancel is incredibly unstable!

144: Japan Otaku Reviews25/06/13(Fri)17:57

I want Mr. Nakamura to play more roles like the polite yet rude character in the thread image.

145: Japan Otaku Reviews25/06/13(Fri)17:57

DW didn’t get the highest rarity of Ciel-chan, so…

146: Japan Otaku Reviews25/06/13(Fri)17:57

A chimpanzee just trying to look like a tech character.
I finally feel like I look like a tech character in CF.

147: Japan Otaku Reviews25/06/13(Fri)17:58Yeahx2

I love that “Sword of Doom” plays the melody of “Gluttony Fang” in the background…

148: Japan Otaku Reviews25/06/13(Fri)17:58

He was a far more irritating piece of trash than Terumi.

150: Japan Otaku Reviews25/06/13(Fri)17:58

Even though Ark itself is not such a large company, I’m a bit concerned about managing three projects simultaneously.

151: Japan Otaku Reviews25/06/13(Fri)17:58

I think all the A attack performances were surprisingly crazy.

154: Japan Otaku Reviews25/06/13(Fri)17:59

>>151The existence of the term “5A anti-air” itself is strange.

152: Japan Otaku Reviews25/06/13(Fri)17:58

If a BB comes out in the Reiwa era, I think the game will be quite mild in various aspects.

160: Japan Otaku Reviews25/06/13(Fri)18:01

>>152No way… the blackout command is on one button…

164: Japan Otaku Reviews25/06/13(Fri)18:02

>>152GG, which had a sharper world view than BB, is now Guilty Gear! That’s right!
What you truly desire will never be obtained again.

153: Japan Otaku Reviews25/06/13(Fri)17:59

I understand that Terumi and Hazama are different, right?
What changes in character if you become Susanoo?

161: Japan Otaku Reviews25/06/13(Fri)18:01

>>153There may be parts that are pulled by the container.

184: Japan Otaku Reviews25/06/13(Fri)18:05

>>153It’s like Raoh, who keeps switching between using “ore” and “watashi” for the first person.
The type that is influenced by conditions and mood.
Maybe if I become a girl’s body, she will act like a naughty girl.

189: Japan Otaku Reviews25/06/13(Fri)18:06

>>184Shall I try putting it in platinum…?

156: Japan Otaku Reviews25/06/13(Fri)17:59

Thermi only does the absolute worst things, but they kindly and patiently teach me what I’m trying to do, and they really get hurt too, so it’s a bit endearing, right?

170: Japan Otaku Reviews25/06/13(Fri)18:03

>>156If you bring the cat and the Celica closer together, Terumi will become crispy!

157: Japan Otaku Reviews25/06/13(Fri)18:00Yeahx1

7 l <゚>≡<゚> l ヾ

158: Japan Otaku Reviews25/06/13(Fri)18:00

I thought the next fighting game from Arc would be a replacement for Marvel, but when I looked it up, I saw it was 4vs4, so I discreetly closed the browser.

166: Japan Otaku Reviews25/06/13(Fri)18:02

>>158Gobou and GGST’s 3-on-3 really feels like data collection for this, doesn’t it? It was like confirming that.

168: Japan Otaku Reviews25/06/13(Fri)18:02

>>158It seems like the format allows for the distribution of the main and assist ratios among the four people.
You can make it so that you only need to use one character by setting it to Assist 3 for Main 1.

172: Japan Otaku Reviews25/06/13(Fri)18:03

>>168It has nothing to do with it, but it reminded me of KOF 2000.

177: Japan Otaku Reviews25/06/13(Fri)18:04

>>168Generally, the characters that have more usage like that tend to be stronger…

159: Japan Otaku Reviews25/06/13(Fri)18:00

When Jin wears the Susanoo unit, his tone becomes stiff…

167: Japan Otaku Reviews25/06/13(Fri)18:02

>>159I am Jin!!!!!!!!

162: Japan Otaku Reviews25/06/13(Fri)18:01

So, what is Code SOL after all?

169: Japan Otaku Reviews25/06/13(Fri)18:02Yeahx3

>>162It seems that using suggestive words like that gets otaku excited, as I saw recently at Zeke Axis.

185: Japan Otaku Reviews25/06/13(Fri)18:06Yeahx1

>>169Well, that’s true… but…

163: Japan Otaku Reviews25/06/13(Fri)18:02

I want to play BlazBlue after a long time, but playing against current active players is a bit… so here comes EE to the rescue…

165: Japan Otaku Reviews25/06/13(Fri)18:02

It seems to be going quite well, and all characters might come to EE.

171: Japan Otaku Reviews25/06/13(Fri)18:03

An enemy who is always grinning and chuckling really has a larger-than-life feel and it’s great.

173: Japan Otaku Reviews25/06/13(Fri)18:03

It’s leftover!

175: Japan Otaku Reviews25/06/13(Fri)18:03

Tsubamen-san… Since the one from the social game is the modified human Tokiwa Cameria, I couldn’t verify the way of speaking…

176: Japan Otaku Reviews25/06/13(Fri)18:04

In BBEE, the strong Telemi style relentlessly grinds serpent wings without using Ouroboros…

178: Japan Otaku Reviews25/06/13(Fri)18:04Yeahx1

I think Hazama was more charming when he was working together with Termi and Nicoichi.
The rude and overbearing guy is overly appealing to the inner adolescent in me.

179: Japan Otaku Reviews25/06/13(Fri)18:04

At that time, both this guy and Jin had so many players that their self-deprecation was way too much, and it was really frustrating.

180: Japan Otaku Reviews25/06/13(Fri)18:05

>>179Jin was pretty weak at times, but Hazama has always been really strong.
I kind of understand.

181: Japan Otaku Reviews25/06/13(Fri)18:05

It seems quite tough for Nakamura to do Hazama right now.

182: Japan Otaku Reviews25/06/13(Fri)18:05

Imai really hates Hazama, doesn’t he…?

188: Japan Otaku Reviews25/06/13(Fri)18:06Yeahx2

>>182If you get into Tsubaki, then I suppose that’s how it is…

192: Japan Otaku Reviews25/06/13(Fri)18:07

>>188You regularly bully Lieutenant Tsubaki, don’t you, Hazama?

196: Japan Otaku Reviews25/06/13(Fri)18:07Yeahx1

>>182Mr. Imai is the type who dives into roles, so he inevitably comes to dislike Hazama.
So, even so, Nakamura was being advised by the surrounding cast to hold on a bit and not avoid it…

183: Japan Otaku Reviews25/06/13(Fri)18:05

Disability…

187: Japan Otaku Reviews25/06/13(Fri)18:06

The serpent bite followed by the fierce dragon blossom slash feels incredibly good.
This game has this kind of pleasure in so many places.

190: Japan Otaku Reviews25/06/13(Fri)18:06

I thought it was multiple personalities, but it was just two existing in one body.

191: Japan Otaku Reviews25/06/13(Fri)18:06

Even if a character is strong with a gauge, they shouldn’t have an invincible reversal.

201: Japan Otaku Reviews25/06/13(Fri)18:08

>>191The prime example of this was the first ν…
Well, ν was also messed up with the C system.

193: Japan Otaku Reviews25/06/13(Fri)18:07

Recently, BB threads are popping up here and there and are often growing, but there is no movement other than EE.

194: Japan Otaku Reviews25/06/13(Fri)18:07

I like 6A.
I hate 6B.

197: Japan Otaku Reviews25/06/13(Fri)18:07Yeahx1

Well, I feel like Hazama had popularity and was guaranteed performance to attract casual users.
Is it a game mechanism that attracts light? Well, yes…

202: Japan Otaku Reviews25/06/13(Fri)18:08

>>197It’s a game where many people don’t have the desire to compete…

204: Japan Otaku Reviews25/06/13(Fri)18:08

>>197There were a lot of CPs crowded around…

198: Japan Otaku Reviews25/06/13(Fri)18:08

Well, Hazama doesn’t like Tsubaki either…

199: Japan Otaku Reviews25/06/13(Fri)18:08Yeahx1

Camellias also tend to run wild, and there aren’t any decent women in that world…

207: Japan Otaku Reviews25/06/13(Fri)18:09Yeahx4

>>199With each new series, it’s funny how it just feels like it’s a waste for Bang-dono to be with Raichi…

208: Japan Otaku Reviews25/06/13(Fri)18:09

>>199Like a bullet…
She’s not a decent woman…

211: Japan Otaku Reviews25/06/13(Fri)18:09

>>208Mr. Barret has a really lively voice, doesn’t he?

212: Japan Otaku Reviews25/06/13(Fri)18:09

>>208Your voice sounds lively!

227: Japan Otaku Reviews25/06/13(Fri)18:11

>>199This game is full of stupid girls and unpleasant people…

203: Japan Otaku Reviews25/06/13(Fri)18:08

I understand that EE is well-made, but I’m not looking for that kind of thing in BB… I’d rather it be a complete Metroidvania instead.

206: Japan Otaku Reviews25/06/13(Fri)18:08

The character selection in EE is somewhat honest about my fetishes…

209: Japan Otaku Reviews25/06/13(Fri)18:09

I don’t remember if it existed in other games back then, but I think Stylish Mode was introduced quite early in the community.
That said, almost no one used it.

210: Japan Otaku Reviews25/06/13(Fri)18:09

Even with this, it’s a series that has garnered a lot of casual fans.

213: Japan Otaku Reviews25/06/13(Fri)18:10

>>210It really is amazing… Bluraji!

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