
At least until next year, it is confirmed that Tomokore and Liz Ten will be released.
If we put it out here, it should work with 2 as well.
Not all software is supported on 2 yet.
It seems that there will be more optimization like in Mario Odyssey.
It will remain forever immortal as long as game companies and indie software that can run on Switch1 continue to be released.
I’m eager for the Switch 2 Lite to come out soon, even though it’s a bit early to say.
It’s tough for my uncle to stay in mobile mode for a long time.
I hope it continues as an indie game medium to the limit from now on.
The end of Switch online is hard to imagine.
>>8Isn’t it going to end if a next-generation console other than the Switch comes out?
The Wii, DS, and 3DS also ended that way.
>>11If you’ve experienced a hardware transition, you know that things that need to end will end normally…
>>8Since you can play Switch games on the Switch 2, it seems like it will continue for a while longer.
As long as there are Pokémon and Zelda, I will keep it.
There are probably kids who can’t buy a Switch.
If anything, I want this right now.
I’ve been using this light for a long time, so I want to know its power again for around 20,000 yen.
>>12This guy with the Glicko attached is great…!
Please hurry with the Switch2’s Glycon.
It seems that it will be vertical multi until next year, but since they plan to increase production and distribute it properly, the complete transition shouldn’t take too long.
I’m still planning to bring lightweight indie games over here as usual.
I wonder how long it will continue to be produced.
Please create it under the name Switch and keep it alive online forever.
Without a doubt, it has lived the longest among Nintendo’s home consoles.
For now, next year will be Tomodachi Collection and Rhythm Heaven.
I guess what would be troublesome if this were to disappear is Ring Fit.
It’s about the Joy-Con.
The PS4 is still around, so it’s not strange for it to last for about 5 more years.
>>21It seems that this year marks the 18th anniversary of online operation for 3.
I wish I could have played more online on the 3DS…
>>23The PS3 is still releasing patches, and although there were plans to close the store, it’s still alive.
Mysterious management decision
>>21It feels like the PS4 has stuck around because of the current active Switch, which has lower specs.
Nevertheless, the lifespan of hardware has become longer.
After all, raw kelp is too good of a deal.
It would be better if they upgraded without changing the name, like PlayStation or iPhone.
There will be a Direct around next week, but I wonder how many Switch games will be introduced.
There was also a desire to move away from the dual screens of the 3DS, and the Switch may last a long time.
From Nintendo’s perspective, it feels like they’re done with dual screens, huh?
There are quite a few players who are trapped by their souls.
>>31The dual screen is difficult to port…
>>31Isn’t it the era where everything is released on multiple platforms, and third parties can no longer keep up?
In the end, many of the games that were released on the DS and 3DS are not even getting ported.
>>31I think it feels like Nintendo wants third parties to just stop it…
It’s difficult to transplant.
Just because Switch 2 has come out, it doesn’t mean that people who were satisfied with the original will suddenly become aware of high frame rates.
The weakness of the Switch2 is still that it’s too big.
Seeing a row of information that differs from the TV screen is definitely fun, isn’t it?
A game that makes effective use of two screens.
There wasn’t much, you know.
I think the transition to Switch 2 will progress quite quickly.
Seeing the reaction from the lighter audience at the recent Raiders announcement was crazy.
Remasters for the 3DS have been coming out frequently lately.
It seems like it would be quite tough to remake it almost entirely.
I hope they will release something like a mini DS eventually…
I think it was acceptable to have two screens because it was a game of the scale similar to DS3.
Release some software for the Switch for a while.
If it sells well, it seems possible to release an upgraded version.
>>43From a commercial perspective, doing that should theoretically result in double the profit.
It seems that there is also a desire to stop 2-screen setups because Nintendo, as well as third-party developers, have struggled with porting games.
When using two screens, the GPU’s performance can only allocate half of its capability for rendering, which becomes a bottleneck in the era of high-quality graphics.
I made it a fitness-specific machine.
The games that can be played on Switch1 can be easily played on Switch1.
>>47Please stop the sudden Koizumi-style sentences.
>>47I’ve heard that Pokémon is amazing, so I do want it, but…
Even now I can still play, so it’s difficult to justify spending tens of thousands just for comfort.
Well, I don’t even know if I can buy it in the first place.
>>47It’s absolutely not the case, and I’ve understood that well over the past few years.
Conversely, if a game can be forced to run on the Switch, it feels guaranteed to run smoothly on the Switch 2.
The significant price drop for used items is enticing for retro gamers.
I wonder how much the used market for Switch1 will drop.
If it’s just a little over 10,000, it’s the best as a toy.
>>52The first PlayStation briefly dropped to around 800 yen when the PlayStation 2 was released.
Considering that games are still being released for the PS4, it may still be active until we fully transition to the next generation.
>>53The reason the PS4 is still available is that the transition hasn’t progressed, which is different from the Switch 2 that is selling well without any issues.
>>57The PS5 sold about 110,000 units in the first week, right?
As expected, the class is different.
If the 10th generation of Pokémon is exclusive to Switch 2, then it’s finally time for a generational shift.
>>54But Pokémon has a slow generation change every time, right?
It feels like the new installment of the main story will be released after the hardware is widely available.
If that’s the case, then the SV has already completely behaved like a new release at the end of its life cycle, so I really think the next one has to be the Switch 2.
>>54Next year is Pokémon’s 30th anniversary, so it’s a delicate time to decide whether to make it exclusive to Switch 2, especially if it comes out next year…
Even Sword and Shield were released 2 years and 9 months after the Switch was launched.
Pokémon SV is being really praised, but was it originally that bad?
>>58Every action is slow and heavy.
It was so heavy that the official Pokémon company issued an apology shortly after the release.
>>58Basically, it’s understandable if a game that doesn’t run at 30 FPS becomes stable at 60 FPS.
There were frame drops happening everywhere, and there were limits on the number of objects and the number of frames, but it seems like quite a bit has been freed up now.
The 3DS is still active!
>>59Our place has become an RPG dedicated machine.
I can’t really think of many things that have to be 2.
>>63I honestly think they couldn’t release MariCar w on Switch 1 either.
>>66I think they could have released it if they had reduced the graphics and eliminated the 24-player battles.
>>66It was better to have a next-generation console than to force it out and end up like SV.
I have a switch 2 in my hands.
>>66Read “Ask the Developer.”
Mario Kart World was originally developed for the Switch, but by 2019, it was already impossible due to performance issues.
I’m talking about the dispute over whether to lower the game specs.
>>76It’s good to feel a limit…
>>63Even the software released from the first party sometimes gets shaky, so it must be at its limit.
There have already been 3.5 million units sold, so Switch 2 must have reached everyone who wants it by now.
>>64Even though there are 150 million Switch consoles in circulation, you can’t do basic math if you think that just having 1/43 of that number means they are widespread.
Don’t you have any common sense?
It seems like we’ve been living together for several years, which is similar to the time from FC to SFC.
Unlike yours, the old hardware software will run as is, so I don’t think a budget version of the Switch console will come out.
What was it that was said about how Nintendo is admirable for dropping out of the performance race, given that both here and on Xbox, the performance of the Switch is sufficient?
>>73Everyone was just going along with the atmosphere of the moment.
>>73I think the limits were already visible back in the SV era.
>>73Excuse for losing.
I think they just wanted to feel good by boosting Nintendo, without actually playing much on the Switch in the first place.
>>73Nintendo is still not stepping down.
They’re just using cheap products from a mysterious semiconductor company.
>>73I think it’s a silent majority kind of thing.
There is a sense of discomfort when game articles say things like “The performance of Switch 2 is amazing! The FPS is incredible!”
No, you’ve been fighting with the joy of the game, right?
>>73In reality, the Switch2 does not compare to the PS5 or Xbox Series X, so it is not participating in the performance race.
It’s only because we were able to use the indirect method called DLSS that we’ve become capable of achieving a level of visual expression that is not inferior.
>>87According to Koei Tecmo, it seems that the performance is close to Xbox S without including DLSS.
>>93It’s not even a race; it’s a lap behind, isn’t it?
It seems that the performance that also doubles as a Tore Roof road has become shorter in the second one, hasn’t it?
The performance has improved, but if you ask whether it can keep up with the performance race, that’s impossible, so I guess that’s just how it is.
Games that are like vast fields inevitably become sparse because performance is directly affected by the number of objects displayed.
It’s unrealistic to place Marikawa in 1st, and we can’t even increase the number of entries.
In the early to mid stages, there was a feeling that the Switch’s performance was sufficient.
In the later stages, there was an atmosphere of “It’s already impossible, so hurry up and release the new model.”
>>84I remember thinking that Monster Hunter Rise was pretty good on Switch, but with Sunbreak, I felt like it was just impossible!
>>84Well, it has nothing to do with that.
At first, you were singing praises about how you withdrew from the performance competition.
This time it’s below PS5 PRO, but it’s a recent model; what are you going to do? Why are you praising its performance with such a mess?
It seems like games like Monster Hunter won’t really budge…
I feel that Monster Hunter requires an excessive amount of specs.
>>86It’s not that you can’t move it.
It’s really a downgraded version, so I think they would rather take the time to create a new title for Switch 2.
>>86I could definitely see the PS6 in Wiles.
>>101That is simply a matter of Capcom’s power.
>>108It’s the fifth year for the PS5, so I wonder how it will be.
Everyone has been tolerating low performance, but what they really wanted was something more pro.
>>88Yes
>>88It wasn’t patience; you were just thinking, “This is how it is,” right?
If it’s a multi-title, I compare it to others, but Nintendo’s games only come out on Switch.
“I think it’s something like this” and play.
Well, Resident Evil 9 isn’t coming out either.
It seems like there will be no AAA title again.
You’re probably out of the performance competition.
Do you feel like you can compete against PS and Xbox?
I thought it was a successor model that was uncharacteristically not toy-like, with modest new features and purely improved performance.
In reality, thanks to the improved performance, there are a lot more things I can do.
>>95Rather, the constraints of the Switch were too heavy.
But the Switch is great for being permissive towards adult content.
>>96Beyond tolerance, CESA is releasing hardware in Japan that restricts nipple and genital content.
It’s crazy that because they allowed IARC, we can play games with adult elements that are sold on overseas eshops.
>>96I don’t think it’s necessarily the case that the Switch version of Hundred Line was regulated, but I’m not really sure what the criteria are.
Honestly, I’m buying the ones that are available on Steam.
If there weren’t exclusive games, I wouldn’t particularly need it.
There was no way Mario Pokémon would be released on Steam, so I had no choice but to buy it.
>>98A foreign game critic said that Splatoon would have dominated if it had been released on Steam…
>>107Foreigners aren’t really playing Splatoon that much.
>>109It means that it should be possible to get it bought by the people who don’t play on Switch.
>>107If cheats can’t be dealt with on the Switch, then on PC it will be a hellish scene.
With PS4 no longer supported, will third-party software be okay if the performance is about the same?
The lack of discussion about boxALLY…
Aren’t you not even thinking about competing in the first place?
>>105I made a device for the GC that had performance rivaling the original Xbox at the time, but it ultimately didn’t sell well.
The result of having been led to the thought that the person in charge, iwtkn, will now only pursue play… is what it is now.
If it’s about how Nintendo’s optimization is just too good and how it makes it difficult for third parties to create games for the Switch, I’d like to hear more about that.
Isn’t it not contradictory to be pleased that, relatively speaking, there is no performance competition, and in absolute terms, performance has increased?
>>110There are quite a few people who can’t understand things like that.
I’ve always been wondering if there’s anything that can be done about the slow loading and jitteriness.
I was just staying quiet because I knew I would be provoked and labeled as hostile.
Not all households can afford to spend 50,000 yen on a home gaming console.
I guess they’ll be sticking around for a while longer.
Children and casual players don’t really care about FPS or performance drops, do they?
In a few years, Pokémon created will probably not have enough performance even on Switch 2, right?
What is it like?
Even if we drop out of the performance race, it’s a fact that the current generation is sufficient because the Xbox S is acting as a stopper.
>>120It seems to be treated as if it practically doesn’t exist…
>>125If you’re going to put it in a box, you have to adjust it so that it works even with S, so it does exist.
In other words, the S model is selling better both in Japan and overseas.
To be frank, there are a lot of Switch 2 unsupported titles during the game announcement rush.
Looking at the overall low sales of third-party software released today in Japan, I can’t help but wonder if third parties will really come.
>>121In the first place, fewer than a million game consoles have been sold in Japan, and most of the third-party games are just ports, right?
>>126Is a new release even coming out? Even third-party developers like Atlus have started cutting off support for PS4.
>>128Well then, release P4RSwitch2 too!
>>131No, no, since you turned off the PS4, you’ll turn off the Switch 2 too, right?
I have a Switch2 and enjoy its performance, but since there aren’t enough games available right now, I think Switch1 is sufficient.
I plan to do the world starting tonight.
I haven’t played since the original version a while ago, so I’m looking forward to seeing how much it has changed.
>>123A little while ago!?
The SV has certainly improved, but I still feel that the original graphics were really cheap…
>>124Well, that’s because it’s a hardware-exclusive title on par with the PS3.
Since the shareholder meeting is on the 27th, there will be a Nintendo Direct next week, and isn’t it likely that new titles from third parties will be announced there?
Speaking of which, there’s always someone saying there’s no software before the Nintendo Direct, isn’t there? The person with thinning hair.
>>133I don’t think there will be a Nintendo Direct in June…
Both the squid and the Pokémon are being announced individually.
>>140Years when we didn’t do a direct in June until now.
It was only in 2015, when President Iwata passed away, and in 2020, during the height of the COVID-19 pandemic.
>>154That said, this is still a unique year where just in March we had two direct presentations back to back.
>>156Since it’s the year of Switch2 starting, shouldn’t we work even harder?
During the May financial results, President Furukawa said that the key would be whether they can maintain their current momentum until the year-end sales battle.
In addition to direct bombing, there are also solo direct announcements and early information releases on Today.
I think various things will come up.
>>133Honestly, this prediction seems a bit off too; there were years like 2022 where it was only software manufacturers.
>>144It was exactly a failure in introducing third-party software.
It is true that the software is thin.
>>135Because Mario Kart W has sold 700,000 copies.
You buy Nintendo hardware to play Nintendo games.
If you can properly provide what the user is looking for, then the discussion about it being thin doesn’t matter.
Your hair is thinning, isn’t it?
I think it still requires a decision to make a title that isn’t an online battle game exclusive to Switch2, even if it’s compatible with Switch2.
If it’s equivalent to or better than the strongest shared hardware, there probably won’t be any issues with software supply.
It’s foolish to make a decision right now…
Switch 2 is going to be released, right?
I want something to be released in August.
It’s fine with Metroid Prime 4.
I think it would be surprising if the software for the hardware released last week was thick.
Is there any vibe other than “Ah, the successor to that Switch 2 is here!” with what I’m currently buying?
There probably aren’t many people who will buy 2 just because they purely want to play Mario Kart and Shine Post.
>>146I want to play Mario Kart, so let me buy it!
The fact that Mario Kart is selling so well means that everyone is probably playing it.
Buying a gaming console for 50,000 yen and then buying 2 or 3 games on the same day is tough, isn’t it?
>>147In other words, the third one isn’t selling, so it gives people a feeling of aversion.
>>150There are probably very few players who only buy Mario Kart after making a purchase.
I’ve only played Mario Kart and the Secret Exhibition on the Switch 2.
If Mario Kart Wii was included, I wouldn’t have time to play other games… I also bought Mario Kart Wii, Ryuu no Kuni, and Shine Post, but I don’t know which one to start with, so I’m playing Night Rain…
Unless it’s some weird person who has been enduring and holding on, even during the release of new titles, they probably won’t go out of their way to do anything else…
>>153In Japan, the Switch has sold 36 million units and the PS5 has sold 6 million units.
It is possible that at most about 30 million people were enduring…
Street Fighter 6 is fun. The graphics are worse than the PC version, but it doesn’t bother me much anymore.
I have no interest in Mario Kart, so there’s no new releases I want to buy until Bananza, and I need Nintendo to help me out.
It’s hard to have a conversation when there are people who are satisfied just being able to play Nintendo titles and those who are not.
If there were to be a major announcement,
It’s just going to increase the倍率 again, right?
>>160It seems like Nintendo has an unusually low self-assessment, as if they didn’t expect the Switch 2 to sell this well…
Moreover, they are saying things like “It sells at first, but then it doesn’t continue,” which is extremely negative.
That’s why we’re continuing to talk about promoting it vigorously to ensure it sells, but that’s what makes me nervous.
>>172Even though people are saying, “What are you doing advertising something that isn’t even available for retail sale, just through a lottery?”
>>172First of all, the period during which they dominated the lineup after ’64 is shorter, so it seems like a calm analysis, doesn’t it?
>>205I kept losing until I jumped with the Wii, and then I flopped again with the Wii U…
If there is a reason we have to release it exclusively for 2, is it related to the specifications?
>>162Also, if it’s all about multiplayer, the transition won’t progress.
>>164Originally, the cause and effect are reversed.
It is correct to do multi-tasking until the main body is spread.
So it depends on production capacity.
ZA decided to buy the Switch version and enjoy the differences instead.
You can buy it with vinegar konbu, and you can upgrade it too.
>>163Even if there are differences, wouldn’t it just end up being choppy and freezing due to lack of optimization?
>>165After seeing that, upgrade to switch2 and enjoy the comfort.
It’s really helpful that Rhythm Tengoku isn’t exclusive to just the second one.
For now, it’s better to make consistent statements just in case a lot of new titles are announced at the next Nintendo Direct.
I can only think it’s foolish to enjoy differences…
It’s just been released, so there’s nothing I can do, but the first thread didn’t get created… I don’t have number 2…
Well, it doesn’t seem like there’s much intention to make a third one for Switch 2 right now.
It’s also questionable whether the number of Switch titles will actually increase.
>>171Regarding that, I will reconsider my thoughts after seeing the initial response this time.
>>176When I saw the launch had initial sales of less than ten thousand copies across the board…
When it was on Switch, it sold like 50,000 copies.
>>180It’s mostly just ports, so it lacks appeal for casual gamers; it’s a weak launch for third-party titles.
>>187That said, even with the Switch, it was mostly ports aside from Bomberman, but it sold a lot better than this time.
Waiting for the Nintendo Direct.
Well, I haven’t gotten it yet, to begin with.
I thought it would be better to release the second one after reducing the momentum of the Switch, but I completely misjudged that. I’m impressed.
Well done, President Furukawa!
However, making nearly a million units from the start is quite a gamble; it’s impossible to decide such production overnight, so it will take annual planning.
If by then the user’s enthusiasm has dwindled… that would be disastrous, and in fact, there was a past where a large portion of casual users disappeared when transitioning from Wii to Wii U.
If there’s none this month, they’ll probably have a direct next month.
>>182Even if there isn’t one next month, they will probably do it along with gamescom in August or TGS in September.
>>185Actually, we’ve been introducing software for the fall in June and software for next spring in September.
If I don’t do it this month, my pace gets thrown off, you know?
When the Switch was released, Breath of the Wild was there, but Dragon Quest Heroes was selling well too.
To be honest, I think it will keep coming out as long as indie doesn’t disappear.
>>184If it’s a small DL, there’s no problem at all with supporting both the switch and 2 cars.