
Sure, here are the extracted characters: Fighting games can’t be helped!!! Kaku b8 STUN
A professional once said that only weak people provoke others.
>>1If you’re a pro with sponsors, bad rumors are no joke.
Well, even aside from mental theories and good or bad, from a professional perspective, that would be more rational…
>>3Once you give up on sponsorship and break through, there are also dead ends like the tanukana route…
>>1If this spreads, it might actually make people more irritated when provoked, which would be great.
>>7Is it just going to be a one-sided sumo match…?
>>9After all, I wouldn’t know if the other person is angry or not.
You’re just feeling good based on information from your own selfish imagination.
>>12It seems like a troll here.
>>66It’s not so much that I want to see it, but it’s that very thing.
>>7At a low stage, it’s fine to show off, but as you move up to higher stages, it gets narrower…
>>1The pros will hype it up too! But we can’t say that, right?
>>1A man who does not approach any game with a sincere attitude cannot truly become strong…
I heard that the idea of “a healthy mind resides in a healthy body” has been completely shattered by LoL.
>>51In LoL, it’s not that bad people are strong.
It’s a game that makes your personality worse the more you play it, so it’s a bit different.
>>56If you have talent like Faker, you can avoid being a bad person.
>>1But you’re losing now, aren’t you? You’re losing to a weak opponent, aren’t you? You’re losing to a weak opponent right now, aren’t you?
It’s just that the command got leaked.
I like provocation itself as a way to show off.
I don’t like doing squats because they look uncool.
>>4I like the playful stretching between friendly professionals.
I dislike the Smurfers who come into ranked matches.
There was a game that had countermeasures against stretching.
It seems to relate to things like FPS as well.
When you’re repeatedly pressing down with the cover, do you really open your hand like that?
Even though there’s an appeal function, it feels like there’s no room to incorporate it.
The pro said that being provoked can’t be helped.
There are professionals who engage in entertainment when competing against each other within their own circles.
>>15Everyone around knows that, but there are some people who don’t understand pro wrestling…
>>21If there’s someone doing something that annoys me, it really annoys me, right?
Sometimes there are people who taunt you just because they won a single round, but I wonder if they don’t consider the possibility of being taken back and losing.
>>16Some people do it hoping that the person they provoke will get annoyed and make a mistake.
It’s pointless to worry about it, so I’ll ignore it.
>>16In that person’s mind, they have already won the battle, so they are invincible.
Huh? I’m just embedding the trigraph, you know?
It’s not a fighting game, but sometimes foreigners keep saying “gaygaynoobnoob” and taunting a lot when they’re winning, but when they start losing, they go “My God! My God! Whoaaaa!” and lament so dramatically, which is super fun, so I wish they would do it more.
Honestly, I feel like it would be bad if I don’t get into it and provoke others, but I don’t have the courage to go that far.
It’s already the era where doing it with anyone other than acquaintances is dangerous…
>>23He’s been a crazy guy since long ago!
You’re putting too much effort into the operation just by stretching.
Bending and shooting at corpses is also a matter of etiquette.
I think it’s lame to appeal or provoke Stan when there’s distance between us.
Honestly, I think people are overreacting too much about kicking a dead body.
I only think of it as an extension of practicing combos in CPU battles.
It’s not that it wasn’t at the arcade, but…
It feels like the increase started after the tropical spread began.
>>30During the height of arcade gaming, if you provoked someone, it could end up in a real fight, round 2.
>>31Hmm.
That’s why I only give it to the weak-looking ones.
Sometimes there are people who ask if it’s okay to provoke that person…?
It’s not good to use a down command!
What is the purpose of provocation techniques?
>>33You can reduce the opponent’s energy gauge.
I killed the guy who was crouching over the corpse, revived my teammate who was being taunted, and it felt really good to crouch back together, so I want them to crouch as well.
In the online game of SW, there were skilled veterans who were fully committed, and after getting killed, they all teased me, which made me laugh.
>>37That’s because individual responsibility is low.
I will kill you now with the Buster Wolf.
Is “kussin” (squats) part of fighting game culture? Isn’t it more about online games?
>>39It feels like there has been an increase since online matches.
In fighting games back in the day, it was straightforward to kick a corpse…
Regarding provocation, the system has it in place, so it should have been free to act at your own risk.
Whether I do it or not won’t affect my play, so I’ll just do it for now.
The taunt combos that existed in the early days of ASB were incredibly unique and interesting, though…
Crouching and stretching are more related to FPS games.
I was playing games like Splatoon and Apex, so I was surprised that there were fewer low-ranked players being hunted in SF6 on my alt account.
The fact that only weak people provoke others means that those who get provoked and lose are even weaker…
>>47Looks weak.
>>47More weaklings have arrived…
I feel like it doesn’t really matter since it’s been around even before the FPS boom.
Well, there were probably quite a few pros in the past who were stirring things up while sounding all high and mighty.
Recently, there have been more commands like this, and even just having them set up can sometimes make it seem like I’m trying to provoke.
>>52I wouldn’t think of it as a taunt, even if you are acting flashy while moving around!
>>54That’s true, but when I’m waiting for shots with SA3 set up at the ends in JP, I can see it quite a bit!
Actually, I was told once!
>>62Just leave it alone!
>>62Just ignore that kind of thing.
Games that have crouching or jumping often provoke that kind of taunting, so I don’t think it’s a matter of a specific genre.
To be honest, even professionals who look like they are all disciplined and proper right now…
When it had the previous name, it was just casually stretching in the tropics…
>>57If you become strong and your name becomes known, it will lead to work.
In order to make it a job, you have to be somewhat well-behaved in front of others, so it just means you’ll learn to behave properly later on.
Whether those with bad personalities become stronger or those who become stronger develop bad personalities is a matter of debate…
The reason professionals must behave well is simply because they are under scrutiny from sponsors.
A third-rate person is someone who definitely does squats tauntingly at a safe timing for themselves.
I guess we’ve already passed the stage of getting worked up over stretching and bending, huh…
Whether weak or strong, those who do it will do it anyway.
If I’m banned just because the opponent doesn’t like it, I won’t be able to use reversal invincibility anymore.
In the RTS I used to play, the match wouldn’t be decided unless I either surrendered myself or had all my units destroyed, so when I felt like I was going to lose in a frustrating way, I would randomly send units around the map and then ignore it while browsing the internet.
Isn’t it boring to provoke someone whose voice you can’t hear and face you can’t see?
When I’m hanging out with friends, we play while teasing each other.
>>73Ordinary people can’t understand.
I’m doing it because it’s not normal.
In the past, it was common to play games where you could kick the dead bodies.
The gauge for jazz studies has built up a bit.
It’s true that you can’t get strong in competitive games without having a bad personality.
Whether to bring it to the surface is up to that person alone.
Back when we were playing online with Kaillera and GGPO, crouching was a signal for desynchronization.
I just want to provoke, and whether it’s funny or not is secondary.
I’m just doing what I want, when I want, as much as I want.
>>79Look, here comes someone who can’t understand this.
Those who provoke others are just showing a childish desire for good versus evil.
>>81The desire for rewarding good and punishing evil is agreed upon, but provocative actions are also childish, so it’s even.
>>86If you’re going to be childish, you might as well provoke others.
>>81In today’s games, getting stronger is important by belonging to a community and sharing information, so those who provoke others won’t be able to join that circle and won’t be able to get strong.
There are reasons like that, but in reality, it’s entirely possible to coexist having communication skills that allow for information sharing and a bad personality that provokes others.
I’ve personally been taunted with a stagger and crouch by the final legend of Act, so I think it’s true.
I was sparring with a friend who is a 190 cm, 90 kg kickboxer, and we were teasing each other, but looking back, I think I could have been killed if I had misjudged the intensity.
It’s the right way to enjoy it to get riled up, laughing like “hahaha,” getting stirred up, winning by chance, and then being all cocky, damn it!!!
It’s not that strong people don’t provoke others.
Once you become a professional, you won’t be able to do whatever you want except for things like what Tanukana does, so that’s why you’ll become more subdued.
Those who provoke others aren’t weak, they’re just immature.
Isn’t it a bit childish for someone to get all flushed just from some awkward, stiff squatting movements that don’t really make sense?
>>90Maybe this guy is really lagging in front of the screen.
>>96What do you mean by squat?
It’s not about promoting good and punishing evil; it’s just that I want them to disappear, so I’ve made them out to be villains and driven them away.
In competitive games, there tends to be an aspect of provocation as an advantage.
At that time, there were only a few thousand people playing this minor game, but I know of an example where the strongest Japanese player was the worst when it came to trash talking and provoking others.
In the end, I think there’s only a difference between being watched by the sponsor or not.
When public safety deteriorates, the spectators become excited, but the players don’t really increase.
There are times when I provoke others or get provoked myself.
Provoking someone feels like a breach of manners, but in terms of disturbing the opponent’s mindset, it’s an effective way to win.
>>97When the opponent’s movements clearly worsen through play that seems to be a mockery.
I wonder what the difference is between this and just doing squats.
The moment I was pushed to the edge and then turned the tables and got the final cut felt really good.
If you’re truly strong, you’ll naturally hang out with other strong people, even if their personalities are bad.
I don’t want to be teased with squats.
I want to throw a Hadoken!!
It’s just one of the many forms of entertainment that exists in the world.
People who don’t do it just happened not to choose it.
The person just happened to make that choice, right?
>>102I don’t want you to speak unrefined Japanese.
The one I cut off will have their name and ID noted, and for a while, I will bombard them with friend requests, but teasing is just part of the game’s behavior, so it doesn’t really matter.
Honestly, compared to the trouble of actually fighting in an arcade with kicking a corpse, it just feels choppy.
>>104In a situation where there is an opponent nearby in an arcade, as opposed to online matches, I think it’s rather gutsy to engage in taunting play.
>>104I’ve been to arcades quite a bit, but I’ve never seen any trouble caused by kicking a corpse.
The provocation itself is annoying, but I look down on those who provoke and then lose; they’re just pathetic.
If there’s a provocation that works better than provocation, then of course I’ll use that when I want to provoke.
Enjoy provoking others, enjoy being provoked.
I’ll provoke you because it disrupts your play.
The enjoyment of playing competitive games lies in being able to make others feel unpleasant without breaking the law, after all.
>>112I don’t know if I’m the one who’s strange, but I’ve never thought anything about that kind of person.
Whether or not I can hold my ground against strong opponents.
Someone whose identity is obviously detectable like a professional wouldn’t do that.
When anonymous, people can become as despicable as possible.
When I was told that I was just standing there doing nothing, I thought that there are no normal people in the fighting game community.
Although taunts in Smash Bros. are restricted online, those who will do it will find any excuse to provoke, so taunting is still more charming… that’s how I feel.
In ranked matches, there is not much value in a win obtained through trolling or provocation.
>>115Is that so…? I can’t imagine winning through taunting, but what is it like…?
I remembered that when Alcap went to overseas servers, there were quite a few normal win taunts, so I thought, “What really counts as a taunt? Is crouching a taunt or not?”
I really like it when a pro teases a close opponent by crouching and ends up looking quite clumsy because they’re not used to it.
When I see someone mess up because they focus on baiting, I realize that getting used to baiting is necessary as well.
If you can provoke the opponent into making more mistakes, it’s advantageous for you.
>>119Even if you do that, it’s not going to make you stronger by waiting for your opponent’s mistakes, so it doesn’t contribute to your growth at all.
>>124Taking advantage when the opponent makes a mistake is also a significant skill.
>>133There are times when I properly respond to mistakes, but performing strange movements on my part to draw out actions dependent on my opponent ultimately doesn’t work against strong opponents, so it’s pointless.
>>119You have lost your dignity.
Is there really a victory that can be snatched away through provocation?
There are times when I taunt in a situation where victory is assured.
I really want you to stop because the gaming population is decreasing.
I don’t play games like this, so I don’t really understand the culture of taunting with squats…
Isn’t the side that’s bending down looking a bit uncool…?
>>123It’s not like you’re doing it just to look cool.
It’s just trolling, so it doesn’t count! Only the person who did it thinks that, right?
There’s no difference between making the opponent lose and making them feel bad or provoking them to feel bad.
Do you want to end it refreshingly by saying it was a good match even if you lost? That’s a weak mindset.
>>128It’s hopeless that there’s no thought of just becoming stronger.
I don’t really care whether it’s uncool or not.
I’m doing it because I want to.
It’s fine not to over-explain it as wanting to win, when it’s simply a mentality of wanting to harass.
If the one who provokes is weak, then what does that make the one who gives them the opportunity to be provoked?
In the first place, there’s no meaning in doing something like stretching if there’s nothing else I can do.
If it were possible to kick a corpse like in the old days, that would be one thing.
If you’re worried about being uncool or cool, then you wouldn’t be playing games.
I don’t mind stretching, but for those player names that include dirty jokes or complaints about games, I think they should only be able to say “poo” for the rest of their lives.
I think they probably have never played a fighting game if they’re trying to provoke and induce mistakes.
>>137That’s an incredibly casual contrarian move…
I feel overly self-conscious.
To begin with, there’s no way to know if the other party made a mistake because they were provoked.
Many low-rank players tend to spam pins.
I think the high-ranked people would have won if they had done it that way, so why didn’t they? Then the lecturing begins.
In FPS games, it’s common for a player to provoke their opponent, causing them to forcefully aim at the provocateur and miss.
Well, the current professionals (laughs) have been stirring things up a lot, so it’s pointless to say anything.
>>146Now it is an era where pro gamers are instead enlightening others, leading to sponsorships.
>>149In other words, professionals behave well because they want money, right?
It’s something that doesn’t concern the general public, so I’ll provoke you.
>>149In foreign countries, it often happens that past incidents resurface and cause a scandal.
It seems that it might come out quite a bit if done in Japan as well.
>>157Is it possible to be dropped by a sponsor for something you stirred up in the past?
>>164There are cases where someone is replaced.
>>171Who?
>>149In the end, it just looks like they’re saying it for show because they have sponsors.
When you go up, you inevitably have to keep up with the latest information, so those who dislike it end up being left out.
>>147I was already warned about this, but there really are people who bring it up…
>>147Even without the hub culture, information is mostly shared through things like memes and jars.
>>147What era are you talking about?
>>147Are you talking about the time when we used to communicate through notebooks left at game centers?
>>166Even now, I’m still communicating with individuals and various other things on Discord and other platforms.
What kind of mentality does someone have when they provoke their teammates in cooperative play that’s not 1-on-1?
>>148Cooperative play is just a name, as it’s common for teammates to become enemies in such games…
>>148“Because they were not true allies, we will expel the weak from the team! 1!”
Well, in reality, there are hardly any guys who provoke just to win!
>>150They are just making up excuses to justify themselves.
Those who desperately say that provocative behavior is stupid or meaningless are definitely just getting provoked and turning bright red—it’s hilarious.
>>151Even though I received proper feedback, they resorted to labeling -120F.
>>169It’s too funny that they can’t recognize that “uncool” is just a label.
>>177It’s a fact that it’s uncool!
>>169Getting pulled in by such an obvious provocative response is not labeling, but a fact…
>>183So, the declaration of “subsequent fishing” means that there were no foolish anonymous users who thought that baiting was tactically effective, right?
>>199I haven’t heard a back fishing declaration in a while…
>>217There’s no fool who would make a declaration for retroactive fishing in the Reiwa era…
I was in this thread.
>>169Let’s provoke with this advantage!!!!
Since there are only me and my friends who can actually form a match in this underpopulated game that can only be played at the arcade, I teased at the start as a greeting, but it turned out to be someone I didn’t know.
Only weaklings do it! It doesn’t work against strong opponents!
I hope that’s really true.
>>153A child who has never played before is trying to get involved.
When I see my teammates taunting in team battles, to be honest, it really brings my mood down.
Some professionals get pumped up by provocations while others don’t care at all.
You can only obtain human rights once you reach a competition rank where there are no instigators.
>>167Fighting game players have no human rights…
When talks about character and sponsors come up, it makes me deeply realize that it has really become a spectacle like sports.
If bad behavior in the past were grounds for dismissal, then 90% of today’s professional fighting game players would be out!
Sometimes there are people who look foolish because they get carried away and end up losing after being stunned.
If I can become a pro and earn money, I’ll stop the taunting.
I’ll enjoy it while I’m still weak.
If you’re aiming to become a pro in a major game, that’s one thing, but when it comes to ranking in casual games, there’s much less demand for someone weaker than for someone unpleasant.
Because there’s no time to taunt unless it’s a situation of a stamina gap or a stun.
For now, I have enough strength to reach that point.
Looking at how teasing teammates in MOBAs and FPSs lowers win rates, they aren’t such noble beings to begin with.
Only the trash-talking in fighting games tries to pass itself off as strategy; take pride in the fact that you’re being a bad person by taunting.
>>178It seems like it’s really provoking a lot.
Well, weak people are necessary for others to rank up…
>>180If it makes such a difference whether there’s a taunt or not, then even professionals would taunt.
Not being able to rise is simply due to being weak.
Without making a clumsy excuse, just admit that I have a terrible personality and I provoke people a lot!
>>181You’re being provoked because you’re weak.
>>189I don’t need that, just lay it bare.
>>196It’s easier to just admit that I’m a weak player who gives taunting players the opportunity to tease me.
>>207You don’t need to expose your weakness unnecessarily…
>>189According to that reasoning, it would be strange if I weren’t constantly provoked every time I meet someone.
>>208How much are you getting stunned?
>>181It’s lame to want to justify yourself without being able to say this.
>>181I don’t particularly feel that honesty is a virtue or anything.
If I feel like making excuses, I’ll make excuses, and if I feel like provoking, I’ll provoke.
>>205This guy always seems to want to make excuses.
When it comes to topics like this, there are always kids who desperately want to provoke.
It’s just not that kind of era anymore…
Let’s go back to the era when we threw ashtrays.
>>186There was never a time when it was okay to provoke people you don’t even know!
Many people were mischievous in their youth but have become more mild-mannered as they got older.