
The Legend of Zelda Breath of the Wild Nintendo Switch 2 Edition B
Is this really a launch game for the Switch?
That’s not correct… it’s a Wii U game…
This is a game from the late WiiU period that got overshadowed by the launch of Switch1…
It seems convenient because you could view the map and other things in your hands on the Wii U version.
>>6The specifications for the inventory and such are still exactly the same as for the pad.
Wasn’t there HD rumble because the no-label version has the Wii U version?
Isn’t it added in the 2nd edition?
If it had been released around the time before Splatoon 1, it would have been highly praised by action and Zelda fans.
But the Wii U… it may not have been a big hit.
There are still some old-fashioned elements, like the lack of equipment presets.
Well, it’s inconvenient even for the past…
All the weapons break anyway, and as long as you wear a full set of armor, it doesn’t really matter if there are presets…
>>11It’s fine to just be almost like a barbarian…
It’s really slippery, and it feels kind of gross until you get used to it.
I think it’s amazing that you can send items to your smartphone.
It feels like the list of equipment and tools that require constant pressing of LR was originally designed with pen operation in mind, making it quite cumbersome.
>>14Why is it that even borrowed wisdom remains just as it is…
It’s amazing to think about games from two generations ago.
>>15GTA5 has been on PS3, PS4, and PS5.
Too much.
Software made 8 years ago for hardware from 13 years ago.
It’s fine that weapons break, but I wanted more rewards from battles.
>>18It was something like “Win easily by surprising them or throwing them into the water!”
Originally designed for the Wii U, the UI is easier to use on the Wii U version, and the initial version had more stable performance on the Wii U as well.
I’ll start now too.
The memory is gone.
If you have the advantage of location, it’s a game where bombs can be thrown infinitely.
I think this is game design that suggests you shouldn’t keep fighting naively.
I feel that Tiakin has an even stronger direction.
>>23The smoke screen surprise attack is just the perfect solution…
>>23No, I think you can still fight freely in Tiaquin.
In Breath of the Wild, I have a strong impression that it was truly a waste of time to only fight weak enemies.
It’s mostly due to the supply of arrows.
>>32Terry is so familiar, huh…
Is it a reaction to the long-standing use of Stalfos and Tartanak in 3D?
I like that Lynel stands out as if to say he’s a veteran from the original game.
I’m curious about it, but is it a loss to play on Switch now? Should I wait until I get a Switch 2?
>>26If you’ve been holding off until now, it’s better to play on the Switch 2 if you can.
I wonder if the edition can still use a series of glitches.
>>28Basically, it’s mostly disappeared, and at least for now, it seems like high-speed transportation has reverted to being like the Peach White White.
>>33Well, I guess there is some significance in playing in non-edition mode after all.
>>38Well, it seems like there might be something new to discover in the second edition as well.
I think it’s better to fully utilize the performance of Switch2 with the additional elements of the DLC and the two editions.
When it is called the greatest masterpiece of open-world games, I can’t help but think, hmm.
Do you know any other interesting games?
>>34If that’s that person’s masterpiece based on their experience, then that’s fine.
>>34In that you can’t express your own opinion, you are of the same kind.
>>59You need to properly say that 〇〇 is more interesting, you know.
Those who have experienced the depletion of arrows seriously break boxes from the second round onward.
It’s a wonderful game, but I think most people would agree that the UI has its challenges.
In Breath of the Wild, I couldn’t use arrows at all while playing normally.
I liked that Tia-Kin distributed things in a rough manner, so I could use them however I wanted.
Well, first of all, the usual controls make me go “Jump with X!?”
Edition… what is an edition?
Other open worlds are not suitable for everyone…
A game where good weapons are too precious to use.
Well, the disposable use of weapons was quite bold… The feeling of disposability has become stronger in Tears of the Kingdom.
I wonder what the value of the arrow was…
Playing at being Kongming was fun in its own way.
I think the enchantment method in Tears of the Kingdom is better than carrying multiple types of arrows.
I understand that there are many other open-world games, but it’s safe to say that this one is among the highest peaks.
I wonder if WB and blss are still around.
Finally, I can play Zelda in a smooth way.
It was too difficult to solve the mystery with my level of intelligence.
>>54I opened all the shrines, but I saw the answers for about two or three on the internet…
I ended up watching the video of the thread image… I wonder if I can enjoy it even if I start with Diakin.
>>56Well, if you already know the story from the video, you can start from there.
>>56Even if you watch most of it in the video, I think it’s still fun in various ways.
I think I’ve seen enough, so going to Teyvat isn’t the only option anymore.
>>56Doing things like imitating an RTA is fun too.
It starts with Vitalock and has plenty of fast movement.
I felt like it was a hassle and ended up looking into the ones that have constellations on the wall.
I cleared a few puzzles while wondering if this was really the right way to solve them…
>>58That’s also the interesting part about the bow.
Tears of the Kingdom was overall too easy.
I think the loading times were tedious even back then.
It becomes more fun when you install the Switch app on your smartphone and link it with Zelda.
I wanted this convenient feature back then too…
X (△) jump is a control style that sometimes appears in Western games.
It’s a game that made me realize the limitations of the Switch’s performance right from the start.
I think it’s a system that allows you to break through even with methods other than the standard approach!
It feels frustrating to think as if I couldn’t solve it, so I won’t come out until I understand the proper method.
>>66Finding out later that there is a smarter, more straightforward method than the answer you struggled to find is all part of the experience.
I like the puzzles in Breath of the Wild because they’re easy.
Later, while watching someone else’s stream, I felt a few times that I used some kind of brute force…
Even at the time of the Switch launch, there were many scenes where the frame rate was struggling.
It’s better to do it after you get it.
When it comes to puzzles in Breath of the Wild, it’s the one where you move the platform with a gyro sensor to roll the ball into the goal.
>>73Immediately turned over.
Do we really need rain elements? I kept thinking that while playing.
A game where the intent to kill by thunder is too high.
I’m here because I enjoy waiting out the rain.
The rain strikes the metal gear and I thought, “This is annoying…” many times.
I can’t deny it was helpful in retrieving the bomb arrows…
I think it would have been better if the extreme cold had an even harsher environment.
The map feature doesn’t work, and the edge of the desert is full of brain juice, but it’s just an edge…