
MONSTER HUNTER WILDS
Why did you nerf the fish guild points?
Why is it that Ougi tickets are needed for talisman enhancement?
These two points are really tough.
Capcom dislikes rerolling.
There were similar fixes in the world too.
I guess that’s fine regarding that.
Since it’s a permanent event and clearly has a lot of effort put into it, I feel it’s natural for a pathway to be prepared.
Isn’t the Shoryuken difficult…?
Do all the people who play fighting games memorize those commands and timings in their bodies and play like that?
>>1In the Street Fighter II generation, the Hadouken is ingrained in my hands while walking…
The dragon punch command is a common stumbling block for beginners in fighting games.
In the main version, there’s even less time to spare.
It’s definitely strange that existing equipment upgrades are based on event quests.
The Rising Dragon accepts super simplified input, so you just need to press the buttons while alternating right and down in a messy way before the final hit of the combo.
I don’t want to input the Shoryuken with the pad’s stick…
There was such a thing as fish guild points.
I didn’t know because I was just playing without worrying about efficiency.
The Gouki ticket is just a special material for a regular quest, so there’s really no problem with it.
If you can use hidden commands, then there’s no need for shortcuts.
If you set the assist combo to the item slider, you’ll always be able to move quickly.
I can’t play fighting games, so all I can do is mash the buttons…
The command for the Rising Dragon Fist is not considerate enough for the 2P side.
I would understand if Akuma were available for a limited time, but it’s permanent.
Can the Rising Dragon be performed with 323 or 636?
>>13It works with extremely simple input.
If you’re fidgeting with the right and bottom right, it will come out on its own.
I think it’s fine since the materials required for the full effort talisman are permanent anyway.
Compared to the king Redau, who has to be revived each time on a limited-time basis, this is far better.
Even if the fish points are lowered, the impact is so minimal that it doesn’t really bother me.
Well, I wonder why they’re adjusting such trivial things.
If you have resources to dedicate to Akuma, then please make adjustments to existing weapon types, improve the UI, or add new content.
>>18I seriously thought this.
>>18Even if you mess around with the main point, it’s not acceptable.
Because Akuma is creepy, let him move like that as a hunter.
I’ve been playing a lot since the release date, so I have some points saved up.
The size change of Ryukoku is going to disappear, and for some reason, it is gradually becoming a less user-friendly game.
Collaboration is done to attract new audiences, but it’s the adjustments that alienate those new audiences that are the most absurd.
Since it’s a collaboration from Street Fighter 6, they should have made it so that modern controls could be used as well.
>>22No, no, this is almost modern controls; where was the element to input commands?
Modern controls also use button mashing for combos, right?
If you’re not at least experienced, the power output from the combo version of the Hadouken is sufficient to manage most situations, so newcomers entering at Gouki’s level likely won’t have too much trouble progressing. However, whether or not this is fun is hard to say.
I want to use weapons to hunt monsters, not to become Akuma and perform techniques on them…
…I wonder what the declaration of “We’ll focus on buffs rather than nerfing weapons!” was really about…
I feel like an idiot for believing in it…
While the MOD is fixing UI improvements, weight reduction, and the buggy behavior and input delay of each weapon, the official team is really annoying by overlapping collaboration characters on players and enjoying themselves.
It’s strange that the official is obsessed with something like a MOD and the MOD is doing what the development team should actually be doing; it should be the other way around.
Maybe we should just get rid of the gunner role.
What should Light do?
OD Goshoryu can be executed without entering a command separately.
By including the 豪昇龍 gesture in the shortcut, you can activate it even at the final part of the combo…!
When the flow is bad, stacking nerfs leads to confusion over this and that.
You shouldn’t do it, you know.
Ultimately, collaborations can resonate with some people while not with others! Because of this, even if considerable effort is put into the collaboration, it can be challenging for those who are not particularly interested in the original work to respond.
The simple input is so responsive that sometimes I accidentally perform a shoryuken and get hit even though I didn’t mean to.
I think they’re taking advantage of the users since it’s selling like this.
☆8 Dahado has more tension than Zoshiaki.
☆8 Gora is several times stronger than the king and is incredibly fun.
Even seasoned players in the lobby are getting taken down one after another, and it’s unbearable.
I wonder if there are any abnormal Akuma lovers among the staff at Rise…
I wanted players to be able to use Chun-Li and Cammy’s costumes more than that.
I understand that you couldn’t increase the number of characters due to the level of detail put into the creation, but that aside, I really wanted to dress up the hunter in Chun-Li’s outfit.
If I could be greedy, I wish you had prepared a Cammy costume for me too.
If I have to choose which butt I want to see, it’s definitely Alma’s butt, so I’m happy about that.
I wonder if Alma’s pubic hair will be implemented eventually.
I thought about what the purpose of abolishing gender-specific equipment was.
I want to let 8 continue without worrying about time.
Personally, I think that in collaborations, the focus should be on the monsters rather than just the visual equipment for the hunters.
Even though the great technique of 8 Jinda Had is hidden in the shadow of ice, it penetrated and I died.
I didn’t know if it was a synchronization mistake or a new technique…
>>44There really is rock fall penetration, isn’t there?
It happened whether in a hair or in the wild, so is it a new technique?
Due to the adjustment of the bow, there is a bug where switching to a bow of a different type in the Secreto results in being stuck in a state of unloaded.
Fix it quickly…
☆Having 8 characters that are genuinely strong and fun is a great aspect.
I would be troubled if a ridiculously difficult quest came out that only pro hunters could clear, like in the old collaborations…
It’s honestly quite fun because it’s set up to be more serious than I expected.
Because it’s fun, let me produce the protective stones for rice balls.
I realized that while letters are important, they don’t have much effect, so I went ahead and gave a low rating on Steam.
The new release has too few good points, with wasted CPU usage and rough elements… The only interesting part is the same aspects from the Monster Hunter series.
>>50It can be said for all hunting games that they are already fun from the format itself, so even if there are some bad aspects, you can still enjoy them.
I heard that even though it’s not active anymore, using the double swords to input commands with Akuma instead of Levi can deal more damage in chances, and it made me laugh dryly. Is that true?
Gouki could be even stronger, right?
It’s good that the slot machine is fairly competent, so you can build skills to some extent…
Aren’t you going to give me the charm of nigirimeshi after all? Even 255 SF6 tickets would be fine.
I don’t like that the Omen equipment is weak to cold, it feels like being treated like an old man.
I think that the reason Akuma is slightly weaker is to prevent players from thinking that if they’re going to carry this weapon, they might as well just use Akuma.
>>54It wouldn’t be funny if a weapon type slower than Akuma came out.
A move like the Shoryuken can fail even for professionals if used impulsively.
It seems you can cancel the Rising Dragon and perform an aerial draw attack anywhere.
I wonder if there’s any way to make use of this.
It was a hassle to recover, so I left all the recovery to the cats except for King Redau and Zoshiaki.
Hearing about the nerf to cat recovery has made me lose motivation.
I was expecting Cammy’s outfit, but it was different from what I know.
Damn it!
I can only do a Shoryuken about once out of three times.
It’s heartwarming to see gun users exchanging information about Artia now.
For gun users, it’s a major update implementing endgame content…
I think the adjustment to the Gunlance that increases the variety of weapon choices is good.
The crossbow is always being adjusted every time in each installment, isn’t it?
The weapon adjustments were surprisingly good, so I can look forward to the next ones.
The adjustment of the guns is too ideal, as it means Garuho won’t be killed and the surroundings will rise.
But still, we really don’t need firepower!
The Behemoth emerged as a result of collaboration putting effort into the monsters.
If that kind of system is going to encroach, it would be better if they put more effort into the visuals and presentation.
>>66Just because you felt bored, I had a great time with Behemoth, so I wish you’d stop making the subject so big.
>>66I think Behemoth was extremely well-received.
The sliding of the hammer has become easier to execute.
I could truly feel that this forbidden ground was overflowing with slopes like this…
What disappeared wasn’t the slope, but the sensitivity of the sliding input…
It’s not like PSO2 where you adjust one at a time…
>>68I thought your hands were slow.
They could have compensated for the hammer’s firepower last time.
>>69Actually, I think the weapon adjustments this time could have been done in the April update, aside from the bugs and graphic adjustments.
I mainly used guns, so I don’t have any restoration ore at all!
The artillery type of Artiagans is also designed to fill in the combinations that are not produced in the same way as bows.
If you thought that far, why was the artillery power normal until the update…?
I think it’s impressive how well this new product from Wiles is selling and gaining popularity.
The crossbow that seemed dead has an attack power one rank higher, but it couldn’t be used because the scatter shot is weak.
I feel like I’ve really become stronger overall and reached a practical level.
The bullet that’s dying the most is the normal bullet, huh…
Behi was super fun, right!
I feel like we always did it at least once when we gathered with friends.
The weapon disparity is unavoidable, so at least make the new elements enjoyable… What was up with that counter and blade-locking… I think great swords are really good, though.
It’s not just that it can only be used for blade-locked situations or counterattacks; it’s also limited to specific monsters in the first place…
Things like bugs and slingers can be distributed to everyone to a usable state, and after that, any disparities will lead to dissatisfaction, but it can’t be helped.
If asked to choose between the Behemoth from World or Gouki from Wily, I would immediately reply Behemoth.
You will want the skill that reduces recoil for the crossbow.
Rather, was it because Behi was well-received that the big technique of defending with walls has become more common?
>>80Personally, I dislike this.
>>80I don’t think the wall itself contributes much to the baby’s evaluation, but I think they are just repurposing it since they went through the trouble of making it.
The light gun feels nice with its spread shots, but it’s too weak…
It feels nice! It’s quite suitable for playing with flavor changes.
I thought the latest update was great because Alma’s butt got bigger.
You can ignore the trivial words of the mobs that couldn’t clear Behemoth solo.
In the title update 2, they mentioned adding counterattacks and follow-up attacks, but I wonder if there will be enough monsters to enjoy that.
I wonder if they’ll counter all the weapons that aren’t available now…
>>85This weapon is meaningless without any form of offset.
I mean, since it’s a new element, why wasn’t it included in all weapons…?
>>99Even if there is one, it doesn’t mean much unless there are counter elements afterward…
>>102“Make sure to include everything from cancellation to pursuit for all weapons… that’s what I’m saying.”
I can tell you really put effort into making this, but…
I want to play Monster Hunter.
If you want to play Street Fighter, you should buy Street Fighter…
>>86When the action part is thoroughly invaded, well… you know.
It’s still better than not being an essential level infrastructure element.
Alma has a body that is a bit too good for her character.
>>87Although it may not look like it, I have strong legs…
That aside, if it’s Cammy, give me her old costume.
Every time there’s an update, it becomes choppy…
>>88I heard that the Steam version gets fixed if you restart the PC once.
>>88\steamapps\common\MonsterHunterWilds\shader.cache2
Delete this.
>>88If you restart it, it runs smoothly, so you should restart it every time after an update, but the startup time for Wiles is just too long…
>>88
It seems you should try clearing the shader cache at number 10 here.
It’s terrible that the new players, who will start from scratch, are the ones being penalized by the adjustments instead of the existing players who have been receiving guild points before the revisions and clearing difficult quests with the cat’s healing.
The updates are too fragmented and unsatisfying.
Having to take a break every time to reuse the outfit is an extreme reflection of a regretful spirit.
I think it would be quite enjoyable if the current hammer had counterattack added to it.
By the way, you can also increase firepower and counter strength by charging up a home run, you know?
There was also a protective charm…
>>98Hmm.
I need three, good luck!
You just don’t have to use the armor every time unless you’re doing TA!
If you don’t like taking breaks, just put on your gear and roll a barrel once to recover.
>>101Is it fair to say it’s out of the question if I have to roll the barrel even once?
I don’t understand why they’re even going out of their way to nerf points during breaks.
>>111Even though you’re in such a hurry, you’re complaining about a rest point that isn’t really a big deal.
What are you fighting against!? What do you want to fight so desperately for by recovering your armor right now!?
>>122With the monster?
On the contrary, are you so passionately defending something that you don’t even want to use that much?
>>129It’s the opposite!?
Why are you getting so worked up about a costume reset that’s not even a big deal?
I’ve used the touch attack armor around 200 times against the veteran king Redow, and it’s not something that should make me so angry.
I’m curious about what kind of content you’re using the armor for when you’re so worked up!
>>165Ah, it was just a crazy person bragging about being a recluse…
Realize that it’s crazy to watch over others and not allow their dissatisfaction.
>>165Doing over 200 battles against the Elder Dragon is so meaningless; you’re completely controlled by Monster Hunter.
Of course you want to fight back when you hear criticism, I’m sorry.
>>122Is that the kind of thinking development has as well?
Isn’t it okay if we can’t change outfits for each quest?
Then just delete this function.
>>101In short, if it doesn’t change whether you have the outfit or not, wouldn’t it be more fun to be able to use it every time?
>>101Light can’t do it without attacking the eclipse to recover the gauge.
The gauge recovery from penetration shots has already been nerfed, you know.
If the hammer becomes any stronger, it will turn into a powerful weapon, so it’s fine as it is.
>>103Some people who like hammers ask not to use them too strongly.
It’s easier to just fight with the collaboration Agalakankouki than to worry about the requirements for the battle-hardened proof, so I’m not concerned about the protective talisman.
The fish is garbage.
When the timing of finishing the full charge attack and the timing of Gore’s spreading breath lined up and I died just like that, I couldn’t help but laugh.
It’s good that Guile seemed really motivated, but…
Isn’t the priority of development strange? That’s the most frustrating part.
>>108I think it’s difficult to easily adjust the timing on the Monster Hunter side for collaborations.
If you’re talking about the bow adjustment being the first thing that came up, then yeah…
Please give me something for the slash axe too…
Please do something…
How long are you going to hesitate about the option to remove Alma’s glasses?
Since Konshin is Slow 2, it’s a bit of a delicate line when asked whether to use a talisman or not.
The enjoyment of weapon adjustments was the lifeline of my motivation.
All the twin sword charge axes that I use have completely lost their effectiveness without any adjustments…
>>114Why are we talking about the light weapon that has somehow been mildly endowed with the penetration attribute, when the regular shotgun has become somewhat stronger?
>>114In that sense, I was happy as a flute player.
I just have no interest in Gouki…
Oni’s assist combo route is exactly the same as the current modern Oni’s assist combo.
I feel like it doesn’t take much implementation effort since we’re using the same RE engine.
I thought there would be at least some new motions added since it was stretched out this much.
If it’s just a bit of numerical adjustment like this, do it before the release date.
>>121What is the purpose of a beta test if it’s done after adjusting the numbers?
Even among weapons that can cancel each other out, some have a dash afterwards while others do not, which has been questionable since the beta version.
It’s not surprising that the person who creates Akuma is not the same as the person who adjusts monsters and weapons, and simply increasing the number of people doesn’t guarantee that things will be completed, so that’s separate.
I really feel like the shotgun upper is good, but wasn’t the nerf to the elemental ammo unnecessary?
Isn’t the nerf to attribute bullets just cutting down the options for lights? It doesn’t seem to have much impact on heavies in particular.
>>128Attribute bullets haven’t really changed much outside of a specific environment where the hit count was adjusted…
Well, that’s why the gauge for penetrating shots has been reduced, making the light weapon disproportionately weaker…
I imagine the creators are having an absolutely great time…
Shoryuken doesn’t have invincibility unless it’s the heavy Shoryuken after a combo, but you need to do it with a slight delay instead of cancelling.
I think the difficult point is getting anxious and making mistakes when you want to become invincible right away.
Well, even if I put it out, it often gets knocked down…
They keep talking about the rest points, but we probably won’t use them that much anyway.
>>132I wonder why they increased the points? But unless you’re really not hunting and just mashing the button, you won’t run out.
>>132That’s right.
It’s not really used that much, so there’s no need to give out usage points or to make the lunar age random.
What is this? I wonder why it was changed…
I wonder what they’re fighting against by not wanting to use the armor every time instead.
As someone who only plays when there’s an update after completing the trophy collection,
Akuma was quite enjoyable.
There are stamps of Juri-chan and Cammy.
Let me wear that lewd outfit too.
>>135Cammy said she would wear it because Alma-san is going to wear it…
I’ve never relied on fish points, though.
What’s the point of the armor if it can’t be used for each quest?
Operation of breaks and time load
It’s incredibly tough every time.
No, I could recast my armor right away.
It’s normal to complain when you can’t do something, right?
It’s a tough specification for those who just want to fight monsters.
>>140It’s quite crazy that, even though it seems to be primarily based on seamless hunting, it faces setbacks from various directions.
I don’t really care because I won’t be taking a break.
It’s just that you should reload every time you return to the base or finish a quest.
As a hammer and flute user, I was disheartened to see the gunner’s adjustment to the explosive shell upper.
The rest points will saturate, so it doesn’t matter if the acquisition increases or decreases a bit.
I wonder why the cooldown for the equipment reset isn’t done at the end of the quest.
Since internal collaboration isn’t a big deal, just casually include it at the time of release.
If you’re going to do a collaboration, then add it to the monster side like Gear Rex.
It’s really inconvenient that the equipment doesn’t recover after each quest.
Since I’ve almost completely forgotten about it after the nerf to the devouring attack, I really don’t care anymore.
I haven’t done it yet, but is it really that difficult to obtain the Gouki ticket?
>>149Weapons are just for decoration; it’s easy to just punch with bare hands.
>>149It’s just about becoming Gouki, so there are no difficult elements.
I don’t know about getting bored just because you’re only hitting Ajara Kan in the arena.
>>149The arena S is somewhat difficult, but it’s not particularly hard if you just want to obtain tickets.
>>149You have to go through the combat quest for a maximum of 10 rounds, but there are times when you can get 3 cards, and since it’s a permanent feature, it’s not really that big of a deal.
But before I can collect five pieces and make armor, I did think a little about wanting to do Akuma’s training mode in the training area…
>>149It’s a hassle to memorize the specifications, but it’s easy.
When I tried to collect everything, doing it at least 10 times gets boring.
>>173Not the lowest, but the worst.
Sometimes two will come out.
As for Akuma, this time I’ve properly included Akuma’s motions, so it’s good.
During the Rise era, the wave and tornado had motions, but the super rising dragon only had voice.
Adding a pointless extra step is unnecessarily causing stress for the players.
It symbolizes Wiles.
Well, fundamentally, the clothing other than the concealment outfit is unnecessary…
>>153If we’re talking fundamentally, the invisibility cloak isn’t necessary either.
Even with the weapon updates for the collaboration, there aren’t any proper threads being made, and it’s not gaining traction, so it’s seriously over, huh?
>>157It’s a weekday during the day, you know?
>>157Yesterday I stood around and grumbled a lot!
I think bird collecting is better than Wiles’ outfit.
>>158Comparing fundamentally different things won’t get you anywhere, right?
Well, it’s terrible that once you leave, you don’t come back! I think there are many games where after you finish digging, you just leave it alone until the next event or season.
>>159I don’t know about Street Fighter 6, so it’s fine this time, but I’ll come back with Ragiya, and it’s better to come back with each update and play for a long time.
If you’re stuck, of course you have nothing to do.
It’s good enough to be mainly used by people who want to observe while hidden.
As long as it’s not limited, it’s fine.
During breaks, if you keep pressing for a golden crown, it melts away at an incredible speed, so it’s kind of bothersome…
Isn’t it okay to take as many breaks as we want? Do we really need restrictions? That’s how I feel.
>>164I have a full set of gold crowns, but aren’t people aiming for gold crowns overflowing with guild points?
If you were planning to collect pt from now on, then too bad.
The point rewards decreased quite a bit during the long breaks when I was trying to get the gold crown, but I still have around 600,000, so I’m not worried about the decrease.
The rapid-fire gauge system itself is stressful, yet they keep weakening the gauge accumulation mechanics, which is frustrating.
I wonder if heat gauges will come back for guns.
>>170Cursing others won’t do any good.
>>170un
That doesn’t mean you should curse other weapons!
>>180I want you to understand the feeling of, despite being a strong weapon, receiving adjustments that are like a mixed bag.
>>205Conversely, they might have felt the same way during the heat gauge.
The problem lies with the development.
I wonder if the environment summary can’t be displayed the same way as before the update.
Isn’t seamless usually supposed to be comfortable?
Why is it becoming more inconvenient instead?
>>172Since technology is required as a premise…
>>193The CPU usage skyrocketing when switching maps is just too ridiculous.
>>172It just means that I made it so that there are no more dark periods in between, so basically the effort has increased.
I can understand that when I’m walking around hitting random monsters on-site.
I think it would be fine to reset everything uniformly when receiving from the counter.
>>172Monster Hunter is a game where you repeat quests, so traditionally, all features progressed in sync with quest completion.
Because Wiles was synchronized in real-time, the timing of meal buffs, farms, and the occurrence and disappearance of random quests has been completely off, making it difficult to play.