I remembered because the song was playing on GQX.
>昔のスパロボってガンダム系大体ZのBGMだったような気がしてくるIt’s the dashing Char, isn’t it?
>>3Up until EX, this had increased from the 4th, but 0080 was still like this…
>>3This is quite old… By around the 4th generation, there are generally fewer models, so I don’t hear about them much anymore.
More and more people are receiving songs from their works properly.
There were many Z-series units, you know.
In F, the NPC federal soldiers also had that song, so there were many opportunities to hear it.
It’s strange to think that ZZ was Silent Voice.
It didn’t feel out of place because it was unified under A for the OP.
It once gave the impression of being either mobile suit battles, fleet battles, or traversing space.
Since the theatrical version Z became the default, it has been MS in the light.
I love the unusually fast tempo of the silent voice in the 4th generation.
>>7At that time, I thought it was strange how cool the music was in Gym 3, without knowing much about the original work.
>>7I think the tempo of the licensed songs was generally fast.
But I like it.
Double Zeta rarely becomes background music.
As far as I remember, COMPACT3 was Judeau of the universe and OE was initiated, and it was around Double Zeta.
>>8MX was also the Judo of the universe.
By the way, the MX’s ZZ is really cool, isn’t it?
It’s rare for the theme song to play during Char’s Counterattack, right?
I was glad that the first HD had proper Gundam-themed BGM that flew in and out.
“When ‘Love to the Water Planet’ is a battle song, it’s a rare occurrence.”
The time beyond Z, enhanced by a circle, is rare.
>>12Is it just COMPACT2?
The Super Robot Wars faction is the usual BGM.
The Eutytita faction has an image of fierce battles.
The reason there are more BGM than the theme song Z is due to copyright issues.
Recently, it’s a shame that I can’t change to the later opening because there’s a soundtrack now.
I want to hear the arrangement.
Mobile Suit Combat: Enemy Aircraft Attack (Not an Enemy Aircraft Attack)
A liked many things such as Char’s songs and “Water’s Star.”
There was a time when everything was about flying Gundams and the dashing Char, but wasn’t there no time when everything was to the Z’s BGM?
It’s simply that there were many units from Z in the 4th generation that could properly separate the BGM.
>>21On the bulletin board, you can make fun of Winky as much as you like.
Now that I think about it, maybe because it was just after the release of the movie version, Z had various Z songs included.
I have a memory of Char being cool in the SFC Super Robot Wars series.
Then there are the main title, SALLY, and ν GUNDAM.
I think the battle theme from Z has been heard often enough that even if you haven’t seen the original Gundam, you’d still recognize that song.
Once in a while, let’s also use the ν GUNDAM in Char’s Counterattack.
>>25I feel like it was used in the PS version of Shin and F.
I don’t really like the BGM of Z for some reason.
I think it’s because I’m using it wrong, but it feels like the same BGM is playing every time.
I was so happy when it was adopted in Super Robot Wars because I love fleet battles.
The world of Char’s Counterattack during the SFC era might not have been given much importance because it featured Amuro and Quattro from the First and Z eras riding the Nu Gundam and Sazabi in a strange setting.
I didn’t like the new ν Gundam because it felt heavy and oppressive.
It’s the first time Char has made a counterattack, isn’t it… Although Axsis hasn’t fallen.
Next, the 64 that counterattacked has become Devil Aksys.
It seems that the reason they played (the usual theme) during the psychic sortie of Zieg Ax was also influenced by Super Robot Wars.
>>33Well, when it comes to Z’s soundtrack, that would be the first thing that comes to mind.
Not only Gundam, but even Great Mazinger had the original Mazinger BGM in the 4th and EX versions.
Was the same true for Grendizer?
>>34I feel like Grendizer had a dedicated BGM since the second part.
>>36But in the third installment and EX, I feel like it was a Mazinger Z song.
To be honest, I can’t tell the difference between the title and the content of the BGM for the ν Gundam.
The fourth Dizer has a proper theme song.
Great and Dizer had individual songs in the second series, but they were removed in the third series and EX.
Only the Dizer was revived in the 4th round.
>>40So, the second G will be the first to have both Tetsuya Ken and the BGM…
Since the release of New Testament Z,
Well, I was a little hopeful that GACKT’s theme song would play in Super Robot Wars from now on, but that didn’t happen, particularly.
>>41Isn’t it difficult to use?
In Super Robot Wars X, I could use F91’s battle theme “Eternal Wind,” but when I actually used it, it felt like it wasn’t right.
>>45Staring at you is good for battle, isn’t it?
>>41It’s not just in Super Robot Wars, but there are few games where GACKT’s songs play, right?
The fact that 0080 properly became the original soundtrack started from C2, so it’s relatively late to the game.
At that time, Alpha had not yet separated.
>>42There’s a problem with whether it’s suitable as a combat song, like the opening of Dancouga.
It somehow worked out by adjusting it later.
>>53Returning the real kiss is one thing, but “Love you Faraway” is not bad at all!
I don’t know why, but the ending was used.
>>63The Sukukoma version of “Ai yo Far Away” is nice, right…?
I like the cheap electronic sound from the second generation, “Burning up, burning up, burning up, Gundam.”
I quite like how the introduction of Daitetsujin 17 is significantly shortened in Zambot 3.
I thought your way of skipping parts is skillful.
I’d rather be beyond the dust cloud.
I think it’s amazing that Yazaan’s voice and that BGM come to mind together.
The water planet is nice, but it doesn’t suit the battle scenes.
>>50In A’s case, the sharp sound of the early GBA and the uptempo arrangement surprisingly matched well.
Moreover, the recording itself was incredibly rare.
>>50I think A’s arrangement is quite good.
I felt that GACKT’s song “Metamorphoze” fits quite well as battle background music.
But the MS in the flash is definitely stronger.
>>55The intro of this song is really great.
I want to hear a crazy arrangement that reaches the sky someday, just like the impact.
I quite like the “DEDEEN” that comes right at the beginning of the fourth Burning Love.
There was a time when Z couldn’t play the opening during the streaming, and there might have been some rights issues in Super Robot Wars as well.
So, is it a fleet battle? It often turns into that.
>>59“Crossing the Z clock is a cover of a foreign song.”
I really like how the BGM for the classic “Char’s Counterattack” in Super Robot Wars matches perfectly with the timing of the fade-in.
I think “Char is coming” was a rare song.
It depends on the case, but I often prefer when background music is played over the theme song arrangement.
Well, if it’s a cool-themed opening song, that would be fine too.
It’s sad that Iron-Blooded Orphans had an impressive background music in the show but the opening song was chosen instead, and I have a feeling that Mercenary will probably follow the same pattern.
For a time, it seemed that as a countermeasure against monotony, the majority of super robot songs had a slightly different selection.
>>66When I played MX, I didn’t know any of the songs in the super category!
>>66Terada said that the changes in the selection of impact and MX are 100% Morizumi’s taste.
>>75So it was you who adopted the holy warriors and the space Judau…
>>75I want to use “Staring at You” in F91 against Morizumi.
In Terada’s story where he opposed it by saying it wasn’t used in the play, it was no good.
>>87But the arrangement of IMPACT is really good…
>>66Raideen has gods and demons that are too good.
If you’re using it in combat, this is definitely better than OP.
>>66Considering the main story, Raideen’s theme fits better as a battle BGM than the theme song in relation to gods and demons.
Mazinger has been used in various ways, but the impressive reverse theme music from the main story is surprisingly not used that much.
>>66MX intentionally has a lineup without OP, and at first I thought, oh wow!
Before I know it, I end up wanting to listen to the OP after all…
In Super Robot Wars Z, the BGM for Getter G was initially “Our Getter Robo.”
When the OP suddenly played during the one-on-one event with the Iron Demon, it was really intense.
What was the cover of Z・Beyond Time again?
I have a memory that the licensing issues around that were quite troublesome.
>>67
>>77It seems that I was forcefully overlaying Japanese lyrics quite a bit.
Was the rights situation still loose at that time since Hot Scramble on the Famicom could be used for the OP?
I wonder if it was a soul that was quite flamboyantly arranged in something like G Generation that reached the sky someday.
>>68The arrangement of “Impact” was also good.
The sound of the low octave like the fourth is really good, isn’t it?
Love, Far Away is just a perfectly good song, so if you do a weird arrangement like the 30’s Ultimate Dunkuga, it will be too much and bad.
>>70That’s a reuse of the Sukukoma arrangement, right?
It’s a mystery why you brought that up again.
Also, the love in Sukutama 2 is a strange arrangement of miracles.
>>80The arrangement is the right choice for a battle song.
Of course there are exceptions, but it’s almost never the case that we fight while playing the theme song.
I feel like the battle BGM that actually played during the battles in the anime might be more familiar.
It’s a bit off-topic, but it’s too bad that in BATTLE UNIVERSE’s MEN OF DESTINY, the melody changed from saxophone to guitar.
G Gundam has two special move BGM tracks, so it’s a bargain.
I think it’s totally fine if it’s not anime but a Super Robot Wars.
I thought Neil Sedaka was almost half Japanese.
Fighting with the themes of “Cruel Angel’s Thesis” and “Active Heart” as background music seems like it would feel really out of place, but I kind of want to try it.
The reason I chose that is because of the UX variety’s “Life Goes On.”
It fit perfectly with the worldview.
“It’s a little minor, like staring at you.”
It seems this is what it would have been if the TV version of F91 had been created as planned.
>>89But at the announcement for the movie production, the first song Hiroko Moriguchi sang wasn’t “Eternal,” it was this one.
>>103Director Tomino said, “Isn’t ETERNAL WIND better for the ending?”
>>108Well, it’s appropriate as a song to play at the end.
>>108It would be troubling if I found you while drifting like that…
>>89Originally, I intended for it to be the theme song for the movie, but “Eternal Wind” was so good that it became the theme song instead.
I get bored when the opening song of Getter Robo keeps playing all the time.
It’s a different BGM than usual like in Z! I feel like it really hits when it’s unleashed at just the right moment.
I love Judau from the MX universe…
Personally, I like the Immortal Machine Getter Robo more than the OP.
I always had the image that the holy warriors were engaged in battle like in a fleet battle during the main story.
The impact has a good tempo.
It’s not an anime.
Even if I can finally flow like the Cruel Angel’s Thesis, it still feels different somehow.
>>98It totally doesn’t match to fight with that song…
>>98By the time we got to F, I had already seen the karaoke mode demo and thought it didn’t fit at all.
But I thought that the revival of Ideon is a good idea.
I will look at you more and hire you ❤️
If I had to be greedy, G Gundam is…
Shining Finger = Fiery Fighting Spirit
Mirror Calm Mode = Ambition to Enlarge
God Finger & Ishikaba Tenkyo Ken = My heart is a clear mirror, calm water.
I think that’s the best.
Grendizer has such a great impact…
I don’t know the name of the intense battle music from the TV version of Nadesico that plays during critical moments, but it hasn’t been used in Super Robot Wars.
The main title and SALLY look similar, so I momentarily couldn’t tell them apart.
I remembered that “lowering” is the main title and “SALLY” is for “raising.”
By the way, the ν Gundam is also somewhat similar, which is a bit problematic.