
A set of absolute defense and a high-performance counter.
It’s super strong!
Seriously strong guy.
This alone is a technique with performance at a level that can leave a name in the way of martial arts.
I wonder which one would be more appreciated, the Genocide Cutter or this?
>>5
Dressing removal KO Genocide Cutter
The only technique that can surpass this is Cell’s one.
Well then.
(A high-pitched scream as the female thief is blown away)
There are developments where homing magic projectiles are used and it becomes a pinch.
>>9
That also doesn’t really apply to the game’s 16th character.
If you challenge with a strike, you will lose because the Rokepan cancels out your opponent’s projectile attacks and uses the Hao Shoko Ken.
>>18
But it seems it doesn’t have the ability to become number 16.
Is it unharmed even after being pierced by a sword…?
Invincible
Multi-hit
No gaps at all.
>>11
It’s an over-the-top powerful technique that even a novice can understand just by looking at the text.
>>11
The only technique that can counter a perfect attack.
If possible, I’d like a cooler technique…
>>13
Well then, your ability is DEATH FANG.
Did you not need a gap?
Hell’s Flash
It’s fast to come out and invincible, but the damage itself isn’t that great.
I was really wearing a ridiculous suit and it was no good.
I want Midnight Bliss!
>>19
Can you make strong men kiss you?
>>26
Rather, it’s a reward.
I felt like it was a bit lacking because it was strong but couldn’t go on the offensive.
I thought it was a technique I didn’t know, so I looked it up and found a video where Perfect Cell is endlessly beaten by Android 16 with this technique, and I laughed.
>>22
That complete form Cell originally has the abnormal ability to defeat all opponents with a single technique.
The 16th can be dealt with using a crossguard bomber.
>>24
It sounds like a crappy balance.
>>40
Has there ever been a Dragon Ball character game that didn’t have terrible balance?
The attack power is at the level of the Z Warriors, and we can aim for the world.
It was a technique that was called “Osumo-chan” in class.
It’s a strange ray.
I’m really glad I wasn’t told that…
Isn’t this strong because it’s side-scrolling?
>>31
The invincible multi-hit detection in 3D is just too over the top.
>>31
But I think everything around here has attack detection based on appearance…
Yowah
This technique itself is strong, but Goku is so strong that the only advantage is that it makes it easier to clear the P Cell.
It’s tough being attacked from a distance, so I want a bonus.
It has a vibe of being a one-hit wonder comedian, you know?
I want the Zan’e.
There are also manga that receive “Genocide Cutter ’94”.
Everyone called this technique “radio calisthenics.”
The balance of character games can be casual and that’s fine.
At that time, it was more important for my favorite characters to move coolly.
There was also something like an unguardable aerial attack with a wake-up sliding, right?
Aren’t you a space pirate…?
In old games, it was natural to have exploits, so we just had to be careful to use them to the extent that it wouldn’t lead to fights.
In the first place, it’s strange that the hit detection disappears, it shouldn’t disappear.
I believe that the idea that character balance should not exist in competitive games is a culture that has been around for about the last 20 years.
Especially character games
>>51
In the past, it wasn’t uncommon to see diagrams like 80:20, and there were even extreme cases of 100:0…
The gradual deterioration of image quality that seems to have been uploaded and saved about ten times is really getting to me.
First of all, just being able to obtain insanely strong defense techniques is really appreciated.
You just need to work hard on your training and acquire attack methods, even if they’re not as powerful as the 16th energy sphere.
Is the damage voice of No. 16 something like “nyowaa”?
>>57
Dyuwaaa!
Dewah!
Dyuwaa!
Nyo wa!
>>57
It’s cute, like Kirari.
>>67
We’re about the same height.
Your ability is fierce legwork…
But Cell can counter this with a sliding move, so in the end, it’s advantageous for Cell.
I was fine just the way I dressed…
The hit detection continues even after the hand has fully extended, which is frustrating.
Character games are fine in terms of game balance, but you know, I actually want the strength balance to be based on the original work.
>>49
I was still young back then, so I enjoyed it normally.
I liked similar fighting games like Yu Yu Hakusho, so there’s a possibility that I just like character fighting games…
It’s not a fighting game, but instead of a matchup between the Federation and Zeon, if you make the Char’s Zaku move at three times the speed of a regular Zaku, it becomes a machine that humans can no longer control.
Can this be left out?
The value lies in the fact that it’s the only move that can win against P Attack, which is specific to P cells.
It’s an era where everyone, including cats and ladles, is creating popular IPs for fighting games.
It’s troubling to hear that Satan and SS have the same level of strength.
What seemed like just a cross guard bomber actually revealed the awakening development that also included the fighters’ Z Reflect capability.
This alone is enough to win.