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Nintendo Direct? Was there some kind of premonition?
>>1
Premonition… I saw it in a dream before the transplant version!
Komai is crap.
Where is the champ? Deck.
Well, at the very least, a remake should come today.
No matter how many times you re-release your mediocre game, it doesn’t change the fact that you’re bad at it.
Koma-an’s mornings are early.
Let me do a draft in a random match online.
A lawless character in the early game called Polygoma.
It’s nice that Manatott is becoming a rare item…
The DS version was interesting, but I haven’t heard that it sold really well, so I’m not sure…
>>11
So it was released on the DS…
>>11
That DS also isn’t selling well, but it was something I liked, so it was pushed through forcefully.
I haven’t played the series, but I’ve heard it’s interesting, so I might go around stores looking for the DS version to buy.
I remember that all the cards except for the useless Yami, whether used or used against, generally had a good balance.
That guy is unfairly cute in the DS version.
It was available on VC for the 3DS, you know…
I liked the character design of DS.
The flow of gradually getting used to speed battles was also good.
The DS version gives you less money from the CPU, so it’s tough unless you prepare two devices and earn through self-communication battles.
>>18
At that time, I was cooperating with a friend to retire one side and make a lot of money…
The GB version is probably out of battery…
I remember connecting to the internet using the Wi-Fi unit just to get the cards for the DS version.
The card design of Bombzo is genius.
>>22
Actually, I haven’t really used it much…
Is it fine to just self-destruct before I get killed when I’m about to die from throwing bombs?
If you’re self-destructing from the early game, you might get defeated with a long-range attack on the next turn.
I wish they would reprint the paper version too…
>>23
That’s more unreasonable, isn’t it?
The GB version had extremely long load times, so the tempo was killed.
The DS version was improved in that regard, so it was good.
The game balance of the DS version is often ridiculed, but I remember that even in the original, some of the ultra-rare cards had capabilities that significantly disrupted the balance.
Jarel is really difficult to use… I think I was rather well-trained as a kid who liked it…
My partners are Leon and Raon.
Jares still had a way to live.
I was using bitter without hesitation.
The man is a slide.
I regretted selling the Manatot, so if there’s a remake, let me play it.
It’s been a while, but I think I’ll really get angry this time…
First, the character is too far removed from current trends.
I liked you, but…
>>34
DS has a pretty recent art style, didn’t it become that way back then?
Muji is certainly interesting, but in addition to the CPU’s thinking time being incredibly long, when it ultimately comes down to the master rule with 10 HP, one game turns into a terrifyingly long battle…
A game of rock-paper-scissors in the restroom.
A girl who uses water is cute, right!
>>37
Water Pyu! Deck
>>43
I was overwhelmed when I became a quick user as a senior…
Normally strong…
I really liked the elaborate animations of the monster attacks.
Shigotonin is great, right?
I seriously thought the long deliberation was frozen.
Is it basic to use Bombzo as a support character?
I couldn’t use it well, so I didn’t include it…
>>40
I think the frontline is the main part.
If it looks like I’m going to die, I’ll self-destruct to prevent the opponent from leveling up.
Bomuzou will self-destruct quickly when it comes forward, preventing level-ups.
A back player who only throws bombs is unacceptable.
It’s about either pressuring the enemy’s backline or using a surprise attack to steal the enemy’s opportunity to level up.
>>45
This report was shocking for the MAXLv3 group that is based on initial power 1.
I like the original balance.
The rouge used by the enemy is strong.
>>47
The lipstick I use is weak…
Let’s ride on the popular characters from Intelligent Systems and sell them using the power of licensing.
Yes, it’s Sushi Striker.
>>48
Saifa…
Bomb Zou is easy to use and can be entrusted with the backline due to hand card mishaps.
Is this game popular overseas?
Do you remember the speed battle?
>>52
I won’t do it once I’m used to it.
I think it’s a good rule that’s easy to grasp.
>>52
Since I started from DS, I mistakenly thought that this would be the main one instead.
The leveling up system is fun, isn’t it?
There is joy in nurturing the cards you like.
I also want a digital version of Saifa.
Since the development is over, could you make it digital, Cipher?
A bird with a silly face had a strong memory.
>>58
Whether it’s Kekko or Yanbaru…
>>61
It might be a ga-ga.
>>58
This feels like a Yanbaru that wants to let me put in 5 cards.
Or perhaps it’s a nasty Kekkou that crushes from the backline to the backline.
“Anonymous is 1D, right?”
I heard that FE Cipher is essentially Card Hero.
Because everyone looks stupid when they’re plain, damn it!
Even if we release a new work, it feels like it’s already too complete at the GB stage, and I wonder how we can expand on it.
Isn’t it difficult to buy card games outright anymore?
Don’t say it’s a new release, at least give it to me on Switch Online.
Kekko and GaaGaa aside, Yanbaru isn’t that clueless-looking!
I think it looks like a tired face.
The shallowness of the card pool was linked to the sharpness of the CPU’s reading, so even with new releases, it feels the same.
>>73
Character replacement for remakes or new works.
It’s a technique that is often used in other games as well.
The momentum to actually reach level 3 was hard to understand because the initial firepower was so lacking…
Isn’t there only Morgan who isn’t a fool of a bird?
The octopus that appeared at the very beginning has specifications that seem like an ideal type for frontline monsters, doesn’t it?
There are too many cards that are practically inferior, and there aren’t even 30 types that can be used properly.
>>78
Because you can only put in three higher compatibility cards, you need lower compatibility ones.
I want a remake version.
There are surprisingly few things that are completely backward compatible…
Also, strong ones generally have a very low acquisition rate.
There are also people who can stack three Morgans, but how many of them are there?
The superior version is pretending that Gundar’s single heavy stone is gradually becoming heavy… So, I’m using Yanbaru… and since Yanbaru can no longer fit, I’m reluctantly putting in Beyond…
Make stones are somewhat acceptable, but banishment is not okay.
I want a deck cost limit so that weak cards can shine too.
I only have memories of it being fun.
Manatots may have Papatots for later premiumization, but did Beyond have anything like that…?
>>87
It’s not GB, but Byōguru.
>>87
None
In every way, it is an inferior version of Yanbaru… but it has value simply because it can perform the same tasks as Yanbaru and allows for three additional cards to be included separately.
It’s one that seems like a typical superior version, but it’s really not.
In a trading card game, there are strong and weak cards, and the enjoyment that comes from acquiring strong rare cards to continuously strengthen your deck is part of the experience provided.
It’s also true that it doesn’t fit the current era of player-oriented games.
A harmful monster called Kekkou.
What a ridiculous attack range…
>>90
It feels incredibly strong when used by the enemy, but…
When I use it, I feel like I want to jump in with just one more… it’s a perfect balance.
>>90
The absolute killer bird of the backline.
Compared to Gunter, the Bomb Zou, which doesn’t use stones on HP6, is strong enough on its own.
Moreover, it’s a broken card that can attack with the same power as the front line and even super.
>>93
There’s no denying that Bombzou is strong, but isn’t it a bit too different in terms of how it’s used compared to the pure backline Gunter?
>>105
It’s different, but since all the backline monsters have their own personalities, it’s hard to compare them.
When looking solely at simple card power, it’s just that Gunter was easier to compare.
When rotation is used, I feel like I might snap.
>>95
Pulling out the opponent’s backline while stabilizing my own position is really well done.
Leon Raon can also be stopped.
Beyond could be a super card that is made right now, right?
I mean, was it made for the DS?
>>97
It’s a terrible monster that makes the opponent rotate every time it attacks, which will definitely make the nameless person who gets rotated above feel like snapping.
I like how the characters on the board have distinctive movements even though they are only two frames.
Are you saying to put in three Yanbaru cards and then add three Beyond cards as well?
>>99
Put in 3 Morgans!
If I keep saying it every time, it will surely become true someday.
I believe.
I definitely don’t want to include Beyond, so having a Bomb Zō that can also play support is important.
The DS had a lot of super cool feelings like with Yanu, Olint, and Byoguru, and it was fun.
Personally, I like Orint.
Gunter, just because he has 4 stamina, doesn’t mean that every attack is worth 1 stone.
I think so, but it can be quite annoying when you can withstand quite a bit of the attacks.
Yambaru is the ultimate example of “simple is best.”
If anything, I can add more even if I have Morgan.
It’s a game I really like, but like Cardcept, I think the battles are too long and it doesn’t fit the current times.
>>109
As expected, it’s a speed battle…
Cards that are specialized in their raw specs, like Takokke and Yanbaru, are great, aren’t they?
A card has come out that doesn’t consume Rouge or Stones…
It was often quite shiny when I put in one piece of it.
Since the main goal is to target the backline, I only need to deal with weaklings.
I didn’t understand the advantage of being able to disappear from the field actively when I was a child.
The worker could attack the master! I only had the feeling that it was strong!
Manato.
In front of the mirror
Sticking out my tongue.
In the junior story, there’s often an excess of stones, so Gunter is okay.
After clearing it, when the cards come together, they become unnecessary.
>>119
In other words, once you can use Magic Master in senior level, you won’t have leftover stones…
I like Gaskin, but it’s slightly difficult to use.
>>120
If it were easy to use, that would be outrageous…
I could never think that Dine and Gaskin were equal, even in my childhood.
I think Dain should at least be HP5.
I can’t say anything about Morgan anymore.
Although Caldocept Rebirth has become quite fast, it is still too fast with the same number of cards in the book, which means it doesn’t complete a round, making the compression and focus on main cards even more pronounced and the balance difficult.
Card Hero has a heroine…
>>127
It’s nice, isn’t it…
Looking back at Kiavater and Fierlstone after trying various TCGs, I realize they did a lot of things.
I like the fact that only the 5-star cards have clearly outstanding power.
The farm’s O-kumi is nice, isn’t it?
I burned all those cow-smelling cards!
>>132
I got really angry for the first time since I was born!
>>134
A backliner who can punch in the front with 2P is impressive.
It was very disappointing that the DS version had a weaker AI than the GB version.
>>135
It’s not bad; in a speed battle, they come at you to kill for real.
I think the flow leading up to defeating Toshio can be considered one of the ideal forms of game adaptation for Hobby Anime.
I’m borrowing a card!
>>136
The final boss gets beaten up by the super powerful nouveau riche deck!
Among the tricky ones in the backline, the straightforwardness of Yanbaru really works, and this is… very much appreciated…
I have never seen any erotic images of Kumi-chan.
I want to borrow a recommended deck, so I’ll give the cards I received from Grandpa and Kumi-chan.
Don’t worry, I’ll make him pay for it later, so it’s the same card.
I loved destroying everything with Level 2 Donchan Daichi’s anger.
When I was a kid, I didn’t understand the strategies at all, so there are things I would like to play again now.
Still, I was able to defeat Toshio (with the borrowed deck), so it must have had a gentle game design.
The DS version even had erotic doujin drawn for it.
Is the basic strategy for this to prioritize controlling the board and, when there are free monsters, hit the Master?
I think someone who realizes Yami’s strength on their first play is pretty mean-spirited.
>>147
In card games, a malicious style is stronger.
>>147
For the sake of the little ones, I would throw away my attacks.
Is it really strong to consume 1 stone and take 2 stones? This was a mystery.
I vaguely remember that the rare cards with clearly outstanding performance have a very low acquisition rate, and due to the existence of rare cards that cannot be obtained in each software, there was an adjustment to narrow down the absolute number of rare cards to prevent it from becoming a rare card game.
Well, if you have two soft (things) and patience, you can hold a rare festival too.
I realized for the first time while playing online matches on DS that without the Master Rule limiting HP to 10, Black Rush overwhelms everything…
Bomzow losing maximum HP when leveling up was quite off-putting to my childish heart… It seems strong, though.
I liked working.
It was shocking back then that even masters could start to hit.
Well, I almost didn’t use it.
Hmph!
I really hate the move where Kekkou kills a backline enemy after leveling up and instantly reaches level 3.
I’m hoping for a soundtrack to come out for Nintendo music.
There are many cool songs, aren’t there?
I saw your erotic drawing for the first time.
I ended up seeing erotic images of Kumi-chan…
By the way, you’re not from the generation that takes selfies with smartphones, are you?
Takumi, you were so cool in GB…
I want to play the DS version where the enemy CPU is as strong as in the GB version…
It’s interesting, but maybe the design space is limited, so it doesn’t seem like there will be much difference even with new releases.
>>162
Somehow, it’s with the new design cards.
Like MTG and Yu-Gi-Oh, which added new card types and summoning methods.
>>162
It’s harsh to say, but since the player base is small, it doesn’t matter at all if it doesn’t change much for acquiring new players…
The communication environment has improved.
I thought so, but now I realize it’s not a game for interacting with people.
With a master HP of 5, black aggro is too advantageous, and at 10, it’s too long and gets tiresome, so if I were to bring it back now, would HP 7 to 8 be just right?
The joy of unwrapping packs was self-contained within the game, so it completely fried my brain at the time.
In pro rules, no matter how many stones you have, it’s never enough, so Gunter’s value drops significantly all at once…
Well, there are supermarkets, so I guess it’s not that bad.
The variety of card designs is too limited.
I’m filling the card types with higher and lower compatibility.
It’s interesting, but the enjoyment is closer to that of a chess problem or SRPG rather than the enjoyment of a card game…
It was an eye-opener to attack Polygoma with a partner and reduce its HP to 1, then use Berserk Power to make it self-destruct.
>>171
Polygo Macrash is great, isn’t it…?
It’s not good to put a worker in the empty space…
The element of nurturing is fun, isn’t it?
Even cards that are completely unusable when aiming for the optimal solution have quite a romantic element to them.
The matches are unexpectedly fun.
But please spare me from Yami!!
Yummy, I wonder what I should do about that.
Is it not allowed even with a maximum HP of 4?
>>174
At level 1, it would be better to limit the number of items you can steal to just one.
When you master the matches, all the decks end up being the same…
The card pool isn’t wide enough for the meta to rotate.
You’re getting a bit ahead of the Jun era, aren’t you?
I think the heroine who uses the zombie saying “Buhou!” was good.
>>179
Is it the only one that goes to the bathroom in the DS version?
While Octillery is definitely strong, I didn’t include it because the attack animation is too disliked for kids.
It’s nice that the official Nintendo page hasn’t been deleted yet.
The name is! Card! Dede-dette-de!
Hero!
Let’s play rock-paper-scissors.
The DS version of Yami carries the risk of being called erotic if you use it…
I think it’s a difficult game to turn around a disadvantage, even if you can get stones from damage.
>>187
The wrath of Daichi is good.