
Ho ho ho
Do you want to see my face?
Ugly phoenix…
See you later~
Is the thread image really that ugly?
If a beauty is rated at 10 and an ugly person at 0, I think I would be around a 3 or 4.
The character’s voice is different from my image.
Well, there are sometimes children with such a detestable face.
It’s certainly easy to enter at this time, but nothing is coming in!
I wonder why this aunt keeps throwing in lines that assume we’ve met face to face multiple times.
It’s easier because I can just lazily hit without worrying about some unknown uncle doing something like a shutdown.
I just don’t really understand it.
75! 50! 25! Guard!
>>10
It’s boring to be held back for two turns due to the prediction of invincibility being lifted and the need to cycle turns to display it…
I take back what I said about not doing it because I’ll just go up on my own at the back.
It looks like it’s going to be 400 on its own…
It’s too much like a game of musical chairs.
I don’t know why, but I heard that in the “I Don’t Know” series, it’s different even though someone dropped sand from two consecutive blue boxes!!
To put it bluntly, both of the unfamiliar uncle and aunt are weak and lack any response.
>>14
It’s not a rank for end content, so that’s to be expected.
>>20
I think it’s end content since it’s a Levens class.
>>22
Revence has already become a daily routine since it came out in Rebuild…
>>26
Can’t Cosmos be a little simpler…?
It’s too much of a hassle to make it a daily routine…
>>34
Cosmos is being violated by Evangelin.
>>37
Huh! What is it?
The reason it’s a terrible boss is because the invincibility is increasing.
What kind of formation should we take?
I don’t need any sense of accomplishment for the pointless runs just to make job weapons.
Well, it’s true that being too weak makes it uninteresting.
It’s just that there’s a stopper in the sprint, but since the old man I know received a fighting spirit award, as long as we get through the latest edition of the ancient battlefield, we can handle anything.
So, move over and make space.
I feel like Revenants aren’t really even end content anymore.
>>24
When they say that carelessly grinding in multiplayer with a full party is the endgame content of this game, it feels…
That’s just too weak to be interesting.
I think it’s fine if the multiplayer for making weapons isn’t 6-player multiplayer.
If it weren’t for six people, I feel like I would trigger HP every turn.
Even if it becomes a daily routine, it won’t get any upgrades, so it remains state-of-the-art multi.
To be honest, if I’m going to rely on something in the old battlefield, I feel like it’s going to be the Viking and Paladin’s hero weapons, and I’ll take my time dealing with the old lady.
I’ve devoured the ultimate thing! Everyone, I’ll leave the rest to you!
>>31
Right now, everyone has stopped moving at 2% left.
Five people went into the red, and I found it a little funny.
Is this person a doppelgänger of Sui-chan?
I think that the end content refers to the Tenmas and Luci Zero that the operators are struggling with for those who still don’t want to go, according to anonymous Enny.
>>33
I’m slacking off on Spa-Baha too.
>>38
The monthly event gives us blue ones, and since there’s a Foslogia exchange, the problem of not being able to strengthen weapons for going to Super Bahamut has been alleviated!
I can’t even remember what weapon I was going for because it’s been so long since I last went.
>>33
Content that requires manual fighting is intended for a minority!
>>40
If you make content that is fully automatic right from the start, it just has a short shelf life.
Create a manual multi and then sell it off later during inflation.
We have no choice but to do this.
>>33
I touched it, but I can’t keep up with everyone unless I have a super Bahamut triple zero.
I made it, but it’s a hassle so I haven’t gone.
>>33
I want you to be worried about the fact that we’ve created content that leads to a massive emergence of people who don’t want to participate in the operation…
I feel like just being able to do Omega 5 without a full party and Revan is already a sign of being an advanced player.
These guys are from the Treasure Island series, you know?
First of all, can we manage to defeat Tenmoku or Rush Zero by ourselves…? Not just with test equipment.
>>41
I couldn’t defeat it in the past! But now it’s different! *squeeze*
>>41
If everyone understands the rules and is in sync, the problems would drastically decrease.
When I’m stepping with the guard and flowing with the guard, the response of the guard is so slow that I’m about to get angry.
If the number of people decreases, this multi-hell…?!
>>44
When depopulation occurs, hell is not limited to this.
>>44
If the number of people decreases, we just need to prepare additional drops to boost it.
When you put dispel on Aegis Merge, you should properly say “Hi!” 🙋
First, getting the attributes in order… that stage is already a hassle.
I don’t think it will be a dead end even if there are fewer people, because we can just leisurely switch to our skills.
To strengthen the fire, to strengthen the water, to strengthen the soil, to strengthen the wind.
Well, even if I can’t make a hero weapon, it’ll still be alright.
In an old interview, we gathered the staff and tried it, but we couldn’t defeat Nataku.
Well, if it’s a sky farmer, they’ll certainly do it! Just kidding.
I’ve been thinking about it, but recently I’ve started to wonder if it’s for real.
Anonymous Ennie doesn’t go where it can’t fully auto.
>>57
It’s the same feeling.
Revanse has been resolved to some extent, but I still haven’t been able to solve Spabah.
I only have one Omega 5 at 5 stars, and managing equipment with the weapon count restriction has become a hassle, so I want to start working harder on it soon.
>>64
It’s just a full swap.
>>57
This time, even though the aunt from 25 is fierce, we can still defeat her with the current forward-leaning formation, so I feel that it won’t be a problem even if the number of people decreases.
I thought it was quite a trick that even if you enter at 75, the invincibility at 75 still remains.
>>59
When I entered a rescue like this and fully operated, I ended up getting blocked by the HP barrier every turn and finished with a contribution of five digits, which made me laugh.
I think there are only browser games like this that are still actively played by hand even after 11 years.
As long as I can defeat Jin, I don’t think 25% and beyond is that scary, so I believe it’s less of a dead end compared to an unknown old man who comes at me with pure firepower.
Even if you don’t strengthen your equipment, as long as you make in-game purchases, the developers are satisfied.
I still can’t do full auto with Luo.
I can assert that people who claim it’s too bothersome to gather the six attributes will definitely complain about something and won’t go even with the automatic matching feature being implemented next time.
Ruo was able to completely automate it with electric.
“It’s fine if the sky breaks, I’ll just take it easy.”
>>18
To put it mildly, it’s trash.
If I hadn’t said it modestly, it would have been “Dumbass, die.”
There are people who say that Granblue Fantasy was good in the era before Full Auto, but I definitely don’t want to go back.
>>73
It’s definitely just a contrarian move.
Things like Cosmos System Gen are frustrating, where they put up an invincible barrier for one turn and then say “here’s the barrier.”
I didn’t think of anything when I was just hitting without understanding anything, but…
Isn’t the witchy aunt’s yin-yang mode quite terrible…?
It’s normal to create content that people don’t particularly want to engage with.
The problem is how to alleviate it afterwards.
At first, everyone was hesitant, but now Rushbabber is fully hitting hard and killing in the short term.
Even if the population is sparse, if there are people who can currently complete a full run and there’s no behavior like in the Jik, then if inflation continues, it might take about 20 minutes for solo play.
Personally, I want a quest where I can do a full run for about 10 to 15 minutes and definitely get one Arch.
It’s fine to be single.
It’s either a quick kill or a sparsely populated situation, both extremes…
Now is the only time when there are many people who will take down the blue boxes without overtime. If time passes, the failure rate will definitely increase.
The supply of the unknown aunt is way too insufficient.
When I calmly look at it, I feel a strong sense that it’s impossible to completely respond due to various special buffs and ominous signs.
Well, I’ll create a good composition eventually.
The more often you guard, the more your poor guard response gradually builds up stress…
But you want to aim for Treasure Island, right?
>>87
What on earth is Treasure Island, anyway?!
>>92
Treasure Island is not sweet.
>>92
Surely, it’s a utopia somewhere where any dream can come true.
It’s like hee-hee and akira and zakuzaku.
I want you to tell me how I can go.
Luci and Bab are now beings that are treated with full auto from the opening.
Berry is a bit subtle, but well, Chain has a lower priority compared to the other two.
>>88
The frequency of replacing berries is high, and the rescue operation is somewhat annoying by nature, so it helps to make it a daily task.
So what is Treasure Island!?
It’s hilarious that even after dealing a billion damage, I’m not getting a blue box.
If I try to refer to the formation of H, it will end up being Yachima Yachima Yachima, and at this rate, it will become Theodoric.
>>91
Don’t you have it!?
>>94
First, it’s your turn―――
>>91
It’s a free distribution character like Fenny.
>>96
First, it’s your turn─────
The position of the guard and the poor reaction really frustrate me.
I’m going to take a detour to Treasure Island during the main update.
It gets paralyzed and stuck at around 20%…
I don’t need Yachima specifically.
If it’s against an aunt, the Boogeyman can really do well.
Is it okay with Manadiver? Yeah.
Phenimos…
Kosucks…
Leader, you too. You all have become too strong. The surroundings will become troubled because of it.
But on the left side, there are many weak ones. They can’t even enter the Shirakaba multi, they hunger, weaken, lose weight, fall ill, and then die.
To be honest, I feel like Yachima had a higher priority than Basara brother.
>>106
There’s no way to compare them since the implementation timing and attributes are different.
The thread image looks like a grass character.
I think it would be fine to use something other than Yachima if it can burst 50 paralysis.
The optimal solution hasn’t changed from Yachima.
At the end of the month, there are two Yachima chances in the limited start.
I thought such a stressful HP stop feature was only for Bujin, but surprisingly it continues.
>>112
There might be another one next time.
>>116
Next, the invincible zone will be placed at 80%, 60%, 40%, and 20%.
I know I shouldn’t say this, but just imagining it makes me feel like I’m going bald.
>>112
Due to popular demand, we’ve increased the number of times! What’s that about?
Because there is an invincible partition, I can’t quickly earn money no matter what kind of inflation happens in the future, and it frustrates me…
If there isn’t any, we just have to manage somehow.
Last time I asked the strategy AI for Uncle Shira’s tactics, it was pretty good, so I’ll ask the AI again this time.
Year-end limits are generally strong.
Uncle 2, who is presumed to be unknown, seems like he might become cheerful in a job-related way.
There was no timing to weigh Basara and Yachima against each other.
>>118
If you didn’t have Yachima, it seems like it would occur fairly often in this gacha event.
The next trial that will come someday is in 20% increments…
>>120
Everyone pauses at the trigger frequency of V1.
I really don’t want to do that shit…
I guess I have no choice but to go for a firepower-focused setup and aim for the blue chest manually now.
>>121
It’s something obvious, like a cracker.
To be honest, there’s no way to consistently earn with full auto for multi-day events like 1 or 2 days.
At this time, it’s quite manageable compared to yesterday, so I’m thankful.
Bujyoku could have just beaten down from above the guard, but if we do it that way, it would be utterly destructive…
Next, it’s probably a child or pet that I don’t know.
>>124
Bring the toy box and take out instruments, guns, and sumo to fight with.
>>124
I don’t feel like it’s possible to create a design that can effectively manage an estimated three jobs, whether it’s for children, pets, or elderly people.
Unlike a stranger, it’s not like I immediately want it, so I gather it little by little.
I thought back to why I hadn’t pulled Yachima around the end of last year.
I was all-in on Kriwam.
If you get partially shaved down, you won’t be able to cancel the formation and you’ll end up on the paralysis course.
Compared to the martial arts extremes, the power of the hero weapons doesn’t feel that strong with the yin-yang I want to use.
>>131
The Pan weapon is quite enhanced, but if someone asks me where to use it in the current environment, I can’t really answer…
Next is someone who will slap and shoot.
In the new multi, it’s better to fire the Raziel cannon until this blue box and then immediately sweep it away, okay?
>>136
Die.
>>136
I would rather you be ready to quickly flow through it and prepare to reduce after 25.
I don’t want to get involved with anything other than new because I have 75 invincibility.
Since it’s going to be used up anyway, just output it as you like.
I want to save Panakeia and the Onmyoji’s weapons for the old battlefield.
If everyone is dead at 20%, go ahead and drink the juice however you like~
I can handle doing it about 5 or 6 times, but this required amount of repetitions is impossible…
>>144
That is the same for Tengen Luci Zero as well.
If you’re going to make something invincible, I’d rather you give it about 8 billion HP.
In the first place, it doesn’t flow in and I can’t take it in, so my motivation decreases significantly there.
Well, even if I reduce it to 75 for now, it gets defeated normally.
Since I can’t add Shirabo and Buki Kyoku hasn’t made the King weapon yet, I’m collecting the books over here.
Speaking of which, the broth from Shira-ojisan didn’t come.
It’s great that the “Award for Trying Hard” has been added, but…
Well, with the new multiplayer, it’s the same as always; it’s impossible to do it unless you’re really motivated right after the addition.
Even when reviewing everything, including the newly added ones, the convenience of the Paladin hero weapon still stands out above the rest.
>>152
If we have something like this, it’s a piece of cake!
It came through! 11!!
There’s also the issue of whether the Mana Berry will drop before I gather materials for three weapons…
The multi-level structure that makes you earn in the first half and forces you to deal with leftovers in the second half.
I told you it’s crap, didn’t I?
>>155
They haven’t had any intention of fixing this since the time when Tsuyobaha was very difficult.
It’s hot outside!
Yesterday, I was told that the person with the voice of Tavina is actually Shira Oba, and that’s how it sounded to me.
I thought Fenny was Shizuka Ito.
In the end, there is a problem with the 10 slots, so to fit in there, you need a considerably strong weapon.
By the way, which awakening is better this time?
The Panasonic one seems good for defense in terms of range.
Who are these strangers, this uncle and aunt?
>>161
I don’t know.
>>161
You want to go to Treasure Island, right?
I drop more books than a stranger uncle drops just a little kimchi, you know? It might be just a feeling.
Let the new multi be the trial!
You really hit me a lot, didn’t you? It’s frustrating that from here on out, it’s fixed and not allowed, heh.
>>166
If there isn’t anything this time, I feel like it will just get worse, so I guess it can’t be helped.
I see, it seems that during spontaneous times, it looks good up to 25%.
It’s not about how to create a strong boss, but when it shifts to making it hard to defeat, it becomes boring…
>>169
After all, it’s not good that you’re weak and only have strength at the level of Revan’s, right?
>>169
What I really thought this time is this.
I don’t mind having strong bosses, but I don’t want bosses that are unpleasant to fight…
>>169
But when we introduce tough enemies like Cosmos or Aga, everyone complains…
>>198
If it’s too strong, you can weaken it, or you can introduce special characters or new content.
It’s impossible to go the opposite way, so you need to be strong from the start!
Well, if we’re going to bring out something like attribute multiplayer, we have to make it as strong as Super Bahamut, so we have no choice but to impose these kinds of restrictions.
The Kinkaku Breastplate looks like underwear.
When Mugen or Cosmos has their HP drop, it’s annoying that about half of the turns are wasted with invincibility warnings over the course of 10 turns.
I want you to let me hit you comfortably…
The most unforgivable thing is that even though the damage indicator shows up, it doesn’t increase the contribution points while being invincible.
>>177
I got it.
It will return to the specifications where, like before, once it reaches a certain value, damage will no longer occur and the trigger cannot be deleted.
Don’t increase the non-exchangeable manaberi! What the hell is that?
Mugen also has rescue punches → no limits → giant ban → punching → 50 giant bans, it’s quite common.
It’s over.
>>180
Because of this, Mugen has no motivation at all.
>>183
If you do it vigorously, you can completely ignore the enemy.
>>189
Actually, I don’t really understand what this “buriburi” that I occasionally hear is about.
Blitz Raid?
Cosmos is a well-made multi that you don’t have to think too much about.
The peak of lever is poop.
The Kuramakira-style debuff is weak against damage limits, which is frustrating.
The Mana Berry chase after 20 is insane.
Even though I’m hitting, my contribution level isn’t increasing at all, and I’m like, “What the…?”
It’s not a big deal because I easily handle Mugen Full Auto anyway.
>>186
It’s because we’ve entered the era of Fluo that I can say this.
I wanted to use Yachimata, so I rearranged the Mugen formation, but then I couldn’t easily join the rescue, so I took it out…
“` Rank Points 29,790 EXP 10,990 Damage Dealt 717,460,192 Turns Passed 17 Battle Time 02:39 Summon Stone Usage Count 3 Elixir Usage Count 0 Damage Dealt Total Damage 5 132,054,228 7 3 243,536,547 0 4 185,675,660 0 3 156,183,757 0 0 “`
Though invincible is just a load of crap, constantly getting caught means the surrounding firepower is high.
Once you get used to it, the tempo might be good and stress-free.
Not getting multi-streams is stressful.
There are too many manual actions, and even if I reload with a durability formation, I can’t earn 2 million…
It’s a poop.
The new job masterpiece is strong.
>>195
How strong is it?
>>195
I heard Jomapi for the first time in a while.
The impression of being stuck in the invincible zone is so bad that even if they achieve the fastest new Manaberi TOP 3 again, I don’t think I could honestly think “wow” like I did before.
How many blue box lines are there?
>>197
500
Could it be that Panakeia is strong?
>>200
I think that very promiscuous women were somewhat valued.
>>200
In the end, with a full auto, abilities hardly activate, and even when they do, it’s tough because it assumes the enemy will use their special first.
Well, Panakeia is for full orders.
I really liked everything about strong cosmos; it was rewarding and quite enjoyable.
The trials are really just annoying because the invincibility is frustrating…
Given Panasonic’s current position, I can’t help but feel that it’s roughly okay as it is, right?
This sudden Aliza is definitely suggestive!