
I need help.
NINE SOLS on the ninth day
After fighting for an hour, I finally defeated the second form, but why… why?
>>1
Haa!!
Honestly, I don’t think the number of attempts is everything…
>>2
I thought it would end in second place, so it’s very painful…
The final boss is just part of the tutorial…
Whoa, that third form is too much!
To be honest, I had been able to clear the previous bosses after around 10 retries, so the difference is incredible.
It’s all the calamity’s fault.
>>6
Hehe.
In fact, when you look at just the third form, it’s not that impressive!
The points where people get stuck can vary quite a bit.
However, that old woman is really quite a hassle most of the time.
Everything explode.
Why is Grandma so strong?
>>11
Isn’t it good? It’s the master…
For now, if you feel it’s impossible after trying several times, just go to bed.
The tempo breaks because of the attack.
You only need to put a sticker on the attack at the very end.
The old woman is clearly in a different league and strong… The siblings had it pretty tough too.
I wasted half a day of my holiday just retrying the master’s task…
But the rush of endorphins when I defeated it was exceptional.
It became much easier when I set it up to automatically explode when a bill is stuck on it.
It’s tough to focus on both the old hag’s counterattack and the card accumulation attack.
This guy healed the mutation with sheer willpower.
I thought it was impossible for me too… but as long as I understand how to deal with the newly added motions, victory is right in front of me.
Everyone among the sun people acts based on their own standards, and it’s turned out differently than expected…
Once you get used to it, the old lady’s card dash → consecutive upward cuts → charged down slash is completely a dere behavior.
I fought for 10 hours on the first day and won in 40 minutes on the second day, so I think concentration is important too.
In the third stage, you may feel despair, but if you’ve made it that far, you’re actually just one step away.
Due to the density of attacks, damage, and the high HP, if you can’t properly handle everything, you won’t be able to win…
The title of ‘master’ is too genuine.
It can be said about any death game that…
Sleep is important.
It’s been a long time since I’ve struggled like this, since Lord Isshin.
It’s nice to have a strong old lady… but I guess this one isn’t so great.
It’s great to have a grandma who embodies both the lowest actions and the highest battles…
When I look at the thread, I can’t help but start it up and beat the old woman.
Continuous unlimited playing is good!
Internal injuries accumulate rapidly.
What is this old woman? I can’t! I made it!
What is this 4-hit combo? I did it!
What is this aerial combo, impossible! I did it!!
Once you become an old woman, you won’t be satisfied with just the butterfly anymore.
I wish I could have fought with Li Er~
The moth and the final boss are quite packed…
The princess and Fuxi, who are also half-bosses, weren’t that significant.
When you do the second round, you can really feel your own familiarity.
Ei Shou… Did you really take him down that easily…?
I thought “That old lady is too strong!!” while getting killed by her over and over, and that was the most fun time in this game.
On first glance, the only ones that didn’t feel tough were the crane robot and the princess.
I used to love Muscular Torture Man.
I realized the presence of poison after clearing it.
>>40
I knew it was poison, but I thought if I fought seriously without using it, it would be a trophy, so I didn’t use it.
It was the opposite.
Moreover, I can no longer put it in.
>>42
In this game, if you mess up, you basically get a trophy…
>>65
I won’t forgive anything related to Super Robot Wars!
>>65
Huh…? Do I really have to break Noki’s jar…?
I like round uncles.
Men really like strong elderly masters!
The number one spot in the ranking of the most outrageous moment is taken by that mid-boss in front of Rigi’s grave.
>>44
I was the spear mid-boss at the very beginning.
I threw the game at that guy once.
>>44
I am the spear guy located at the lower part of the base entrance that appears early in the game.
At first, we fought properly, but I lost my temper and burned them to death with a laser trap, so I hope you’ll forgive me.
The third form of the old hag made me think, “You’re messing up the game on your first encounter!” but once I got used to it, it felt like a facade.
Moreover, since the action patterns don’t change much other than aerial combat techniques, it didn’t take much time to counter it, which was tough.
>>45
The change from the first to the second is tough, isn’t it?
>>48
The second part is troublesome because the running Iai from the downward cut will no longer be a confirmed pattern.
That person tortures others arrogantly and even laughs when they’re poisoned themselves! That’s impressive!
Once you can dodge all of Grandma’s aerial combos, it’s super fun, isn’t it?
The mid-boss with a curved sword in the darkness is pretty dangerous.
In the early stages, a spear mid-boss.
The mid-boss at the grave.
In the final stage, it is Kouten.
If you can make it to the second form, you’ll be fine!
Honestly, I can only say it’s a matter of dealing with actions… If I could do the second form, I would notice it right away…
The theory that curved sword man is generally strong.
Wow, the options have increased!!!! It makes you feel that way, doesn’t it?
The situation leading up to the battle with Jouten is really good, but the fact that it comes with weak enemy summons and stage gimmicks as annoyances, while the main body is extremely weak, is the most frustrating part.
The third form is really frustrating and fun because it gets caught by the talisman that felt like a snack in the first form.
I am aware of the truth of this bulletin board.
I’m so frustrated to die after being turned upside down in the sibling battle.
Personally, the butterfly lady makes my brain juices flow out abundantly.
The mini-boss in front of the grave has become impossible, huh?
It seems that Fuxi and Nüwa can handle it properly if they do crossfire well.
I didn’t really understand, so I shot it down with my bow.
Fuxi’s attack was slow, and the timing was difficult…
It was good that Makuramon Mama was erotic.
I have no idea about the old woman’s aerial attack… that’s how I felt.
If I gave up on infinite playing, it was relatively easy.
Because it’s the sound of the gong, the battle with the old woman sounded good when played with rhythm.
Janjanjanjanjan
It feels good to be in that state, huh?
The stage is excrement, but the princess is healing.
>>71
It was difficult to understand the path of the mystery warp, and I wandered for a long time.
I ended up launching my anger notepad and writing down the direction to move.
It’s a game of facing your own mistakes, that’s what Red Candle is about.
Let the players mess up as well.
I was the one who stubbornly tried to bounce the energy ball of the moth butterfly for a while.
>>73
I think my experience helped me quickly come up with a way to deal with the old woman’s aerial techniques.
Kou-chan feels more like a childhood friend wife than a younger sister.
It was the final boss that satisfied my brain that had been burned in Sekiro after a long time…
Once you get used to it, you won’t lose anymore.
If I can defeat it once, I can do it again with ease.
The infinite blocks during the old lady battle feel too good!
I couldn’t use the fast drop ball well, probably because I was using the controller.
Because my brother is also part of the group that has really messed things up.
(Why are you angry about being treated like an ape…?)
There should have been a difficulty level like story mode.
The master is being invaded by pink in his third form.
I was supposed to be searching for treatment methods in my diary, but it seems I’ve awakened to a new world.
I wonder if at some point we’ve been taken over by the eye and it’s making us whole.
In the context of 2D action games overall, parrying is strong.
When I play other games, I start wanting this parry.
I think Kohorobo, Fuchou, and Baba are the walls of this game.
>>87
The first boss is tough… I was going forward thinking if I would be okay from here on out.
Huh? Isn’t the second Jiangshi weak…?
Let’s make use of the brains of the apes.
We will convert it into a ranch and manage it as well.
Inventor Nisan
>>88
Inventor Nii-san
After thinking that the final form of the old lady requires a recording, I did some research and concluded that it would be good to watch someone else’s gameplay video.
When I actually saw it, I realized that the way of fighting was fundamentally different, and I regretted watching it.
I think Hime-chan is too sexy, but what do you think, Anonymous?
What’s with that statue’s legs wide open?
>>91
He
>>91
The pose of the statue was a bit surreal and made me laugh.
It’s also Hime-kun.
I spent about the same amount of time in the bath with the old lady as I did with the big breasts.
The old lady battle also has preferences that vary depending on the talismans.
I was using 5 bombs.
>>94
I was an auto detonation.
I guess there are people who turn the bow with three explosions sandwiched in between.
>>94
During my first clear, it was auto-detonation…
Now that I understand the timing, I went with 5 explosions.
Other people’s gameplay videos are seriously helpful.
You can focus on watching the boss’s movements and patterns.
“Is there really a way to avoid that!? It’s also a learning experience.”
I think Setsuzan is also a critical point.
Those who are not used to limitless triggers will die.
>>100
I’m stronger than the farmers and the old men, but…
It’s like a tutorial with a huge motion for infinite shots, and thanks to breaking the barrier with the charged sword, I didn’t struggle as much as with the robot…
Hime-chan’s really low voice is great, isn’t it?
The name “Hime” is so cute.
I’m weak against mysterious atmosphere beauties like this.
>>103
The surname “Hime” is said to be related to the royal family of the Zhou Dynasty in historical facts and “Fengshen Yanyi,” and I just remembered that.
>>103
He
>>116
No…
Up to this point, it’s the topic of zero, Grandpa Amaro…
>>104
The journey is so dull.
>>104
At first, I was lost and confused, and the first boss was that guy.
>>104
Since I was able to get through it on my first try, I don’t have any strong impressions…
Hime-chan’s gender is, well…
The Wind siblings have an immoral sense of distance.
Attacks from the infinite bullet type are usually slow, so even if you move a bit slowly, you’ll manage to deal with it.
The game is tough, but I really like the story, so I have a desire to see it as an anime.
Although I died a few times as a Jiangshi, I was able to break through the first observation, old man.
The jiangshi at that point was a 2-to-1 boss, what an idiot!!
The bow was strong.
I didn’t use the dive equipment until the final boss, so I wouldn’t have known how to deal with the aerial dance attack without looking up the strategy…
>>117
The third form of Baba’s airborne slash can be avoided by jumping without coming down.
Oh, I’m going to hit a landing hunting ticket♡
When it comes to talking about how to defeat the old hag, everyone is surprised that it doesn’t seem like a basic curse at all, which in a way makes me happy, but at the same time I wonder if other curses have such strong quirks that it’s tough, right…?
If you’re doing it without various parks, I definitely think the starting spell cards would be hell…
>>120
I had been using the initial cursed talisman all along, but changed to auto-detonation just for the battle with the old lady.
>>120
If you blow up 5 panels, it will make things easier because they’ll be startled, and of course, you can also deal damage.
I didn’t expect such high-quality action to come from two horror games with a horror-themed perspective.
Rather, the quality of the story is what matters.
>>121
That aside, don’t forget to include jump scares.
>>128
I won’t forget the time I first crossed paths with the moth…
It let out a scream like a little girl.
>>121
I thought the horror effects of the Fuchou event were impressive.
I wanted the uninterrupted cut without weakness to be even stronger.
What is that frequency of bonus actions?
The old lady barely swung her sword and finished with just parries, talismans, and a bow.
I think it’s adorable that Hime-chan, with her calm appearance, is so attached to the spadari like Ri Er and the ancestors of the Jie family who dominate that era.
The old hag’s third form is flashy in movement, but it’s actually easier to deal with.
You’ll be tricked by that flashy movement at first.
Guboi’s video was helpful.
Due to Lord Wolf’s prejudice, I mistakenly believed that there was no benefit to deflecting long-range attacks.
I found out after clearing the game that even with a clone or sword beam, you can inflict damage with infinite shots.
>>129
When you hit it, the opponent’s hit can fly away too.
Every time I see the thread, I wonder why I couldn’t notice the crowdfunding.
I didn’t use the old woman’s war bow at all.
I know you’re strong, but I dislike when the rhythm gets disrupted…
What is your favorite arrow?
I have always liked the early penetrating arrows.
>>136
Homing
Since it continuously hits while trailing, the accumulated damage becomes substantial, especially against highly mobile opponents.
>>136
I tried using it all, but everything except penetration was too difficult to use…
Electricity deals more damage than penetration if it fully hits, but the knockback is too strong, causing it to hit lightly on its own, and since enemies move quickly or warp, homing is only useful for mopping up weak enemies.
When released, it becomes invincible for a moment, immediately hits, and the guaranteed knockback penetration is too strong.
As for the horror elements, they have been polished to a high degree…
I couldn’t think of a use for that tracking arrow.
It’s weak against both trash and bosses, isn’t it?
>>138
It’s strong against old ladies and those who move around.
The lush body of the moth is nice, isn’t it…?
Whoa… the topic is way too heavy…
The five explosions are guaranteed to cause flinching, so it’s nice that you don’t have to worry about openings…
I didn’t use the bow that has a continuous explosion effect because it was a bit too noisy on the screen.
I realized that I can manage if I do a jump shot.
>>143
In sibling battles, they come at you with a strange knife, but when I realized that jump dodging doesn’t depend on the front or back, it felt refreshing.
When you realize that using the full charge card causes the same forced flinch as a bow when fully charged, it becomes much easier to aim for a full charge.
The bow has such high interruption performance that there were times when I wanted to see the enemy’s patterns, but I ended up not fully utilizing it and holding back instead.
Well, I used them a lot with Kōbō and Fuxi/Nüwa, you know. Bwehehehe!
I thought that penetration arrows could definitely interrupt the opponent’s actions, so I was using them a lot.
An indie company that was making a horror game, which people were aware of but didn’t particularly support through crowdfunding, suddenly decides to create an action game!
Even though I’m saying that, whether or not I actually spent money is quite questionable.
>>149
“Return to School is a very well-crafted horror game, so you should definitely play it! Great scenario, great art, and great horror.”
>>164
I’m not good with horror.
Thanks to that, my killing intent towards the fat female kemono was overwhelming.
>>167
If I can turn fear into murderous intent, then it’s all good.
I didn’t use the arrow at all until the clear.
I fully upgraded my bow as a hobby, but to be honest, whether it’s there or not, it doesn’t lead to victory…
I learned that just because the name suggests it, the arrow can’t be weak, only after clearing it and watching other people’s videos.
>>153
Because it’s Yi who shot down the nine suns…
Eventually, you’ll get used to it and be able to clear the second stage with just one medicine.
If we can break through, we can defeat them with momentum.
When it comes to cards, in the end, the DPS being the strongest auto card makes it the only choice, regardless of the risks…
>>155
But in a battle against an old lady, it’s a waste, and it’s fun if you can go all out with explosions…
>>160
In the Grandma battle, with big skips in auto mode, you can set up cards → combos → cards, and even with small skips, you can cause a lot of explosions, so I think it’s the strongest.
I just remembered there was one item for arrow enhancement that I couldn’t get.
I know how to do it, but it’s really annoying.
>>156
Where is it?
>>163
The Gentei of the Tendou Research Center.
>>170
Ah, is that the place where you use the infinite spawn to jump in the air?
>>175
It would have been easier to be blown away by a mid-air strike.
In other words, could I have gone with a jump?
>>156
Is it the one that gets hit and blown away?
>>156
Is that the one where you use the enemy’s attack in the lab to perform a double jump?
In Chinese mythology, Yi is said to be a master archer… no wonder his bow is powerful.
I almost never used the charged sword, but watching other people’s gameplay, I see that it’s pretty strong too…
>>158
It has a long reach and good firepower, but it’s difficult to handle because of its large openings…
>>158
I was focused on charging my sword, but it’s comfortable when you equip something that consumes energy and something that charges quickly when you don’t move.
In the end, I cleared it without really using the bow…
Even though we had a one-day shift system, I want to play every day!
Because it shot down the nine suns that started to walk at the same time, leaving just one…
The Kinken sword is really strong when built with a specialized build.
Since my wife has become my sister, there’s a bit of an immoral atmosphere…
There are parts that continued because the cuteness of the character was a hook.
It’s fun to have various builds like charge swords, water’s edge enhancements, and parry specialization.
It’s fun to try it out in boss battle mode.
The presence of Kinken is so radiant that everyone is being purified…
I might be a round old man.
>>178
Since even the prickliest Niisan can be tied up in bonds, I definitely think that the other suns will also absolutely fall in love with Noken.
I wanted to get entangled with Kumon.
I thought it would be fun if the build of transferring self-harm damage with unlimited shots worked well, but I ended up not being able to use it all.
Shall we take another lap…
I noticed right away because there they blatantly resurrect infinitely.
Didn’t the number of air jumps reset when you bounced in the air?
Kou-chan’s original inspiration was Chang’e.
I realized that another name for this game is Kōga.