
I’m avoiding matchmaking in the afternoon because that’s when unemployed losers come around.
I’m in the process of warming up after securing four wins in the first half of the day.
I’m remaking it because the blue ruby doesn’t win.
It seems that Valephar keeps winning.
>>3
It’s because they are normally skilled individuals standing in line for Blue Ruby Gran.
It was 4-4-4-4.
Most of the opponents I lost to were blue rubies, and I hardly saw the New Year’s Maru-obasan that I was on alert for.
>>4
It’s difficult to achieve five consecutive wins this time.
Somewhere, I will be destroyed by the Blue Ruby Gran…
Even though it’s the first round, I’m surprised at how much Blue Ruby and Gran are everywhere.
This is the first time I’ve had a first round like this.
Could it be that forcing myself to stack high voltage is something only a fool would do…?
>>7
That is… yes.
>>7
Haiboru is strong when it comes out at the perfect timing, but since Shichii isn’t that strong, it feels like the best option is to bring the heart-pounding from the factors.
If you get hooked, it can be strong, though it’s not impossible.
Aunt Maru at New Year… is living between Bubble and Zephyr.
The thrusting attack can easily defeat opponents of a higher rank.
It has become an era where almost the fastest non-gold acceleration can use white skills.
What lies beyond overcoming the training of the demon is a brawl with fierce warriors who have also triumphed over demons. Wahaha!
It really does happen several times that I swell up and go “ugh” outside…
I pray that this does not come to the finals.
>>15
I don’t understand why it seems to swell outward as if being sucked in during the final straight…
When you watch it in fast forward, the behavior is funny, but it’s not funny, so I’ll roll it around.
I want someone to find a way to eliminate the outer bulge and discomfort.
I could probably win something like the Ig Nobel Prize.
I managed to win just enough to secure a reconstruction period after doing a foolish composition of running away and advancing for the fourth time.
We advanced to A with a 2-4 record, but despite using a crappy meta team, it’s a bit unexpected that we’re not winning.
>>19
Windi-chan ended up becoming a powerful team just by training the new characters that came during the anniversary. Wahaha!
However, the blue ruby is to be added.
Hey, isn’t it difficult to acquire the mindset just before your debut match?
On the first time, it gives you a bond when you step on the legend, but if it doesn’t trigger an outing from there, it’s just unbearable…
>>20
If it’s just that much, I can redo it right away.
>>20
For the 2nd and 3rd times, you just need to step on the pink ones.
I was supposed to pull ahead and finish strong, but the blue ruby came back with incredible momentum and I lost.
This guy is not behaving like a Uma Musume.
Speaking of specifications…
After the final corner, in a normal state, the horse gets blown outward depending on the distance from the inner rail, but in overtaking mode, it does not get blown away.
In other words, by maintaining a state where you continue to run at a speed faster than the opponent directly in front of you while not overtaking, you will run a course that goes right alongside the opponent ahead.
The reason for making an inside move at the final corner is that the driver is trying to avoid the opponent in front while preparing to overtake.
It’s important to see if you can catch up to the front by going a bit faster in the final corner.
>>24
I see, indeed.
As expected, stacking a lot of skills that appear towards the end is the right approach.
Just because you prioritize randomness based on effect size doesn’t mean it will perform well.
>>49
To be precise, the speed from the late game is important.
Often, those in front accelerate in the final stages, leading to an immediate reversal of speed differences, resulting in being overtaken and blown outside.
The strength of the blue ruby is not just simply “advancing in the mid-game speed and having a high probability of effective acceleration in the late game,” but also in its specifications, which allow it to “randomly increase speed for a while in the middle to later stages” and make it easier to charge into the late game, plus with the evolution of Flash Fire, it can accelerate immediately to catch up and has a slightly lower chance of being blown away.
>>24
It was helpful.
If there is a next time, I will be mindful to stack more skills that are likely to be useful in the final corner.
That being said, it seems that there may be a strong element of luck involved in how many speed skills activate in the final corner, so it appears there is no fundamental solution.
The highball itself is strong.
City is a little…
There are barely any winning paths in advance…
The feeling of despair when I’m accelerating in the ideal form and still getting overtaken is overwhelming…
>>26
In the final phase, if you have your skills used up and are compared in a chase, the position of advantage will go to the one who can close in.
This time, it’s tough to race without a lead because the group of horses doesn’t stretch and is of the type that doesn’t run away.
>>26
If there are no multiple escapees ahead, you won’t be able to gain a lead over those in front or behind, and it’s basically impossible.
By the way, when there are multiple escapees, it’s usually a pretty even match, and the one who gets the skill to fit in after that wins.
In the January Championship, it was easy to understand because Oguri flew away with Three Seven when he could win, and Durara flew away with his blazing red.
Even if I win this time, I don’t know what skills helped me win.
If you’re going to include a tenacity support card, it doesn’t really matter whether it’s a Shichiyo or not, does it?
Right now, there are almost no Aoi, Mairu, or Zephyr during hunting time.
Is the new Zephyr being released as a direct injection?
>>30
…Why?
>>33
I thought it was a gathering of groups because blue and mairu were lined up above.
Gran talks like a silly kid, but from behind, he incredibly dives in and pulls ahead in a comparison race, which is clever.
Is there no Windy-chan using a follower?
I want to hear your thoughts.
>>34
With three Ace operations, the win rate for Grand-chan in the chase is 50%.
I created and finished the genes because it’s easier to prepare the support card for a late comer, and so far I’m satisfied.
It was the right decision to be drawn in by the cuteness of the Val Zephyr character movie.
In terms of skills, it feels better to add a touch of excitement to Mile’s strong Speed.
Well, the high ball itself isn’t weak, so if it can be properly prepared at Shichi, it’s not bad.
I saw that Fu-chan had just lost to Barley Ryan, swimsuit Taiki, regular Taiki, and Barley Zephyr in the preliminaries.
…You’re quite losing, aren’t you?
Gran-chan accelerates like crazy when entering the straight in the final stretch, but what is that effect?
>>41
It’s the type that appears twice.
It is the same as Dora and Donna.
>>41
It’s the “Oshite Mile” (Push for Miles).
In other words, from the back, the Tokimeki Heart is really strong.
>>41
It’s the power of the early acceleration at the beginning of the final phase plus the evolution of the Tokimeki Heart.
From there, it can activate further to its unique form, so its straight-line extension is unparalleled.
Even in the lead, Fu-chan looked tough.
This time, there really isn’t anyone escaping even in Round 1…
Thanks to the bride flower’s escape debuff, I have never lost to a front-running type.
I feel that it’s actually detrimental to the win rate because the enemy’s blue ruby is just riding along with the mile and is being bombed.
I feel that Fu-chan’s self-provided highball is overrated.
I was using it, but it’s so weak on the way that it ends up as food for rubies.
>>48
The journey will be difficult.
I think the problem is the weakness in the final straight.
>>50
The blue Ruby and Mile are randomly using skills in this section.
This weakness is tough.
>>48
Since the means of acquisition have increased, it felt like Gum and Zephyr were sticking around longer.
They are coming out with compromised cultivation UEs.
About 1 to 2 wins, wahaha!
Even when there are many ahead, it’s a common sight for the blue ruby to dash in before the acceleration, and by the time the camera captures the final straight, it’s already in the lead…
I barely made it through the opening.
Guns-chan is surprisingly strong.
Even if I match, there are only serious players.
Where did the enjoyment crowd go?
>>55
The current time is when the enjoyers are working or attending classes, haha!
It’s great to release instincts, but it’s scary how there’s too much of a difference between when it works and when it doesn’t.
I really watch things like Advance 6.
Well, it’s usually Gran or Ao that wins, occasionally Zephyr.
For now, since I raised my stats, the blue ruby that I hadn’t updated has the same win rate as the Durawanko in the pachinko section, so I need to update it.
I lost to the bride sweep once.
When did you start playing Umamusume?
Gran ends up becoming strong in the first half and then starts to go wide in the second half, getting out of the acceleration zone and spinning, resulting in every losing pattern for a closing run—hahaha.
It was 5-5-5-5.
Could it be the “strongest”?
Clearly, the Ohamaile with UC1, which is cut and has a lot of skills stacked, will win over the blue ruby of UC6.
After all, skills are important.
Looking at this round, it doesn’t seem to differ much from the second round, so I guess it’s somewhat rough.
I made Fu-chan, but is a wisdom of 900 enough?
>>66
B would be sufficient.
>>66
I have to start over because I haven’t met the conditions to enhance the awakening skill.
When I think about it calmly, the Ohama Mile doesn’t really mean anything.
When I tried it, my heart fluttered.
It was incredibly strong, so I have to remake the blue ruby.
>>71
I borrowed Windy-chan’s Bolicle, but I feel like Power-Wa was better.
Isn’t 900 just not looking good at all…?
Isn’t it tough to finish with power in a short period of time…?
SP150’s stretching speed training is not raising my intelligence at all.
The power itself is actually really strong, so finishing it isn’t one of the easier categories, right?
Charm also comes with the event.
When I switched to a chasing mile, I started to catch up with the higher-ranked closing miles as well.
I feel like I’m about to wet myself with joy when I think about standing in front of the other indie girls.
Gran is a great example, but he appears in a really good position.
Remove the Bolikuri, put in the Power Wa, and finish it by 9 PM…
If you can earn skill points elsewhere, it seems you can use Power Word.
4242
Hmm…?? Well, it should work out somehow…
When there’s a round where I can’t win 3 times, I get anxious, wahaha.
There are limits to how much you can pile up on Skipo, and if you go overboard, there’s nothing to gain. Thanks to the drastically improved quality of the genes, you can generally get them for a low price, so I don’t think there’s a need to focus solely on that.
When viewed with a dynamic camera, the final length is just too long.
Isn’t it bad not to stack skills for terminal velocity with something like this?
It’s a remake.
I won’t finish the event…
That’s why everyone is desperately inheriting the essence of vaudeville.
For the time being, I was able to win 5 matches all of a sudden, so I am pondering what to do with the rest.
If you win too much, will you be put in a punishment room for the finals?
It was 5-5-5-5.
Surprisingly, I didn’t see Gran that much.
Somehow… I kept matching with players above UC in the second half from the first round…
What is the point of having a front-runner that can only earn a lead that can be easily overcome?
In that case, give me more endgame skills for advancing.
Even if you try to boost the middle part, it won’t do any good…
>>90
Use Blast One Piece to build up honestly and fairly.
The melody I hum reminds me.
To be honest, it’s more difficult to judge which ones can be produced than the training itself.
>>92
In times like that, practice is what you do.
The one who wins keeps changing, and the one I considered the favorite hardly ever wins, haha!
Just between us, the truth is that under fairly flat conditions, this time the disadvantage is comparable to a large breakaway.
Blue Ruby has an advantage in the Oha Mile character power, but if the skills come together, it’s stronger to modify the Oha Mile for a late charge.
Blue rubies are a condition for the evolution skill, so they are for the dash.
I ran twice and got 4-5.
The winning percentage is fine, but as expected, Line Craft just can’t win at all.
Switching to a debuff without a front-running style is a bit of a dilemma for Windy-chan.
Unlike last year, there is the release of instinct, so a scenario where Summer Taiki could retaliate like a comeback is completely unattainable.
Oh, Mile has a pretty decent chance of cutting in, which feels quite significant.
>>99
I’m lying that the erotic competition outfit is really cool, but I can’t wear it at all.
Round 1 Ikirin did it!
>>101
Hehe… If you don’t let it out when you can, then when will you?
>>101
It’s just the usual thing.
I think it would have been good to stack some anabolics since Gran often hangs back more than I expected.
I’ve never run out of options during the “Oh my mile” two-choice event.
The holy sword just swings wildly like an idiot and only restores 5 health…
Unlike Gran, who has to hold back, Blue Young Lady can confidently step forward.
Once I added the Assault Spirit to Sp3, it became quite stable.
Determination relies on trust in others.
The win rate of the holy sword is higher than I thought.
Is Ikirindi-chan, the undefeated Rummma, not here?
>>111
This time, Windy-chan didn’t win even once at Wima.
>>111
Keeping it at 70-80% is a capable style.
Well then… it’s time to start the real training.
>>113
Can I catch up in the training?
Since the runner will inherit a 200m sprinting skill and unleash their instincts, the race will be determined by how much lead the front-runner can maintain until then.
>>114
What is it that causes some leads to not close the gap occasionally?
>>122
The inherent speed that comes out around 350 to 300 is strong when accelerating and comparing while riding.
It’s Valefor and Chiyo-chan.
The mindset for my debut match is to earn by triggering the legendary outing.
Sometimes I wake up right after the first time I step on it and go “wow.”
>>115
So that’s why I’m stepping on it in the sixth turn.
…There is a 20% chance that they will be absent, wahaha.
It comes at a timing that is neither too early nor too late! (Bashii)
There was a preceding miler choice…?!
“`
Finishing Order Table EX CHAMPIONS MEETING MILE Round 1 Race 4 Hanshin Turf 1600m (Mile) Right/Outside Spring Clear Good Number of runners: 9 1st Place Absolute Queen of the Mile 8 Gran Alegria Front-running 1:30.4 7th favorite 2nd Place Legend Connecting to the Future 7 Taiki Shuttle Front-running 3/4 length 6th favorite 3rd Place Shining Fu-chan 9 North Flight Front-running Neck 9th favorite 4th Place Blooming Pioneer 1 Line Craft Front-running Head 5th favorite 5th Place Blooming Pioneer 6 Line Craft Front-running Nose 8th favorite 6th Place Elegant Young Lady 5 Daiichi Ruby Coming from behind 2 lengths 1st favorite 7th Place Absolute Queen of the Mile 2 Gran Alegria Coming from behind 1 3/4 lengths 2nd favorite 8th Place Shining Fu-chan 3 North Flight Front-running 1 length 3rd favorite 9th Place Strong Miler 4 Taiki Shuttle Leading 3 lengths 4th favorite
“`
>>119
It could happen if there’s a lot of reading beforehand.
>>119
I think it feels like an advance, but I’m going to do something bold…
Our team usually has City in an ace state or something like that.
It’s strong after all, partially thanks to its reckless enhancement.
When leading, one is incredibly strong against opponents of lower rank.
If it’s the same rank or higher, I can’t get a hit and end up losing…
Durandal wins more often than I expected.
I mean, the upper rank rate is high, so it’s strong.
I’m hitting normal grand and blue rubies excessively.
I often hit the leading UB as well.
I seem to have wandered into a not-so-good place.
If you aim for strange times when there are few people, you can increase your win rate in Ruma.
There’s no point in raising it, so it’s better to do the test run during the busy golden time when there are many people.
In the case of the lead strategy, if you are 3rd or higher, your own skills will not activate; if you are below 5th, the lead skills will not activate.
It is a one-point reading that is only permitted to exist in 4th to 5th place.
I feel my brain fry when a kid who is always out of range occasionally wins.
The leading forces are not just Shinjin, but also Taiki and Chiyo-chan can be seen.
…Aren’t they actually quite strong?
As long as you don’t start sulking the moment you can’t win in round 2, it’s all good.
It might just be a twist where the miles that were forgotten to be returned happened to fit perfectly.