
It would be strange if the spear was strong.
You can harass Jibacoil.
Did you really go out of your way to create a thread just because it was denied in the new information thread?
There are some places where the text is crushed and unreadable.
Does it say you can trash one of the opponent’s energy?
Isn’t that strong at 2 energy?
Isn’t it strong because you can crush the opponent’s movements with low energy?
Whether the hassle of binary evolution is worth it, well, maybe.
It definitely seems like something that wouldn’t be allowed unless it was a second evolution, but it’s interesting to evaluate it as weak.
I think it would be strong if I could hit with 3.
If only it weren’t for binary evolution…
If it weren’t for the 3 evolution, it would break too much.
It’s the first time for a certain energy trash, right?
>>9
Random Gyarados ex is separate from the subject.
>>9
It’s not an ex, it’s a performance that’s happening.
It’s an effect that works better the faster it is, so it can’t be compared to that 4 energy thing on the same level.
Since it’s just for air, anything that seems like it can be hit is fine.
I want a search for intermediate evolution.
Isn’t it pretty messed up that this is coming at you at 2 energy?
Maybe Beedrill will bring a searching ability.
When I think about wanting to strike first, I really want search support for Cocoon…
The arrival of the hand-exchanging card called Nanajamo is quite a tailwind.
If you do it well, it looks really annoying.
If evolution doesn’t have at least a baseline of 100 damage for 2 energy, there’s no benefit to using it at all…
HP170 is strong, so it’s really annoying to deal with it.
Being raised on a bench makes one powerless, doesn’t it?
>>19
In other words, it can’t be helped because if it’s held back until then, it will be too broken.
As expected, the three evolutions are difficult to use.
>>21
Mega Spear-ex… it has been implemented…
>>21
I still wonder about calling the second evolution the third evolution.
>>21
Remember that 1 evolution comes after the seed, and 2 evolutions follow that.
When using it myself, I can’t quite describe it, but it seems like the other person’s spear is incredibly strong.
I think it’s a good thing to try to fight on a different stage than the other kids.
You won’t know if it’s strong until you try it.
For example, it seems weak against a bulky frontline that puts Energy on the bench while enduring.
I think it’s an effect that is allowed because it’s a second evolution.
Being 2 energy is impressive.
For now, I think I can give it a try.
After seeing Beedle, I had plenty of time for training in the back.
I want to evolve first, but if Beedrill has 50 HP like in the original version, I’m worried about getting one-shotted…
It would be nice if adaptive evolution came.
It seems like Energy Line 1-1-2 and it feels like it would be strong.
(It’s fine with the third evolution… stupid word-hunting lunatics…)
>>33
It seems like there might be something.
>>36
Not being able to write “disability” and leaving it blank seems much more like a disability.
HP170 looks quite strong.
Someone who starts lecturing even though the meaning itself is understood.
It’s tough with HP 170.
What?
There is a possibility that Beedrill and Cocoon can have moves that allow them to evolve.
I think a Pachinko deck that fully invests in evolution with Poke-Tsu and Nanjamo would be pretty strong.
I want to gather seeds, but there are no fossils in the grass, right?
A bee harder than Nassy.
It’s not like the original is tough or anything, yet Lisia ex has 180 HP both times; I think the developers are just sleeping on it, Pikachu.
>>42
It’s higher up, right?
It’s embarrassing to say that the other person is wrong when you are remembering it incorrectly yourself.
Forcing someone to grow on the bench means that HP 170 remains unharmed.
I don’t think it’s bad as a move that if you can’t one-punch, you have to stick to the front and can’t train the bench.
To be honest, it’s weak.
Even if you lose to the seed ex in terms of speed or firepower, it doesn’t mean anything if you defeat the energy trash.
Where can I one-punch someone with 170?
>>47
Charizard
>>47
It must be weak to fire, so it’s the new 150 Charizard.
>>47
Next, the +20 for Red will also come into consideration, so it will increase quite a bit.
>>47
It’s fine with 150 techniques by Red.
And then the 150 difference will increase blatantly…
I wanted something like this, but you’re the one doing it… that’s the line.
Depending on the support and performance before evolution, it has a level of performance that should not be easily evolved stably.
When I kept it at a manageable level, it lost its value.
With a level of 80 in 2nd evolution, it feels like it finally comes out at the fastest speed and can actually fight.
There are more recovery options available.
If you hit twice and it’s 160, you won’t be able to defeat it…
I don’t really like the 3D-like illustrations in ex.
>>56
⭐️ The one with 2 has more flavor, doesn’t it?
Aren’t you able to win against them in speed?
In other words, it would be tough without the cape.
The gameplay of energy trash with guaranteed energy every turn is indeed weak.
>>61
It would be strong if the opponent is preparing energy…
If you don’t evolve to Stage 2, you can’t trash it, so the energy preparation will be completed when it comes out.
>>61
It’s too strong, so we have no choice but to resort to a coin toss, but it’s definitely going to be a 2-trash.
However, if the element that has been made obsolete by the fire is revived, it might be strong.
>>61
It cannot be denied that there are aspects where the value of Enotrash is seen as excessively high.
Other than the gallery and this guy, they require a coin toss.
Despite demanding coins, the damage to energy is low.
The new Riza is a self-supplying type that comes forward, so it might not be able to do anything in front of this guy.
>>62
If you use the acceleration technique while having 2 energy attached, you’ll burn on the next turn.
Well, I think I can’t allocate deck space to this if it doesn’t have a bit more potential for damage.
Being EX can also be a weakness.
It’s faster to hold onto Gyarados with the current abundant energy acceleration.
This is a card that doesn’t allow for the growth of successors.
It’s difficult because it depends too much on what to raise behind the Spear side.
It’s not stable enough to be called an environment, but it can look strong if it hits the mark.
>>68
If it becomes stable, wouldn’t that actually be bad? That’s probably how it feels.
>>68
There’s also the issue of what to grow in the front, and considering the current situation, it might be tough in terms of scoring.
This is probably a card that forces you to attach energy to it.
It may depend on the new Beetle or Cocoon.
Well, I can’t expect much.
The big thing I want to grow in the grass is onions…
>>71
I want to think about what will happen to Nyahoha, but there are two second evolutions, huh?
“Please bully my Manaphy too.”
Even if I say it, if this guy keeps doing Energy Crush and 80 every time from the third turn, it becomes unbearable, so it just looks like a basic adjustment.
>>74
So it’s designed to force the opponent to attach energy to the battlefield, right?
I think it would be really annoying if it could evolve at the fastest pace, but it seems that Celebi is a strong candidate for the Spearow side to raise afterwards.
The hardest part was that the evolution axis deck wouldn’t come into my hand.
How stable can I be with Nanjamo?
Changing energy randomly was too much fun!