Home » Game » I bought it on sale, but isn’t it strange that I need to use 2 units for map攻略 and 3 units for dispatch, yet I only have 4 units total?

I bought it on sale, but isn’t it strange that I need to use 2 units for map攻略 and 3 units for dispatch, yet I only have 4 units total?

GUNDAM G GENERATION CROSS RAYS

1: Japan Otaku ReviewsYeahx21

Yes

2: Japan Otaku ReviewsYeahx15

You can just play it when you want to finish the game.

3: Japan Otaku Reviews

I wonder why there aren’t five in the group…

4: Japan Otaku Reviews

There are various downsides like dispatch issues and the difficulty of the list, but I like it because of Tekketsu.

5: Japan Otaku ReviewsYeahx3

Is it okay to send out two basic units while rotating the stage and then send a third unit for a long time when I quit the game?

6: Japan Otaku ReviewsYeahx4

Well, if it’s any other option, you can only use one squad for stage clear every time…

7: Japan Otaku ReviewsYeahx9

Even just being able to send out dispatches to accumulate experience points during the time you can’t play during the day is a huge improvement in quality of life.

8: Japan Otaku Reviews

It feels like they’re reflecting on the fact that they went a bit overboard with the easy DLC farming in Genesis, with various types of dispatch.

9: Japan Otaku ReviewsYeahx4

Even so, being the latest, it’s the easiest in various ways in G Generation.

10: Japan Otaku Reviews

>>9

The ease of play is totally different just between Genesis and Cross Raise, isn’t it?

11: Japan Otaku Reviews

I thought it was admirable that DLC mechs can no longer be developed.

12: Japan Otaku Reviews

I have a memory of just repeatedly grinding the earning stages and collecting items to shorten the dispatch time.

13: Japan Otaku ReviewsYeahx1

I dislike being required to solve something like a “tsumeshogi” using only the machines provided on stage.

15: Japan Otaku ReviewsYeahx4

>>13

I hate Katharon from Double-O!

19: Japan Otaku ReviewsYeahx3

>>15

It’s fine because it’s interesting if you do it just once.

Why did you put the Gundam Meister skill there! Tell me!

24: Japan Otaku Reviews

>>13

The part I dislike the most in the series.

The meaning of training my unit!

14: Japan Otaku Reviews

The battleship coordination is too strong, isn’t it…

17: Japan Otaku ReviewsYeahx5

>>14

But to be honest, I appreciate it being this smooth.

You can tie it yourself.

63: Japan Otaku Reviews

>>17

I think it’s quite tedious because there are usually a lot of useless weaklings if there’s no battleship coordination.

16: Japan Otaku ReviewsYeahx2

I honestly really hated this expedition system.

“Make it possible to earn on stage.”

18: Japan Otaku ReviewsYeahx4

>>16

It’s good because you can earn extra from stage plays.

I’ll have them run errands before bed.

20: Japan Otaku ReviewsYeahx3

Maps that our team cannot interfere with are really crap.

21: Japan Otaku ReviewsYeahx2

I’ve never seen a super sonic transporter active like this in the main story.

22: Japan Otaku Reviews

>>21

Few occupied spaces! Fast movement! Dual-use for ground and space!

You can compensate for attack with levels and option parts!

27: Japan Otaku ReviewsYeahx3

>>22

A mystery laser that is neither a beam nor a live round!

23: Japan Otaku ReviewsYeahx3

My style is not to do everything at once, so even though I haven’t really worked on the face much, the development has progressed dramatically during the expedition.

The units have all completed things like the successor aircraft to the main role machines.

25: Japan Otaku Reviews

I’ve ended up having to grind the toughest stage of the 3rd army just to collect the Meisters…

Right now, with DLC dispatch, it can be handled however you want.

26: Japan Otaku Reviews

Isn’t it true that you won’t be the first to be eliminated in the inferno environment, Meister?

28: Japan Otaku ReviewsYeahx3

Here

Here

29: Japan Otaku Reviews

It’s really troublesome how they set up annoying missions in the preliminary battles…

30: Japan Otaku Reviews

The transporter is evaluated too differently between those with early benefits and those without.

34: Japan Otaku Reviews

>>30

If you can increase the unit slots even in the final stages, both machines will dominate with SST, and the evaluation will soar.

31: Japan Otaku ReviewsYeahx1

Despite receiving a significantly larger number of stages in the first G Generation, the terrestrial arc of Iron-Blooded Orphans Season 2 was skipped…

32: Japan Otaku Reviews

>>31

The balance is… the balance is off…!

33: Japan Otaku Reviews

I remembered leveling Bael up to level 999 by doing the Inferno laps.

35: Japan Otaku Reviews

I’ll raise Mobius a lot in the trial version.

37: Japan Otaku Reviews

Even though we can now sortie without battleships, the battleships are incredibly strong.

Even after being significantly weakened in Inferno, it’s still strong.

39: Japan Otaku Reviews

>>37

Rather, because I wasn’t used to it, I didn’t use the sudden attack side at all…

41: Japan Otaku Reviews

>>39

The skirmish was quite easy because it had good maneuverability.

It’s easy to recover EN too.

40: Japan Otaku ReviewsYeahx8

Honestly, I don’t understand why the playability fluctuated so much from stage to stage; it was weak to the point of being confusing.

42: Japan Otaku Reviews

I really hated fighting on the second stage map using the last of the colas.

43: Japan Otaku ReviewsYeahx6

It’s faster to return to the flagship, Impala.

44: Japan Otaku ReviewsYeahx11

>>43

It’s stronger to hit with the flagship.

45: Japan Otaku Reviews

For battleships, there are hardly any downsides to registering strong ones first, regardless of whether there is production filling or not…

46: Japan Otaku Reviews

The ridiculousness of Episode 1 of the W scenario is off the charts.

Because it’s just text, no one can communicate with each other.

47: Japan Otaku Reviews

I stopped because I progressed too much in development just by doing expeditions before going to bed.

48: Japan Otaku Reviews

>>38

The modified Treme is also incredibly powerful as a battleship, isn’t it…?

The barrier is strong.

49: Japan Otaku Reviews

The number of sorties for MS that cannot use battleships will also be limited.

Well then…

50: Japan Otaku Reviews

Although there is the Golden Jussley ship, they say they cannot scout Jussley himself.

51: Japan Otaku Reviews

I remember that in the latter part of the Seed Destiny, I had to fully utilize both battleship coordination and unit charges to complete the mission.

52: Japan Otaku ReviewsYeahx3

I hate nano laminate armor!

Don’t equip something like this as standard!!!

61: Japan Otaku Reviews

>>52

The phase shift consumes energy, but the nano-laminate armor has absolutely no drawbacks, which is really unfair.

65: Japan Otaku Reviews

>>61

I wonder why only the phase shift is consumed… especially since VPS is not consumed.

53: Japan Otaku Reviews

Being the Macky Bael leader and charging in alone with incredible momentum to destroy everything was super fun.

54: Japan Otaku Reviews

Once I registered the modified Trawme2 and the first Barbatos for production, I proceeded to 00 and enhanced the machines equipped with GN Drives without any drawbacks.

55: Japan Otaku Reviews

Charge with Lilina on the Gelsger!

56: Japan Otaku Reviews

Rex’s tail and Kima Vida’s Dainsleif have too much range and firepower.

It’s even more amazing when you stack skills.

57: Japan Otaku Reviews

Limiting it to four titles, there are still not enough participants…!

60: Japan Otaku Reviews

>>57

If we had cut the side story, we could have increased it a bit more, right?

58: Japan Otaku Reviews

There are surprisingly many special lines, but there are definitely more cannon firing lines, so unless you consciously try to listen for them, you won’t hear them at all.

62: Japan Otaku Reviews

I’ll make use of this, Ioria…!

64: Japan Otaku ReviewsYeahx3

Isn’t the amount of materials in Operation 00 just really too much!?

69: Japan Otaku ReviewsYeahx4

>>64

The jinx is coming out more and more, far exceeding the set number!

67: Japan Otaku Reviews

What I really want is for them to create an F for the current kids.

I understand that it makes sense to turn to mobile games because it’s impossible on a larger scale.

81: Japan Otaku ReviewsYeahx4

>>67

If you want to let F do it, then you should just let F do it.

68: Japan Otaku Reviews

There are too many enemies, it’s so tedious! When it gets too easy, I go back to the thread and have been playing for about two years…

70: Japan Otaku Reviews

I think the system up to Obawa was easier to clear than the one we have now.

I think it’s definitely a negative aspect that every time they do the opening stage, it makes you feel like the main story hasn’t started yet.

71: Japan Otaku Reviews

>>66

Has it been enhanced too much…?

72: Japan Otaku ReviewsYeahx4

There are over 30 Jinxes!!!

73: Japan Otaku Reviews

The CB Gundam is truly amazing…

Rich in weapon types with long-range weapons, equipped with EN recovery, and capable of flight.

80: Japan Otaku Reviews

>>73

It’s good to praise those who have good aptitude.

When using the Wing characters, I really feel that way.

74: Japan Otaku Reviews

Because there are so many, we end up relying on battleships…

Glasses girl prpr

75: Japan Otaku Reviews

There is justification for having more than 30 units prepared in the setting, just in case…

It’s not just a matter of that degree?

76: Japan Otaku Reviews

With 30 units, it won’t be much different from our own forces…

77: Japan Otaku Reviews

We are also using reinforcements that do not exist in the original work…

78: Japan Otaku Reviews

The biggest frustration for me is that, while I can somewhat compromise on losing the multi-lock, it’s clear that most of the super aggressive armaments are just being wasted.

It’s stronger to snipe with Gunner Zaku than to use tension weapons like Akatsuki or Blast Impulse, so stop that.

79: Japan Otaku ReviewsYeahx1

I’ve been using two cat-eared loli robots with Zaa-san’s voice all along.

Cute

82: Japan Otaku Reviews

While looking at my character, I saw a ZAFT Red with Rie Tanaka’s voice and pink hair, so I created it as Lacus 3 and Lacus 4.

83: Japan Otaku Reviews

I hate it when there are weapons in the setting explanation or aircraft images that I can’t use!!

84: Japan Otaku Reviews

It’s excellent because it comes with a GN field.

85: Japan Otaku Reviews

If we had one more character from Kugimiya, we could have formed the Kugimiya squad.

86: Japan Otaku ReviewsYeahx3

The conditions for unlocking characters are a bit troublesome.

If the desired characters are concentrated in the second half, by the time I gather my ideal members, I’ve already gone through quite a bit of what I wanted to do.

92: Japan Otaku Reviews

>>86

It’s really terrible that the characters from Seed Destiny other than Shin, Heine, and the Extended group are only unlocked under certain conditions in the late-game stages.

93: Japan Otaku ReviewsYeahx2

>>86

I’m here at the end after gathering everyone… Don’t let the Tekkadan’s collection stop…!

87: Japan Otaku Reviews

I have to say, there are many mysterious parts in this work when viewed in terms of recreating the original.

I think the Seed series that most faithfully reproduces the original is X Astray… In the original Astray, Gai actually takes care of Gina right in front of Rao.

88: Japan Otaku ReviewsYeahx2

Honorable protagonist of Cross Rays, Shar Axtica.

90: Japan Otaku Reviews

>>88

The practically exclusive battle BGM is great, isn’t it…?

89: Japan Otaku ReviewsYeahx1

(Characters from the earlier version that have progressed in their development compared to the later version)

91: Japan Otaku ReviewsYeahx1

I was happy that Hash-kun retreated and survived, but why…?

94: Japan Otaku Reviews

For some reason, Lacus, Lunamaria, and Meirin are erased in the destiny ending.

For some reason, Stella appears in the reconciliation scene between Kira and Shin.

112: Japan Otaku Reviews

>>94

The last stage of fate is a chaotic state where anime and manga are mixed, and the name of Aslan’s liberation mission is THE EDGE…

114: Japan Otaku Reviews

>>112

The manga mixes both the BonBon version and The Edge, and sometimes the dialogue is not just from the TV version but also uses lines from the Special Edit version.

95: Japan Otaku ReviewsYeahx2

Some protagonists can be easily obtained just by filling up the get gauge of the ride, while others can only be acquired by not taking specific actions in the original’s final stage, leading to a huge disparity…

96: Japan Otaku Reviews

I feel like the leader had quite serious abilities.

100: Japan Otaku Reviews

>>96

Wasn’t the captain a higher class?

103: Japan Otaku Reviews

>>96

It won’t stop…

105: Japan Otaku Reviews

>>96

The second-term leader is a hassle until you obtain them, but their will to keep going is extremely competent.

97: Japan Otaku Reviews

A ridiculously strong Rupsrex and Hydra.

98: Japan Otaku Reviews

Neil vs Sershes’ DVE is really intense.

I feel that reproducing this exchange increases Mikishin’s intensity.

99: Japan Otaku ReviewsYeahx1

It would have been fine for characters to join by paying the funds up to Obawa, so why make it worse?

111: Japan Otaku Reviews

>>99

It’s great that you can start by collecting the characters you like after earning some money first.

101: Japan Otaku Reviews

I shouldn’t say it this way, but I’m just glad that Sashes managed to make it right before the recording deadline.

However, it still felt like there was a bit of a bad condition.

106: Japan Otaku Reviews

>>101

It seemed tough for EXVS too…

102: Japan Otaku Reviews

Sorebi finds Neil’s conditions unnecessarily troublesome and more tedious than those of other first-year groups.

104: Japan Otaku Reviews

Baeal and Maki came quite easily and are strong.

113: Japan Otaku Reviews

>>104

The design conditions for Bael can be fulfilled as long as you can clear even the first episode of 00F.

If you develop Ahead not with Smartron but with Sakigake, Agnika Kaier’s soul will enter.

108: Japan Otaku Reviews

Perhaps because she joined late, Lunamaria in this work had relatively high stats.

109: Japan Otaku Reviews

The Strike Freedom and Destiny are strong, but the Legend wants a bit more performance.

116: Japan Otaku Reviews

>>109

G Generation has a main focus on fighting-type units, which can be quite tough.

110: Japan Otaku ReviewsYeahx1

The underwater Blue Frame that can only use a knife appeared as reinforcements on the surface.

115: Japan Otaku Reviews

It’s nice that any character can be leveled up and modified to continue being usable.

117: Japan Otaku Reviews

As a result of the GN Bit becoming an awakened weapon, Lockon’s compatibility with the Gundam Kshatriya Sabanya has become somewhat lacking.

118: Japan Otaku Reviews

It seems that the Eternal version is actually enhanced in the opposite way with the Nanolam, and I couldn’t help but laugh.

119: Japan Otaku Reviews

>>118

It changed from fixed damage reduction to damage cut.

With the full-max level 100 setup, the ally Barbatos UR’s HP is around 120,000, so isn’t it actually strong in a way?

121: Japan Otaku Reviews

>>118

Are you planning to become the Yata no Kagami for the poor…?

122: Japan Otaku Reviews

>>118

In Cross Raises, it’s a 3500 reduction, but in Eternal, it’s a 20% reduction.

120: Japan Otaku Reviews

Thanks to that, don’t rely on such power! It turned into a strange situation where Aslan (who got into the MS on his own) was lecturing the Owls who copied the Second Stage.

123: Japan Otaku Reviews

It’s nice to see Spinorodi and Arianrod Graze rampaging through the OZ prize.

124: Japan Otaku Reviews

When it comes to the Bonbon version elements, it’s like Vino reacted as if it didn’t matter what happened to Earth just because it was said in the Bonbon version, even though it wasn’t mentioned in the anime.

And for some reason, you’re not here, Yōran.

125: Japan Otaku Reviews

Cross Rays isn’t really interesting in terms of its design.

It’s always the same designs that make me think, “Oh, it’s you again.”

126: Japan Otaku Reviews

>>125

There are some strange ones that have few limitations and can only develop certain machines.

I think it was easier to create things like Saber in past works.

132: Japan Otaku Reviews

>>125

Genesis also has a lot of dedicated machine designs, and when you narrow down the range of participating works, it can’t be helped…

127: Japan Otaku Reviews

The reduction in ratio is crazy!

128: Japan Otaku Reviews

The only regret about this game is that I couldn’t rearrange the abilities.

129: Japan Otaku Reviews

When a coordinator becomes too skilled, it becomes a problem if they can’t be removed.

130: Japan Otaku Reviews

In Eternal, since the Gundam Meister’s performance remains the same, there’s talk that the 00 team is quite strong, isn’t it?

The reason is that there are only 3 enemies in the daily quest, so they can’t build up their tension.

131: Japan Otaku Reviews

>>130

There are maps where around 50 enemies appear, including reinforcements, as well as maps with just five really strong ones, so it’s about using them appropriately.

133: Japan Otaku Reviews

The PS armor decreasing every turn is also a source of stress.

134: Japan Otaku Reviews

I heard that Eternal has exceeded the number of MS used in Cross Rays at the time of its service launch (532 types), and that was disappointing.

181: Japan Otaku Reviews

>>134

135: Japan Otaku Reviews

(Saji’s solitary cell)

137: Japan Otaku ReviewsYeahx4

It’s nice to learn about what happens after the original story after finding Char cute.

It's nice to learn about what happens after the original story after finding Char cute.

What!? Lord Rastal!

138: Japan Otaku Reviews

If you conquer Double O with Iron-Blooded Mobile Suits, it’s lawless.

146: Japan Otaku Reviews

>>138

The enemies will have a miserable experience with EW.

It will almost completely nullify shooting.

139: Japan Otaku Reviews

Personally, I find the weakness of the W faction quite concerning.

Well, there is one that is inexplicably strong, you know.

140: Japan Otaku Reviews

>>139

For some reason, I think Trowa received zero distance because there was a female fan involved in the production.

141: Japan Otaku Reviews

Zero isn’t weak either.

My spirits are low, but…

Nataku is just ordinary.

Epion, Deathscythe, and Sandrock are out of the question.

147: Japan Otaku ReviewsYeahx1

>>141

These guys are usually strong in action games, but usually weak in simulations…

148: Japan Otaku Reviews

>>147

The Death Scythe is strong in Super Robot Wars… except for the beginning of Alpha.

162: Japan Otaku Reviews

>>148

Not that strong, really…

150: Japan Otaku Reviews

>>147

G Generation is quite strict when it comes to range…

Heavy Arms-kun?

175: Japan Otaku Reviews

>>147

It’s interesting that in the inferno environment, those three machines fall into the category that can be used normally… just having either penetration or defense down is already impressive…

142: Japan Otaku Reviews

On the contrary, it’s fun to pick on the nano-frame aircraft from outside its range.

It’s generally equipped with short-range capabilities.

144: Japan Otaku Reviews

>>142

It’s understandable that toothpicks are the strongest in that world.

143: Japan Otaku Reviews

The range of Iron Blood 8 is strong… it’s strong!

145: Japan Otaku Reviews

The battleship collaboration was reputed to be too strong, so I super-powered the enemies in the DLC to make it bearable!

149: Japan Otaku Reviews

It’s impressive that almost no one can be confirmed to be playing Hell Mode.

“As for Cross Raise itself, I just watch it.”

151: Japan Otaku Reviews

>>149

It feels far until I can be free.

152: Japan Otaku Reviews

>>149

I’ve raised it to level cap.

It’s useless unless it’s a battleship collaboration!

153: Japan Otaku Reviews

I wonder how much more I need to level up to be able to win against Hell… I understand that much, but…

I don’t feel like going that far around.

154: Japan Otaku Reviews

Is there some kind of reward for clearing Hell Mode?

155: Japan Otaku Reviews

>>154

I guess kids these days think it’s normal to get a reward after clearing a difficult level.

158: Japan Otaku ReviewsYeahx3

>>155

It’s normal to have a reward for a challenge, right?

161: Japan Otaku Reviews

>>155

Stop with that boring power play.

156: Japan Otaku Reviews

If there’s a certain reduction, it will become worthless if inflation occurs.

157: Japan Otaku Reviews

I ignored Inferno Mode and only cleared the Expansion Stage.

I like that the stage itself is a crossover.

159: Japan Otaku ReviewsYeahx1

The level of humor of trilobites, which lack land adaptability and therefore do not apply underwater combat knowledge and underwater maneuvering skills intended for amphibious vehicles.

160: Japan Otaku Reviews

Cross Rays tends to be easier on the skill aspect, especially for those who favor fighting, so I ended up using characters I usually don’t.

163: Japan Otaku ReviewsYeahx1

Bae’s range is weak and it only has real bullets, but being grouped together can make it easier to strengthen with options, etc.

164: Japan Otaku Reviews

The Destiny Impulse, filled with beams, is surprisingly easy to use.

165: Japan Otaku Reviews

Moon Steel, Astray, and 00 Side Stories have not been concluded…

166: Japan Otaku Reviews

What is Hell Mode again? I think I’ve done everything.

I don’t remember much before Inferno because it was too hellish.

167: Japan Otaku Reviews

There are quite a few units in the second half that only have rifles with a range of 4, so the Bael’s range isn’t actually that short…

168: Japan Otaku Reviews

It’s a bit of a shame that there are no Forbidden Blue type creatures since there are quite a few sea maps.

169: Japan Otaku Reviews

Because they maintain their confidence on their own, there is a subtle synergy between Luis and Greysain.

170: Japan Otaku Reviews

On the build machine

Each is a Galbaldy from Iron Blood.

Fenice at W

Diver at 00

It’s nice that Build Strike comes out in the seeds.

174: Japan Otaku Reviews

>>170

Eh…!?

180: Japan Otaku ReviewsYeahx1

>>174

Are you a beginner in Iron Blood?

171: Japan Otaku Reviews

It’s nice that you can easily strengthen things with funds.

173: Japan Otaku Reviews

SFS really didn’t get used for anything other than playing around with the Tieren high mobility type in the end…

176: Japan Otaku Reviews

>>173

Most of my favorite mechs are generally slow, so I basically always equip them with this…

177: Japan Otaku Reviews

SFS had Hyperion and Sisquoc on board.

178: Japan Otaku Reviews

Due to the circumstances of the participating works, there are only Gur and the original version for SFS.

179: Japan Otaku Reviews

It’s better to buy this for 1000 yen on sale than to do a gacha…

182: Japan Otaku ReviewsYeahx3

>>179

You can’t use Euclid with 1000 yen!

183: Japan Otaku Reviews

The name has Rebeak… focused on live ammunition… this is a Blood Iron MS, isn’t it…

185: Japan Otaku ReviewsYeahx1

>>183

However, the beam works normally.

187: Japan Otaku Reviews

>>185

The softest among the Iron-Blooded MS.

184: Japan Otaku Reviews

Somehow, I find CS’s G Generation interesting, and even though the gameplay is the same, the new entries and different franchises change each time, so I thought it would sell reasonably well if they kept releasing it.

I got really hooked on Gundam from the Double O game on PS2.

186: Japan Otaku Reviews

Since the collaboration is strong, in INFERNO, using collaboration will decrease experience points…

I think that idea is quite devilish.

188: Japan Otaku Reviews

Battleship coordination is too easy, but defending against a large number of Virgo or stages filled with ZAFT’s swimming team can be bothersome if you don’t get this.

189: Japan Otaku Reviews

Isn’t this a quantity that assumes collaboration?

190: Japan Otaku Reviews

I haven’t forgotten the unusual amount of jinxes…

191: Japan Otaku Reviews

It’s funny how strong the card game is because of the strong collaboration.

192: Japan Otaku Reviews

I’m currently working on it, but since the Gundam series has a feeling of branching off during development, it’s kind of tiring to keep making the same units over and over to fill out the profiles.

I wonder how many times I’ve made Maganac, Gates, and O Gundam.

193: Japan Otaku Reviews

Since this is the last of the silver parts that will be available outside of early purchase, hangers will be released.

Give up, clear X Astray, save money, and it would be good to buy a rehome.

194: Japan Otaku Reviews

Putting Neil on Sabanya does indeed make it a machine suited for Lyle… that’s definitely a good thing to say.

195: Japan Otaku Reviews

>>194

I love that when you put a theater version Ham on the Reborns Gundam, it gets exciting, but it becomes normal as soon as it transforms.

196: Japan Otaku Reviews

That attitude! I won’t forgive you, brother-in-law!!!!!!

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