
There are many spirit commands.
The Super Robot Wars that Masako Nozawa is involved in.
It has nothing to do with Voltes.
There was a time when Keroro became a teammate in Super Robot Wars, right?
>>4
Is it A and R?
The AT field is broken by an electromagnetic spin.
A flowing execution of techniques.
Weapon department store
I don’t know which is stronger, the super electromagnetic spin or some extra technique that you throw in.
>>8
Grand Dasher?
>>15
The low fuel consumption version is Grand Dasher, so the destructive power is higher with Super Electromagnetic Spin.
The weapons are continuously decreasing.
The final episode of Gedo, which I don’t know much about, is the worst.
Because we fight with the mental command in mind, it is extremely weak.
Super Electromagnetic Spin is cool.
An event like Kawakami or heart valve disease that has only been reproduced once.
V Laser!
The armor is cermet.
When I looked at the wiki, I found that the weaponry was about twice as much as my knowledge of Super Robot Wars.
The Grand Light Wave Rail can also be run by Daimos.
In the recent settings, Dr. Bian liked the design.
They invested a huge amount.
It’s still rare to see a storyline where the protagonist seriously becomes an android.
>>20
Higanjima, perhaps.
>>20
Is it something like the guts of the undead?
The fact that yo-yoing is a skill is still innovative.
The face reveal scene from episode 1 was homaged in Evangelion.
The heroine is cute.
It feels extremely light.
The robotization of Warukimedes aside,
The tank transformation of Dangel is in poor taste…
I’m grateful that you raised the average level since there are many people.
57 meters, 550 tons
>>28
The Valcion, which somehow settled on an absurdly light 55 tons while paying homage, has reached a level of confusion that is extreme.
This also gives the impression that it won’t be recreated in the latter half in Super Robot Wars.
I thought Combattler V6 and Voltus VII would eventually appear in Super Robot Wars.
>>30
If Super Robot Wars continues, it might come out… if it continues…
The armor value is lower than I expected, and I take attacks that I don’t want to be hit by.
The robot whose height and weight are most well-known in Japan.
There is no particular connection to Voltes in terms of the work.
A robot called Gargantua for the Co-Plander team.
There was no period when the ride was stiff.
The guy who was strong in Scramble Commander.
There are many weapons available, but since they were individually modified when there were plenty, most of them are not used.
Empress Janera (a mere commander dispatched to a remote region)
A missile that comes out of the penis.
The post that appeared in the theme thread, Oreana.
Is it because we share a last name with my wife that I’ve become Saruwatari’s subordinate about two times?
Big Blast Divider (I don’t understand the meaning)
In Super Robot Wars, Leopard will remember the awakening.
Pachinko wasn’t fun.
Not as cool as Voltes!
Combattler V
It seems that there were plans for nine machines to combine in Combatler V.
That’s way too much…
Shut up, I’ll smash you!
When considered as a toy, it can be sold individually in nine units…
Are there any Super Robot Wars where Combattler is a must?
>>53
Is it like defeating the one that retreats when its HP decreases in F?
I don’t think there is anything that is essential.
>>53
In the Compact 2 ground version, there are hardly any reliable combat forces like Combattler V and Getter Dragon.
Dangaioh is at the beginning and the end, so there’s no time to modify it.
I remember there being about 4 pages worth of weapons in the fourth game.
Basically, I only use V laser, yo-yo, and spin (grand dasher).
It’s fine to have weapons with special flavors.
The rhythm of the song is uncool, so when it airs at the same time as Voltes, I set the BGM to the Voltes V theme song.
>>57
Isn’t it cool!?
>>57
Isn’t Voltes also something similar in direction…?
I remember Hyoma, Chizuru, and Kosuke, but sometimes the other two get mixed up with Voltus or something.
Is it adjusted with the premise of using acceleration, or is the base mobility really low?
On the contrary, is there really something that is essential for the aircraft?
I don’t think there are any “essential” units in Super Robot Wars except for things like the EX Granzon.
Recently, many of our collaborations with Voltes start without either side having prior acquaintance.
It may seem like a lukewarm Showa era super robot anime, but the early part is quite hard-hitting.
Second half?
Yeah
“Is there a stage where an Aura Battler is essential as a decoy in the Fourth War?”
It’s interesting, but the final episode is the worst.
Gundam, Getter, and Mazinger are the classics, but…
Combattler also has a bit of a signature look for Super Robot Wars.
It feels a bit like there’s an extra touch in 45 because OP has set a break at Combine 123.
>>70
Four is necessary, right?
5 can be integrated with 4 without any issue.
Isn’t Showa-era robot anime mostly hard?
I often have the image that Juusan is in the “overwork death” category related to superficial mentality.
The project is a mess.
Key staff, including Yahiko, are still attached to Raideen 2 and lack motivation.
The first half of the work, created in a live feel when everything was still a mess, ended up being more interesting.
>>73
Mr. Nagahama wanted to do a sequel to Raideen instead of Combattler.
It seems it was left untouched until the very last minute.
>>73
Despite that, the toys sold like crazy because they combined to form one gigantic robot in a formation with five mechas, which is such a groundbreaking thing.
It was the opportunity for the local doll shop to become a toy store.
Even with the prosthetic limb event, there’s no particular change in abilities, graphics, or voice.
I think many people thought Garuda or Aurea would be the final boss.
>>75
Better than Raideen… probably…
I wonder why they relied on Deus Ex Machina when they could have just defeated the final boss normally.
>>76
Janera is just a pawn, so defeating it does not guarantee peace.
That said, there’s not enough time to bring out and defeat the big boss of the Campbell aliens.
It’s good that the yo-yo is the main weapon.
The Campbell aliens lurking underground have begun their invasion. Anticipating this, Dr. Nanbara built the giant robot “Combattler V,” which merges through the power of electromagnetism. He issued permits allowing possession of all sorts of weapons and gathered four young people from across the country, forming a “Battle Team” that included his granddaughter, Chizuru. The story unfolds with Dr. Nanbara’s death, the appearance of Dr. Yotsuya, the sad secret of General Garuda, and the emergence of the new enemy Empress Janela… the fight of the Leopard Horse team continues until peace is restored to Earth.
Leopard Horse! Do something about it!
Wow! Leopard Horse! I just hit the Battle Crusher!
That’s right! Go for it with that spirit!
It’s not a mistake like a sinking ship, right?
I like when it slowly walks in at the beginning of the 30 combat demo.
It’s interesting that while Voltus, being the second-in-command, needs to differentiate itself, its special weapon is a sword, which is a very classic choice.
>>86
(However, the main pilot starts with a proficiency in shooting.)
In Super Robot Wars, there seems to be a recurring impression that Voltus has superior equipment, doesn’t it?
It’s probably due to the Big Blast with too few shots or the Grand Dasher that sometimes has it and sometimes doesn’t.
Super Electromagnetic Bare Face
I think people who like the Combattler song also like the Getter and Jeeg songs.
Dissenting opinions are accepted.
What is a grand dasher…?
I don’t really remember using anything other than a yo-yo spring launcher…
I still think it’s cool to stop the enemy with a super electromagnetic tornado and finish them off with a super electromagnetic spin.
For now, we’ll skip the Wonder something in the second half.
For some reason, it’s common for Nagahama-style robots to have additional special moves that are normally used in the original work, but won’t be unlocked unless you go through the branching route.
I have the impression that enemies don’t appear for some reason in Super Robot Wars.
This guy has such a variety of arm transformations, it’s like he’s using Voltus or Getter beams.
The accuracy correction was absolute, so I was only using the Lock Fighter in the SFC Third Generation.
Since the addition of armaments, I also use the twin lancer with no consumption.
It was said to be like a department store of techniques, but due to the recent reduction of weapons in Super Robot Wars, that has been forgotten…
>>99
Isn’t it enough?
>>100
It’s a lot, but there used to be even more… that’s all there is to it…
Once upon a time, there were about three rows of armaments for Combattler.
Well, it’s not really a story from recent years.
By the time of the α side story, it had already been significantly reduced from the PS2 and GBA to DS era, where it had been heavily utilized.
The fact that the armed section’s astonishing three pages were from a time when the cost of combat animation was low is a significant factor…
Well, even if it doesn’t become individual weapons, it’s being used for things like connecting attacks…
I feel like the old Combattler’s weaponry had a level of “Did they really use all of this in the anime?”
>>107
I’ve only used the Big Blast Divider about twice.
>>110
It seemed like a pretty strong one…
The head-to-body ratio of the character in the thread is really high.
It feels like this right now.
Among the various armaments, I only remember Battle Garegga.
>>109
I kind of understand.
There are three pages of armaments.
80% not used
Weapons used in Super Robot Wars
Yo-yo
Spin
Grand Dasher
What else is there…?
>>114
Even a non-consuming twin lancer occasionally.
Due to excessive use of the electromagnetic spark, it was often the case that the energy for the electromagnetic spin would run out.
If you don’t hit Tatsumaki and instead go for a spin, that’s how it ends up.
The sword is the royal path, but the flagship of the special move sword category is probably Voltes…
I got a map weapon at level 30, and it was pretty useful.
Obsolete Japanese anime otaku are unnecessarily thankful.
Despite being a laggard in head robot anime,