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I want a gathering hub in the Monster Hunter update… Please hurry up and make it happen!

MONSTER HUNTER W1LDS Upcoming Update Schedule ● Free Title Update Part 1 (Early April) ・ A more challenging monster beyond the tempered version of “Bubble Fox Dragon Tamamitsune” will appear! ・ There will also be a new area with enhanced communication features with other hunters! ・ Additional features and various fixes and adjustments will be included. More details are scheduled to be published around late March. Thank you very much for the various opinions and feedback received since the release. Updates for various fixes and adjustments are also planned before Free Title Update Part 2. ● Free Title Update Part 2 (Summer 2025)

1: Japan Otaku Reviews

I was planning to prepare a meeting place.

Well, under the current circumstances, we can’t do interactive participation on the official stream.

2: Japan Otaku Reviews

It felt like an event when there were festivals and gatherings at the gathering place, like in the world.

I was wondering what they would do about that kind of thing this time.

3: Japan Otaku ReviewsYeahx9

The additional element in the last line, along with various corrections and adjustments, is what concerns me the most as a flute player.

Improve the response for simultaneous pressing and provide an easy-to-use offset.

38: Japan Otaku Reviews

>>3

Wouldn’t you want something like an easy-to-use evasion type, even if it’s for offsetting?

59: Japan Otaku Reviews

>>38

Looking at the example of the insect glaive, it seems realistic to just add a counter attribute to the motion.

4: Japan Otaku Reviews

Various adjustments will include weapon adjustments, right?! Right?!

6: Japan Otaku ReviewsYeahx2

>>4

All 13 types of weapons can still fight in the current situation, one way or another.

8: Japan Otaku ReviewsYeahx10

>>6

Um… there are a total of 14 types of weapons…

9: Japan Otaku ReviewsYeahx6

>>8

Tools are not weapons.

19: Japan Otaku ReviewsYeahx11

>>4

(Downward revision)

22: Japan Otaku Reviews

>>19

I think it’s quite likely that only the attribute bullets will be nerfed while the physical bullets are left alone.

23: Japan Otaku ReviewsYeahx3

>>22

Isn’t it going to be annihilated except for the penetration light?

26: Japan Otaku Reviews

>>23

You realize when you do it, but the regular bullets are also pretty much useless.

I think adjusting for proper distance and recoil that compromises comfort is the worst in action games.

33: Japan Otaku ReviewsYeahx5

>>23

They are the ones who turned Lance’s guard into garbage in the past.

The demeanor is different.

5: Japan Otaku Reviews

As an archer, I hope something can be done before it becomes overloaded with many Kazuyas…

I’ve only been playing solo recently, but have you already become one?

7: Japan Otaku ReviewsYeahx1

I’m a bit anxious about the indirect expression instead of just saying “community center”…

11: Japan Otaku ReviewsYeahx2

>>7

Isn’t it that the term “meeting place” can’t be used because it’s different from the guild’s gathering place, like the meeting spots for each tribe or large campsite?

89: Japan Otaku Reviews

>>11

This time, we’re valuing the world view, so it might not be referred to as a gathering place.

10: Japan Otaku Reviews

From the fact that they didn’t implement a meeting place from the beginning, it feels like something new and different from what we’ve seen so far.

14: Japan Otaku Reviews

>>10

It feels like, according to Fabius, it’s not as serious a base as before.

I wonder if they’ll send a boat too.

12: Japan Otaku ReviewsYeahx1

For now, if one-handed weapons are nerfed, the balance of weapons will become quite good.

13: Japan Otaku ReviewsYeahx13

What is it?

Are you saying that my very existence is bad?

15: Japan Otaku Reviews

It might be that the usual meeting place is different and you can only access it from the title screen.

16: Japan Otaku ReviewsYeahx20

Since it’s not a PvP, I would prefer to balance it with an upper (buff) rather than a nerf, but well, that’s not going to happen.

40: Japan Otaku Reviews

>>16

To have expectations, there needs to be a track record of past works…

17: Japan Otaku Reviews

I want to know the details as soon as possible.

18: Japan Otaku Reviews

Will the assembly hall turn into a sandy plain?

20: Japan Otaku Reviews

I hope they add more follow-up moves for countering and sword grappling.

21: Japan Otaku Reviews

Finally, I can do a perfect guard with the Charge Blade in GP.

24: Japan Otaku Reviews

I want the convenience of meals to be improved.

I want to receive food from various places and have a cat cook for me at the camp.

25: Japan Otaku Reviews

Unless there’s a bug, there’s no reason to nerf it, so if there is, it should be another upper.

27: Japan Otaku ReviewsYeahx14

>>25

Wasn’t there a nerf festival just the other day in the update?

31: Japan Otaku ReviewsYeahx2

>>27

I’m sorry, I meant to talk about weapons.

28: Japan Otaku ReviewsYeahx1

Well, the one-handed sliding and guard slash will definitely be nerfed.

29: Japan Otaku ReviewsYeahx4

I know of a PvE game where the strong characters have just continued to be nerfed relentlessly.

It’s okay to not completely believe in “upper.”

30: Japan Otaku Reviews

It’s probably impossible to balance the weapons anymore.

It’s so terrible that we’ve never seen anything like it in history, and even if we tried to adjust it now, there’s nothing we can do.

It’s better to wait quietly for G rank.

32: Japan Otaku ReviewsYeahx3

The crossbow is more on the side that needs an upper.

39: Japan Otaku ReviewsYeahx2

>>32

The attribute bullets that are exceptionally strong in penetration and only cause trouble should definitely be nerfed.

The long-range weapon that needs enhancement is the bow.

43: Japan Otaku ReviewsYeahx15

>>39

What are you talking about?

What are you talking about!?

34: Japan Otaku Reviews

Hammer-kun can fight normally, huh?

When actually engaged, it gives the impression that one might not easily notice their weaknesses in maneuvering.

35: Japan Otaku ReviewsYeahx5

If we consider the overall fun of the game, strengthening the hammer is definitely more important than nerfing a single hand.

I would also like you to enhance the flute while you’re at it.

36: Japan Otaku Reviews

I think the crossbow is currently in a quite precarious balance.

44: Japan Otaku ReviewsYeahx3

>>36

It’s pretty amazing, isn’t it?

Because of the shotgun, one-third of the production weapons are already dead.

45: Japan Otaku Reviews

>>44

It’s good because it’s strong, but most weapons are usually useless against guns.

47: Japan Otaku Reviews

>>45

I thought the artillery level had disappeared, but it might be something even worse that’s coming.

37: Japan Otaku Reviews

The weakening of the hammer’s counter storage starts from there.

I really don’t know what will happen…

41: Japan Otaku ReviewsYeahx2

I don’t think such system aspects can be rapidly added in just one month.

Please adjust the minimum firepower and speed.

42: Japan Otaku ReviewsYeahx1

Even with the Redau’s penetration light, the new technique, Chase Shot, is more of a useless item that doesn’t deliver high damage if not used.

Heavy weapons are weak only in terms of physical and slicing rounds, but all new special rounds other than the machine dragon rounds are just garbage.

46: Japan Otaku ReviewsYeahx4

Bombardment level removed!

Artillery power implemented!

48: Japan Otaku Reviews

I sometimes hear about things like unlimited resource full-force nerfs, but if the usage rate is high and it gets nerfed, skills like Black Infestation or the State of No Self would probably get nerfed first. If they disable Full Force, people would just move on to the next skill, so I don’t think that will happen; it would just turn into a game of whack-a-mole.

54: Japan Otaku ReviewsYeahx1

>>48

Everyone knows it will just be a game of whack-a-mole.

It’s a series that has been going back and forth like a game of whack-a-mole, so there’s nothing we can do about it now.

49: Japan Otaku Reviews

It’s incredible that even the new techniques like perforating grenades and throwable grenades are rubbish.

I prepared a new reticle for the shotgun, but it turned out like that.

Is he a DV boyfriend?

50: Japan Otaku Reviews

I want weapon layering…

I’m tired of swinging the wheel around…

51: Japan Otaku ReviewsYeahx4

These are the kind of people who have no qualms about turning other elements into garbage just to make new elements useful.

Don’t be careless.

52: Japan Otaku Reviews

I wanted completely new monsters other than those added in Rise/Sunbreak.

53: Japan Otaku Reviews

Isn’t nerfing going to increase the duration of battles and make it less fun?

57: Japan Otaku ReviewsYeahx3

>>53

It would be frustrating if I were easily defeated, wouldn’t it?

58: Japan Otaku ReviewsYeahx10

>>57

There are still people who use that boring cliché.

55: Japan Otaku Reviews

The crossbow is pretty good.

Considering that attribute weapons are dead, most of the production weapons are dead as well.

56: Japan Otaku ReviewsYeahx5

It seems like there will be someone who gets upset, thinking “I imagined this is a gathering place!” when something completely different is implemented.

60: Japan Otaku ReviewsYeahx8

>>56

What do you mean by “without permission”?

It’s strange that it didn’t exist from the start, to begin with.

61: Japan Otaku ReviewsYeahx2

The description of the weapon is completely non-functional, what’s up with that?

62: Japan Otaku Reviews

A bullet called “Dragon Slayer Bullet” that I no longer understand the purpose of its existence.

63: Japan Otaku Reviews

Well, realistically speaking, we can’t expect a sudden offset to arise.

64: Japan Otaku Reviews

If the one-handed weapon isn’t nerfed, I’ll question the developers’ sanity.

73: Japan Otaku Reviews

>>64

I think one hand can be that simple for beginners, so I would like adjustments to be made in terms of enhancing survival and firepower.

113: Japan Otaku Reviews

>>64

Those who say that is too strong probably aren’t playing seriously.

I really think it would be dangerous if that had high firepower.

65: Japan Otaku ReviewsYeahx5

I want a cafeteria where I can eat normally after paying.

66: Japan Otaku Reviews

>>65

Whoa!

The ingredients are deteriorating into consumables!

69: Japan Otaku Reviews

>>66

If I think back to when I was 2…

67: Japan Otaku Reviews

Please give an upper adjustment to the lower-tier weapon types.

68: Japan Otaku ReviewsYeahx1

Overall, I would like the timing for pressing the flute simultaneously to be eased.

71: Japan Otaku Reviews

I want the receptionist to be edited to be a beauty as well.

72: Japan Otaku Reviews

At the gathering place, there should be a quest board and an item box, right?

74: Japan Otaku Reviews

Even if you remove the rapid-fire step spamming of the light as a bug, please make the chase shot as fast as the rapid-fire step.

It’s strange that moving while spraying bullets has a higher DPS than stopping to chase.

75: Japan Otaku Reviews

I searched the quest board and item box, but is it possible that it’s not there?

77: Japan Otaku ReviewsYeahx1

>>75

The tent serves that purpose.

78: Japan Otaku ReviewsYeahx1

>>75

They were left in Seliana.

76: Japan Otaku ReviewsYeahx2

While flutes and dual swords are fun as a base, hammers definitely need a fundamental reevaluation, like the balancing adjustments.

I’m not expecting much, but I’m curious to see how it will turn out.

84: Japan Otaku Reviews

>>76

It seems that flutes and twin swords can change just by increasing various stats.

79: Japan Otaku ReviewsYeahx3

Monster Hunter is all about balance adjustments, after all…

It gives the impression of not steering too much towards exaggeration.

However, monsters are exaggerated.

88: Japan Otaku Reviews

>>79

Recently, the hunters also have their moments of excitement.

96: Japan Otaku Reviews

>>79

I don’t think so.

103: Japan Otaku Reviews

>>79

Can you simplify the controls since other weapons are hard to use?

116: Japan Otaku Reviews

>>79

It’s just that nerfs tend to get more attention, but buffs happen too; it’s just that everyone ignores them.

80: Japan Otaku ReviewsYeahx1

The absence of a gathering place feels incomplete, even before considering the story.

81: Japan Otaku ReviewsYeahx1

Adjustment → It does not say weapon adjustment.

Still, do something about the hammer!

82: Japan Otaku Reviews

I wonder if the big ship we found the hatchet became the meeting place just like that.

91: Japan Otaku Reviews

>>82

Is that the ship at the entrance of the sandy training area that the hunters came on, but can’t ride?

83: Japan Otaku Reviews

It seems that the erosion attack will be weakened.

85: Japan Otaku Reviews

A gathering place in a forbidden area!?

The worldview is a bit…

86: Japan Otaku ReviewsYeahx4

It is normal to improve weapons that have become weak and uninteresting, rather than just nerfing them.

100: Japan Otaku Reviews

>>86

The man-hours are…

105: Japan Otaku Reviews

>>100

Back when the pandemic hit, that might have been an excuse, but…

134: Japan Otaku Reviews

>>105

Because it’s after COVID…

87: Japan Otaku Reviews

I wonder what it was that Lance received that was so good, as if he had planned to do it this way from the beginning.

97: Japan Otaku ReviewsYeahx1

>>87

The dancing jumps with the insect glaive are impressive, but I’m surprised at how the new motion emerged in such a short time.

It seems like the posture from β is not the usual Capcom style, so I have strange expectations.

I know I’m going to be betrayed anyway, yet I’m really stupid…

90: Japan Otaku Reviews

The usage rate of the community center was really low, so it was probably put on the back burner.

In reality, the majority of players probably aren’t struggling.

92: Japan Otaku ReviewsYeahx1

>>90

I guess I’ll mostly only use it for rescue.

93: Japan Otaku Reviews

It’s fine to weaken the effects of the outfit, but please shorten the recast time.

94: Japan Otaku Reviews

Since the scenario involves a minor resumption of interactions, it’s felt that there are no My Rooms or gathering places like before.

95: Japan Otaku Reviews

At this difficulty level, a distress signal is sufficient to progress.

98: Japan Otaku Reviews

Well, it’s true that I prefer rescue missions because they’re easier and more relaxed…

99: Japan Otaku Reviews

There was no arm wrestling.

101: Japan Otaku Reviews

Give me a nice-looking my room.

102: Japan Otaku Reviews

In addition to the addition of skills due to SB and Monster, the motion values have also increased.

104: Japan Otaku Reviews

What is the difference between a lobby and a gathering place?

123: Japan Otaku ReviewsYeahx2

>>104

Name

106: Japan Otaku Reviews

I only used the gathering hub during the World Iceborne era for either Mame or Muufeto…

108: Japan Otaku Reviews

Even a hammer would solve everything just by drastically increasing the motion value.

109: Japan Otaku Reviews

I’m still just around the point where I defeated Jindaha, but there are a lot of anonymous players who seem to know this game inside out…

115: Japan Otaku ReviewsYeahx10

>>109

I think that’s definitely on the slower side…

131: Japan Otaku Reviews

>>115

Well, it’s only been about two weeks since its release…

110: Japan Otaku Reviews

Personally, I don’t think non-PvP games need nerfs.

If you want to raise the difficulty, please strengthen the enemies.

118: Japan Otaku Reviews

>>110

I’m worried if this game is going to be okay since every time it’s been getting increasingly difficult, which is basically killing the guard.

145: Japan Otaku ReviewsYeahx2

>>118

It would be a bit interesting if you increased the jusga and then ran to kill the guard.

150: Japan Otaku ReviewsYeahx2

>>145

This is the path that Lance took in Iceborne…

170: Japan Otaku Reviews

>>145

It seems like the skills related to Just aren’t working anymore, so isn’t the second half looking questionable?

111: Japan Otaku Reviews

Why is it that there are about four weapons stronger than a one-handed weapon in terms of firepower, yet we’re being told to weaken only the one-handed weapon?

112: Japan Otaku ReviewsYeahx2

Just leave the item box outside, and that’s fine.

That much should be easy, right?

114: Japan Otaku Reviews

I think we were able to adjust well in a positive direction from the beta version, and there is still potential for the hammer.

117: Japan Otaku Reviews

I understand that it’s fine to have rescue and that solo play is easier.

Actually, it doesn’t even stand up surprisingly here.

128: Japan Otaku ReviewsYeahx2

>>117

There are no strong monsters that I think I need to rely on nameless hands to get going!

149: Japan Otaku Reviews

>>128

Even so, there were plenty of rooms available back in the rise days.

There is a possibility that simply playing solo for assistance is enough for multiplayer as well.

161: Japan Otaku ReviewsYeahx2

>>149

The format of gathering through recruitment on the bulletin board is not compatible with this time.

By the way, my hair is standing up.

179: Japan Otaku ReviewsYeahx2

>>161

Although it has only been two weeks since the release, it’s quite common for a thread to finish without a room being set up.

I’m wondering if things will change again when the assembly hall is implemented, since the current lobby is inconvenient.

159: Japan Otaku Reviews

>>128

Multiplayer is something you do as a break from solo efficient play!

119: Japan Otaku Reviews

The higher the hope, the more intense the betrayal and despair…

120: Japan Otaku Reviews

A method to obtain the investigation team tickets that many players may not know about.

121: Japan Otaku Reviews

It’s just that saying “nerf” gets more excitement, so it can’t be helped.

122: Japan Otaku ReviewsYeahx3

The only ones that might be nerfed, excluding paralysis weapons, are probably guns, right?

Since we’ve finally been able to get along well, I honestly want you to avoid nerfing it.

135: Japan Otaku ReviewsYeahx2

>>122

I want them to reduce the firepower, or rather, nerf it.

124: Japan Otaku Reviews

I think the awareness that one-handed weapons are strong has spread considerably this time because the frequency of seeing them in rescue missions is high.

144: Japan Otaku Reviews

>>124

Finally, the explanation that one-handed swords are beginner-friendly weapons has become true, and I’m proud of it…

125: Japan Otaku Reviews

This game shows an upper limit, and after adding a strange gauge and filling it up, it finally ends up being the same as before or just a little better.

126: Japan Otaku Reviews

The hammer was left as it is, perhaps because no one could think of anything to do with it, and those who would use it would just use it, so it was left alone like that.

127: Japan Otaku Reviews

If one weapon is too outstanding, there’s no point in using anything else, so I understand the direction of the nerf.

Well, if you could just raise others, then if you can adjust the 13 types nicely in a short period, it means the balance wasn’t disrupted in the first place.

129: Japan Otaku ReviewsYeahx3

It’s rare for someone without a name to use all weapons, so everyone is just pretending to know what they’re talking about.

138: Japan Otaku Reviews

>>129

It seems that many of them only watch videos and bring up things based on the TA’s discussions.

130: Japan Otaku ReviewsYeahx1

When additional motions come in MR, those that get nerfed are often nerfed without mercy.

146: Japan Otaku Reviews

>>130

A sad past with the sword.

160: Japan Otaku Reviews

>>146

It’s frustrating that everything was nerfed even though things like the light were way more disruptive… The additional moves were also too difficult to use.

132: Japan Otaku Reviews

Shouldn’t we fix the katana that has small techniques as the optimal solution?

133: Japan Otaku Reviews

I don’t think they will just adjust the motion since the hammer is disadvantaged due to its low mobility.

In that case, the firepower is so low that we won’t even have a conversation unless we double it.

136: Japan Otaku Reviews

When you stack weapons, complaints come from the 13 weapons.

If you reduce a weapon, you will be appreciated from weapon 13.

It’s clear which one to choose!

142: Japan Otaku Reviews

>>136

I won’t be happy because I’m only looking at my own weapon.

155: Japan Otaku ReviewsYeahx2

>>142

It’s not a fighting game.

There’s no way that others’ weapons getting weaker would make it easier for me to fight.

137: Japan Otaku Reviews

One-handed swords should have at least a usage rate of over 70%.

139: Japan Otaku Reviews

I understand that working adults are incredibly busy during this time, so it’s understandable that progress on the scenario is delayed…

140: Japan Otaku ReviewsYeahx2

It seems like it would be nice if we just got rid of all the firepower and lined things up normally.

141: Japan Otaku ReviewsYeahx2

You can just ignore the gunner’s parts and the meat quality and blast away! It is true that ignoring game mechanics is a concern, but being able to ignore meat quality is the concept of gunners. So it seems that the current state of gunners being bad kind of means that making gunners strong might also be an issue.

143: Japan Otaku Reviews

The additional elements for the world will be available in two months.

Wiles’ one-month update addition is super fast.

147: Japan Otaku ReviewsYeahx3

It’s someone who only looks at times like 4 that are stronger than one hand or TA.

148: Japan Otaku ReviewsYeahx1

Well, if there are weapon adjustments, I think not only hammers but also other weapons will be modified in some way as well.

For now, please give the Charge Blade a guard point judgment in GP and increase the damage of the super output.

151: Japan Otaku ReviewsYeahx1

I feel like I’m acutely aware of the weapon disparity since I’ve just finished everything and started trying out the sub weapons.

The dangerousness of the easily manageable one-handed sword and the deficiency of attributes in crossbows can be seen in various places.

152: Japan Otaku Reviews

Well, I can only write on forums and emotional topics…

Even though I don’t trust Capcom, it’s funny how the one-handed sword actually gets nerfed while emotions take priority and logic falls apart.

163: Japan Otaku ReviewsYeahx2

>>152

Given past performance, it’s undeniable that there is a negative trust in Capcom, so I wouldn’t go as far as to say the theory is collapsing…

153: Japan Otaku Reviews

The reason why we can’t set up rooms now might be because both the private lobby and the circle lobby are difficult to use anyway…

154: Japan Otaku Reviews

At this point, it seems more interesting not to make any adjustments to the hammer.

166: Japan Otaku ReviewsYeahx1

>>154

There are hunters who like weak weapons, you know…

172: Japan Otaku Reviews

>>166

I’ve seen many hunters who dislike poorly adjusted weapon swaps in World Iceborne… you know?

156: Japan Otaku ReviewsYeahx1

I don’t remember much about the world gathering place, but I used the Seliana gathering place often because all the facilities were gathered there.

My room probably disappeared because it had low usage… I really never went there at all…

167: Japan Otaku Reviews

>>156

I want to see the environmental organisms, but I hear it’s not very utilized because of that…

157: Japan Otaku Reviews

For some reason, the hammer was nerfed, but since I don’t care about anything other than the hammer, 90% of people aren’t interested in the fact that my unused weapon type got weaker.

158: Japan Otaku Reviews

To be honest, in Gun, most of the fighting happens in the gun section, so it feels like it doesn’t matter much if the firepower disappears.

164: Japan Otaku Reviews

I want them to stop making adjustments based on the standards of just a small number of TA players.

165: Japan Otaku Reviews

But you see, In reality, such things can happen...

There are no adjustment items for the light bowgun. There are no adjustment items for the heavy bowgun.

But you see,

In reality, such things can happen…

168: Japan Otaku Reviews

The hammer is weak because it has come loose, so just strengthening the hammer should be enough.

169: Japan Otaku ReviewsYeahx4

I wonder if the armor could have a feature that resets the cooldown after clearing a quest.

It’s strong, but I haven’t really worn it because of this…

175: Japan Otaku Reviews

>>169

Please make a setting to replenish the inventory to the same as before the deployment upon clearing.

177: Japan Otaku Reviews

>>169

I really want this specification to be fixed.

194: Japan Otaku Reviews

>>177

I don’t like that at all, so I’m fine with this instead.

171: Japan Otaku Reviews

Well, if it gets boring, I’ll just go to sleep…

173: Japan Otaku ReviewsYeahx2

I see a dark future where my stamina is taken away by half due to Jasukuga.

184: Japan Otaku Reviews

>>173

Since guard weapons are strong, it seems like guard hunting will proceed quite smoothly.

In other words, there are no longer any unblockable attacks to the point where the game’s stronger characters are dead.

185: Japan Otaku Reviews

>>173

Jasuga doesn’t ride on G-type…

188: Japan Otaku ReviewsYeahx1

>>173

That weapon type that is still rolling around just gets killed instantly in a rough manner.

192: Japan Otaku ReviewsYeahx1

>>173

Even now, I still die in multiple stages!

174: Japan Otaku Reviews

For now, give me a place where I can use the item box, eat food, and gather materials without unnecessary windows popping up.

176: Japan Otaku Reviews

I want the meal time to remain even after it expires during quests.

178: Japan Otaku Reviews

By the way, I haven’t done it yet, but how do you control the dragons this time?

I was surprised that Olivia is doing it.

181: Japan Otaku ReviewsYeahx1

>>178

Just riding along.

It seems that if you do something near the head, you might hit the wall.

191: Japan Otaku Reviews

>>181

So that was a ride… I thought it could be controlled since it hit the pole and got a three-digit score.

Well, I can’t really ride either.

182: Japan Otaku Reviews

>>178

For now, show me the recording.

180: Japan Otaku Reviews

One-handed is quite impressive, but it’s still much better than the disparity between the katana and other weapons during Rising.

183: Japan Otaku Reviews

I’m standing here.

It’s not here, but in the evacuation center.

186: Japan Otaku Reviews

It’s strange that heavy weapons and bows aren’t the strongest in Monster Hunter, so I think they’ll be strengthened.

187: Japan Otaku Reviews

Got it!

I will adjust all weapons to the hammer!!

189: Japan Otaku ReviewsYeahx3

Considering efficiency, it’s currently boring that the only target for hunting is Albedo.

190: Japan Otaku Reviews

Is it about wall slamming?

When you’re thinking quickly, it seems like something makes you headbutt the wall on its own, just like a dragon manipulation.

193: Japan Otaku ReviewsYeahx1

It might be better to nerf the case without skills more than now while ensuring skills apply to just guards.

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