
It interrupts while I’m fishing.
The map design is too reliant on this.
Not coming right away when I need help.
It is necessary to get on every time for weapon exchanges and supply collection.
It attacks after transforming into a dragon.
漫画を買うなら楽天kobo(電子書籍)が断然オススメ!
Weapon exchange, well, it’s unavoidable, right?
>>1
No, I just want to switch it normally.
At least come quickly when I call.
If you press the stop button, it won’t move.
Because of this guy, I can’t remember the map at all.
>>5
Do we need to remember it even though this guy is here?
I feel like the auto-controlled partner characters in CAPCOM have a high stupidity rate.
>>6
100 percent intentional.
I was definitely annoyed when the screen and the hunter’s back were swaying back and forth while I was aiming with the crossbow during battle.
Unless I call for it or it’s in the distance, it should basically be completely transparent, so why is it blocking my view?
Unlike cats, being unable to leave them home alone is a big issue.
When the Seawoo cuts through the shortcut or the Leus suddenly flies away to escape, if you make them chase, they frantically zigzag with incredible speed, which makes you think, “Calm down already!”
If you’re getting frustrated over something like this, I recommend stopping the game and going outside to exercise.
Or simply, I’m just really bad at the game.
They said they added auto-move because there were many users who quit without even reaching the hunting stage in the world.
There are times when I wonder if the design behavior is so loose that it’s even fulfilling its role…?
>>12
I wonder if they don’t realize that the unnecessary complexity in the forest is bad…
I died because I was transported in the opposite direction of what I wanted to avoid.
Don’t disturb me while I’m fishing…
I want you to feel reassured that it has a mechanism that allows you to hit properly, anticipating your irritation.
>>15
Why do you even have a hitbox? You step into the line of fire and then just absorb the bullets.
I realize the greatness of the Garuk that can dive and warp.
Sometimes, when using auto-move, it feels like I’m juggling enemies from a tower defense game, moving around in all directions.
I surprisingly realized that I really liked the time spent taking out the supplies from the box at the beginning.
Oh, I forgot to pick it up… I guess I’ll do it when I move to another area…
Oh, I forgot to pick it up… Well, I guess it’s fine now…
I might be the one at fault, but there are times when it doesn’t stop even if I press the down button, which is frustrating.
Well, I like a wide field because it has the fun of exploration.
I was really excited when I found it underwater because I wasn’t looking at any forums.
Just hurry up and release this guy’s paid skin, whatever it is.
The first installment is good with the Nuegdraco costume.
>>23
You’ve suddenly accelerated, haven’t you…
I wanted to change the color a bit more thoroughly…
>>24
The light green is too distracting, isn’t it?
>>25
Because of that, it ends up looking quite dirty…
I can’t help but call it a useless bird in many ways.
If there’s no combat power, at least make the movement more comfortable than that of a dog.
When called after being blown away, it responds quite straightforwardly, but this guy is too unstable when chasing during area movement.
Well, since I don’t fully grasp the elevation differences, I have no choice but to rely on it…
Wasn’t there a way to do something about the non-dash movements?
It’s hard to operate normally at such a drastically slow pace that’s far removed from the image.
What’s up with the way they come late and seem lethargic when called outside the red circle?
You were just wandering around nearby a moment ago.
Pee~ (laugh)
Pee~ (laugh)
I want you to stop running towards the monster in the direction the camera is facing when I call out!!!
When aiming while mounted, I want you to stop completely.
Sometimes, it doesn’t start running right away after getting on, but I wonder why.
>>35
Since the dash operation is performed and the instruction is given from the saddle, the secret starts the dash as a response.
The protective dragon surprisingly attacks quite actively, doesn’t it?
When you’re running in the same direction as the secret, you can’t immediately turn around due to inertia.
I can experience that the behavior closer to reality is completely different from the behavior I want in games.
Fishing is too mysterious with the way it interferes with that unkind system.
It’s unnatural to wander around with zero combat power, and it’s frustrating when he doesn’t come right away when called. Even if he’s a dragon guardian, it feels bad to hit a Sekreto that’s turned enemy…
I agree with that, but saying something about changing weapons is just too much of a reliance.
I think that overall, not just with this guy, the specifications are lacking in detail.
It will lead to mixed opinions.
I have no particular complaints except that it’s really slow.
I understand that you feel stressed, but I like the design of the secret itself, so it’s also unpleasant for me to see it being harshly criticized…
>>42
That aside, make it so the light green can be dyed beautifully because it’s dirty.
What is this pale green?
I like that Guardians will immediately start fighting due to their fighting instincts, even from weak positions.
The reckless Secrects who ignore me and go to fight against Goreus.
I want it to automatically land when I warp to the camp.
>>44
Huh? If it automatically goes down after FT, that would be so annoying.
It’s super stressful if I have to keep reboarding just to save time by jumping to the nearest camp.
It’s nice that it’s easy to call, but it often unintentionally beeps, which is a problem.
>>47
Long pressing the button to make a sound is really troublesome.
It’s understandable that weapons are inevitable, and it’s strange for the additional supplied items to go straight into the hunter’s pocket, so I see the need to get them from the secrete.
But please also set up an item box outside the tent so that I can take items from there.
When I hit the cocoon with a slinger, the secretions inside the cocoon all hatched and attacked.
I want the special products to keep going around, but since it stops every time, I have to check it again each time. Is there any way to deal with this?
I want something like a Galc to automatically chase the checked materials all the time.
When you call, come out from the ground in an instant, then disappear when you land.
Switch to manual operation only and go around by yourself.
>>57
Are you out of your mind, Capcom, to expect us to navigate a map based on worthless birds completely manually?
>>60
Do you not know that you can manually operate the secret, or are you lamenting that you can’t memorize the map after understanding that?
During battle, please stop causing panic and running around without being called. It’s really enough if you just keep your distance and watch from afar.
It’s funny how every time I call for Secrete after leaving the tent, it rushes over.
It’s the hunter’s fault for not avoiding monster attacks while constantly checking the location of the secret.
After being knocked off the cliff by a monster and making a sound, it was no good that they took the trouble to come down all the way, spending a lot of time.
Are your wings just for decoration?
You can change the settings for long pressing the button.
I really don’t understand why this thing can’t be used for carrying eggs.
>>64
The syndicate…
Ah, I want that item!
If you force a change in direction a bit, it somehow sulks and stops moving towards the goal.
>>65
It’s just switched to manual mode…
It’s not too late to become a Galuk now.
At least let me wait at the camp.
I basically like and take care of it, but…
I only feel like kicking it when I’m fishing.
I think the system is struggling to keep up with the increasingly complex map rather than the secret being the issue.
>>69
No need to make it complicated…!
Prioritize ease of play…!
>>69
I think it’s overly complicated because humans can’t keep up with it in the first place.
It’s extremely frustrating when I find myself caught between monsters and hunters.
Whether it’s about the crash or the secret, I really haven’t had almost any accidents, so I can’t tell if I’m just lucky or if I’m only saying things that don’t really exist.
>>72
I think it depends on whether you’re used to the Palamute in Rise regarding the secret.
It’s frustrating because calling and starting off quickly is late, and taking a slow look around is early.
I got used to it, but at first, even when I dashed, it felt slow to move.
Making the map complicated and having autopilot available, it actually seems that without it, one would get lost, which is somewhat…
Why can it even grow out of the ground in the first place…
>>80
Because it’s a ninja dog?
>>80
Think about that when you see something like a gravi that moves by burrowing into the ground faster.
Were there too many complaints about the ancient trees, so the Fire Forest was restrained to two levels…?
Every time I see them getting caught by a monster, I feel like if only I had a Galulu…
It’s pretty scary when the secret is lurking around in a really narrow area like this.
The final battle of the scenario turned into an incredible mess, including the secret of my comrades.
There are too few places where you can glide and fly comfortably.
This is more of a map issue than a secret, but there are too many invisible walls.
I’m playing on PS, but the only thing that concerns me is when they come over to fish for complaints written above.
>>86
I think they want to mess around with Sunbre and do some side-to-side hops.
I mean, thanks to this guy’s reliance on autonomous driving…
I feel like I’m hardly using about half of the area.
Let me specify the direction of the defense with the directional keys.
I’m afraid of accidents, so I hardly use it.
I understand that there’s a deterioration from Galke, right? It’s a side series focused on playability and comfort, but what’s up with the fact that there are elements that have even deteriorated from the ‘W’ companion ride?
Become a Jagras.
It’s better not to call this one if you’re using a guard weapon, as it’s more stable that way…
Wasn’t it possible to reduce the need to move one by one with options?
>>93
The behavior when called during battle doesn’t change.
The moment I called, I continued to charge in the direction I was running.
>>93
When it comes to auto-exploration, it’s just about whether it stops or doesn’t stop when you’re not doing anything while riding it.
It does not interfere with other behaviors.
The one who takes the instant death from Jindahado with a cool face.
>>96
Because there is hair growing.
Please let me hide not only others’ secrets but also my own when I’m not on board.
You don’t mean to say you turned off auto-run, do you?
When I’m chasing Uzutuna and going up the waterfall then down and then back up, I feel like it should be done properly!
It’s hard to complain because it’s my fault for not remembering the map.
It’s convenient since it automatically attaches if you just press the up key, though…
The provision being the left key was somewhat difficult to get used to.
Isn’t the manual movement quite lacking in feel?
I don’t think I have any complaints if I haven’t touched Rise.
The sluggishness of the monster ride was incredible.
“Blast-speed Yeah is too easy to understand, so it’s better to stop…”
It’s dangerous that this guy gets 100% weird when passing near the volcano elevator.
>>108
When I started coming down the elevator after climbing from somewhere else, I couldn’t help but laugh because it was really nonsensical.
Since it’s been a while since 4G, I just thought that the recent Monster Hunter games have become convenient, but it turns out there are quite a few points of dissatisfaction.
While the monster is climbing walls or vines, if you catch up and run alongside it, its behavior becomes somewhat suspicious.
Just wait a moment, or should I switch to manual driving?
Even if I haven’t played Rise, I still have normal complaints.
Isn’t it a matter not of comparison or something like that?
Because the Rise had a completely manual operation, I personally find this easier.
You should know from playing the game that the optional manual and such only affect you while you’re exploring…
>>116
“Oh, it’s healed, it’s healed! I sound like a pineapple candy guy, don’t I?”
>>122
I think you could feel the effect with something like a chain blade.
It’s frustrating that users are raking in survey points from the overfishing of white goldfish, so rather than certifying it as a bug.
There are many bugs that should be fixed earlier.
Even if you haven’t played Rise, the ride quality of Sekiro is significantly worse compared to Elden and Tsushima.
Since it’s fully automatic, I don’t have to worry about moving, which is easy.
Speaking of which, didn’t Rise leave one of the companions behind even when playing in a 4-player multiplayer?
>>120
I’m back at camp.
>>120
If one is missing, everyone will have to go on foot.
I was late because I was only focused on the cat.
Well, auto mode is convenient because you can look at your smartphone or use items.
Why is the receptionist girl wandering around the hunter during the battle? It’s so annoying!
>>123
Because I was mocked by the user for directly communicating with the brain in the world.
>>123
Who was complaining that their partner wasn’t following them?
>>128
What I was complaining about was that you weren’t following me, yet I said I was with you during the battle!
There isn’t any!
I didn’t really care much, but there are a lot of people who are worried about various things.
>>126
I think this kind of thing is called nitpicking or splitting hairs…
Maybe I didn’t have much dissatisfaction because I was using fast travel for places where I would have used the elevator.
Both acceleration and deceleration are slippery in the wrong direction, and when you chase a monster that moves, if you slightly stray off the intended path, confusing wandering occurs. Overall, I think the behavior lacks refinement.
Rise’s Inukoro is just an old generation machine that doesn’t have automatic driving capabilities after all.
>>131
In the first place, Rise was easy to understand the map, so there was no need for autopilot.
I like that I can punch this guy while dragging him along.
Alma is running near the gravity that is emitting beams, and it’s so surreal that it makes me laugh.
Because the previously selected shortcut remains, it often takes priority to mistakenly call this one.
Can this be adjusted in the settings?
Sometimes you find yourself looping and going around in the same place, right?
There were moments that annoyed me, but there are more scenes where I can be helped, and auto movement is convenient, so overall I like it, Sekuretto.
Since we can’t expect major revisions, please make improvements in the next work.
I sometimes see people struggling and moving back and forth, unable to properly navigate narrow steps.
When chasing octopuses, for example.
Well, there are some people who just don’t like something simply because I don’t like it, like they have a complaining nature…
A bad bird that passes me by once and then changes direction towards the boss to lift me up.
Secret aside, Alma hasn’t been that bothersome, but does the impression change when it comes to a gunner?
>>144
It’s heavy, but I’ve never thought of it as a nuisance.
But I can’t forgive you for interrupting my fishing!
>>144
There are many scenes where I think, “That’s dangerous!” but I’ve never felt it was obstructive or in the way of the camera.
Even if I could hide the option to lessen the feeling of solitude in solo play, I still want you to be with me.
The poor quality of the map is significantly affecting it.
Multi-layer maps still don’t support auto-cruise, so telling me to stop fidgeting makes me think of this guy who starts dancing on the spot every time a monster flies away.
I think it would be nice if it could warp close by when getting on.
When I call while chasing, they don’t come easily…
To be honest, I just want it to disappear while I’m fishing.
After all, it’s just a bird.
Dogs are definitely smarter.
>>149
The difference between the livestock raised by border village people and the ninja dogs raised by the crazed warrior tribes.
I think it would greatly reduce complaints if it were set to only the highest speed and stop, without any weird stages.
The narrow shortcut is too hard to understand…
I can’t help but think it would have been better if Alma appeared from somewhere once you get a certain distance away from large monsters.
I don’t think you’re a hindrance, Alma, but you just took a direct hit from Ledau’s attack—are you alright?
The monster’s movement distance is too far for its legs and head.
I can’t condone anything that ruins fishing…
It might be because the stride increases due to the running posture when using a dash operation.
It seems like I’ve seen something where you keep passing by a specific climbing point repeatedly.
When you stop dashing, your stride becomes shorter, so you can climb.
The disturbance in fishing is just a “Yeah” at best.
Sausage thief
I like Select-kun, but I wish they would do something about how it gets stuck jumping at places with steps when I call it. I can see death when I’m fighting with Goma-chan; I died.
If you ride a Sekreto, you can safely sharpen your weapons and recover even in battle…
I don’t use the passive much and usually just chase, so during hunting, I don’t have many complaints.
It’s troublesome when it keeps going around in circles, but if I manually advance it a bit, it’ll give up.
It’s extremely painful when I’m caught in quicksand and it takes a long time for someone to come when I call.
That dog can also trade, you know.
It seemed like I was able to catch fish every time, but maybe it was just good luck.
It’s just that Garuku is strange.
It’s funny how it gets caught on the legs so obviously with the octopus type.
Alma doesn’t really jump into the chaos that much, so I didn’t notice it much.
Those who ride are busy cutting through the battlefield, so they tend to obstruct the lines of fire.
The most annoying thing is that they increased the hunter’s down time to make this guy use his evasive moves.
Call when I’m not in battle, and I want you to spawn immediately.
The loneliness of being left behind when I called for a move to a different area and no one came at all.
>>172
That guy is whistling twice all by himself!
It doesn’t reach the level of a dog, but I have the impression that it’s more difficult to use than the IB monster ride.
Is it just nostalgia?
>>173
As expected, those guys have a moment of motion as soon as they get on, so isn’t this side more comfortable?
I feel like the accuracy of the auto mode was better over there.
>>173
I think it’s because those guys are expendable, so the AI doesn’t have to act all overly careful.
I told you to go to the monster’s place, but still!
Don’t get so close to my face, you idiot! That’s the kind of bird it is.
>>174
Don’t drive while distracted.
>>174
I might as well try doing it with stealth driving.
>>174
To be honest, it’s strange for Secret too.
I think it’s bad that the binoculars have an unusually short range and slow startup.
If I were to be greedy, there are times when I want to leap from the upper layer to the lower layer in one go while gliding.
The feeling of emptiness from Sekreto when captured by a pterosaur during a long-distance fast travel while mounted.
They have intentionally adjusted the hammer to be weak, right?
>>178
I’ll conveniently take care of Olivia from Support Han instead.
Let’s at least play to the point where we can drop down in front while looking at the screen.
It feels like this thing is packed with elements that may not be much by themselves, but when gathered together, they become quite annoying…
>>180
It’s more about the accumulated inconveniences than it is just being crap.
I generally feel that this game is like that.
How about being able to see exactly where the monsters are on the map from the beginning?
It’s a pity that there is an investigation quest and a quick start.
There is a compassionate system where the world staff has changed their hearts.
I think it would have been better if it was basically hidden.
>>183
It’s good because it’s convenient.
It’s not an exaggeration to say that whether or not I get annoyed with this guy depends on whether I’m fishing or not.
Seriously too annoying.
If you stop bothering the fishermen and gunners, I will forgive you.
I think the difference from Monster Ride is whether the destination of the monster’s movement is set in advance or not.
That foolish bird is trying to go to a way station.
It’s understandable that the hammer is weak because of the injury stun.
When you catch up to the monster and start to flounder, you must have some thoughts about it if you tested it, right!?
>>194
If you catch up, can’t you either get off or jump at it…?
It’s not a dog, so there’s no way it can burrow into the ground.
Let’s have it wait in the air by making its wings grow abnormally large with dragon’s milk or something.
The chocobo has a beautiful graphic, but the details reveal a lot of flaws.
I have affection and attachment, so I don’t want to add unnecessary noise… There’s also the gesture of petting… Let me pet my companion outside of camping as well.
There were a certain number of players who quit the game without encountering large monsters due to statistical data during the World era, so improvements were made.
>>200
It all starts with ancient trees.
I didn’t realize the map was bad…
I understand what you probably wanted to do with the development, but…
It feels like the accuracy and various other aspects haven’t been refined enough.
Not just with the secret, but overall it’s like that.
The village of Kamura should export Garuk as soon as possible.
The auto movement in Aburaya is just terrible.
When I chased the gravity that had escaped to the lowest level, I ended up wandering on the floor above and couldn’t reach it.
The secret of Sapo-han has a high chance of getting hooked, what’s up with that?
I think it was good to have a dog because there wasn’t a situation where I wanted it to fly.
Let’s consider that the researchers can now confirm and report without waving to the balloon.
The gesture of tail play was really good, so I want to forgive you, but I can’t forgive you after all.