Home » Game » Monster Hunter Wilds » [Monster Hunter Wilds] It moves every time, even though I’m not operating it.

[Monster Hunter Wilds] It moves every time, even though I’m not operating it.

Japan Otaku ReviewsYeahx14

It interrupts while I’m fishing.

The map design is too reliant on this.

Not coming right away when I need help.

It is necessary to get on every time for weapon exchanges and supply collection.

It attacks after transforming into a dragon.

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1: Japan Otaku ReviewsYeahx28

Weapon exchange, well, it’s unavoidable, right?

4: Japan Otaku ReviewsYeahx4

>>1

No, I just want to switch it normally.

2: Japan Otaku ReviewsYeahx17

At least come quickly when I call.

3: Japan Otaku ReviewsYeahx5

If you press the stop button, it won’t move.

5: Japan Otaku Reviews

Because of this guy, I can’t remember the map at all.

7: Japan Otaku Reviews

>>5

Do we need to remember it even though this guy is here?

6: Japan Otaku Reviews

I feel like the auto-controlled partner characters in CAPCOM have a high stupidity rate.

50: Japan Otaku Reviews

>>6

100 percent intentional.

8: Japan Otaku ReviewsYeahx7

I was definitely annoyed when the screen and the hunter’s back were swaying back and forth while I was aiming with the crossbow during battle.

Unless I call for it or it’s in the distance, it should basically be completely transparent, so why is it blocking my view?

9: Japan Otaku ReviewsYeahx1

Unlike cats, being unable to leave them home alone is a big issue.

10: Japan Otaku ReviewsYeahx4

When the Seawoo cuts through the shortcut or the Leus suddenly flies away to escape, if you make them chase, they frantically zigzag with incredible speed, which makes you think, “Calm down already!”

11: Japan Otaku ReviewsYeahx32

If you’re getting frustrated over something like this, I recommend stopping the game and going outside to exercise.

Or simply, I’m just really bad at the game.

12: Japan Otaku Reviews

They said they added auto-move because there were many users who quit without even reaching the hunting stage in the world.

There are times when I wonder if the design behavior is so loose that it’s even fulfilling its role…?

16: Japan Otaku ReviewsYeahx18

>>12

I wonder if they don’t realize that the unnecessary complexity in the forest is bad…

13: Japan Otaku Reviews

I died because I was transported in the opposite direction of what I wanted to avoid.

14: Japan Otaku ReviewsYeahx4

Don’t disturb me while I’m fishing…

15: Japan Otaku Reviews

I want you to feel reassured that it has a mechanism that allows you to hit properly, anticipating your irritation.

21: Japan Otaku ReviewsYeahx20

>>15

Why do you even have a hitbox? You step into the line of fire and then just absorb the bullets.

17: Japan Otaku ReviewsYeahx8

I realize the greatness of the Garuk that can dive and warp.

18: Japan Otaku ReviewsYeahx2

Sometimes, when using auto-move, it feels like I’m juggling enemies from a tower defense game, moving around in all directions.

19: Japan Otaku Reviews

I surprisingly realized that I really liked the time spent taking out the supplies from the box at the beginning.

Oh, I forgot to pick it up… I guess I’ll do it when I move to another area…

Oh, I forgot to pick it up… Well, I guess it’s fine now…

20: Japan Otaku Reviews

I might be the one at fault, but there are times when it doesn’t stop even if I press the down button, which is frustrating.

22: Japan Otaku Reviews

Well, I like a wide field because it has the fun of exploration.

I was really excited when I found it underwater because I wasn’t looking at any forums.

23: Japan Otaku ReviewsYeahx1

Just hurry up and release this guy’s paid skin, whatever it is.

The first installment is good with the Nuegdraco costume.

31: Japan Otaku ReviewsYeahx10

>>23

You’ve suddenly accelerated, haven’t you…

24: Japan Otaku ReviewsYeahx3

I wanted to change the color a bit more thoroughly…

25: Japan Otaku ReviewsYeahx7

>>24

The light green is too distracting, isn’t it?

29: Japan Otaku Reviews

>>25

Because of that, it ends up looking quite dirty…

26: Japan Otaku Reviews

I can’t help but call it a useless bird in many ways.

27: Japan Otaku Reviews

If there’s no combat power, at least make the movement more comfortable than that of a dog.

28: Japan Otaku Reviews

When called after being blown away, it responds quite straightforwardly, but this guy is too unstable when chasing during area movement.

Well, since I don’t fully grasp the elevation differences, I have no choice but to rely on it…

30: Japan Otaku Reviews

Wasn’t there a way to do something about the non-dash movements?

It’s hard to operate normally at such a drastically slow pace that’s far removed from the image.

32: Japan Otaku Reviews

What’s up with the way they come late and seem lethargic when called outside the red circle?

You were just wandering around nearby a moment ago.

33: Japan Otaku Reviews

Pee~ (laugh)

Pee~ (laugh)

I want you to stop running towards the monster in the direction the camera is facing when I call out!!!

34: Japan Otaku Reviews

When aiming while mounted, I want you to stop completely.

35: Japan Otaku Reviews

Sometimes, it doesn’t start running right away after getting on, but I wonder why.

46: Japan Otaku Reviews

>>35

Since the dash operation is performed and the instruction is given from the saddle, the secret starts the dash as a response.

36: Japan Otaku Reviews

The protective dragon surprisingly attacks quite actively, doesn’t it?

37: Japan Otaku ReviewsYeahx9

When you’re running in the same direction as the secret, you can’t immediately turn around due to inertia.

I can experience that the behavior closer to reality is completely different from the behavior I want in games.

38: Japan Otaku ReviewsYeahx2

Fishing is too mysterious with the way it interferes with that unkind system.

39: Japan Otaku ReviewsYeahx3

It’s unnatural to wander around with zero combat power, and it’s frustrating when he doesn’t come right away when called. Even if he’s a dragon guardian, it feels bad to hit a Sekreto that’s turned enemy…

I agree with that, but saying something about changing weapons is just too much of a reliance.

40: Japan Otaku ReviewsYeahx3

I think that overall, not just with this guy, the specifications are lacking in detail.

It will lead to mixed opinions.

41: Japan Otaku ReviewsYeahx2

I have no particular complaints except that it’s really slow.

42: Japan Otaku ReviewsYeahx15

I understand that you feel stressed, but I like the design of the secret itself, so it’s also unpleasant for me to see it being harshly criticized…

55: Japan Otaku Reviews

>>42

That aside, make it so the light green can be dyed beautifully because it’s dirty.

What is this pale green?

43: Japan Otaku Reviews

I like that Guardians will immediately start fighting due to their fighting instincts, even from weak positions.

The reckless Secrects who ignore me and go to fight against Goreus.

44: Japan Otaku Reviews

I want it to automatically land when I warp to the camp.

56: Japan Otaku Reviews

>>44

Huh? If it automatically goes down after FT, that would be so annoying.

It’s super stressful if I have to keep reboarding just to save time by jumping to the nearest camp.

47: Japan Otaku Reviews

It’s nice that it’s easy to call, but it often unintentionally beeps, which is a problem.

54: Japan Otaku Reviews

>>47

Long pressing the button to make a sound is really troublesome.

48: Japan Otaku Reviews

It’s understandable that weapons are inevitable, and it’s strange for the additional supplied items to go straight into the hunter’s pocket, so I see the need to get them from the secrete.

But please also set up an item box outside the tent so that I can take items from there.

51: Japan Otaku Reviews

When I hit the cocoon with a slinger, the secretions inside the cocoon all hatched and attacked.

52: Japan Otaku Reviews

I want the special products to keep going around, but since it stops every time, I have to check it again each time. Is there any way to deal with this?

I want something like a Galc to automatically chase the checked materials all the time.

53: Japan Otaku Reviews

When you call, come out from the ground in an instant, then disappear when you land.

57: Japan Otaku Reviews

Switch to manual operation only and go around by yourself.

60: Japan Otaku ReviewsYeahx1

>>57

Are you out of your mind, Capcom, to expect us to navigate a map based on worthless birds completely manually?

75: Japan Otaku ReviewsYeahx6

>>60

Do you not know that you can manually operate the secret, or are you lamenting that you can’t memorize the map after understanding that?

58: Japan Otaku Reviews

During battle, please stop causing panic and running around without being called. It’s really enough if you just keep your distance and watch from afar.

59: Japan Otaku Reviews

It’s funny how every time I call for Secrete after leaving the tent, it rushes over.

61: Japan Otaku Reviews

It’s the hunter’s fault for not avoiding monster attacks while constantly checking the location of the secret.

62: Japan Otaku ReviewsYeahx1

After being knocked off the cliff by a monster and making a sound, it was no good that they took the trouble to come down all the way, spending a lot of time.

Are your wings just for decoration?

63: Japan Otaku ReviewsYeahx1

You can change the settings for long pressing the button.

64: Japan Otaku ReviewsYeahx7

I really don’t understand why this thing can’t be used for carrying eggs.

71: Japan Otaku Reviews

>>64

The syndicate…

65: Japan Otaku Reviews

Ah, I want that item!

If you force a change in direction a bit, it somehow sulks and stops moving towards the goal.

68: Japan Otaku ReviewsYeahx12

>>65

It’s just switched to manual mode…

66: Japan Otaku Reviews

It’s not too late to become a Galuk now.

At least let me wait at the camp.

67: Japan Otaku Reviews

I basically like and take care of it, but…

I only feel like kicking it when I’m fishing.

69: Japan Otaku ReviewsYeahx1

I think the system is struggling to keep up with the increasingly complex map rather than the secret being the issue.

74: Japan Otaku ReviewsYeahx9

>>69

No need to make it complicated…!

Prioritize ease of play…!

77: Japan Otaku ReviewsYeahx1

>>69

I think it’s overly complicated because humans can’t keep up with it in the first place.

70: Japan Otaku Reviews

It’s extremely frustrating when I find myself caught between monsters and hunters.

72: Japan Otaku ReviewsYeahx6

Whether it’s about the crash or the secret, I really haven’t had almost any accidents, so I can’t tell if I’m just lucky or if I’m only saying things that don’t really exist.

84: Japan Otaku Reviews

>>72

I think it depends on whether you’re used to the Palamute in Rise regarding the secret.

73: Japan Otaku Reviews

It’s frustrating because calling and starting off quickly is late, and taking a slow look around is early.

78: Japan Otaku Reviews

I got used to it, but at first, even when I dashed, it felt slow to move.

79: Japan Otaku Reviews

Making the map complicated and having autopilot available, it actually seems that without it, one would get lost, which is somewhat…

80: Japan Otaku Reviews

Why can it even grow out of the ground in the first place…

88: Japan Otaku Reviews

>>80

Because it’s a ninja dog?

94: Japan Otaku ReviewsYeahx9

>>80

Think about that when you see something like a gravi that moves by burrowing into the ground faster.

81: Japan Otaku Reviews

Were there too many complaints about the ancient trees, so the Fire Forest was restrained to two levels…?

82: Japan Otaku Reviews

Every time I see them getting caught by a monster, I feel like if only I had a Galulu…

83: Japan Otaku Reviews

It’s pretty scary when the secret is lurking around in a really narrow area like this.

The final battle of the scenario turned into an incredible mess, including the secret of my comrades.

85: Japan Otaku ReviewsYeahx7

There are too few places where you can glide and fly comfortably.

This is more of a map issue than a secret, but there are too many invisible walls.

86: Japan Otaku ReviewsYeahx1

I’m playing on PS, but the only thing that concerns me is when they come over to fish for complaints written above.

91: Japan Otaku Reviews

>>86

I think they want to mess around with Sunbre and do some side-to-side hops.

87: Japan Otaku ReviewsYeahx4

I mean, thanks to this guy’s reliance on autonomous driving…

I feel like I’m hardly using about half of the area.

89: Japan Otaku Reviews

Let me specify the direction of the defense with the directional keys.

I’m afraid of accidents, so I hardly use it.

90: Japan Otaku ReviewsYeahx3

I understand that there’s a deterioration from Galke, right? It’s a side series focused on playability and comfort, but what’s up with the fact that there are elements that have even deteriorated from the ‘W’ companion ride?

Become a Jagras.

92: Japan Otaku Reviews

It’s better not to call this one if you’re using a guard weapon, as it’s more stable that way…

93: Japan Otaku Reviews

Wasn’t it possible to reduce the need to move one by one with options?

101: Japan Otaku Reviews

>>93

The behavior when called during battle doesn’t change.

The moment I called, I continued to charge in the direction I was running.

112: Japan Otaku Reviews

>>93

When it comes to auto-exploration, it’s just about whether it stops or doesn’t stop when you’re not doing anything while riding it.

It does not interfere with other behaviors.

96: Japan Otaku Reviews

The one who takes the instant death from Jindahado with a cool face.

99: Japan Otaku Reviews

>>96

Because there is hair growing.

97: Japan Otaku Reviews

Please let me hide not only others’ secrets but also my own when I’m not on board.

98: Japan Otaku Reviews

You don’t mean to say you turned off auto-run, do you?

102: Japan Otaku Reviews

When I’m chasing Uzutuna and going up the waterfall then down and then back up, I feel like it should be done properly!

It’s hard to complain because it’s my fault for not remembering the map.

103: Japan Otaku Reviews

It’s convenient since it automatically attaches if you just press the up key, though…

The provision being the left key was somewhat difficult to get used to.

104: Japan Otaku ReviewsYeahx10

Isn’t the manual movement quite lacking in feel?

106: Japan Otaku ReviewsYeahx1

I don’t think I have any complaints if I haven’t touched Rise.

The sluggishness of the monster ride was incredible.

107: Japan Otaku ReviewsYeahx2

“Blast-speed Yeah is too easy to understand, so it’s better to stop…”

108: Japan Otaku ReviewsYeahx4

It’s dangerous that this guy gets 100% weird when passing near the volcano elevator.

114: Japan Otaku Reviews

>>108

When I started coming down the elevator after climbing from somewhere else, I couldn’t help but laugh because it was really nonsensical.

109: Japan Otaku ReviewsYeahx2

Since it’s been a while since 4G, I just thought that the recent Monster Hunter games have become convenient, but it turns out there are quite a few points of dissatisfaction.

110: Japan Otaku Reviews

While the monster is climbing walls or vines, if you catch up and run alongside it, its behavior becomes somewhat suspicious.

Just wait a moment, or should I switch to manual driving?

113: Japan Otaku ReviewsYeahx2

Even if I haven’t played Rise, I still have normal complaints.

Isn’t it a matter not of comparison or something like that?

115: Japan Otaku Reviews

Because the Rise had a completely manual operation, I personally find this easier.

116: Japan Otaku Reviews

You should know from playing the game that the optional manual and such only affect you while you’re exploring…

122: Japan Otaku ReviewsYeahx7

>>116

“Oh, it’s healed, it’s healed! I sound like a pineapple candy guy, don’t I?”

124: Japan Otaku ReviewsYeahx2

>>122

I think you could feel the effect with something like a chain blade.

117: Japan Otaku Reviews

It’s frustrating that users are raking in survey points from the overfishing of white goldfish, so rather than certifying it as a bug.

There are many bugs that should be fixed earlier.

118: Japan Otaku Reviews

Even if you haven’t played Rise, the ride quality of Sekiro is significantly worse compared to Elden and Tsushima.

119: Japan Otaku Reviews

Since it’s fully automatic, I don’t have to worry about moving, which is easy.

120: Japan Otaku ReviewsYeahx3

Speaking of which, didn’t Rise leave one of the companions behind even when playing in a 4-player multiplayer?

125: Japan Otaku Reviews

>>120

I’m back at camp.

132: Japan Otaku Reviews

>>120

If one is missing, everyone will have to go on foot.

I was late because I was only focused on the cat.

121: Japan Otaku Reviews

Well, auto mode is convenient because you can look at your smartphone or use items.

123: Japan Otaku Reviews

Why is the receptionist girl wandering around the hunter during the battle? It’s so annoying!

127: Japan Otaku ReviewsYeahx4

>>123

Because I was mocked by the user for directly communicating with the brain in the world.

128: Japan Otaku ReviewsYeahx4

>>123

Who was complaining that their partner wasn’t following them?

138: Japan Otaku ReviewsYeahx1

>>128

What I was complaining about was that you weren’t following me, yet I said I was with you during the battle!

There isn’t any!

126: Japan Otaku Reviews

I didn’t really care much, but there are a lot of people who are worried about various things.

134: Japan Otaku ReviewsYeahx1

>>126

I think this kind of thing is called nitpicking or splitting hairs…

129: Japan Otaku Reviews

Maybe I didn’t have much dissatisfaction because I was using fast travel for places where I would have used the elevator.

130: Japan Otaku Reviews

Both acceleration and deceleration are slippery in the wrong direction, and when you chase a monster that moves, if you slightly stray off the intended path, confusing wandering occurs. Overall, I think the behavior lacks refinement.

131: Japan Otaku Reviews

Rise’s Inukoro is just an old generation machine that doesn’t have automatic driving capabilities after all.

137: Japan Otaku ReviewsYeahx2

>>131

In the first place, Rise was easy to understand the map, so there was no need for autopilot.

133: Japan Otaku Reviews

I like that I can punch this guy while dragging him along.

135: Japan Otaku Reviews

Alma is running near the gravity that is emitting beams, and it’s so surreal that it makes me laugh.

136: Japan Otaku Reviews

Because the previously selected shortcut remains, it often takes priority to mistakenly call this one.

Can this be adjusted in the settings?

139: Japan Otaku Reviews

Sometimes you find yourself looping and going around in the same place, right?

140: Japan Otaku Reviews

There were moments that annoyed me, but there are more scenes where I can be helped, and auto movement is convenient, so overall I like it, Sekuretto.

Since we can’t expect major revisions, please make improvements in the next work.

141: Japan Otaku Reviews

I sometimes see people struggling and moving back and forth, unable to properly navigate narrow steps.

When chasing octopuses, for example.

142: Japan Otaku Reviews

Well, there are some people who just don’t like something simply because I don’t like it, like they have a complaining nature…

143: Japan Otaku Reviews

A bad bird that passes me by once and then changes direction towards the boss to lift me up.

144: Japan Otaku Reviews

Secret aside, Alma hasn’t been that bothersome, but does the impression change when it comes to a gunner?

155: Japan Otaku Reviews

>>144

It’s heavy, but I’ve never thought of it as a nuisance.

But I can’t forgive you for interrupting my fishing!

191: Japan Otaku Reviews

>>144

There are many scenes where I think, “That’s dangerous!” but I’ve never felt it was obstructive or in the way of the camera.

Even if I could hide the option to lessen the feeling of solitude in solo play, I still want you to be with me.

145: Japan Otaku Reviews

The poor quality of the map is significantly affecting it.

146: Japan Otaku Reviews

Multi-layer maps still don’t support auto-cruise, so telling me to stop fidgeting makes me think of this guy who starts dancing on the spot every time a monster flies away.

147: Japan Otaku ReviewsYeahx3

I think it would be nice if it could warp close by when getting on.

When I call while chasing, they don’t come easily…

148: Japan Otaku Reviews

To be honest, I just want it to disappear while I’m fishing.

149: Japan Otaku Reviews

After all, it’s just a bird.

Dogs are definitely smarter.

157: Japan Otaku ReviewsYeahx1

>>149

The difference between the livestock raised by border village people and the ninja dogs raised by the crazed warrior tribes.

150: Japan Otaku ReviewsYeahx1

I think it would greatly reduce complaints if it were set to only the highest speed and stop, without any weird stages.

151: Japan Otaku Reviews

The narrow shortcut is too hard to understand…

152: Japan Otaku Reviews

I can’t help but think it would have been better if Alma appeared from somewhere once you get a certain distance away from large monsters.

153: Japan Otaku Reviews

I don’t think you’re a hindrance, Alma, but you just took a direct hit from Ledau’s attack—are you alright?

154: Japan Otaku ReviewsYeahx1

The monster’s movement distance is too far for its legs and head.

156: Japan Otaku Reviews

I can’t condone anything that ruins fishing…

158: Japan Otaku Reviews

It might be because the stride increases due to the running posture when using a dash operation.

It seems like I’ve seen something where you keep passing by a specific climbing point repeatedly.

When you stop dashing, your stride becomes shorter, so you can climb.

159: Japan Otaku ReviewsYeahx2

The disturbance in fishing is just a “Yeah” at best.

160: Japan Otaku Reviews

Sausage thief

161: Japan Otaku Reviews

I like Select-kun, but I wish they would do something about how it gets stuck jumping at places with steps when I call it. I can see death when I’m fighting with Goma-chan; I died.

162: Japan Otaku Reviews

If you ride a Sekreto, you can safely sharpen your weapons and recover even in battle…

163: Japan Otaku ReviewsYeahx2

I don’t use the passive much and usually just chase, so during hunting, I don’t have many complaints.

It’s troublesome when it keeps going around in circles, but if I manually advance it a bit, it’ll give up.

164: Japan Otaku Reviews

It’s extremely painful when I’m caught in quicksand and it takes a long time for someone to come when I call.

165: Japan Otaku Reviews

That dog can also trade, you know.

166: Japan Otaku Reviews

It seemed like I was able to catch fish every time, but maybe it was just good luck.

167: Japan Otaku Reviews

It’s just that Garuku is strange.

168: Japan Otaku Reviews

It’s funny how it gets caught on the legs so obviously with the octopus type.

169: Japan Otaku Reviews

Alma doesn’t really jump into the chaos that much, so I didn’t notice it much.

Those who ride are busy cutting through the battlefield, so they tend to obstruct the lines of fire.

170: Japan Otaku ReviewsYeahx4

The most annoying thing is that they increased the hunter’s down time to make this guy use his evasive moves.

171: Japan Otaku ReviewsYeahx1

Call when I’m not in battle, and I want you to spawn immediately.

172: Japan Otaku ReviewsYeahx3

The loneliness of being left behind when I called for a move to a different area and no one came at all.

185: Japan Otaku ReviewsYeahx3

>>172

That guy is whistling twice all by himself!

173: Japan Otaku Reviews

It doesn’t reach the level of a dog, but I have the impression that it’s more difficult to use than the IB monster ride.

Is it just nostalgia?

181: Japan Otaku ReviewsYeahx3

>>173

As expected, those guys have a moment of motion as soon as they get on, so isn’t this side more comfortable?

I feel like the accuracy of the auto mode was better over there.

182: Japan Otaku Reviews

>>173

I think it’s because those guys are expendable, so the AI doesn’t have to act all overly careful.

174: Japan Otaku ReviewsYeahx1

I told you to go to the monster’s place, but still!

Don’t get so close to my face, you idiot! That’s the kind of bird it is.

177: Japan Otaku ReviewsYeahx12

>>174

Don’t drive while distracted.

184: Japan Otaku Reviews

>>174

I might as well try doing it with stealth driving.

187: Japan Otaku Reviews

>>174

To be honest, it’s strange for Secret too.

I think it’s bad that the binoculars have an unusually short range and slow startup.

175: Japan Otaku ReviewsYeahx4

If I were to be greedy, there are times when I want to leap from the upper layer to the lower layer in one go while gliding.

176: Japan Otaku Reviews

The feeling of emptiness from Sekreto when captured by a pterosaur during a long-distance fast travel while mounted.

178: Japan Otaku ReviewsYeahx1

They have intentionally adjusted the hammer to be weak, right?

188: Japan Otaku Reviews

>>178

I’ll conveniently take care of Olivia from Support Han instead.

179: Japan Otaku ReviewsYeahx2

Let’s at least play to the point where we can drop down in front while looking at the screen.

180: Japan Otaku ReviewsYeahx4

It feels like this thing is packed with elements that may not be much by themselves, but when gathered together, they become quite annoying…

196: Japan Otaku ReviewsYeahx6

>>180

It’s more about the accumulated inconveniences than it is just being crap.

I generally feel that this game is like that.

183: Japan Otaku Reviews

How about being able to see exactly where the monsters are on the map from the beginning?

It’s a pity that there is an investigation quest and a quick start.

There is a compassionate system where the world staff has changed their hearts.

I think it would have been better if it was basically hidden.

190: Japan Otaku ReviewsYeahx12

>>183

It’s good because it’s convenient.

186: Japan Otaku Reviews

It’s not an exaggeration to say that whether or not I get annoyed with this guy depends on whether I’m fishing or not.

Seriously too annoying.

189: Japan Otaku Reviews

If you stop bothering the fishermen and gunners, I will forgive you.

192: Japan Otaku ReviewsYeahx3

I think the difference from Monster Ride is whether the destination of the monster’s movement is set in advance or not.

That foolish bird is trying to go to a way station.

193: Japan Otaku Reviews

It’s understandable that the hammer is weak because of the injury stun.

194: Japan Otaku ReviewsYeahx2

When you catch up to the monster and start to flounder, you must have some thoughts about it if you tested it, right!?

201: Japan Otaku ReviewsYeahx8

>>194

If you catch up, can’t you either get off or jump at it…?

195: Japan Otaku Reviews

It’s not a dog, so there’s no way it can burrow into the ground.

197: Japan Otaku Reviews

Let’s have it wait in the air by making its wings grow abnormally large with dragon’s milk or something.

198: Japan Otaku Reviews

The chocobo has a beautiful graphic, but the details reveal a lot of flaws.

199: Japan Otaku Reviews

I have affection and attachment, so I don’t want to add unnecessary noise… There’s also the gesture of petting… Let me pet my companion outside of camping as well.

200: Japan Otaku Reviews

There were a certain number of players who quit the game without encountering large monsters due to statistical data during the World era, so improvements were made.

207: Japan Otaku Reviews

>>200

It all starts with ancient trees.

I didn’t realize the map was bad…

202: Japan Otaku Reviews

I understand what you probably wanted to do with the development, but…

It feels like the accuracy and various other aspects haven’t been refined enough.

Not just with the secret, but overall it’s like that.

203: Japan Otaku Reviews

The village of Kamura should export Garuk as soon as possible.

204: Japan Otaku ReviewsYeahx1

The auto movement in Aburaya is just terrible.

When I chased the gravity that had escaped to the lowest level, I ended up wandering on the floor above and couldn’t reach it.

The secret of Sapo-han has a high chance of getting hooked, what’s up with that?

205: Japan Otaku Reviews

I think it was good to have a dog because there wasn’t a situation where I wanted it to fly.

206: Japan Otaku Reviews

Let’s consider that the researchers can now confirm and report without waving to the balloon.

208: Japan Otaku Reviews

The gesture of tail play was really good, so I want to forgive you, but I can’t forgive you after all.

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