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[Street Fighter 6] It’s okay to be concerned about the future of 6.

Japan Otaku ReviewsYeahx1

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1: Japan Otaku Reviews

You don’t have to try to make it continue.

2: Japan Otaku Reviews

As long as you erase only Jaspa on the side burdened with the disadvantage, I have no complaints.

3: Japan Otaku Reviews

It would be great if Honda’s charge becomes -3 and OD Hyakkan gets closer.

4: Japan Otaku ReviewsYeahx37

How should I worry about the future of 6?

Now that I have been assured for three years by the oil king, I won’t have to worry.

5: Japan Otaku Reviews

I thought Noah would be more aggressive, but there were a lot of situations where they just waited during wake-up pressure.

6: Japan Otaku Reviews

>>5

Instead of doing an oki-zeme, I choose to maintain the distance for crouching medium punch. In reality, being at that distance is more difficult, as Mago-san said.

7: Japan Otaku Reviews

Did everyone get Honda’s limited edition color?

9: Japan Otaku Reviews

I’m not worried, but I hope a big adjustment comes soon.

I want a change of flavor.

11: Japan Otaku Reviews

>>9

Is it at the same time as Elena?

You said you would make adjustments regularly, but has it really only happened about twice when the lid was opened?

14: Japan Otaku Reviews

Actually, I’m a bit tired of the environment.

There are characters that mix in with the top tiers in the update, but…

16: Japan Otaku Reviews

It seems like it’s going to revolve around Saudi Arabia and CC.

Oil is really GOD Tier; it even gives a 10:0 against gold veins.

18: Japan Otaku ReviewsYeahx4

I understand that you don’t want to meddle too much since the current environmental balance isn’t that bad.

22: Japan Otaku Reviews

>>18

If anything is to be done, I feel like a slight nerf for top-tier characters and a buff for lower-tier characters would be nice.

38: Japan Otaku ReviewsYeahx2

>>22

I think it’s okay to adjust it a bit more.

Especially Morishim and M Gouki…

19: Japan Otaku Reviews

I think the balance is good right now, but I also want the environment to change.

And there is also a desire for my character not to be caught up in those high waves.

20: Japan Otaku ReviewsYeahx1

It would be great if they could remove the adjustments to Blanka’s doll and make the startup of down medium punch two frames faster, right?

21: Japan Otaku ReviewsYeahx2

I’m sorry to bother you after such a great time in Kimberly yesterday, but…

I really don’t want to fight Kimberly, so please never enhance Kimberly again…

23: Japan Otaku Reviews

Regarding character balance, it’s impossible for everyone to agree on a balance, so as long as you focus on nerfing when an overpowered character appears, that’s all we need.

24: Japan Otaku Reviews

The reality of what will happen if there’s no invincibility against Kimberly in battle was shown to us by Dhalsim.

25: Japan Otaku Reviews

There is a clear disparity, but it feels like the difference in height itself isn’t that significant, and it’s becoming a realistically balanced situation as much as possible.

33: Japan Otaku ReviewsYeahx1

>>25

I think the characters that seem tough can be managed to some extent with knowledge of countermeasures and our own skill level, so I really believe the balance is quite good.

27: Japan Otaku Reviews

What is an invisible juicy choice?

I really can’t see it…

46: Japan Otaku ReviewsYeahx1

>>27

I like juicy front and back and juicy middle and lower sections.

28: Japan Otaku Reviews

By the way, why was the limited color orange?

29: Japan Otaku Reviews

I was thrilled by the juicy triple-up.

32: Japan Otaku Reviews

>>29

Shameless deception worthy of a magician in the White Night.

30: Japan Otaku ReviewsYeahx1

It would be nice to add 4 big punches and 6 big punches with performance that is not entirely useless in enhancements.

48: Japan Otaku Reviews

>>30

Weakening disguised as strengthening

Note that modern is pure enhancement.

31: Japan Otaku Reviews

The strongest one to handle right now is it Sho or Kawano?

Is it just a one-day difference that Kawano’s recent performance is all theory?

36: Japan Otaku ReviewsYeahx4

>>31

I think it’s hard to say who the top class is.

37: Japan Otaku ReviewsYeahx1

>>31

It’s not like we faced each other directly, so there’s no need to decide which is which.

39: Japan Otaku ReviewsYeahx4

>>31

Those two also lose normally when they lose, so among the several people, the one who is strong today is the strongest.

34: Japan Otaku Reviews

I was thinking maybe Elena in May, but I wonder if April will come instead.

47: Japan Otaku ReviewsYeahx1

>>34

If we’re thinking about CPT, I think you should come in April.

It’s strange that only EVOJ would revert to the previous version.

35: Japan Otaku Reviews

If I could just close the distance a little more regarding the balance of character strength, I would have no complaints.

I wish there was a way to fix the fact that some characters can just do this and loop it into this form.

40: Japan Otaku ReviewsYeahx1

Zangi is scary.

41: Japan Otaku ReviewsYeahx4

Kawano is extremely strong when it matters most, but tends to die often along the way, so getting a direct CC ticket is a significant advantage.

42: Japan Otaku Reviews

I really think it’s a great environment where, depending on the pilot, you can get to the point of having a chance to win in CC even with Ryu.

43: Japan Otaku Reviews

I wonder if Kawa will play 10 matches during this version.

45: Japan Otaku Reviews

It’s a concerning situation that characters suitable for the stage of Ryogoku Kokugikan are not able to shine!

49: Japan Otaku Reviews

Well, Honda is disliked in the sumo world.

Stop making a face like a sumo wrestler.

50: Japan Otaku ReviewsYeahx4

You were probably the brightest.

You were probably the brightest.

51: Japan Otaku Reviews

I occasionally think it would be better for M to make adjustments, but since I only use C, I don’t know what should be done at all.

58: Japan Otaku ReviewsYeahx1

>>51

For now, it’s easy to increase the jump attacks.

52: Japan Otaku Reviews

I want Hallibel to be here next year too.

I want you to come and do face acting.

53: Japan Otaku Reviews

This tournament was memorable for the victory of Japanese competitors in both the main event and the league, with Ryu and the sumo wrestlers making their mark.

54: Japan Otaku Reviews

Modern should definitely improve more.

It’s not surprising that Capcom is treating Modern like training wheels with the current adjustments being left alone for too long.

55: Japan Otaku Reviews

Let’s ease up on the damage correction for a bit in modern.

Until the trial before evoj.

56: Japan Otaku Reviews

I always get confused whether it was Ganryu or Honda who was disliked in the sumo world.

69: Japan Otaku Reviews

>>56

Both are similar in that their behavior has kept them from reaching the rank of Ozeki.

57: Japan Otaku Reviews

I think Honda and Taka Arashi can get angry with Ganryu about the damage from rumors.

59: Japan Otaku Reviews

If modern is purely enhanced like this, it will definitely be exploited by gamers and become a terrible game, so it needs quite a bit of tweaking.

60: Japan Otaku Reviews

It’s amazing that the popularity continues into the third year.

I remember that although the initial response for 4 was amazing, it deflated quickly.

68: Japan Otaku Reviews

>>60

Thanks to M, popular figures are entering the competition, and since players see these popular figures and join in, it creates a loop where more popular figures keep entering the competition.

Isn’t it nice that streaming has become commonplace?

61: Japan Otaku ReviewsYeahx1

I think it’s worth reconsidering modern characters that have critical techniques that would be devastating if lost, but there are already strong characters in modern types, so I absolutely think any universal enhancements for modern types are a bad idea.

62: Japan Otaku ReviewsYeahx1

I think it’s enough for a beginner who bought it after watching CC to be able to win or lose on the same day.

It might be improved eventually, but I don’t expect it to be good enough for top professionals to consider it as an option at this point.

63: Japan Otaku Reviews

After about 10 matches, the difference in skill will be clear, but in tournaments with 2 or 3 matches, it depends on the flow of the situation.

64: Japan Otaku Reviews

Watching blaz’s reaction speed makes me feel that even if I give my uncle clogs in Modern, it wouldn’t change much.

83: Japan Otaku Reviews

>>64

I sometimes try to do a Shoryuken with a character using 623, but it comes out after I land.

With a charged character, you can drop it after seeing about 30 frames, so whether it’s one button or not makes a huge difference.

65: Japan Otaku Reviews

I want Ryu to be adjusted, but I really want Ken and Akuma to be nerfed more.

I’m fed up with being stuck in ranked matches.

66: Japan Otaku Reviews

In modern, there are quite a few instances where you wonder, “Is this one a core and this one a copa, even though they seem kind of weak?”

67: Japan Otaku Reviews

I don’t know, but isn’t the percentage of M legends increasing?

If the growth rate slows down, there might be some measures taken.

70: Japan Otaku Reviews

Isn’t a modern one acceptable as training wheels?

Sure, it might be difficult to win or lose in a tournament against professionals, but even in its current state, certain characters can be quite high-performance support wheels.

If it’s between amateurs, we can win against those road bikes around here.

72: Japan Otaku ReviewsYeahx3

Modern has almost no presence in the pro scene, but from the perspective of general players, it’s sufficient…

I just want the modern disparity to be eliminated.

78: Japan Otaku ReviewsYeahx6

>>72

The modern disparities among characters and asking for modern adjustments is a completely different issue from stating that modern should be a new control method in standard.

If you don’t properly understand that there are so many scattered problems that can’t be grouped together in a modern context, conversations won’t connect.

73: Japan Otaku ReviewsYeahx9

It’s not about enhancing “modern,” but rather about revising characters with poor modern skill selection.

74: Japan Otaku Reviews

It would be good if Modern could equip air assist normal moves to use all air techniques.

76: Japan Otaku ReviewsYeahx2

I finally reached Diamond 4 in Modern.

77: Japan Otaku Reviews

I think modern should lower its firepower and eliminate the existence of skills.

If we’re talking about training wheels, this is what it means.

79: Japan Otaku ReviewsYeahx1

I started with this fighting game, but since M. Ken has to do some complicated things for an M character, I switched to M. Blanka and was able to reach Platinum in about 5 hours, which makes me very happy.

It’s the best when things are simple to do!

81: Japan Otaku Reviews

>>79

Let’s do it, Lily!

80: Japan Otaku Reviews

Characters that don’t have a coin toss should be allowed to perform walking judo like all other characters.

In the end, this is where the character disparity is the greatest.

82: Japan Otaku Reviews

I wish the modern auto-hit confirmation would either be equipped as standard for everyone or eliminated for everyone.

84: Japan Otaku Reviews

I think it’s good to import and improve things like auto-hit confirmation or changes in techniques based on distance for the initial characters as well, in the modern context.

85: Japan Otaku Reviews

As expected, it’s like a customized world tour technique.

86: Japan Otaku Reviews

I understand that you want to do something about the disparities within modern society.

It is too risky to strengthen the modern system itself.

87: Japan Otaku Reviews

If Moemi can just get the large kick added, she should be able to do quite well.

Please, Capcom.

88: Japan Otaku Reviews

It’s pretty tough if the skills aren’t allocated in a way that has modern suitability, like Luke.

123: Japan Otaku Reviews

>>88

The lack of willingness to implement one-button technique assignments or modern controls in JP is astonishing.

89: Japan Otaku Reviews

I used to think that the people saying it’s suspiciously popular overseas were just trolls, but based on the videos from Dogura, it seems serious?

114: Japan Otaku Reviews

>>89

At the point when it became held in Japan for two consecutive years, well, that’s that.

129: Japan Otaku ReviewsYeahx2

>>114

That’s a separate issue because it’s about visas and environmental matters.

135: Japan Otaku Reviews

>>129

Last year, my brother Sayanik couldn’t enter CC because of a visa.

115: Japan Otaku Reviews

>>89

Compared to Japan, the excitement for Street Fighter V is quite high.

126: Japan Otaku Reviews

>>89

Sales are one thing, and looking at ranked matches, well…

Street Fighter 6 is interesting, but the aspect of it becoming popular through streamer tournaments is definitely significant in Japan.

90: Japan Otaku Reviews

How about just trying to raise the bad correction a little?

91: Japan Otaku Reviews

I think I will switch to M if the giant ginkgo tree in Monda weakens.

92: Japan Otaku Reviews

Mongi doesn’t ask for luxuries, so please give me a midfoot.

95: Japan Otaku Reviews

>>92

Why not switch to classical?

94: Japan Otaku Reviews

96: Japan Otaku Reviews

Street Fighter 6 is too strong, and it might not be very healthy for the industry if other fighting games can’t survive.

99: Japan Otaku ReviewsYeahx2

>>96

It seems that Street Fighter 6 players and fighting game professionals don’t care much about anything other than Street Fighter, so isn’t that fine?

If other games are important, then you would try to hype those up too, right?

But not doing it means it’s okay to die.

102: Japan Otaku ReviewsYeahx1

>>96

Even if you say that, I can only ask you to create an environment where we can somehow manage even if we run a deficit of 1 billion every year.

106: Japan Otaku Reviews

>>102

If you don’t have money, then it can’t be helped even if you die, right?

97: Japan Otaku Reviews

What I want the most is a copy of someone else’s training mode settings.

I want to steal the practice menu.

98: Japan Otaku ReviewsYeahx2

It really seems like a future is coming where Street Fighter 6 will wipe out all other fighting games just like Monster Hunter killed all other hunting games.

108: Japan Otaku Reviews

>>98

I say this every time, but it’s huge that streamers, VTubers, and professionals are casually playing together.

100: Japan Otaku Reviews

>

I’m saying exactly the same thing, could it be possible that I’m as strong as Angry?

101: Japan Otaku Reviews

Yesterday, I became aware of Kawano’s greatness.

105: Japan Otaku Reviews

Since Cygames and the oil tycoon are funding it, it’s still alright.

109: Japan Otaku Reviews

I haven’t seen a modern DJ’s asicon in a while, but it was so terrible that it was no good… No wonder there aren’t many DJs using it!

110: Japan Otaku Reviews

I wish they would get rid of the 5% extra combo scaling applied to the Koma Nage SA3 for some reason.

111: Japan Otaku Reviews

But they’re promoting the new Garou game with Terry, so what more can I ask Capcom to do…

116: Japan Otaku Reviews

>>111

I want more erotic characters!

121: Japan Otaku Reviews

>>116

Yes, slippery Hakan.

125: Japan Otaku Reviews

>>121

Is it really okay just to have the current character slip and slide?

120: Japan Otaku Reviews

>>111

Fixing the match error in Garou.

134: Japan Otaku Reviews

>>120

No one other than SNK can do anything about it!

112: Japan Otaku ReviewsYeahx1

In Monster Hunter, from black to red at the Street Fighter 6 pro event!

113: Japan Otaku Reviews

I’m asking who this is!

117: Japan Otaku ReviewsYeahx2

>>113

False punk

The real one is trapped in the basement of the kindergarten.

118: Japan Otaku ReviewsYeahx1

The professionals who can discuss the “fighting game community” have their eyes only on Street Fighter 6, so the only game that falls into the “fighting game community” is Street Fighter 6.

119: Japan Otaku Reviews

The guba, which operates almost the same as modern, should be in the best position to be delicious.

122: Japan Otaku Reviews

>>119

But even the Street Fighter 6 players are saying it’s a crappy game.

124: Japan Otaku Reviews

Japan is getting way too excited with something related to streaming.

128: Japan Otaku Reviews

>>124

I can’t look up to streamers.

130: Japan Otaku Reviews

Japan had a huge presence and community of former professional gamer streamers who retired from different genres.

131: Japan Otaku Reviews

Ranked matches just can’t find matches because the country is too vast, there’s nothing we can do about it overseas.

132: Japan Otaku Reviews

There were also Street Fighter pros who were playing with Garou Beta and said it was interesting.

However, since they also need to make money, we can only forgive them for not spending all their time on hobbies.

146: Japan Otaku ReviewsYeahx4

>>132

I definitely prefer other fighting games, but whether I can get into them deeply enough to make a living is another matter.

155: Japan Otaku Reviews

>>146

I will stop because winning like Kazunoko in Street Fighter V isn’t fun! It’s really rare to be able to do it…

161: Japan Otaku Reviews

>>155

Was it the timing to add Abigail with Ibuki’s nerf…

166: Japan Otaku Reviews

>>155

Did I win when I quit?

159: Japan Otaku Reviews

>>146

So it’s really just that it’s Capcom’s fault for not paying, right?

Well, I guess it can’t be helped if I die.

160: Japan Otaku Reviews

>>132

Haitani around the time of Virtua eSports…

133: Japan Otaku Reviews

If it’s a damn foreigner, Noah is working hard… so it’s alright…

Isn’t that crazy at 22 years old?

144: Japan Otaku ReviewsYeahx1

>>133

Japanese professionals (like our uncles now) might have been similar at that age too.

136: Japan Otaku Reviews

I can’t sleep with my feet pointed towards Monster Hunter and the streamer.

138: Japan Otaku Reviews

Wasn’t Kawano the funny video guy?

139: Japan Otaku Reviews

>>138

It should be compatible.

140: Japan Otaku Reviews

For top players from overseas, ranked matches must be really boring.

142: Japan Otaku Reviews

Is the popularity of games with longer frames like Tekken and GG overseas due to reasons like that?

143: Japan Otaku Reviews

It seems to be hub-centered due to the matching relationship.

145: Japan Otaku Reviews

The Hungry Wolf said that modern controls are the entry point, so it’s better if you state things that clearly.

154: Japan Otaku ReviewsYeahx1

>>145

In the first place, the system is just too overwhelming, so it’s not for beginners.

156: Japan Otaku Reviews

>>145

Capcom has famously stated that modern isn’t training wheels, and that’s why they say it.

If it were the first year, I could understand not having enough time.

147: Japan Otaku Reviews

There are influences from streamers and professionals, but it’s definitely more interesting than games where you just walk and guard until time runs out.

However, I think it’s a difference in national character because there are more people overseas who say that the game where you mostly just walked and guarded until time was up was better.

Counter-Strike is popular overseas, but Apex is not, which is the opposite in Japan.

163: Japan Otaku Reviews

>>147

In that case, why is Ed, who focuses on positioning overseas, rated low while aggressive Rashid is rated high?

169: Japan Otaku Reviews

>>163

Isn’t it the case that the only people who are still playing Street Fighter 6 overseas are those kinds of people?

173: Japan Otaku Reviews

>>163

Was there a limit to fine-tuning depending on the match environment?

149: Japan Otaku Reviews

Well, just watch, Capcom is also thinking about the industry.

The new Capcom vs. SNK will solve everything.

150: Japan Otaku Reviews

Since you’ve released Monster Hunter, let me use the Nergigante costume quickly.

152: Japan Otaku Reviews

We need Capcom America to work hard for overseas matters…

153: Japan Otaku ReviewsYeahx2

People who are strong at fighting games are often amazing, right?

Right now, the game centers are struggling, so it’s hard to visualize.

165: Japan Otaku Reviews

>>153

Isn’t it the opposite?

Because drying does not occur, the bad ones remain bad.

157: Japan Otaku ReviewsYeahx1

I think there’s a chance for a virtual revival.

168: Japan Otaku Reviews

>>157

I really want you to do your best, but all I feel is anxiety.

174: Japan Otaku Reviews

>>168

I don’t know how it will turn out as a game, but the motion is really cool and I’m looking forward to it.

170: Japan Otaku ReviewsYeahx1

>>157

I think it’s the least likely to happen…

158: Japan Otaku Reviews

Capcom put their own money into making it popular.

I can’t get my head above my part-time job and Monster Hunter.

167: Japan Otaku Reviews

After finishing CC and SFL, I feel a sense of melancholy on the second floor.

176: Japan Otaku Reviews

I’m really wondering if the new Garou can optimize the network, prematch, and system within a month from now.

177: Japan Otaku Reviews

Can I mention some frustrations that only experienced Jamie users would understand?

Isn’t the 30% startup modifier for weak Shoryuken unnecessary?

Isn’t it too heavy even if you wear it?

178: Japan Otaku Reviews

Perhaps the most anticipated overseas is the new MVC.

180: Japan Otaku Reviews

>>178

Well… I want to do it too, but…

181: Japan Otaku Reviews

>>178

It’s always been like that.

184: Japan Otaku Reviews

>>178

The revised graphics of INFINITE…

188: Japan Otaku Reviews

>>178

I want you to create it with a drive system.

179: Japan Otaku ReviewsYeahx1

Virtua Fighter has a unique satisfaction in close-range battles that other games don’t have.

I hope they can lower the threshold well and weave it into the new work.

183: Japan Otaku Reviews

If I were to express it in the words of a shallow character, I wonder if we could choose the angle of Juri’s OD Shoryuken…

What’s the shortest one besides “Invincible”?

186: Japan Otaku Reviews

It seems significant whether a pro from the virtual scene will tackle it seriously or not.

190: Japan Otaku Reviews

The cheers at the CC were amazing.

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