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You don’t have to try to make it continue.
As long as you erase only Jaspa on the side burdened with the disadvantage, I have no complaints.
It would be great if Honda’s charge becomes -3 and OD Hyakkan gets closer.
How should I worry about the future of 6?
Now that I have been assured for three years by the oil king, I won’t have to worry.
I thought Noah would be more aggressive, but there were a lot of situations where they just waited during wake-up pressure.
>>5
Instead of doing an oki-zeme, I choose to maintain the distance for crouching medium punch. In reality, being at that distance is more difficult, as Mago-san said.
Did everyone get Honda’s limited edition color?
I’m not worried, but I hope a big adjustment comes soon.
I want a change of flavor.
>>9
Is it at the same time as Elena?
You said you would make adjustments regularly, but has it really only happened about twice when the lid was opened?
Actually, I’m a bit tired of the environment.
There are characters that mix in with the top tiers in the update, but…
It seems like it’s going to revolve around Saudi Arabia and CC.
Oil is really GOD Tier; it even gives a 10:0 against gold veins.
I understand that you don’t want to meddle too much since the current environmental balance isn’t that bad.
>>18
If anything is to be done, I feel like a slight nerf for top-tier characters and a buff for lower-tier characters would be nice.
>>22
I think it’s okay to adjust it a bit more.
Especially Morishim and M Gouki…
I think the balance is good right now, but I also want the environment to change.
And there is also a desire for my character not to be caught up in those high waves.
It would be great if they could remove the adjustments to Blanka’s doll and make the startup of down medium punch two frames faster, right?
I’m sorry to bother you after such a great time in Kimberly yesterday, but…
I really don’t want to fight Kimberly, so please never enhance Kimberly again…
Regarding character balance, it’s impossible for everyone to agree on a balance, so as long as you focus on nerfing when an overpowered character appears, that’s all we need.
The reality of what will happen if there’s no invincibility against Kimberly in battle was shown to us by Dhalsim.
There is a clear disparity, but it feels like the difference in height itself isn’t that significant, and it’s becoming a realistically balanced situation as much as possible.
>>25
I think the characters that seem tough can be managed to some extent with knowledge of countermeasures and our own skill level, so I really believe the balance is quite good.
What is an invisible juicy choice?
I really can’t see it…
>>27
I like juicy front and back and juicy middle and lower sections.
By the way, why was the limited color orange?
I was thrilled by the juicy triple-up.
>>29
Shameless deception worthy of a magician in the White Night.
It would be nice to add 4 big punches and 6 big punches with performance that is not entirely useless in enhancements.
>>30
Weakening disguised as strengthening
Note that modern is pure enhancement.
The strongest one to handle right now is it Sho or Kawano?
Is it just a one-day difference that Kawano’s recent performance is all theory?
>>31
I think it’s hard to say who the top class is.
>>31
It’s not like we faced each other directly, so there’s no need to decide which is which.
>>31
Those two also lose normally when they lose, so among the several people, the one who is strong today is the strongest.
I was thinking maybe Elena in May, but I wonder if April will come instead.
>>34
If we’re thinking about CPT, I think you should come in April.
It’s strange that only EVOJ would revert to the previous version.
If I could just close the distance a little more regarding the balance of character strength, I would have no complaints.
I wish there was a way to fix the fact that some characters can just do this and loop it into this form.
Zangi is scary.
Kawano is extremely strong when it matters most, but tends to die often along the way, so getting a direct CC ticket is a significant advantage.
I really think it’s a great environment where, depending on the pilot, you can get to the point of having a chance to win in CC even with Ryu.
I wonder if Kawa will play 10 matches during this version.
It’s a concerning situation that characters suitable for the stage of Ryogoku Kokugikan are not able to shine!
Well, Honda is disliked in the sumo world.
Stop making a face like a sumo wrestler.
I occasionally think it would be better for M to make adjustments, but since I only use C, I don’t know what should be done at all.
>>51
For now, it’s easy to increase the jump attacks.
I want Hallibel to be here next year too.
I want you to come and do face acting.
This tournament was memorable for the victory of Japanese competitors in both the main event and the league, with Ryu and the sumo wrestlers making their mark.
Modern should definitely improve more.
It’s not surprising that Capcom is treating Modern like training wheels with the current adjustments being left alone for too long.
Let’s ease up on the damage correction for a bit in modern.
Until the trial before evoj.
I always get confused whether it was Ganryu or Honda who was disliked in the sumo world.
>>56
Both are similar in that their behavior has kept them from reaching the rank of Ozeki.
I think Honda and Taka Arashi can get angry with Ganryu about the damage from rumors.
If modern is purely enhanced like this, it will definitely be exploited by gamers and become a terrible game, so it needs quite a bit of tweaking.
It’s amazing that the popularity continues into the third year.
I remember that although the initial response for 4 was amazing, it deflated quickly.
>>60
Thanks to M, popular figures are entering the competition, and since players see these popular figures and join in, it creates a loop where more popular figures keep entering the competition.
Isn’t it nice that streaming has become commonplace?
I think it’s worth reconsidering modern characters that have critical techniques that would be devastating if lost, but there are already strong characters in modern types, so I absolutely think any universal enhancements for modern types are a bad idea.
I think it’s enough for a beginner who bought it after watching CC to be able to win or lose on the same day.
It might be improved eventually, but I don’t expect it to be good enough for top professionals to consider it as an option at this point.
After about 10 matches, the difference in skill will be clear, but in tournaments with 2 or 3 matches, it depends on the flow of the situation.
Watching blaz’s reaction speed makes me feel that even if I give my uncle clogs in Modern, it wouldn’t change much.
>>64
I sometimes try to do a Shoryuken with a character using 623, but it comes out after I land.
With a charged character, you can drop it after seeing about 30 frames, so whether it’s one button or not makes a huge difference.
I want Ryu to be adjusted, but I really want Ken and Akuma to be nerfed more.
I’m fed up with being stuck in ranked matches.
In modern, there are quite a few instances where you wonder, “Is this one a core and this one a copa, even though they seem kind of weak?”
I don’t know, but isn’t the percentage of M legends increasing?
If the growth rate slows down, there might be some measures taken.
Isn’t a modern one acceptable as training wheels?
Sure, it might be difficult to win or lose in a tournament against professionals, but even in its current state, certain characters can be quite high-performance support wheels.
If it’s between amateurs, we can win against those road bikes around here.
Modern has almost no presence in the pro scene, but from the perspective of general players, it’s sufficient…
I just want the modern disparity to be eliminated.
>>72
The modern disparities among characters and asking for modern adjustments is a completely different issue from stating that modern should be a new control method in standard.
If you don’t properly understand that there are so many scattered problems that can’t be grouped together in a modern context, conversations won’t connect.
It’s not about enhancing “modern,” but rather about revising characters with poor modern skill selection.
It would be good if Modern could equip air assist normal moves to use all air techniques.
I finally reached Diamond 4 in Modern.
I think modern should lower its firepower and eliminate the existence of skills.
If we’re talking about training wheels, this is what it means.
I started with this fighting game, but since M. Ken has to do some complicated things for an M character, I switched to M. Blanka and was able to reach Platinum in about 5 hours, which makes me very happy.
It’s the best when things are simple to do!
>>79
Let’s do it, Lily!
Characters that don’t have a coin toss should be allowed to perform walking judo like all other characters.
In the end, this is where the character disparity is the greatest.
I wish the modern auto-hit confirmation would either be equipped as standard for everyone or eliminated for everyone.
I think it’s good to import and improve things like auto-hit confirmation or changes in techniques based on distance for the initial characters as well, in the modern context.
As expected, it’s like a customized world tour technique.
I understand that you want to do something about the disparities within modern society.
It is too risky to strengthen the modern system itself.
If Moemi can just get the large kick added, she should be able to do quite well.
Please, Capcom.
It’s pretty tough if the skills aren’t allocated in a way that has modern suitability, like Luke.
>>88
The lack of willingness to implement one-button technique assignments or modern controls in JP is astonishing.
I used to think that the people saying it’s suspiciously popular overseas were just trolls, but based on the videos from Dogura, it seems serious?
>>89
At the point when it became held in Japan for two consecutive years, well, that’s that.
>>114
That’s a separate issue because it’s about visas and environmental matters.
>>129
Last year, my brother Sayanik couldn’t enter CC because of a visa.
>>89
Compared to Japan, the excitement for Street Fighter V is quite high.
>>89
Sales are one thing, and looking at ranked matches, well…
Street Fighter 6 is interesting, but the aspect of it becoming popular through streamer tournaments is definitely significant in Japan.
How about just trying to raise the bad correction a little?
I think I will switch to M if the giant ginkgo tree in Monda weakens.
Mongi doesn’t ask for luxuries, so please give me a midfoot.
>>92
Why not switch to classical?
Street Fighter 6 is too strong, and it might not be very healthy for the industry if other fighting games can’t survive.
>>96
It seems that Street Fighter 6 players and fighting game professionals don’t care much about anything other than Street Fighter, so isn’t that fine?
If other games are important, then you would try to hype those up too, right?
But not doing it means it’s okay to die.
>>96
Even if you say that, I can only ask you to create an environment where we can somehow manage even if we run a deficit of 1 billion every year.
>>102
If you don’t have money, then it can’t be helped even if you die, right?
What I want the most is a copy of someone else’s training mode settings.
I want to steal the practice menu.
It really seems like a future is coming where Street Fighter 6 will wipe out all other fighting games just like Monster Hunter killed all other hunting games.
>>98
I say this every time, but it’s huge that streamers, VTubers, and professionals are casually playing together.
Yesterday, I became aware of Kawano’s greatness.
Since Cygames and the oil tycoon are funding it, it’s still alright.
I haven’t seen a modern DJ’s asicon in a while, but it was so terrible that it was no good… No wonder there aren’t many DJs using it!
I wish they would get rid of the 5% extra combo scaling applied to the Koma Nage SA3 for some reason.
But they’re promoting the new Garou game with Terry, so what more can I ask Capcom to do…
>>111
I want more erotic characters!
>>116
Yes, slippery Hakan.
>>121
Is it really okay just to have the current character slip and slide?
>>111
Fixing the match error in Garou.
>>120
No one other than SNK can do anything about it!
In Monster Hunter, from black to red at the Street Fighter 6 pro event!
I’m asking who this is!
>>113
False punk
The real one is trapped in the basement of the kindergarten.
The professionals who can discuss the “fighting game community” have their eyes only on Street Fighter 6, so the only game that falls into the “fighting game community” is Street Fighter 6.
The guba, which operates almost the same as modern, should be in the best position to be delicious.
>>119
But even the Street Fighter 6 players are saying it’s a crappy game.
Japan is getting way too excited with something related to streaming.
>>124
I can’t look up to streamers.
Japan had a huge presence and community of former professional gamer streamers who retired from different genres.
Ranked matches just can’t find matches because the country is too vast, there’s nothing we can do about it overseas.
There were also Street Fighter pros who were playing with Garou Beta and said it was interesting.
However, since they also need to make money, we can only forgive them for not spending all their time on hobbies.
>>132
I definitely prefer other fighting games, but whether I can get into them deeply enough to make a living is another matter.
>>146
I will stop because winning like Kazunoko in Street Fighter V isn’t fun! It’s really rare to be able to do it…
>>155
Was it the timing to add Abigail with Ibuki’s nerf…
>>155
Did I win when I quit?
>>146
So it’s really just that it’s Capcom’s fault for not paying, right?
Well, I guess it can’t be helped if I die.
>>132
Haitani around the time of Virtua eSports…
If it’s a damn foreigner, Noah is working hard… so it’s alright…
Isn’t that crazy at 22 years old?
>>133
Japanese professionals (like our uncles now) might have been similar at that age too.
I can’t sleep with my feet pointed towards Monster Hunter and the streamer.
Wasn’t Kawano the funny video guy?
>>138
It should be compatible.
For top players from overseas, ranked matches must be really boring.
Is the popularity of games with longer frames like Tekken and GG overseas due to reasons like that?
It seems to be hub-centered due to the matching relationship.
The Hungry Wolf said that modern controls are the entry point, so it’s better if you state things that clearly.
>>145
In the first place, the system is just too overwhelming, so it’s not for beginners.
>>145
Capcom has famously stated that modern isn’t training wheels, and that’s why they say it.
If it were the first year, I could understand not having enough time.
There are influences from streamers and professionals, but it’s definitely more interesting than games where you just walk and guard until time runs out.
However, I think it’s a difference in national character because there are more people overseas who say that the game where you mostly just walked and guarded until time was up was better.
Counter-Strike is popular overseas, but Apex is not, which is the opposite in Japan.
>>147
In that case, why is Ed, who focuses on positioning overseas, rated low while aggressive Rashid is rated high?
>>163
Isn’t it the case that the only people who are still playing Street Fighter 6 overseas are those kinds of people?
>>163
Was there a limit to fine-tuning depending on the match environment?
Well, just watch, Capcom is also thinking about the industry.
The new Capcom vs. SNK will solve everything.
Since you’ve released Monster Hunter, let me use the Nergigante costume quickly.
We need Capcom America to work hard for overseas matters…
People who are strong at fighting games are often amazing, right?
Right now, the game centers are struggling, so it’s hard to visualize.
>>153
Isn’t it the opposite?
Because drying does not occur, the bad ones remain bad.
I think there’s a chance for a virtual revival.
>>157
I really want you to do your best, but all I feel is anxiety.
>>168
I don’t know how it will turn out as a game, but the motion is really cool and I’m looking forward to it.
>>157
I think it’s the least likely to happen…
Capcom put their own money into making it popular.
I can’t get my head above my part-time job and Monster Hunter.
After finishing CC and SFL, I feel a sense of melancholy on the second floor.
I’m really wondering if the new Garou can optimize the network, prematch, and system within a month from now.
Can I mention some frustrations that only experienced Jamie users would understand?
Isn’t the 30% startup modifier for weak Shoryuken unnecessary?
Isn’t it too heavy even if you wear it?
Perhaps the most anticipated overseas is the new MVC.
>>178
Well… I want to do it too, but…
>>178
It’s always been like that.
>>178
The revised graphics of INFINITE…
>>178
I want you to create it with a drive system.
Virtua Fighter has a unique satisfaction in close-range battles that other games don’t have.
I hope they can lower the threshold well and weave it into the new work.
If I were to express it in the words of a shallow character, I wonder if we could choose the angle of Juri’s OD Shoryuken…
What’s the shortest one besides “Invincible”?
It seems significant whether a pro from the virtual scene will tackle it seriously or not.
The cheers at the CC were amazing.