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[Game Boy] I like this!

Nintendo GAME BOY DMG-QDA GAME BOY Donkey Kong DONKEY KONG Super GAME BOY Action Game Surprise Action Nintendo

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1: Japan Otaku Reviews

Donkey from Smash Bros. has been wearing DK’s tie since around this time…

2: Japan Otaku ReviewsYeahx1

The sound effects are really satisfying.

3: Japan Otaku Reviews

A game that had an amazing volume back then.

4: Japan Otaku Reviews

I got stuck on the gimmick halfway through and gave up.

I suppose it should still be working, so should I give it another try?

5: Japan Otaku ReviewsYeahx6

I’m grateful to come to the switch…

6: Japan Otaku ReviewsYeahx3

I wish I could play Kirby 2 and this on the Super Game Boy.

7: Japan Otaku Reviews

There’s a sequel, but I still like this one the most.

8: Japan Otaku Reviews

The way it’s crammed in is amazing.

I thought it was just a simple donkey, but it’s really long.

9: Japan Otaku Reviews

It’s a masterpiece, but the terrain customization gimmick is so free that it’s hard to determine the right answer.

10: Japan Otaku Reviews

I think it’s impressive how it fits within the GB capacity.

Why can they even play demos in between?

11: Japan Otaku Reviews

Te-tte-re-re-te, te-tte-re-re!

12: Japan Otaku ReviewsYeahx6

🦍100m

🦍75m

🦍50m

🦍25m

38: Japan Otaku Reviews

>>12

This is quietly my first transplant.

41: Japan Otaku Reviews

>>38

There wasn’t an FC version, was there…

13: Japan Otaku Reviews

I’m grateful because I wanted to try playing.

I thought it was just Donkey Kong on the 3DS, so I skipped it.

14: Japan Otaku Reviews

Is the vibrant color on the Super Game Boy different from that on the Game Boy Color?

15: Japan Otaku ReviewsYeahx3

>>14

Completely different.

16: Japan Otaku Reviews

Is this Donkey actually Cranky, I wonder?

17: Japan Otaku ReviewsYeahx1

Super Game Boy compatible software has a dedicated color setting, so the colors are different when run on hardware after the GBC.

18: Japan Otaku Reviews

Because Donkey Kong Jr. is here…

19: Japan Otaku ReviewsYeahx2

I feel like a lot has been inherited from Mario 64.

Each action and Mario’s diverse ways of dying

43: Japan Otaku Reviews

>>19

Mario dying from a fall was refreshing.

20: Japan Otaku ReviewsYeahx2

I want to do more with the Super Game Boy’s color scheme and sound engine… Please increase the options in the settings…

21: Japan Otaku Reviews

The various jumps of Mario definitely debuted here, right…?

22: Japan Otaku Reviews

I quietly like that they show a sneak peek of the new gimmick during the demo between stages.

23: Japan Otaku Reviews

I was thinking, hasn’t this existed before?

24: Japan Otaku Reviews

Is Jr. going to become a Donkey in the Super system once he grows up?

26: Japan Otaku Reviews

>>24

It seems like a different person.

27: Japan Otaku Reviews

>>26

Who!? Who is it!?

29: Japan Otaku Reviews

>>27

The son of the first generation (Cranky) is Jr and the second generation (Donkey) is the grandson, so there are suspicions about whether they are a parent or an uncle.

In the movie, Cranky’s son might have disappeared because he became Donkey.

39: Japan Otaku Reviews

>>27

As for the Rare version, it is currently DK’s grandson.

However, in the movie, they set up DK as Cranky Kong’s son, and in the Mario Kart footage for Switch 2, DK was redesigned based on the movie’s standards, so I don’t know how he will be treated from now on.

25: Japan Otaku Reviews

From around level 7, the difficulty becomes impossible for children.

28: Japan Otaku ReviewsYeahx1

You should not take the timeline of Mario games seriously.

30: Japan Otaku Reviews

>>28

In sports, babies can just come out without any problem…

31: Japan Otaku Reviews

There’s a theory that Funky Kong is actually Jr.

32: Japan Otaku Reviews

There was a theory that Funky Kong was originally Jr., but it was lost due to historical alterations.

33: Japan Otaku Reviews

Many stages…

34: Japan Otaku Reviews

I can’t believe Mario can move like this…

35: Japan Otaku Reviews

The triple jump aside, the back flip is something that you can become capable of using casually before it appears in the demonstration between stages.

36: Japan Otaku Reviews

I don’t like that my son is being taken away by a woman.

40: Japan Otaku ReviewsYeahx1

>>36

“But the reason for kidnapping is jealousy towards Mario, who is more into women than me.”

49: Japan Otaku Reviews

>>40

Oh, really? Gay.

37: Japan Otaku Reviews

It’s fun to be able to shortcut when you master jumping.

42: Japan Otaku Reviews

There are an unusually high number of death patterns.

44: Japan Otaku Reviews

I can’t believe they packed so many actions into that number of buttons on the GB.

45: Japan Otaku Reviews

I think it’s a really beautiful structure that the first stage, which was cleared by climbing the ladder diligently, returns as the first stage of the final world with increased volume, allowing you to smoothly ascend with continuous somersaults.

46: Japan Otaku Reviews

I’ve never reached the ending, but I hear it has an ending that connects to Super Mario Brothers.

47: Japan Otaku Reviews

In between stages, various actions are naturally introduced to the player through a demo.

48: Japan Otaku Reviews

It’s quite ironic to lock Jr in a cage in the DKjr homage stage.

50: Japan Otaku Reviews

What is this? I can’t clear this level!! After throwing my Game Boy in frustration, I touch it again after a while and suddenly clear it easily—such a mysterious game.

51: Japan Otaku Reviews

It’s nice to travel to different places…

52: Japan Otaku Reviews

The final boss battle is quite interesting.

53: Japan Otaku Reviews

The variations of barrel guarding or jumping while doing a handstand are, rather, luxurious like in 64 Mario.

Yet it still includes the element of collecting items for clearing, reminiscent of classic arcade games.

The final boss is a giant donkey.

The composition is nice.

54: Japan Otaku Reviews

At the beginning, I was thinking it was an easy game as my lives kept increasing rapidly.

From midway, I started dying a lot and lost my composure.

55: Japan Otaku Reviews

It’s fun to push the limits of not falling to your death.

56: Japan Otaku Reviews

There was a pole, and then Donkey Kong came first.

Yes, yes, it means to spin around with a pole and do a big jump.

Wooooooh, maximum rotation!

Nice catch death

57: Japan Otaku Reviews

I love the music of Invincible Hammer.

58: Japan Otaku Reviews

The Super Game Boy has a feature that subtly expands the sound source for use.

In this and Kirby 2, some sounds are increased just a little bit.

I think the title screen of Kirby 2 is easy to understand.

59: Japan Otaku Reviews

It was when weak Mario died just from falling from a high place.

62: Japan Otaku Reviews

>>59

It’s because there were no mushrooms, so it couldn’t become a supermarket.

63: Japan Otaku Reviews

>>59

I think I’ve trained quite a bit since there is more leeway than before the remake.

I’m performing at a demonstration that’s being neglected.

60: Japan Otaku Reviews

There are various gimmicks, and it’s interesting, isn’t it?

Also, the big jump during the counterattack feels great with the sound effect.

61: Japan Otaku Reviews

Casually, the final stage is within the Mushroom Kingdom.

Casually, the final stage is within the Mushroom Kingdom.

64: Japan Otaku Reviews

Mario without mushrooms is worryingly small, isn’t it…?

65: Japan Otaku ReviewsYeahx1

Super Donkey Kong is great, isn’t it…

Ah, I love Donkey Kong (GB) too!

67: Japan Otaku ReviewsYeahx1

>>65

(Super) Donkey Kong (GB) “Wait a minute, you guys!”

66: Japan Otaku Reviews

There are too many types of enemies.

There are too many ways to die.

68: Japan Otaku Reviews

Did you come online?

Let’s play from time to time.

69: Japan Otaku Reviews

But among the series, Mini Mario has really impressive leg power.

70: Japan Otaku Reviews

Mario’s life feels too trivial because the remaining lives don’t decrease fundamentally.

71: Japan Otaku Reviews

>>70

I keep dying, but my lives are increasing even more…

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