
I’ve been confused due to having to operate so much…
漫画を買うなら楽天kobo(電子書籍)が断然オススメ!
I really like the Japanese-style feeling! I love the atmosphere.
Since Monster Hunter often sells well and is available in the market at lower prices, it’s also good to play the older titles.
>>2
Oh right! I thought the Wilds were expensive… so I wasn’t sure if they would suit me, so I bought the previous model.
>>3
That judgment isn’t wrong, but if I were to buy one, I should have gone with World instead of Rise because it was more similar…
>>43
Well, both sides are interesting, so it’s fine, right?
It’s the same with Zelda and Pokémon.
Because it’s a long series, in order to avoid becoming stagnant, the direction of the action and what can be done within the game should be considered.
Each game becoming completely different in terms of gameplay with every installment is
I think it’s a good trend; the environment to play old games has also been established.
>>85
What is that space?
It was fun customizing the controls.
If you dig deep, it becomes one pattern.
I think it’s okay to join after the G… master class.
If it’s about one work prior, it doesn’t feel old and is easy to play, which is nice.
Did I end up starting with the most lawless hunter in history…?
I hope you do your best because both this and Wiles have become more complex due to the increased range.
Once the combo routes are fixed, there are simple weapons, but the basic controls are complex, right?
It’s comfortable, so it’s just right to get started.
End content is a swamp, but…
There are still quite a few people in multi-level marketing even now.
>>10
This and XX and IB can be done with the latest hardware, so there will be no trouble for people.
>>14
Even on old hardware, there’s no other option for the Guild Quest on 4G… and there are people from the return forest as well.
>>18
The sea of trees is already…
Once you get to know the bug, the bug’s kindness seeps in.
Have you downloaded the climbing equipment for streaming?
It’s fine to proceed without using it.
I can’t fly around in the air very well… isn’t this difficult?
>>13
You can aim precisely, but basically, you fly roughly with X or A.
>>13
It’s really difficult.
But even if you can’t fly, there are no problems at all with hunting monsters.
>>13
I don’t think I can fly around.
It is assistance when you are blown away, and assistance when you want to jump a little.
>>13
So I will stop it with air-to-air or something like that.
If it’s about a conversation during battle, use one hand.
Hiei can be used with the same cooldown as a normal diagonal jump.
I like that I can do a sudden vertical dive from the air, allowing me to drop straight down from any position.
That’s good.
Muji World and Muji Rise are under 1000 yen on sale, so they’re really easy to pick up.
It’s a bit embarrassing that you can buy it for just 1500 yen even with the DLC included.
>>21
It’s probably Capcom’s policy, but once it sells a certain amount…
It’s amazing how much they are reducing the price, almost to an impossible level.
In about three years, Wiles will probably be priced like that too…
>>21
I’m impressed by Capcom’s agility in holding sales right after achieving sufficient sales…
I’m getting too accustomed to interpreting things through bugs, and it’s becoming troublesome.
People have been saying that the operation is complicated lately, so let’s do our best.
Skilled people may attack as if they are flying in the sky, but fundamentally, such movements aren’t easily done, so you can relax.
I’ve been quite dependent on the technique of swinging the axe with the insect in the new game, and I’m reflecting on that a bit.
Show me your character.
Moving insects is initially confusing, but you’ll get used to it as you move around the field.
Honestly, the thread image is more sophisticated in every way than Wiles…
>>31
The thread image wasn’t really praised at the time of the original release either.
Works after W are prototypes up to the upper levels, and the game became official after the implementation of the master rank, refined based on user reactions.
I like flying around aimlessly using bugs in the village.
>>33
It turned out to be quite a good practice.
>>35
I got drunk after not doing it for a long time.
>>33
I didn’t know I could climb onto the roof and talk to Zenchi-sensei until I cleared Sunbreak.
To be honest, Rise-type is quite unique, so it’s questionable whether it will serve as a reference for Wilds.
But eventually, a Rise-style Monster Hunter will probably come out, so it’s a good idea!
I’ve been doing it with Sample 01 because it’s bothersome, but I’m in a battle between wanting to create a character and not feeling motivated to waste time on something I haven’t looked at at all.
Both Rise and World are on a 1000 yen sale, so the cost performance is really good.
And there are still people.
Using the hunting gear creatures that are lying in the field will make the quest easier.
It’s useful because it doesn’t cost anything to start.
When you start to get particular about character creation, the grooming tickets can quickly disappear.
Let me buy infinitely.
I wonder if there will be a sale on Steam…
>>44
Since I do it quite often, you can just wait a little.
When starting Wyrm, please don’t say things like, “What about the wirebugs? What about defensive moves? What about insect techniques?”
Wilde feels like a legitimate evolution of the World series, so even though it’s the same game series, the feel of the controls and the atmosphere are completely different.
Rise has the flavor of insect techniques, insect movement, and stylish action.
The weird alchemy is super annoying.
Well, I’ll let it slide since you can defeat Kyurazena without doing it…
It’s interesting and you can play for quite a long time; XX has a lot of quests.
It’s a system where you can accept quests from anywhere, so I wonder why they cut it in Wilds.
>>49
Aren’t you focusing on the worldview? I think improvements will be made around the time when only serious heavy users remain with the addition of MR-level content.
I’m back playing Rise for the first time in a while, and I’m realizing that Wilds is quite different from Rise…
When I watched the video of w, it looks pretty much the same.
>>50
The development lines are different for World and Rise.
What are weapons with simple operations?
I’m not good at operations like parrying or guarding…
>>51
Hammer!
In the early stages, it’s really strong.
>>51
This guy is a hammer.
What you do is just hit your head hard, it’s weak.
>>51
It’s a switch axe.
It is necessary to acquire the skill of high-speed transformation, but it is a simple weapon that can deal decent damage with rapid transformations and only requires dodging against enemy attacks without parrying or guarding.
>>51
All weapons may seem complicated at first glance, but they are actually all complex!
It seems that the appearance and the light touch feel fun and enjoyable, so it’s okay to choose it because the motivation will likely continue. Fun is the most important.
It’s great to have fun guns in a different direction, isn’t it?
It’s fine to set up a room.
I feel like the new title being developed for Switch 2 will likely be more aligned with Rise.
What experienced people call “easy” cannot be trusted.
So don’t worry if you struggle; that’s normal.
XX has too many things it can do…
XX and the SB team
W and the Wilds Team
It’s hard to understand for those who don’t know that the different production teams can change the character of the work.
>>60
It’s easy to understand if you think of it as the mobile device line and the console line sliding into place just like that.
>>60
That said, after playing W and SB, jumping to XX felt too unkind, and I couldn’t believe that SB and XX were similar at all…
>>66
The release date and hardware are different, and since user feedback has been accumulated with W in between, it can’t be helped.
The flashy nature of XX’s hunting techniques and styles, combined with the direction of enhancing the hunter’s strength.
The wild and unrestrained nature of SB’s fierce flames does evoke a sense of lineage.
>>60
From the user’s perspective, there’s no need to understand it anyway.
I was so moved by the fact that I bought P2G for just a few hundred yen and thought, what an amazing game to play!?
The world is in a period of doing either 3rd or try.
I played a lot of Rise, but I haven’t played Sunbreak.
Should I return?
When comparing the strength of the protagonists, the strongest is the Fierce Flame.
>>68
I suppose the next candidates would be the hunters from Ryurekiin or our guild’s hunters.
>>68
First of all, it’s surprising that it wasn’t an evolution of the system that eliminated the need for a hot cooler, but rather just physical.
The easiest one is probably a hammer.
What weapon is easy to get into in Rise?
Two swords, I wonder?
>>70
I think one-handed swords feel good.
>>70
Great sword
>>70
I think using a lance to guard while looking for an opening to attack is easy even for beginners, but perhaps that’s just because I’m a lancer.
It’s not often mentioned, but Monster Hunter is quite a difficult game, isn’t it?
>>71
Being suddenly told I can freely use 14 different types of weapons is just crazy.
>>71
I think it’s said to be quite a lot.
Veterans forget their initial struggles and brush off the challenges by saying “it’s easy, it’s easy…”
>>81
I am exactly the type of person who cleared Tigrex while crying during Second G.
It’s quite scary and doesn’t operate as I expected.
I still think it’s quite a game for advanced players.
>>71
The acquaintances I recommended to do Rise together with me all gave up and fell to a lower rank…
>>89
I think even experienced people would be most confused in lower ranks.
Once you get used to the controls and gather the skills, it feels easier in the upper levels and beyond.
>>71
In the first place, I stumble quite a bit with weapon handling.
Stop making us press the attack button at the same time!
>>71
The voices of the TA crowd are loud, so it seems like it might be easy, but…
TA is a different game where you avoid every single attack from the opponent and continue to land your own attacks at the optimal timing.
It’s fun to ride around and position yourself even during battle.
The switch axe is simple, but it’s all about the skills, you know?
For now, I thought the katana matches the Japanese-style atmosphere! But isn’t it hard to charge the gauge…?
Can everyone save up to the max?
The sense of control is dominated by the insect.
If you’re flying around, there’s a good weapon.
It’s called a Gunlance.
It is not an exaggeration to say that Kamura’s fierce flame is the strongest hunter with the lightest physical abilities in history.
I don’t use the sword because it’s troublesome.
I don’t understand the meaning of pretending to be a beginner with weapons.
>>87
Recent tachi (Japanese swords) are quite beginner-friendly if you just focus on the basic movements.
Wiles aside, within the scope of W and SB, it might still be easier than a great sword or a one-handed weapon.
It feels like there really aren’t any weapons that can be said to be truly easy with the bug technology settings applied.
If you want to know how to use any weapon, it’s better to scour videos than rely on the in-game explanation.
Any weapon can become simple if you limit your movements, but if you try to master it or make the most of its strengths, it becomes complicated, so I can’t really say.
Even with dual swords, it’s about alternating between demon transformation and eccentric enhancement while managing stamina.
When it comes to evading attacks with sudden insect techniques, it can be overly complicated for beginners.
Chucks doesn’t know what anything is anymore.
>>97
If you’re unsure, let’s use a pizza cutter.
>>112
Can’t use it in the early game!
>>97
Ah-uh-uh!
Opening Roar CFC High Output Cancel Shield Enhancement
CFC sword enhancement (or charge cancel sword enhancement)
Morphing advance (or sword → axe transformation slash or charge release 1 branch by charging sword energy) swift change (or shield enhancement followed by swift change charge cancel axe enhancement)
Air Dash Air Dash Air Dash Instant Release 2 Air Dash Air Dash (Adjust the number of follow-ups according to the enemy’s motion, and then choose to either land, attack with the axe, or use a bottle explosion {If shield enhancement is about to run out and you have 5 bottles stocked, you can cancel into shield enhancement. If you don’t have shield enhancement bottles, either gather 5 bottles with pizza or if you have no leeway, perform an Air Dash with the aerial axe → transform into sword slash to return to sword, gather sword energy for shield enhancement or switch to CFC for shield enhancement})
Airda Elementary School
>>126
What?
The first time I used the Bushido style, it was so much fun.
For simple operation, Lance is a good choice!
As long as you remember the guard dash and the jumping thrust, you’ll be able to get started, at least.
The great sword is definitely easy to understand.
>>101
I was grateful that I could fight well even with the ancient sword-drawing great sword technique.
The hammer can fight primarily using stored power and wire techniques, so I recommend keeping your left thumb free for better flexibility.
Press R2 repeatedly while using high-speed transformation! This is it!
>>102
If you adopt a business suit, you don’t have to worry about that.
One-handed swords are simple and fun.
Shoryu, the windmill, BUMP, and Hie all are easy to use.
Before the difficulty, the controls are quite unique, aren’t they, Monster Hunter?
>>107
There are hardly any action games nowadays that frequently require simultaneous button presses with the right thumb.
I was planning to use the familiar Monster Hunter language since it’s been a while since I got the Switch, but if the RPG elements are stronger than before, maybe it’s better to just stick to Japanese.
The usual noisy person isn’t funny unless it’s in Japanese?
>>109
What a noisy person.
>>109
In Japanese, when a monster uses a big move, the character gives a warning, so it’s easier to play in Japanese.
>>153
(Narga begins to walk)
>>161
They’re coming at us!
There are many elements other than weapon handling, so it’s complicated.
Beginners wouldn’t understand that at all.
The Rise sword was easy to use, you know.
It would have been nice if they had simply returned it to the final stage of Sunble.
I end up doing a quick draw roll with a greatsword.
I still have my heart in my gut.
If you start from the environment of Rise, you won’t be able to play games led by people who think inconvenient things like Wilds are fun.
A man who gets deflated when there’s Aiki in an introduction video for interesting equipment.
I can’t use it…
After the update, the weapon hammer really feels like it’s hitting hard, and it’s great!
>>102
After clearing, if you stack strong skills vigorously, the difference in effects based on color makes it likely to end up in one of the books for attacks, doesn’t it?
>>123
I first hated that kind of thing…
People who enjoy XX have probably already bought XX.
Because the characters talk a lot, there isn’t any time to read the subtitles in Monster Hunter language.
Is Rise that cheap now?
>>128
The prices during the sale are super cheap.
The katana involves techniques like iaijutsu and unique handling, so it’s definitely not suitable for beginners.
Right from the start, the Hunting Edgeman is quite strong.
I don’t think it’s good to have a trend where it seems like you can only play with the strongest theoretical strategy, as if the Great Sword in Sun Breaker is so weak.
I used to really like Hyakki Yagyo, but it disappeared completely in Sunbreak, which made me sad.
You can’t use various characters in Sunbreak until you enter Rise, right?
The Rise is cheap, or rather, the Wilds are too expensive.
Whoa!! My beloved disciple!!! My beloved disciple is about to become a hero!!!
When I touch a Rise system after a long time, I surprisingly forget and get confused.
Since the basic motion is dead, it’s extremely constricting when you can’t wear geta with skills, especially with the katana.
Because it’s a game from a few years ago.
Wiles is thinking it might be good to wait for a sale.
>>141
It’s fine to come after reaching G rank.
>>141
Knowing the updates and sale prices after W makes those options come to mind, doesn’t it?
>>141
The selling method after World is expanding through DLC and free updates, so the package really feels lacking in volume.
I think it’s better to be able to play in a well-rounded state with various content after the announcement of the expanded version of the G rank or Master rank tier.
If you are strictly a solo player, then…
I buy Monster Hunter on release day because I want to enjoy it with my friends as part of a communication tool to play together.
Beginners who didn’t notice the strength of a distance-1 dodge will probably throw.
Capcom is always having sales.
The hammer’s job seriously never changes.
Unchanging flavor
>>145
Three home runs!
Stamp for saving 3!
Mochitsuki!!
Basically, these three are okay.
Considering the instability of the operation, it might be better to add MR after that, Wiles.
>>146
Honestly, I’ve always thought that it’s fine to just play Monster Hunter starting from G…
Realizing that it’s okay to take time as long as you can defeat it makes things a lot easier in various ways.
In the rise phase, be careful because you can’t really add many skills due to the circumstances of the slot where you race through with a black belt…
Huff…
I couldn’t master the quick change at all.
It was fine to wait for Rise and Sunbreak, and maybe that’s just how Monster Hunter is.
>>151
But the state of not having all this information out is fun too.
>>166
That’s true, it all depends on the hassle of buying the hardware together.
Switching was convenient and fun, but now I’m confused about which one it is and often have outbursts.
In the old Monster Hunter, you couldn’t fight the true final boss unless you went to the gathering hub.
Whether offline or online, the enemies had stats based on multiplayer, so solo play was tough.
Now it’s possible to clear it solo, so it’s totally fine to play one or two versions of Monster Hunter from before.
Wyles is almost ten thousand yen.
The hurdles are too high for newcomers to buy.
Try equipping Evade Distance 3.
I’m going to fly (physically).
>>157
In the first place, it’s flying! Physically from the start!
>>157
I’ve hardly ever stacked it more than twice because sometimes it becomes problematic when I jump too much and try to dodge or step with an attack cancel.
It’s interesting, but I feel that getting too accustomed to the bugs is also dangerous.
The avoidance distance really changes the world, doesn’t it?
If it can’t be done on the Switch, it’s not even an option…
Those days when we were buzzing with excitement at Keep Sway
The hammer in this game is really reliable at first, but around the Master level, it feels like… I can’t keep up with the enemies’ movements…?
But the flute is more fun with Wilds.
I’m doing it without using the quick change.
Muhahaha, when it comes to armored attire or madness, I turned blue at the start with a swift change and then stayed that way.
When I play Wilds, I wonder why I can’t take a hit with bugs…!
In the end, G-rank equipment is the goal, so being stuck in the upper ranks for about 1 to 2 years means that.
Right now, it’s fine to progress rapidly from lower to G rank without playing Wiles after Wiles G is released.
In this case, it will take 2 to 3 weeks of intensive preparation to progress from the lower ranks to G rank.
Since I’m an uncle from P2G, it feels really weird to speak Japanese…
You can only enjoy the initial release during the initial period of its release…
The Charge Axe was too reliant on bug techniques, so Wilds is tough!
Give me a quick response!
Could you transfer data from the original game to G during the 3DS era?
>>180
I did it!
Adding a dodge distance of 3 makes L1 + △ → × faster than a fun Palamute.
Right now, I’m steadily working on Wilds, but everyone in Kamura has been doing whatever they want a lot…
I understand that the game has been adjusted to be more enjoyable after the major additional content arrived, but I also want to play it during the initial excitement right after its release.
It’s a user-friendly Switch Axe, but it’s really satisfying when you can skillfully incorporate axe mode into your playstyle.
Not in G rank, but in MR.
If you can afford to buy DLC, I recommend Minoto’s character costumes and the SF collaboration costumes.
Rise is the village, huh…
It’s nice, isn’t it…?
>>188
My childhood friend is strong and really great.
The people in the village are all familiar faces.
Seeing that everyone has been doing only god rolls farming for a week.
I think the speed at which we consume content is fast now…
>>189
When I was at level 4, it was tough to clear high-level emergency quests in the wild…
The swift change ultimately ended up in a skill trigger state.
Using it as a free style change was too heavily influenced by skills.
I only have a Switch, so I can’t play Wilds.
>>191
Let’s save money before the master rank arrives.
There’s not much to do until Tamamitsune arrives, so maybe I’ll go back home for the first time in a while…
It’s easier than you might imagine…! The gun lance…!
I wonder if they’ll release Wiles on Switch2.
Doing the Hyakuryu Night Parade alone is really tedious…