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[Monster Hunter Wilds] I’ve been trying out various combos in Training Mode.

Japan Otaku ReviewsYeahx5

I don’t understand…! Which one is strong…!

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1: Japan Otaku Reviews

For now, strength and such are fine.

Continue to strike without any gaps.

2: Japan Otaku Reviews

Even if you get pricked by △ and ○ and fall, if the prick comes with an attack, spam guard slash or slide!

This is fine.

3: Japan Otaku ReviewsYeahx1

I don’t really understand the derivation to spiral cutting.

4: Japan Otaku Reviews

With practical operation guide

5: Japan Otaku Reviews

I just made my one-handed debut and took down a seasoned Gore, but I’m still not quite sure.

While repeatedly pressing, moving smoothly and sticking, if an opening appears, is it okay to use a spinning cut followed by a charged downward slash?

11: Japan Otaku Reviews

>>5

That’s fine, just remember that if you repeatedly use the guard slice and it becomes a rough just guard, or if the sliding starts to slide, you’re almost invincible.

6: Japan Otaku Reviews

I think it’s difficult to see the strength in a tremor.

This guy’s strength lies in deflecting the opponent’s attacks with guard or sliding.

It’s a place where we can immediately counterattack.

7: Japan Otaku Reviews

If it’s just about firepower, then ○○○→spin and if there is a gap, it’s fine to do a charged slash.

Just using 〇 can lead to hard bashes going off uncontrollably, but it’s easier to hit and you can move while cutting, so the △ combo is good enough.

8: Japan Otaku Reviews

Isn’t it strange to push the monster away from the front with just one hand in a tsubazeriai (blade clash)?

9: Japan Otaku Reviews

Since Jasura doesn’t feel like it’s really gaining much as firepower, my damage combo is horizontal → spinning slash → charged slash drop.

10: Japan Otaku ReviewsYeahx8

I love the sinister swordplay of one-handed swords.

12: Japan Otaku Reviews

>>10

It looks painful to stab the face of the dodger.

13: Japan Otaku Reviews

>>10

It’s a violation of the rules to stab before you win, right?

14: Japan Otaku Reviews

I just started, but I don’t really understand just guard…

18: Japan Otaku Reviews

>>14

Chaki chaki chaki chaki

20: Japan Otaku Reviews

>>14

When you don’t really understand what’s happening, repeatedly using a guard slash can fairly easily give you a just guard judgment, so if you succeed in just guarding, you can counterattack with a triangle.

15: Japan Otaku Reviews

The scary thing about one-handed weapons is that you can just go through the motions without really understanding, and they’re still strong.

16: Japan Otaku Reviews

If I keep pressing the guard slash in time with the attack, won’t it become a perfect guard?

17: Japan Otaku Reviews

It’s too bad that weapons other than one-handed swords have become unnecessary.

97: Japan Otaku ReviewsYeahx2

>>17

Except for some industrial waste, every weapon is fairly strong and interesting, so that’s not the case.

110: Japan Otaku Reviews

>>97

Is it self-promotion to touch something so overt?

109: Japan Otaku ReviewsYeahx12

>>17

As expected, it’s too out of touch with reality.

19: Japan Otaku Reviews

When I use guard cutting, it usually turns into a perfect guard, so this is fine.

It’s still quite loose even if you just do it normally with a guard.

21: Japan Otaku Reviews

While I was mowing the grass, I unintentionally got a Perfect Guard.

22: Japan Otaku Reviews

The range of the guard slash seems strange.

23: Japan Otaku Reviews

The only things that can smoothly connect from a rotary slash are a backstep or a charged downward slash, right?

It might be better to cut it without gaps rather than forcing it in with a spiral cut.

49: Japan Otaku Reviews

>>23

Don’t you have to add a twist to finish the combo?

24: Japan Otaku Reviews

In multiplayer, just continuously spamming jumping thrusts for multi-hits feels too good!

25: Japan Otaku Reviews

I was surprised how weak the defense was.

Even something that isn’t that loose can trigger it, huh…

26: Japan Otaku Reviews

Relying too much on shields and sliding.

If things go on like this, I’ll become the Rockman from Rockman 7.

27: Japan Otaku Reviews

I love how the reach to the depths is incredibly loose, even when gouging the wound.

28: Japan Otaku Reviews

The chickens in the event quest are great practice partners; Bash can stun them pretty quickly.

29: Japan Otaku Reviews

When you wear the eclipse attack and spam the button, it’s so noisy, “Jakin Jakin”!

30: Japan Otaku Reviews

For now, if you just cut the guard, you can win.

31: Japan Otaku Reviews

The only weapons that can achieve both Defensive 3 and Critical Boost 5 are the Ajara Sword and the Redaw Sword!

32: Japan Otaku Reviews

I mistook it for being always in a bubble state because the movement with repeated pressing of the △ button was too slippery and it was no good.

34: Japan Otaku Reviews

Watch and see what Mega Man will do!

44: Japan Otaku Reviews

>>34

If Rockman came with layered clothing, it would be a big deal…

35: Japan Otaku Reviews

It’s not just about one-handed swords, but is the explosive attribute strong?

39: Japan Otaku Reviews

>>35

It’s probably stronger than poison without any offensive.

36: Japan Otaku Reviews

It’s a bit gross how it moves slippery with △, teacher…

42: Japan Otaku Reviews

>>36

Please say it’s an amazing sliding step, Nata-kun.

37: Japan Otaku Reviews

The counterattack from Jasusuga is unusually strong.

38: Japan Otaku Reviews

Managing paralysis, stun, and injuries while continuing to restrain monsters is super fun… I want to destroy more injuries…

40: Japan Otaku Reviews

No need for the last jump in Just Rush.

47: Japan Otaku Reviews

>>40

There’s a spinning cut derivative along the way, right?

41: Japan Otaku Reviews

It seems that the impact of the Just Guard is so strong that aside from one-handed use, people only talk about guard slicing and don’t seem to recognize sliding.

43: Japan Otaku Reviews

The sliding slash has high damage for the final cut, doesn’t it?

45: Japan Otaku Reviews

A pervert who dismembers monsters while sliding.

46: Japan Otaku Reviews

I thought it was just limited to the right timing for defense, but it activates normally, doesn’t it?

48: Japan Otaku Reviews

I have fully upgraded the rapier, but is the poison not that strong…?

57: Japan Otaku Reviews

>>48

Since I have a high physical expectation, instead of reinforcing sharpness, I should stack critical hits.

50: Japan Otaku Reviews

Once you start sliding, you’re almost invincible…

I accidentally crashed into the maximum railgun of Redown, but I’m safe.

51: Japan Otaku Reviews

The positioning ability of the triangle is really amazing.

52: Japan Otaku Reviews

I don’t understand…! How long does the invincibility time during sliding last…?

53: Japan Otaku ReviewsYeahx1

This weapon is too busy for my fingers!

54: Japan Otaku Reviews

If you’re going to attach it to the front, you don’t need to trim it…

55: Japan Otaku Reviews

Screeching sound.

56: Japan Otaku Reviews

At this rate, Nata will also become Rockman.

58: Japan Otaku Reviews

Just keep doing △→△→⚪︎→⚪︎~

59: Japan Otaku ReviewsYeahx1

If I lose my invincible sliding, I won’t be able to live…

62: Japan Otaku Reviews

>>59

Don’t forget that the back stage is also invincible and loose.

60: Japan Otaku Reviews

I don’t understand the conditions for a tsubazeriai and the riding, and while I don’t know what the correct answer for riding is, I’m just swinging my hand around based on the atmosphere.

The only thing that’s certain is that it’s fun.

61: Japan Otaku Reviews

Thanks to sliding, it’s easier to activate my full power.

63: Japan Otaku Reviews

Sliding has high mobility, so it’s unclear if it’s invincible or if it just goes outside the attack hitbox!

64: Japan Otaku Reviews

The guard-cutting just guard and the invincibility of sliding are straightforward and extremely strong, but I think the most effective is the moving slash, which responds incredibly well and slides, allowing for both damage output and positioning.

65: Japan Otaku Reviews

Poison weapons generally have excellent normal firepower, so the poison is like an extra.

66: Japan Otaku Reviews

Is it okay to hit with a shield?

There are times when it doesn’t come out.

70: Japan Otaku Reviews

>>66

Lever input is shield bashing, and neutral is a horizontal combo.

67: Japan Otaku Reviews

The Tamegiri is fun when it makes that Zugagaga sound, but is it weak in terms of motion value?

68: Japan Otaku Reviews

A small sword and shield

69: Japan Otaku Reviews

I want a sliding move for the katana! When approaching with the katana, rolling is the best move, so it interrupts my focus.

71: Japan Otaku Reviews

Huh, does Sura have invincibility…? I thought they were just dodging in a low stance…

82: Japan Otaku Reviews

>>71

I think once you start slipping, you’re almost invincible until the final cut.

72: Japan Otaku Reviews

During the invasion phase, since only movement slashes are used, cognitive decline accelerates.

73: Japan Otaku Reviews

I like it when the charged slash from Jasura’s final jump hits like crazy (while trying to ignore the sharpness that turns into the blue gauge).

121: Japan Otaku Reviews

>>73

The drop thrust consumes 0.2 ki, so its performance relative to ki consumption isn’t bad.

It’s just that fallback is fine, isn’t it?

74: Japan Otaku Reviews

It’s been too much fun restraining with one hand paralysis lately, but should I really work on building my attributes properly too…?

79: Japan Otaku Reviews

>>74

If you’re going to do Gore, it might be better with fire.

As for the others, it’s fine if they stay paralyzed…

75: Japan Otaku Reviews

As I thought, dealing continuous damage by just slashing is better for DPS than using △○, right?

It’s easier to activate a sudden defense, and this one is better.

76: Japan Otaku Reviews

Even if the invincibility during sliding is weakened, I feel like the backstep will probably stay the same.

77: Japan Otaku Reviews

If you’re going to use the young lady, I want to stack offensive power, but the current lack of armor with offensive attributes is tough…

78: Japan Otaku Reviews

Switching from other weapons to a one-handed weapon means sharpening is busy…!

80: Japan Otaku Reviews

I feel like stamina consumption could be added to sliding.

Even if there’s a bit of distance, being able to maintain genuine dedication for a lifetime is quite a cheat.

81: Japan Otaku Reviews

Since you can deal a lot of damage through wounds and damage destruction rather than regular attacks, I feel like it’s better to focus on the number of hits in regular combat.

83: Japan Otaku Reviews

I’m curious about why it’s difficult to show backstage.

99: Japan Otaku Reviews

>>83

When you’re in focus mode, doesn’t it happen that you accidentally send something?

I don’t think I entered the backstage, but it keeps coming up here and there…

84: Japan Otaku ReviewsYeahx6

…! Something’s coming! (Chakichakichakinaki)

94: Japan Otaku Reviews

>>84

I thought to myself that this is way too embarrassing, and from an outsider’s perspective, it must look like a landmine… but I was relieved to see that quite a few random people were doing it too.

85: Japan Otaku Reviews

The ease of targeting wounds is good, isn’t it, one-handed?

92: Japan Otaku Reviews

>>85

What is this mysterious white scar technique given only to this one hand…?

86: Japan Otaku Reviews

I created Corona because it has three super critical hits.

87: Japan Otaku Reviews

The story’s Rathalos was tough with a sword and shield.

Even if I don’t want to, it will somehow work out…

88: Japan Otaku Reviews

If a valuable item III comes out, just go ahead and stab anything as a sub.

89: Japan Otaku Reviews

I like how you can slice off from anywhere by holding down △ + ○.

90: Japan Otaku Reviews

Something’s coming! Zusa!

91: Japan Otaku Reviews

I want to ask what kind of balls are attached to the artia.

I have mastered expert techniques, defense, and super critical hits with paralysis weapons.

I’m unsure of what to assign to the attribute…

93: Japan Otaku Reviews

Even without a shield parry, the perfect guard itself is pretty loose; I wonder if other weapons are the same.

117: Japan Otaku ReviewsYeahx1

>>93

The guard weapons are generally weak.

I mean, all the Just series in this work have a long waiting time.

147: Japan Otaku Reviews

>>117

It seems that you’ve provided only ellipses (“…”) as the text to translate. Please provide the specific Japanese text you would like to be translated.

155: Japan Otaku Reviews

>>147

You’re just not suitable for GP, right?

A normal just guard has a long reception just like the others.

95: Japan Otaku Reviews

It’s fine to have a loop of △△○○ basically.

Just insert the jasura when you can.

However, there are advantages to both spinning cuts and charge cutting, so once you get used to them, incorporate them well into your combos.

96: Japan Otaku Reviews

I wonder why it’s easier to land just guards when I’m cutting…

98: Japan Otaku Reviews

While moving forward, the powerful and invincible Mega Man’s technique is so foolish that the backstep leaves you on the brink of death.

100: Japan Otaku Reviews

It’s moving too fast and the camera is going somewhere!!!

114: Japan Otaku Reviews

>>100

If you don’t understand, slide away and take a break!

101: Japan Otaku Reviews

A gem with 3 Artisans and 1 Master has dropped, so the sharpness problem has been solved, but I also want to include some Attack Boost.

118: Japan Otaku Reviews

>>101

It seems like there is a really strong, powerful “man” and “poop.”

Let’s make it a male.

102: Japan Otaku Reviews

When I repeatedly poke the white wound, I wonder if this is some kind of saw.

113: Japan Otaku Reviews

>>102

It looks really painful to handle Leia with one hand.

103: Japan Otaku Reviews

The delayed cut-off should be used properly as a combo extension; raw attacks are weak.

104: Japan Otaku Reviews

It’s so easy to aim that it seems like I’m warping from the head to the tail and sticking together.

105: Japan Otaku Reviews

Whoa, the attack is coming! Guard and slash repeatedly!

I flinched from the guard slash, so the attack didn’t come…

106: Japan Otaku Reviews

Isn’t it hard to cut without good tools?

112: Japan Otaku Reviews

>>106

If anything, I can put out so many moves that I can’t even maintain the white.

107: Japan Otaku Reviews

Could it be that the charged slash hits even if you move after getting caught at the start?

Even though there was distance between the steps, the tail got cut off.

125: Japan Otaku Reviews

>>107

It feels like as long as the initial hit of the charged slash connects, the rest is guaranteed even if it misses.

108: Japan Otaku Reviews

The ability to change direction with a spinning slash and thrust is excellent, isn’t it?

111: Japan Otaku Reviews

It might be better to have paralysis, but I’m wearing the Nerscylla layered armor and wielding the Nerscylla sword and slicing away.

When we sleep in multiplayer, everyone starts to scramble about who will punch first…

It’s okay to hit me…

139: Japan Otaku Reviews

>>111

(((Someone hit me…)))

164: Japan Otaku Reviews

>>111

My strength lies in being able to restrain them for the time it takes to fall asleep, so I keep hitting non-stop.

115: Japan Otaku Reviews

If the first shot lands, all subsequent damage hits even if the distance opens up, it’s kind of unfair.

116: Japan Otaku Reviews

It’s just really easy even after getting on, isn’t it, one-handed sword?

119: Japan Otaku Reviews

I acquired tendinitis after using a one-handed sword, which lost the shield counter, had perfect guard judgment for guard cuts, and gained invincibility for sliding cuts.

120: Japan Otaku Reviews

Right now, there’s roughly a 250 difference, but if I let my guard down, it turns blue normally.

122: Japan Otaku Reviews

The backstep sometimes has a misfire, but the invincibility time is so long that I can normally fight without getting hit by attacks.

123: Japan Otaku Reviews

After a charged drop, is it fastest to follow up with a guard break?

124: Japan Otaku Reviews

I used to like one-handed swords, but since the addition of the backstep, I don’t really get it! I haven’t used it, so I’m stuck with the striker style.

Can someone like me use a one-handed sword in this game?

132: Japan Otaku Reviews

>>124

This one-handed sword is an incredibly easy-to-use strong weapon at a level that’s never been seen before.

135: Japan Otaku Reviews

>>124

If I can’t use the one-handed sword in this game, I probably won’t be able to use other weapons either.

169: Japan Otaku Reviews

>>135

Got it! Since I’m using the Gunlance, I’ll turn the leftover Artia parts into a longsword.

Also, since there’s sliding, it seems like Chuck’s experience will come in handy.

I like one-handed swords to the extent that I was doing sword enhancements in Sunbre for their classic vibe.

126: Japan Otaku Reviews

You’re invincible the moment you step back, huh?

127: Japan Otaku Reviews

It’s satisfying to land a shield punch to the face.

128: Japan Otaku Reviews

What, was there a white damage technique or something?

142: Japan Otaku Reviews

>>128

When the stick hits the white wound, it becomes a crispy special technique!

129: Japan Otaku Reviews

This game has strong guards all around, doesn’t it?

I don’t understand why guard performance doesn’t apply to Jasukuga.

170: Japan Otaku Reviews

>>129

Since Lance was showing dissatisfaction despite being sufficiently guarded with one-handed just guard, I think it’s a consideration for that aspect.

130: Japan Otaku Reviews

This time, the one-handed cut is clearly tight.

But that’s not the only flaw.

133: Japan Otaku Reviews

If you want to make a strong impression, it’s either with one hand or a gun.

134: Japan Otaku Reviews

Are you aiming for the white wounds every time?

What I thought was a wound often turns out to be a destroyed area or just something white, and it usually ends with just a few pokes.

161: Japan Otaku Reviews

>>134

The marker in the center of the focus is a white scar where it seems to have converged or something.

171: Japan Otaku Reviews

>>134

It’s impossible to distinguish the scars from past battles! But it’s fun to target the white scars, so I can’t help but go for them when I have the chance.

136: Japan Otaku ReviewsYeahx1

There’s not really a need for a lot of strength, you know?

It seems like I’ve also gotten good at using Grabeam, so maybe just gas?

137: Japan Otaku Reviews

It’s crazy that you can attack while leaving the guard break just frame timing!

138: Japan Otaku Reviews

I don’t want to suppress my destructive impulses, even if it’s multi.

140: Japan Otaku Reviews

The quick reload for guns is also pretty sloppy, isn’t it?

141: Japan Otaku Reviews

I’m always competing to see if I can get the stun before the hammer or the flute.

153: Japan Otaku Reviews

>>141

In this work, to be smashing shields at that level is indeed…

143: Japan Otaku Reviews

It seems like being persistently rough and lurking is more stable and stronger.

I want to feel like I’m performing a big move, so occasionally I’m doing the Just-Ra Fall Bash.

144: Japan Otaku Reviews

“Every time I think I move like a dual-wielding sword… I’m using one hand.”

145: Japan Otaku Reviews

The finish after getting on is so full of killing intent that it makes me laugh.

146: Japan Otaku Reviews

It’s a hassle that it’s difficult to sharpen quickly and that I can’t sharpen to full capacity in one go.

148: Japan Otaku Reviews

The loop of △△⚪︎⚪︎ has an amazing attack speed, but the sharpness consumption is also impressive…

149: Japan Otaku Reviews

I’m always in concentration mode, so as soon as the icon in the middle changes, I’m immediately attacking the injured.

150: Japan Otaku Reviews

I finished the lower level with one hand making a rubber, and almost finished the upper level with just that as well.

151: Japan Otaku Reviews

It’s so much fun to stick to the head and take down that I want to stack KO techniques.

152: Japan Otaku Reviews

White injury bullying can produce good firepower with that compactness, so I’m trying to aim for it as much as possible.

187: Japan Otaku Reviews

>>152

Even if there are mistakes in the white marks or if it looks off, there are hardly any gaps, so you can confidently show it.

196: Japan Otaku Reviews

>>187

Moreover, the damage itself gets in too.

154: Japan Otaku ReviewsYeahx1

White scratches will break red scratches when done with a tremolo, but in reality, it’s enough to just turn it red.

179: Japan Otaku Reviews

>>154

A brutal fighting style that reopens wounds.

156: Japan Otaku Reviews

When a concentrated attack misses sometimes, does it still count as hitting twice because it hits two parts?

157: Japan Otaku Reviews

Holding either a labora + poison or Albedo in one hand.

158: Japan Otaku Reviews

Jasugaki…

I’ll flip it over…

165: Japan Otaku Reviews

>>158

Uztona’s response

159: Japan Otaku Reviews

Let’s add a counter to the shield too!

160: Japan Otaku Reviews

I feel like I’m continuously attacking even during my opponent’s turn rather than it just being my turn all the time.

162: Japan Otaku Reviews

Isn’t the power of the bash high? Or is it because the head is the basic weak point?

163: Japan Otaku Reviews

If it’s about firepower, I would like to be forgiven as a one-handed player since I won’t rise above the mid-tier…!

Forgive and develop!

174: Japan Otaku ReviewsYeahx3

>>163

Politics is poor.

The correct answer is “The fire power is too low and too weak, so strengthen it.”

166: Japan Otaku Reviews

The growth of damage attacks is amazing.

167: Japan Otaku Reviews

It feels like sliding is way too convenient, like “zazazabazaboko.”

168: Japan Otaku Reviews

I’m HR40, but I’m still using lower-tier Albedo gear.

172: Japan Otaku Reviews

Using the white gouge on a monster will stop at red.

Maybe in Tremolo mode, the firepower is too high and it’s blowing through the health of the wounds.

173: Japan Otaku Reviews

The Rockman slash is so outrageous as a means to close the distance while avoiding attacks that it makes me laugh.

175: Japan Otaku Reviews

Even at a distance where it feels impossible to reach the wound on my back, it sticks with a “sui”—that’s too ninja-like.

176: Japan Otaku Reviews

I don’t think my firepower is that great since my best time is around 8 minutes in Bed Wars.

177: Japan Otaku ReviewsYeahx3

I’m drawn to targeting white scars simply because it feels good.

182: Japan Otaku ReviewsYeahx3

>>177

(This is it!) Pyonza-ku!

It often happens that (it was different…).

178: Japan Otaku Reviews

Even if you just guard, you’re still taking damage, right? Aren’t you?

190: Japan Otaku Reviews

>>178

It’s not a total cut, so big attacks will come through normally.

Because of this, the full charge is questionable…

202: Japan Otaku Reviews

>>190

As expected, it’s going through.

I was planning to add guard performance for this, but it’s disappointing that it has no effect.

180: Japan Otaku Reviews

During the eclipse attire, is it better to use the △ button for higher DPS?

181: Japan Otaku ReviewsYeahx3

The one-handed tsubazeriai is purely being controlled physically, right?

197: Japan Otaku ReviewsYeahx2

>>181

Sword fighting (one-sided stabbing and rapid thrusts)

206: Japan Otaku Reviews

>>181

The fact that you’re clashing with the charging Doshakuma at that moment, Hunter, is really something.

183: Japan Otaku Reviews

It seems that △△〇〇 is strong in TA, but is that with the Gore set included?

184: Japan Otaku Reviews

When you pair up around Gorasuba, you can comfortably eat quickly and apply adaptations with just one slot.

185: Japan Otaku Reviews

If you keep doing the wound gouging combo, you’ll enter a loop where you fall, so once you get into this pattern, it’s a win.

186: Japan Otaku Reviews

Since it’s often not easy to turn red with a single hit in a long battle, you can dig as much as you want.

188: Japan Otaku Reviews

I don’t want to get nerfed, so please don’t let my strength be discovered…!

189: Japan Otaku Reviews

I feel like the concentrated attack was a default 2-hit attack.

191: Japan Otaku Reviews

This time it’s not a rotation loop?

193: Japan Otaku Reviews

Isn’t Princess Rapier too convenient?

212: Japan Otaku Reviews

>>193

It’s convenient for advancing to higher levels, but ultimately, the poison itself is a problem…

194: Japan Otaku Reviews

Sliding and guard are certainly strong, but…

The feeling of being punished seems to come from being able to compactly take it from the occurrence of a white scar to the breaking fear of the wound.

195: Japan Otaku Reviews

Since I’ve only used one-handed swords, I don’t know how much better the blade clashes with other weapons are.

198: Japan Otaku Reviews

Is it true that Jasu-ga doesn’t work?

If you’re going to do perfect guarding all the time, it might be better to remove the guard properties and stack up on firepower.

199: Japan Otaku Reviews

del

A sinister weapon that prickles and digs into my wounds.

204: Japan Otaku Reviews

>>199

Let me tear into the wounds of a seasoned nameless one.

200: Japan Otaku Reviews

The Rabara weapons seem to be completely broken for all melee characters.

Maybe it’s not the case for great swords.

201: Japan Otaku Reviews

Rapier! One-handed monkey! We are!

203: Japan Otaku Reviews

Are you that strong? I watched a random explanation video and it’s amazing that most of your moves during the motion are invincible moves or guard moves…

205: Japan Otaku Reviews

Well, even with a just guard, the properties still apply.

Even if there is penetration, there are many attacks that still receive penetration damage.

207: Japan Otaku Reviews

Ajara’s one-handed weapon is strong, but the comfort of things like Abarara is just too good.

208: Japan Otaku Reviews

When you reach G rank, it seems like it would be too big to reach.

209: Japan Otaku Reviews

Rabara has become too much of a death parlor with the power, critical hits, and sharpness it has obtained.

210: Japan Otaku ReviewsYeahx5

There are cases where what you think is a wound is actually a battle-scar from a seasoned warrior.

211: Japan Otaku Reviews

It’s outrageous that you can guard all of Albedo’s big moves.

213: Japan Otaku Reviews

There are many motions that make me want to call it a dagger rather than a sword…

214: Japan Otaku Reviews

If I remember correctly, if you do a jump guard, you’ll take chip damage, so it’s probably good to use regular guard too, right?

215: Japan Otaku Reviews

A weapon that has no argument left because it lacks firepower.

216: Japan Otaku Reviews

Let the confusing old wounds of past battles be opened.

217: Japan Otaku Reviews

I tried stacking defense, but it doesn’t seem to work well with full power, and I feel like I can deal more damage by focusing on avoiding hits, so I’m starting to feel it’s a bit questionable.

218: Japan Otaku Reviews

A paralyzed hand is always in demand and strong.

219: Japan Otaku Reviews

In Lance, it functions normally with a regular guard, but for some reason, guard-related skills don’t work with just guard, which has caused confusion.

220: Japan Otaku Reviews

Weak explosion

Explosion strong

I’m so confused because it’s too rolling around.

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    [Manga] This disaster relief manga hits home…

    • March 10, 2025
    [Manga] This disaster relief manga hits home…

    [Medalist] I thought it was Ryou-kun, but it turned out to be a cute episode with Inori-san.

    • March 10, 2025
    [Medalist] I thought it was Ryou-kun, but it turned out to be a cute episode with Inori-san.

    [Pokémon Trading Card Game Pocket] I’m going to post the card that made me win five times in a row.

    • March 10, 2025
    [Pokémon Trading Card Game Pocket] I’m going to post the card that made me win five times in a row.

    [Mobile Suit Gundam] While I was reading an interview with Hideki Kamiya, a discussion about the shape of the chest duct of Gundam suddenly came up.

    • March 10, 2025
    [Mobile Suit Gundam] While I was reading an interview with Hideki Kamiya, a discussion about the shape of the chest duct of Gundam suddenly came up.