
漫画を買うなら楽天kobo(電子書籍)が断然オススメ!
Legend… When will you come to Windy-chan’s place…?
>>1
I’ll borrow it for four months, wahaha!
What is a legend?
>>2
Ah
I’m an aunt.
I feel like there are too many points of giving up for juniors, but there also seem to be quite a few for seniors as well.
High Seiko, wearing sunglasses, won’t even show up by New Year’s, let alone before debut.
I think it’s better for mental health to approach the last part of seniority with the mindset that it’s okay to have only trivial insights.
This training is no joke when I say I want to be able to go out before the debut.
I need to start raising my main character soon, but I keep doing essence farming because I don’t want to waste the essence gacha set.
Oguri is amazing, breezing through all G1 wins almost neglected and surpassing 1200 in speed and power… powawa.
Why don’t they tell us how many turns it takes to acquire this skill?
I messed up charging the gauge again.
>>10
Is it different from the one that has “○○ turns until acquisition” in the upper left?
>>14
Is that so?
I seriously didn’t notice it, wow.
It would be best if they could come around one turn before the makeup debut or during the main event.
It seems that dissatisfaction with the legend is going to increase now that the free gacha has ended.
I realized something while doing this training.
Everyone is being deceived by this auto-training.
If you could just give me the mindset I want, there would be no need for a reset, but if you don’t come before the debut, the second mindset gacha will be really sparse.
I finished both at 530 pulls, but I don’t really feel that there’s much worth in pulling to the limit and getting the exchange ticket.
If I could still exchange it, I would have gone to get it.
Are the nameless indie characters going to have a second round of the support card step-up gacha?
>>18
I feel like it’s not even necessary to do a second round, let alone getting a refill.
>>18
I don’t need even 10 of these.
It’s totally possible to pay 5000 and only get one of the support cards you were aiming for; in fact, it seems like that’s what happened when I drew before.
>>23
Based on that, we will formulate a convex plan.
I think the use of the 5000 paid service is exceptional.
If it’s not 5000 for a fee, then well…
I personally like this scenario, but I kind of understand the dissatisfaction as well.
It seems that the distance S can be quickly established with genes, and since the breeding has high reproducibility, it can be done soon.
It’s still about factor selection.
When the bamboo needle appears, stop automatically choosing the top one.
It’s more like the moment when you didn’t grasp the idea of winning with the dealt hand… that’s how it feels.
It’s fine because I have it covered.
The expiration date is too short, making it a bit difficult to take steps.
The UE is not stable with auto factor farming.
Three SR cards are indeed tough, right?
Is it thanks to genes that the value of the red factor hasn’t collapsed?
>>27
The value has actually increased because stars 6 and 12 are essential for creating genes.
>>27
It’s necessary to implant genes, wahaha.
Personally, as a game, it’s quite enjoyable with moments of excitement from gacha and exploring synergies between skills.
But as a serious development for interpersonal use, it’s a hard struggle, wahaha!
It’s difficult for UE to keep going in auto-circuits when trying to run on dirt.
I feel like stabilizing UE without going to dirt is also an option.
In other words, the difference in understanding is too great.
>>32
I want you to stop with the 3-star proficiency rate.
Hint-related knowledge is not needed at ☆3.
I would like to be spared from the overwhelming charm of the national idol Uma Musume.
So, the quality of the factors changes below UE, doesn’t it?
>>35
I’ve heard that above UE, it’s easier to get a star 3 white factor.
Only Seiko can win.
If the value is plummeting, then the red fixed subscription should be regarded as a trap.
In the end, do we need a high-voltage or is a heart bullet enough?
>>41
My own high-voltage jaw lightning-fast character is tier 1.
That’s all.
>>41
I want a highball, but the way to stack it is either by myself or through city.
Rather, the value of racing style is increasing even at red 3.
The acquisition of knowledge is every three months, so you only need to remember it at the end of March, June, September, and December.
A simpler way to remember is to associate it with the final episodes of winter anime, spring anime, summer anime, and autumn anime.
I see.
>>43
It’s actually hard to remember that way…
The overflowing charm makes me think a little if the friend gauge isn’t full and support cards or friends hardly slack off, but I still don’t really want to take it.
Divide by 666 and infuse it with three parts of red into white…
I feel like they’re going to implement high-voltage support cards in the next update.
Are the Cygames staff enjoying this training?
>>48
Well, I think that developing CyGames and raising Uma Musume is easier in the latter case.
I haven’t been doing much manually during the free gacha, so even when the free period ends and my support cards reach full power, my brain isn’t at full power, wahaha.
The environment tends to solidify based on whether one has self-funding acceleration or a connection speed type that can deceive acceleration.
And surprisingly, there are quite a few leading with these.
Unlike UAF, not being able to change the color is also a point of stress.
Because the genes are too strong, there’s no need to have the grandparents trained in dirt just to compete in dirt races.
In other words, a character that can naturally compete in both dirt and mile races is strong, and that character is Oguri.
I will go with the blue ruby flight craft’s cooking stove, wahaha!
The mechanics became too stable, so there were no elements left to differentiate other than factors and accidental geniuses.
By adding an element of luck to development, it leads to an increase in playtime!
It seems like they really think that way.
>>57
If there were no luck element, it would seriously be a straight path to being a terrible game.
>>62
In the first place, the basic system is already full of random elements, so adding more to it will only lead to suffering.
>>62
Seeing how the monthly challenge is boiling down with no distance S required and just one character being used, it seems that as the luck factor decreases, the parts where differences can be made are reduced, leading to a decrease in the consumption of resources and the advantages gained from it.
It feels like adding the struggles of GM and GL and removing the unique scenarios.
I want the right to do a color reroll like the UAF consultation or a skill reroll.
If I pull 3 legends in tomorrow’s free 10 consecutive draws, I will complete the full completion…
I wish they would make the effects of the rerolls randomly generated instead.
Because I can grasp the entirety of the insights, I end up knowing the ideal route, and then I can’t help but think about how far off I am from it.
It makes me unable to understand the ideal route.
Is the app being self-deprecating by saying the popularity of the race has decreased?
>>63
It feels like the excitement of horse racing has settled down for Windy-chan.
In dirt racing, a monster called Evayan has appeared, but in turf racing, there seems to be an absence of such heroes or idols.
It is purely a matter of personal feeling.
>>72
I come from Uma, but ever since my favorite, Shahryar, retired, I’ve only been watching G1 races, so I understand.
But the Saudi Cup was so exciting that my passion for horse racing has been rekindled a bit.
I’m wondering whether to go for the additional step-up… I spent quite a bit during the anniversary, so adding another 15,000 is making me hesitant…
My honest impression of this scenario with Windy-chan is that it has a UI reminiscent of Grand Master, or rather, it feels like it crammed the bad aspects of Granblue into this shell.
This time the downhill is long, and to be honest, I really want a running style of S.
The select is something that you draw with a 10,000 yen selection voucher as a bonus.
I want the activation rate of the passion zone to increase.
I don’t want to reset without being able to make my debut anymore.
The mecha had a sense of stability, so it was good.
If the upward fluctuation is too strong, it will turn into a game where you aim for that on the reset.
In the end, the mecha just executes fixed moves, so in that sense, it was somewhat boring.
>>73
Windi-chan is not looking for any fun or excitement in the main training…
I feel a constraint similar to when there were no Three Goddesses…
>>74
This feels a bit off; regardless of the SP, it doesn’t seem like the stats are increasing that much.
However, when considering the element of luck, it felt like there were more fields that would end if you couldn’t chain with green.
But the good point of farming is that it doesn’t require much thinking…
To be honest, it’s just nice to see the numbers increase significantly with training, so I don’t need a complicated system.
Wendy is easygoing, so I tend to rate her live performances and character quite generously.
If the race had a bit more flavor, that would be okay.
It’s about how much luck factor you can tolerate.
Since everyone has a lot of luck elements, I think it doesn’t really change much.
>>81
If you feel that the mechanics and the legendary element of luck aren’t that different, I think you have quite a unique sensibility.
It seems like the gacha is doing well, so there probably won’t be any major changes.
Not finishing the support card, not getting Distance S, not gathering friendship, all of these make it quite a luck-based game.
>>83
At the point of distance S, it is truly difficult.
Those who are doing it are amazing…
Well, in the end, luck also plays a role with machines.
>>85
No one is saying that there is no element of luck in mechs.
I want to use the holy sword, but isn’t the trigger for activating the stone-fire quite tough?
Is the soaring leg connecting well or is it anabolic?
>>86
Alternatively, I will daringly use a red ruby.
>>86
Anabolic or corner-type skill flying kick connection.
It is activated by the speed difference with the guy running on the outside in front by running in the infield.
The invulnerability activation is the most unfair way to activate, wahaha!
The key to success in a mech is whether you can effectively apply OD to large practice sessions, so it’s impossible to say there’s no element of chance, even if I were to yell it from the rooftops, wahaha.
Is the holy sword made from the roots of vodka?
That’s too masochistic…
>>90
It is the story of a discovery of airheads.
The people I pulled from the step-up haven’t been trained yet.
As expected, it’s a bit daunting to leave the initial training to chance.
Can a legend fight for 4 months even at 3 stars?
If it’s impossible, then borrow it.
Wahaha
>>92
I think it’s possible if it’s three copies.
If anything, the addition of factors slightly alleviates the luck element in distance S games.
Hey… why don’t you become an S…?
I love both turf and dirt, so I’m excited now that a monster has appeared.