
“Jump has been around for over 20 years! That’s really amazing!”
I was thinking that.
Still.
It seems like.
Ken
It feels like that.
Weekly Shonen Jump 20th Anniversary Commemoration Famicom Jump Family Computer Hero Legend HERO RETSUDEN SHUEISHA 1988 20TH ANNIVERSARY JUMP BANDAI
I like the feeling of thinking, “I forgot to arrange the burning brother, so is this okay here…?”
>>1
Mr. Nukesaku is also suspicious.
One was fun because it had a lot of jump characters coming out on both the enemy and ally sides.
It was tough because the emptiness was too much after all seven of us had gathered.
>>2
I thought it was really fun as an original RPG once the seven of us were together, so I was confused by the later evaluations, thinking, “Huh…?”
I missed the password video, had to start over, and ended up thinking, “Is this really it?!” so I think it’s a terrible game.
I only remember that when you repeatedly press the button, you crush the average person who looks bad with a rocket punch.
Overall, there are quite a few that could be better.
Back when Ajippei was being teased, the nameless one…
“This guy was also in Famicom Jump.”
I thought, “Was there really someone like this?”
“Hey, can you make something delicious with this ingredient? I will make something tasty with these skills. RESTAURANT Isamu”
Itawa.
It was such a minor role that I didn’t remember it.
>>5
When I give Ajihei fried rice to Ryotsu, he’ll hand over the Magnum I picked up from Kanou.
>>7
There’s something interesting about just this letter.
>>6
As you get older, 20 years ago feels like it was just about 5 years ago, right?
Because of this, I thought that Hernandez was Captain Tsubasa’s strongest enemy.
I seriously can’t remember what the Kin’niku Man’s special move was.
Isamu and Joseph are completely useless in the final battle.
“`plaintext
Serialized works from 2005: Kochira Katsushika-ku Kameari Koen-mae Hashutsujo, ONE PIECE, HUNTER×HUNTER, Prince of Tennis, NARUTO, Pyu to Fuku! Jaguar, Bobobo-bo Bo-bobo, Mr. FULLSWING, BLEACH, Ichigo 100%, Eyeshield 21, Busou Renkin, DEATH NOTE, Gintama, Unconfirmed Boy Gedou, Tutor Hitman REBORN!, D.Gray-man, Waqwaq, Work Work, Muhyo and Roji’s Bureau of Supernatural Investigation, Yuto, Majin Tantei Nougami Neuro, Takaya -Senbuu Gakuen Gekitou Den-, Kirihōshi, Mieruhito, Taizou Motewaka Saga, Beshari Kurashi, Oidorobou Porta, 2005 Issue 1, 2005 Issue 2, 2005 Issue 3, 2005 Issues 4 & 5, 2005 Issues 6 & 7, 2005 Issue 8, 2005 Issue 9, 2005 Issue 10, 2005 Issue 11, 2005 Issue 12, 2005 Issue 13, 2005 Issue 14, 2005 Issue 15, 2005 Issue 16, 2005 Issue 17, 2005 Issue 18, 2005 Issue 19, 2005 Issue 20, 2005 Issue 21, 2005 Issues 22 & 23, 2005 Issue 24, 2005 Issue 25, 2005 Issue 26, 2005 Issue 27, 2005 Issue 28, 2005 Issue 29, 2005 Issue 30, 2005 Issue 31, 2005 Issue 32, 2005 Issue 33, 2005 Issue 34, 2005 Issue 35, 2005 Issues 36 & 37, 2005 Issue 38, 2005 Issue 39, 2005 Issue 40, 2005 Issue 41, 2005 Issue 42, 2005 Issue 43, 2005 Issue 44, 2005 Issue 45, 2005 Issue 46, 2005 Issue 47, 2005 Issue 48, 2005 Issue 49, 2005 Issue 50, 2005 Issue 51, 2005 Issue 52
“`
The serialization lineup from 20 years ago.
When I look at it this way, it feels like it was quite a while ago, but not so far… It was about 5 years ago!
>>13
I guess it was around the time Jump Ultimate Stars was released.
Why is Godzilla with a beard in the final battle… when there are no original characters on the ally side?
It seems that Harenchigakuen and Moeru Oniisan were quite crazy back then, but I can’t believe they were able to release them…
The big brother caused a commotion with the magazine recall…
Speaking of which, there aren’t any Mazingers, huh?
>>17
It is said that the protagonist’s rocket punch is reminiscent of Mazinger.
The commotion about the old janitor, etc., happened about a year after this was released.
“I was thinking, ‘I just want to keep using Goku!’ since the characters you can use are fixed for each area.”
Looking back, it’s amazing that the Astro team could mix with this lineup.
Famicom Jump 2 has great background music and was fun for kids.
I think it’s idiotic to seriously create a ridiculously long Karin Tower just to replicate the original.
It’s fun to collect Dragon Balls and cultivate Senzu Beans while listening to the BGM of Kintoun.
I remember an event where a mob that liked rockets and became a security guard at the research facility defended it during an attack by enemy combatants and died in a mutual stab at the end.
The BGM of 2 is hilariously similar, probably because of the person from Metal Max.
>>28
The battle BGM and the world BGM after the seven characters join are good…
In the manga, Ryo-san casually complained about it being easy to use with a default remote attack using a gun.
The bazooka is definitely un.
>>30
It’s easier to use than the group without ranged weapons.
It has more power than the all-range combo.
You were a starter, Ryo-san…
Why is Akakabuto?
It’s crazy that there are still some active contents out there.
At a time when the graphic novel style was still barely alive, this kind of character merchandising direction didn’t really match the repertoire well…
The most obscure work in which he appeared is probably “Father’s Soul.”
Why is it red Kabuto instead of silver?
>>35
Despite not even a single dog showing up, Akabuto is given the extraordinary treatment of being selected as one of the final opponents.
Well, I get played by Arale-chan…
>>38
There is a story in the main series where Arale-chan plays with a bear.
There are various rough aspects, but the fact that there is a mini-game that recreates the Hell Crime Pillar from Part 2 is amazing.
Madoka Ayukawa is on a solo trip seeking a man, yet the protagonist of Kimagure Orange Road is absent.
I like the setting where the only one who can challenge Piccolo Daimao’s room, which only those who have drunk the Ultra Divine Water can enter, is the protagonist who can move between areas.
Although the second one neglects works other than Dragon Ball quite a bit.
At that time, I loved Dragon Ball the most, so I was genuinely happy.
It’s amazing to have produced so much content in 20 years.
Other magazines wouldn’t even reach the level of a thread image, even when combined for 50 years.
In jump-style games, Dragon Ball is favored right from the start.
A legend that often tends to become representative.
Now it might be treated as a typical bad game among character games, but back then I really enjoyed Famicom Jump 1…
While 2 is easier to play as a game, the chaotic feel of 1 makes a much stronger impact as a character game.
>>47
I’m kind of bored, you know?
>>52
I think the inclusion of comic characters among allies and enemies creates tension and relief.
2 is just some loose character game without any sense of urgency.
Is the dish we’re giving to Ryoutsu fried rice?
I only have memories that look like chicken.
Ko o o o o o o
Regardless of whether I can clear it or not, I don’t remember the time when Famicom Jump was called a bad game.
I can somewhat understand the people from the past world that I didn’t know back then now…
I was stuck because I couldn’t clear vs Saga at all.
My brother’s friend told me that you just ignore the mini-game guard and keep spamming punches.
The so-called “bad games” can leave a completely different impression depending on whether you experienced them at the time or not.
I was a bit taken aback when the Famicom version of Gegege no Kitaro 1 was treated as a terrible game.
Certainly, the difficulty of the Youkumo Makyō is just a bit off…
>>55
During the late PS1 to around the PS2 era, there were quite a few instances of prolonging playtime as a countermeasure for the used game market, but I enjoyed that in its own way…
It is difficult to determine pros and cons considering the zeitgeist and the fact that it is a character game…
The muscle tag match may indeed be criticized as just “using characters from popular manga!” and “having a thin plot that gets boring quickly!”
“It was just fun to be able to fight with various superhumans! There are opinions like ‘This is about what you’d expect from a game in 1985’ that have some validity…”
Difficult games, silly games, games with broken balance, and games with broken storylines are all lumped together as crap games.
I feel a bit hesitant to include stupid games in the category of bad games.
>>59
However, in the book “Super Terrible Game,” which popularized the term “crappy game,” that definition was stronger.
It’s already super brother just from the cover.
I was really into it when I was a child…
The sense of excitement when I cleared it was even more intense.
The power to instantaneously defeat Esidisi with the Solar Flare is something that can’t be done now, it had no regard for others.
The gag dimension is clearly the destroyer of the serious group.
I won’t forgive the dungeon.
At that time, a dungeon map was published in Jump, so it might have been assumed that there would be a collaboration with Jump.
I’m a fan of works that wouldn’t be able to participate if the All-Star game wasn’t released at this timing.
There are nutrients that can only be consumed in the final battle of this game.
>>68
I understand… it wouldn’t be an exaggeration to say that about 70% of the fun is packed into this.
I like 2 as well…
I have complaints, like how Taruruuto’s special moves become useless in the late stages, or that there are many characters that equip school uniforms making it hard for the strongest armor to be distributed, and that there are no jump elements other than Dragon Ball outside of the beginning, but I still like it.
I especially liked the sub-event of searching for Dragon Balls, but I dislike that there is a limit on the number of times I can collect them.
When I think that the only allies I can use in the last dungeon before the final battle are Tsubasa and Taro, I still go “Huh?!”
Can’t we at least do it with Goku and Ryo Saeba?