
“What about Dragon Quest and Final Fantasy? Friend Honken: ‘Huh? I was discussing things with Takahashi at the old school building back then, so I don’t know.’ I see~ So, they are the type of people who are looking for past classic RPGs. Is it a generational issue? No, there shouldn’t be a big difference in reasons for playing RPGs across generations. When it comes to RPGs, everyone seems to believe in ‘reading interesting stories.’ I read somewhere about ‘the Legend of Waka RPG I played in elementary school.’ Ah, the memories of RPGs… Ah, be gone, light angel demon king! • System • Affection • Story For now, the items are the most—totally rolling without collecting them. I’m not even given the luxury to contemplate. It feels like there’s a sense of attachment too. There’s no reflection or anything. What should I do in the end? I love the story the most. That’s it, that’s all. They changed the story for me. I also have things like Waka Chain. Is that good, even in FF!? It’s a flat system. We are repeating past duels, right? I’m collecting Dragon copies, I guess. Have RPGs changed lately? Is it me? Playing RPGs has a different meaning. Is there not much difference in ‘interesting stories’ in RPGs? Well, the people with good stories are at the top, I guess. Anyway, the story is so deep that I’m concerned about the developments. But Orysetto is—good, but we should keep it concise regarding mistakes in the story and combat. Plus, the bosses seem considerate. We are both the type to enjoy with techniques. Outside of past classics, playing an RPG from over 10 years ago means talking is more… For now, the story is also free. Even if you change the color somewhere and end, there’s nothing hidden. Continuing on your own and ending it is ‘RPG’ in a way. Mega Shishi or, what’s Dragon doing? Please prevail. There’s something that made me cry in the end, but nowadays…R~is being done. Logs and Loggy, or the best of Saibaku content. Gradually, as we encounter those things—final battles, Ran Shin A (∵)—the limiting benefit is a muscle-type situation. Slidron blue. I love RPGs—Suvali is the best place!”
I am the battleship Gal!
It’s not Hawkman 2, even though it is Hawkman.
I start saying that I like the Super Famicom version of Ultima 6.
Romancing Abe-san
>>3
Number 1 is Dragon Quest 6! It really holds a special place in my heart!
Illness…
Ziloral and so on…
>>6
I spent more time reading the dictionary and imagining than playing games.
The scenario is that intense.
I rarely see people who want to struggle in RPGs online anymore.
Aging plays a part, but the difficulty level back then was just too unreasonable to handle…
I don’t really want to spend much time on games anymore, so I’ve lost any hesitation about playing on easy mode.
>>8
I wonder what it was about the old easy mode that made it impossible to see the true ending.
I mentioned that I like Shin Megami Tensei 1 and 3, Mother 1, Ultima 6, and Dragon Quest 6.
It made me think, “Don’t you like Romancing SaGa?”
I’m done now that what I seek in an RPG has become player versus player battles.
I can’t bear to nurture something only for the sake of my own satisfaction.
Teacher! Does Pso2ngs fall into the category of RPG?
The one I’ve played the most is BOF2.
Is it Mujirushi Grandia?
The immersion of feeling like I’m on an adventure was amazing.
The emotion of crossing the end of the world is unforgettable.
I didn’t like the way they handled the remake of Jill’s role.
Ellis is definitely going to die.
I only want to use cute characters, but I also want some challenge.
Enchant Farm!
I thought that when I played Pokémon XY.
I want to struggle more in RPGs…
What?
Is it a Pokémon rip-off?
If it’s not turn-based, it doesn’t really feel like an RPG.
Recently, I started Unicorn Overlord on the lowest difficulty thinking I could just enjoy the atmosphere, but it turned out to be more fun than I expected, so I ended up raising the difficulty.
There might be a desire to experience moderate hardships.
>>22
It’s also boring to just choose attack and win easily, you know.
If that’s the case, then I’m Shin Megami Tensei II.
I love the darkness of the scenario throughout the entire work, and I have a deep emotional connection to it.
It’s also the first Megaten I cleared.
It was good that I could follow the scenario through text by buying the “Kaitai Shinsho.”
If you like, there are also Linda Cube and Tengai Makyou series, but I couldn’t finish them properly when they were released.
>>23
In “Tenkai Makyou II,” if you play by picking up all the events and jokes, it takes about 80 hours, and I seriously thought this is really tough.
It’s interesting, but it takes up a lot of time.
I was impressed by the system in Dragon Quest 1 where gaining experience points levels you up.
I just remembered that I was so happy and excited about just that.
Is Mr. Abe a fan of Atlas games, I wonder…?
I guess it’s Romancing SaGa 1 including the strategy guide.
Atlas-style RPGs have really… the dungeon parts…
>>27
That’s nice, isn’t it…?
>>27
It can’t be helped, since the basics are dungeon RPGs after all.
>>27
In the past, we had to extend playtime because of that…
Gunjou Parade March has given me a deep, deep wound in my heart.
It still hasn’t healed.
>>28
I was imitating something during my middle school days while doing Shibamura.
I bore a deep wound in a different way.
I love RPGs from the time when enemies had inconsistent and creepy designs like in Xenogears and SaGa Frontier.
Samsara Naga 2
No, but being too lukewarm is also a bit questionable!
>>33
It’s not a matter of being subtle.
I’m tired.
It’s fine if the movie is easy to move.
It seems like this person also likes WIZ and Ultima.
I had completely forgotten, but the sense of adventure and exploration in Landstalker was amazing.
With my actions now, I can go anywhere, and Zelda is close.
If you can respond in a formulaic way to anything, then there’s no point in playing that game, so you want a certain level of difficulty.
The first RPG I played was Super Mario RPG, so that one stands out the most in my memories.
I also love SaGa Frontier 2, which had the best music and atmosphere.
I also like FF9, which has the best story.
I can’t decide.
Even if you lose now, you can retry from that battle.
It’s convenient, but somehow it feels a bit lacking.
There used to be people who said that auto-mapping was too easy…
This is annoying!! I don’t want to!
World Tree! World Tree!
When I tried other 3DRPGs, I felt like this isn’t it!
When you play in your younger days, it leaves a lingering impact on your way of thinking about relationships in Legend of Mana!
I wonder if it’s the one from Mujirushi…
Even though the old ones may give a sense of accomplishment to a child’s heart, as a whole…
When asked if it was fun, the answer is no! There are many games like that…
The RPG that I have a fond attachment to is “Shin Momotaro Densetsu.”
The game that got me hooked was Star Ocean 3.
My favorite scenario is FF9.
I am a system, so go beyond my corpse.
Emotional attachment: Tengai Makyou ZERO
In the scenario, it seems to be Persona 3…
I want someone who can change out the members and play multiple rounds together.
Metal Max 2R is really a great RPG.
I really want character loss and auto-save.
In the system, it’s Sakura Nation Geist.
Sentiment and Super Mario RPG.
In the scenario, it’s Tales of Phantasia.
People who want to struggle in RPGs are definitely GAIJIN.
>>54
It’s often said that you might like RPGs with a heavy penalty for death, which can feel a bit old-fashioned.
Is it the same for fear & hunger?
Regardless of the degree, games are something you engage in to face unnecessary challenges…
>>56
The degree of this kind of adjustment varies greatly from person to person.
I still want a certain level of chewiness, you know.
The system is Baten Kaitos 2.
The scenario is Glory of Hercules 3.
My attachment is to Dragon Quest 6.
It’s not that I want to struggle, but I want the sense of achievement from clearing high difficulty levels!
So recently, I chose the original during the first week of Ribesaga.
Anyway, if the BGM is good, I’ll unconditionally give it a masterpiece rating!!
Personally, I would mention Dragon Quest XI, but honestly, that’s kind of cheating.
I feel like bringing up this kind of topic might be a violation of regulations.
>>60
I think that without any personal attachment, Dragon Quest 11 is probably the best one.
>>60
But I like the choice that prioritizes the quality of the work purely over the emotional attachment from childhood, as it feels fair.
I want to learn rather than suffer.
Becoming proficient in using complex things and understanding the system to increase the pace of progress.
It might be because I like to play through games that can be cleared in 10 to 20 hours from the beginning multiple times.
>>62
It’s a world where it’s rare to play the same game multiple times…
When asked about my favorite RPG, I think the immersion that includes the world-building, storyline, and background music is important.
I like Ar tonelico 2 and V&B.
It might be the favorite RPG of the students at the Experience Round Table.
It’s not a game that sells that well, so the name wouldn’t really resonate with most people…
I feel that nowadays, games with shorter playtimes focus more on the experience and don’t usually require multiple playthroughs.
Dragon Quest 11 is the latest installment, yet it seems to be receiving extra points due to nostalgia, which is quite confusing.
>>69
Nostalgia correction isn’t limited to just past memories; it’s not uncommon for it to also apply to more recent experiences.
Over time, it can fade or shift to a new release.
The best thing I did last year that I want to recommend to others is “Ribe Saga.”
The game I thought was the most interesting and I played for the longest time is Saga Emu.
If it’s action, that’s one thing, but I don’t want to struggle in an RPG…
It’s not that I dislike it, but I think playing Romancing SaGa 1 is pretty close to being a hassle now.
Struggling in an RPG
Usually, if there’s one mistake, you get sent back about an hour…
In a character loss scenario, you might be reverted back to progress from 20 hours ago.
Since I didn’t save, being sent back feels really annoying, and it’s always been that way since I was a child, so auto-save is a great advancement in civilization.
>>74
I wouldn’t be able to stand it if I lost a few hours’ worth of experience points like that…
No, no! What I want to do is something difficult, not something unreasonable!
I love Live A Live, but the shock of the medieval chapter and so on.
I like Live A Live because it’s “not that difficult” and has “lots of short stories.”
Also, the battle is moving.
>>76
Amazing double numbers.
Whether one perceives the absurdity and the age or roughness of the construction as a level of difficulty determines one’s potential.
Baldur’s Gate 3 is currently being played a lot.
The randomness of choosing the scenario by myself is nice.
Looking back now, MOTHER2 has a lot of inconvenient aspects, but I played it about 10 times…
Isn’t Dark Souls exactly a difficult RPG?
>>83
Doesn’t the vector of struggle change when it comes to action?
I want to feel like I’m mastering the system.
Set it up until I watch the RTA after clearing and realize I didn’t understand anything…
Skyrim!
Sometimes you want to do a trial as tough as the caves of Rondalquia, right?
What stands out the most to me might be Growlanser.
When I was a child, I didn’t know about “shirason,” but I learned about it as an adult through YouTube, and it added to my experiences.
Specifically, it is the game-over text for boss battles in Tengai Makyou ZERO.
I’ve thought about it a lot, but while the shortest route is tough, I might prefer a level of difficulty where I can take detours and sufficiently level up.
Stop branching based on detours taken during time-limited events.
If a game with a looping mechanic were to be released nowadays, it would be overwhelming…
I gave up on FF12 because the story was too boring.
In games like Fire Emblem or Etrian Odyssey, I can really think things through and make them quite high difficulty, but in real-time combat games like Xenoblade, I’m not good at it, so I lowered the difficulty and quickly rushed through the story.
I understand wanting to struggle…
Being made invincible all the time does feel a bit excessive.
I am Wild Arms 3!!
I love how the enemy organization in the second half is just like Kamen Rider BLACK!
I really love that after raising my resistance a lot, I can negate everything!
I want to play mobile games easily without spending much time.
I want to struggle hard with the fixed placement.
I want to struggle… I see.
There were a lot of games where you died in the past, huh?
But I feel like I was able to endure it because it was when I was a child.
Shin Megami Tensei, I guess.
The shock of seeing familiar place names and towns completely turned into ruins, with demons roaming around, was quite incredible at the time.
The one I cleared first was Digimon World 2, I guess.
It’s FF3, but I can recognize that my feelings about it are strongly tied to my original experience.
I think the system similar to 5 is more refined and interesting, but I still prefer 3 after all.
There is a very enjoyable aspect when you are experimenting and struggling in a difficult situation.
The recent trend of high-difficulty games making retries easier is probably so that players can casually try out various approaches.
In an open world, if you get too strong, you just end up casually completing quests and it becomes boring…
>>105
FF12 is difficult to maintain the right level of strength…
The boss over here melts immediately.
>>105
That’s why I prefer a straight path.
I want to play at the difficulty level that the creators intended.
With all the emotional investment and playtime combined, Fallout 3 undeniably comes out on top.
Games that seem unlikely to evoke strong feelings can be played quickly.
I want to struggle a bit for a game that I could end up liking everything about!