
Capcom is releasing Breath of Fire.
Konami does not release Goemon.
Nintendo does not release the legendary Stafy.
Bandai Namco will release Summon Night.
Sony has not released Ape Escape.
Square Enix will not release Half-Baked Heroes.
What on earth is going on in the world…
No, the world is right! I am the one who is wrong.
Drawing completed.
Konami has swallowed Hudson, so release Rengoku.
I earn hundreds of billions, but most of it goes towards production and advertising costs…
Even if I put it out, you probably won’t buy it anyway.
No one throws hundreds of billions they earned into the gutter.
The development resources are tight.
The company was able to grow because it was able to make the decision not to present such things.
Why hasn’t Saruggettch released any new games?
Even now, it’s often being developed.
>>8
It seems there is demand, but we cut the staff, so we can’t make it anymore.
In the first place, there are no development studios in Japan’s SIE.
Thousands of billions is an exaggeration.
Show the determination to become an oil tycoon and make the games you love.
If Half-Cooked Hero had sold well on smartphones, it would probably have been made, so there have likely been inquiries.
However, you know…
Even so, Spachun released Shiren 6.
>>13
Every time I hear someone say “It sold like crazy!” in an interview, it makes me feel warm inside.
I want to take care of the series that is selling well right now…
It seems like a title that doesn’t have much appeal anymore.
Putting Summon Night in there is a bit too conceited, isn’t it…?
Is the entire amount sold turning into pure profit?
Alright.
No matter how much money you have, only a fool would make choices that only lead to losses.
But you know…
From has released AC6…
>>21
I’m glad I put in the effort to make it and it sold well.
>>39
There aren’t many places that can properly produce robot games with good assembly other than that one.
>>104
As a game genre, it somehow survived, so there must have been a lot of room for revival.
Square Enix won’t release Hanbake Hero, but they did release Live A Live.
I think everyone is putting out what they should, but Konami is only focusing on gorgeous remakes and isn’t taking a step forward.
They released numerous new works without restraint, went through a golden age, and ended beautifully, didn’t they?
There are quite a few games that I want to continue playing.
But there are many things that I think are impossible.
It seems like I could make “Saru Getchu” with Unity.
Rather, I think the games are being released in a way that only a select few people are pleased with.
>>28
You can make a decent game even with less than 100 million yen.
In those times, creators could take more risks.
I was told to release a remake, and when I did, it didn’t sell very well, but there are quite a few.
>>29
Cyber Troopers Virtual-On… The fans’ voices were just loud.
>>35
Is that a remake…?
>>51
I wasn’t sure if the standalone Virtua Fighter would sell well or not…
>>29
In the last few years, isn’t the only remake that clearly didn’t sell well Atelier Marie?
I want Castlevania HD, even if it’s a one-time purchase.
There is a possibility of making a comeback like in Momotetsu.
Capcom is not good at making RPGs, so it’s better not to release them.
>>32
I don’t think it’s that bad based on the stories, but I think it’s better not to make sequels to past works.
Breath of Fire VI has been released.
I thought this was the flow for a new release! But it wasn’t like that after all.
Katamari
Sakura Wars has created a new title and has achieved fairly good results.
Sega was just overly optimistic about Sakura Wars, which is why it was deemed a failure.
>>38
I thought it was pretty terrible that they didn’t release a sequel to that scenario.
The whole series ended up being a mess.
>>38
I thought while watching the revolution that both SEGA and the fans have too many expectations for Sakura…
What specifically does Goemon want?
As expected, it’s unreasonable to say that they won’t release something like a 2D game on the Super Famicom.
So, Summon Night wasn’t released…
I thought I had a memory of something coming out, and it was Disgaea.
If you release something proper like Shiren 6, it will sell well.
Even if they do something strange like a smartphone app remake, it would be troubling for us too…
Did Suikoden sell well?
Goemon genuinely wants to collect things.
I don’t want Ape Escape.
In the first place, there were works coming out around that time, but it seems they stopped because they lost their appeal…
It’s correct to cut it off because if the series continues with 10 or 16 installments, new players will find it difficult to get into it.
I wonder why “Doko Demo Issho” is no longer being made.
I hadn’t done it, but it was pretty popular, right, Toro?
I thought I would be growing up as the face of PlayStation…
>>49
The game “Doko Demo Issho” itself was boring, but there aren’t any PlayStation mascots, right?
>>49
Because in the end, only tens of thousands of copies were sold.
It’s fine as long as they just release the goods; it’s only natural if they go to that extent.
Among these, it seems that Ape Escape has the most potential for growth.
>>50
But right now, the people talking about Piposaru are…
I don’t care about Sargicchu, I’m just excited about Sayaka’s spats, h-haah(*´Д`)
Something like that, right?
Street Fighter sold well.
Armored Core sold well.
Fuurai no Shiren sold well.
Shuto Kō Battle sold well.
Live A Live sold well.
Training systems? Learning systems? It seems difficult to put out a lot of them everywhere, right?
I think if we made Toro a navigator or put out a cheap one-time purchase game right now, it would probably do quite well.
I’m going to buy it, but I feel like Tokimeki Memorial Master won’t sell well… and if that’s the case, it might just end up being a waste of effort…
Breath 5 didn’t sell and it’s over.
It’s a series that ended because even the revived 6 couldn’t sell well…
There’s nothing particularly strange about it, but I can’t help but laugh at the fact that events of the revolution are included in the timeline of the Sakura Wars series.
I enjoyed it when it was popular, but up to the last work of that series.
If I’m asked whether I did it properly, there are many works that I haven’t really touched…
Breath 6 died as it was destined to die.
As a result of the success of mobile games, the cycle of whether to play the original game or release a new title has created a good loop.
>>65
Why on earth did that social game sell so well…?
Breath of the Wild 5 is likely to be loved by those who like it, but it’s too selective for people.
That long-awaited series is back! It’s restarting!
It’s very painful when a boring game comes out.
It’s different; the poor reputation is simply because this game is poorly made, not because the series is bad… So please release the next installment… one that’s interesting… that’s how I feel.
Personally, I like Breath of the Wild around 3.
Stafy ended up stuck in a rut, but now that time has passed, maybe again…
Why hasn’t there been a sequel to ICO or Wander?
>>71
It’s not a game that would have a sequel.
>>71
T… Toriko…
Ah, I wonder if a new game will come out where you can steal the panties of heroines like Sayaka with a system similar to Piposaru 2001.
I heard that Nippon Ichi revived Phantom Brave, but as expected, I don’t hear it’s selling well…
>>73
I didn’t hear about the hope for revival in the first place, so that’s that.
>>73
It would be better if they put it in the current Disgaea rather than doing something poorly there.
Bandai Namco is releasing Mallmoss.
Stop throwing rights to the shitty company Forever Entertainment and making a crap remake.
>>75
I haven’t heard anything about it, but I wonder if they were able to properly do a simple port of Donkey.
With this lineup, it seems that there might be a certain number of people who will buy it until the end, and that would probably be Stafy.
If someone is spamming remakes and remasters like Okami, there is a possibility of a new release!
>>78
If the remaster sells 2.9 million copies, it’s no wonder a new title will be released.
It’s become evident that Konami itself lacks the skill to create games like Gradius, and the same goes for Goemon…
Summon Night was dug up from the grave and died.
The Fūrai no Shiren series had stopped at DS, and after wandering around with smartphones and other things, it really felt like the tension of that ninja and yakuza thing.
Isn’t it good with Mario Kart? Because of that, F-ZERO still hasn’t come out.
>>85
Only the updates for 99 are well notified… I wonder if there are still any nameless players playing that.
>>85
It’s natural for all ideas to be taken when it’s a jack-of-all-trades that has no sense of discomfort, whether Mario is flying in the air, breathing underwater, or being upside down.
Falcom is doing well.
It’s not just about money, it’s that there aren’t enough people, right?
Big titles are made on a scale of over 100 people, so there aren’t enough personnel to allocate.
If you outsource it to a suitable place and have them make a proper sequel, it could be done…
Goemon was active on VC, but since it’s not on Switch Online, I thought there would be some development, but there’s nothing.
Of course they’ll sell merchandise; the budget is way too different from making games.
So Stafy was technically classified under Nintendo, huh?
Isn’t the number one work in Japan generally the type that selects its audience?
It’s mostly just that it stopped selling and ended the series accordingly.
Even if Summon Night were to come back now, I think it would continue to create the worst entry in the series if the staff remained the same.
Well-received remakes seem to have updates that fit modern times, so I hope other remakes will be the same.
It seems that apes will appear in the remake of Metal Gear Solid 3, but I wonder what the original series is doing.
There was talk that Square Enix would disband small development teams, so it will become even more difficult with this kind of situation.
It’s like, even if Ape Escape is released on PS now… it just doesn’t feel right.
I think it would be ideal to be able to do it on a platform as casual as Switch.
Level-5, stop being silly with Armored Girls and simply revive Custom Robo.
>>100
Level 5, do something about the fact that Megaton-class Musashi is left hanging.
>>110
Here you go! Fantasy Life!
Wanda was really shocked that the forest was truly “forest-like.”
Although the gameplay and capacity are different, even on PS2, it was mostly just valleys that were named forests.
Namco has completely become an Idolmaster store.
Fallen into decline.
Forget about the new installment of Summon Night, just release Craft Sword Story for the Switch.
Monster Hunter Stories 2 is about Rathalos, so it’s basically a dragon!
If they’re saying they can’t allocate people to remakes because of new project development, then that’s understandable.
>>106
It’s a complicated feeling that even though Paper Mario releases new games every four years, this time since a remake came out, the new game seems likely to be another four years away…
>>134
I don’t think it will affect the development of IS because it’s made by Tose.
The issue is that even without that, IS seems busy.
It feels quite rare that Stafi became less popular because it made the difficulty too high and had to lower it.
I want you to make that the best in Japan! Why is there a work?
>>109
Kingdom of Maal
>>111
Please be satisfied with your guest appearance.
>>109
Prinny 3
>>109
A guy who tortures girls.
>>141
That’s a bad way to put it!
>>109
Witch Brigade
Which one is Stafy?
Capcom seems to be running out of money due to their sponsorship of the expo.
Isn’t Stafy just like Kirby?
>>115
The game mechanics are too different for that to happen.
Gust, which was absorbed by Koei Tecmo, is impressive for still creating Atelier games.
Even if there are opinions like “I really want to do something with the energy system in F-Zero or pit stops!” it seems like it would just end up being implemented as a special mode in Mario Kart.
The Mega Man X series is becoming a veteran of not having a sequel.
It seems like I’m earning well, but when I think about trying something new, it disappears in an instant.
It’s definitely strange that Koei Tecmo, which is making a profit, isn’t releasing a Lily remake.
>>125
Lily hasn’t appeared in social games yet, right?
>>129
Only Lily came out.
There has been no movement at all since then.
I really think Goemon is a game that only makes sense in that era.
Capcom is doing well by making remasters available for long-term download sales and connecting them to new releases.
Just like Metroid, it seems like F-ZERO would be a hit overseas if it were released.
Game development right now is crazy, isn’t it?
A development period of 5 to 10 years and development costs in the billions of yen are common.
If it fails, we won’t be able to recover the development costs and will end up with a huge deficit.
Since when did this business turn into a gamble?
>>131
If you throw away your pride like Japan’s number one, you can develop it cheaply.
Let’s make Goemon a Metroidvania too!
Originally, Mario Kart was created as an improvement of F-ZERO, so isn’t it fine to say that Mario Kart is good?
>>135
Even if there are new ideas other than racing, isn’t it great that they can just be used for Mario?
That beard is frightening.
Please continue porting old games.
There’s no hardware to play with.
>>136
Capcom can be praised for their thorough porting of their own titles, squeezing out every bit of potential.
>>136
I thought I’d start playing Persona from P3R, but then I was like, “Wait, it’s for PS or PSP?!”
Goemon would look great in something like a medal game instead of a console game.
In the gold coin dropping game, if you drop one, the number of medals increases on the electronic display.
>>137
The arcade is such a treacherous place that even Minecraft can fail there, but can we make it work with Goemon…?
Shiren 6 doesn’t have anything particularly new, and the graphics aren’t especially good either.
It’s a huge success resulting from relentlessly pursuing usability, so I hope it serves as a model for various revival projects.
>>140
Is Shiren 6 really making a comeback?
>>151
There are places like, “This is not quite right for 4,” or “That is not quite right for 5.”
It feels good to enter here after feeling refreshed.
>>151
It is a genre that is originally expected to sell well over the long term, but the initial response was supposed to be the best in the series.
>>151
I bought the 5 as well, but it’s clear that the 6 has improved behavior and more precise motion speed, making it more enjoyable to play.
>>140
I think it was good to have an air of returning to the origins.
It had a more approachable atmosphere than 5.
I detect some slight mistakes from Night Rain, but well… since it mostly uses reused materials, it should be fine.
>>144
When it comes to repurposing created materials, we are veterans, after all…
Making hundreds of billions does not connect to reviving a game that either sells poorly or only makes a meager profit…
I think it’s most stable for DokoDemo Issho to sell goods by participating in our own games rather than releasing new games.
I was feeling like Capcom was only focused on Monster Hunter and Resident Evil for a while, so I’m really happy about Okami.
What about Phoenix Wright: Ace Attorney?
>>152
Yes, HD Remaster.
Is the new Sacred Sword entry considered a numbered title?
I don’t know about the reputation.
>>153
Truly polarizing opinions.
As someone who played it, I enjoyed it to some extent, but couldn’t the system and story have been a little better?
It’s normal for past titles to not sell well even if they get ported sometimes…
>>154
Thank you, Capcom, for releasing a new Onimusha game and the Onimusha 2 remaster, even though the Onimusha remaster didn’t sell well…
Shiren 6 is returning to its roots while still being easy for newcomers to play, which is significant.
If you’re going to release Shiren 7, then resurrect the Mononoke Kingdom.
Seeing various manufacturers releasing ports of their past works
Isn’t it an era where re-releases of past works still sell?
>>167
It’s a series popular overseas, so the official translation is coming out for the first time with the port! That’s why overseas otaku are having a festival.
Specifically, things like Ace Attorney Investigations.
>>167
The first generation of gamers who grew up with the Famicom are now around 50 years old.
It’s just the right time for a retrospective work to resonate.
>>167
Depending on the title, research can be conducted to see if there is demand for new works, so porting past works is indeed strong.
>>167
Well, even software from 20 years ago doesn’t look out of place if it’s given an HD remaster.
If I were to try to sell something from 20 years ago, since it’s a Famicom, it would be tough to sell it for 5000 yen.
I think it’s quite a miracle that Armored Core was a huge success.
>>169
I think it makes sense because the brand value of FromSoftware is completely different now compared to back then.
If the Ace Attorney series continues to sell well due to various ports, there might be a new installment coming out.
I thought that and bought the port for all platforms, but…
I didn’t know Stafy was from Nintendo.
I somehow mistakenly thought it was a game by Capcom.
Goemon and the Half-Baked Hero just wouldn’t sell even if they were released now.
The Goemon medal game was around during the time the anime was airing.
Sword of Mana 3 sold like crazy, didn’t it?
Is Secret of Mana 3…?
AC6 perfectly understood what FromSoftware is currently being asked for.
Shiren 6 was incredibly good at subtraction.
Both were good enough to sell.
Is it alright for those who had the last consoles like the 3DS or PS3 to start complaining in this context?
>>180
Well, it’s been quite a while since then…
I feel like Onimusha is likely to succeed.
The timing is good.
Japan’s number one has been transplanted too much.
I have started to cover even the confusing games released in the early days of the PS on Steam.
Even with a brand, a bad new numbered release is no good…
>>187
But if it’s okay, it’s natural for it to jump up multiple times.
The PS4 has been around for over 10 years now…
3 is kind of a retro game…
Isn’t it unavoidable due to the hardware specifications of the DS3DS?
>>189
But Rune Factory is out, so…
>>191
So, what about Witch’s Judgment…?
There are many works that were saved because they could be played on Wii U and 3DS, but now the entire Nintendo eShop is dead…
Sega did not release Valkyria Chronicles.
Konami will not release Vandal Hearts.
Nintendo did not release Famicom Wars.
Sony does not produce combat nations.
What is happening in the world…
If fans themselves don’t understand the criteria for evaluation, it makes campaigns difficult to conduct.
First of all, the distribution channels for FromSoftware in the past and now are completely different.
How long will the World Tree continue to stir?
What comes to mind when thinking of works that were well-made but didn’t sell and ended up being forgotten?
>>177
The system has degraded compared to the last three remakes, huh!
Works that have stopped coming out usually flopped on their final installment and that’s it.
It’s hard to casually say that I’d like a new release that gathers the good points of the “Now or Never” series…
Mr. From, next is ACE… it’s good after all.