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Monster Hunter WILDS
In the end, I didn’t use anything other than the main weapon.
Finally, while wandering around the field, I found Alshuberd and started hitting him, and for some reason, I was able to win this time, even though I had never been able to win before.
Never rebel again, you extinct species…!
>>2
Wasn’t it a weaker one compared to the quest individual?
I think the lack of a time limit is a big deal.
Is the sub-weapon function really necessary…? I only used the main weapon to that extent.
>>3
In the final version, I think it would be possible to use paralysis or sleep effects and then switch to take advantage of the resistance gained.
>>3
It’s fun to occasionally use the Dragon Heat Engine Dragon Bullet in the Heavy Sub!
I’m satisfied that I was able to defeat Albedo using the weapon I wanted to try this time…
After the beta ends, I’ll spend the time until the release watching videos.
In the end, I couldn’t find any use for the sub weapon other than shooting the demon bullets in beta.
I wonder if I’ll have to play the flute regularly in the main story…?
>>7
At first, use a hammer or charge axe, and when your stun resistance increases, you can change it.
I don’t know if I want to do such a troublesome thing.
The flute was fun, so you might be able to hear my performance in the final version!
It seems that there’s a buff applied to women for demon bullets.
>>10
I understand what you’re talking about, but that’s a really vague report.
I’m happy I can defeat Albedo solo.
Suddenly, I’ve become interested in the back button.
The Elricon 2 doesn’t have a very good reputation, huh?
It seems there are rumors about Elcon 3 as well.
Go or stay…
I managed to defeat Albedo solo after dropping a lot of rocks… but I can’t do it without rocks.
>>15
In the main game, it’s 50 minutes and there are no equipment restrictions, so whether you defeated it or not in the beta is negligible.
I thought the small leap of the Rampo position was slow and slippery due to lag in my environment, but maybe that’s how it was designed.
For the sub, I wonder if a great sword or a weapon of the same type with a special attribute would be good for a wake-up surprise.
There are people wandering in the field…
>>18
I saw it while exploring—it’s fine details like that that really give the feeling of the vast world in this game.
In TA, I’m using a secondary flute heavy to apply buffs.
It seems likely that having a different weapon as a sub will lead to issues regarding how much skills can coexist with the main weapon, so it feels like it will ultimately settle on either buffs exclusively or different performances of the same weapon type.
Usually, I set aside the demon and sleep.
Since the reach is long, I think it’s important to be mindful of wanting to cut off tails or change attributes and weapon types in multiple hunts.
I want to tweak the skin blend a little more, but I’ll hold back.
It wasn’t meaningless because I was able to experiment with how to calculate damage efficiency for each weapon.
Huh? Is the adjustment something different from the main story…?
>>25
In the first place, since it is also an adjustment that includes the enkōn, researching whether it is good or bad at this point is truly meaningless…
When I was messing with my nose, Naoko popped up for a moment and it was no good.
If you randomly shoot the heavy weapon you have as a secondary, you’ll start to think it’s easier and stronger than the main weapon, which is not good.
If the switching was a little smoother, I would want to use it, but getting the birds on and off is just perfectly annoying…
Didn’t Sub say in an interview before that they would balance it so that there wouldn’t just be one weapon that can be buffed?
In the end, it seems like buffed weapons are going to be strong, right?
>>30
I can’t really think of other ways to utilize it.
The only thing left is to take a hammer or a flute for breaking specific cut-off parts.
I don’t know why, but it was incredibly fun using Heavy.
I think I’ll go with a heavy sub weapon.
>>31
That’s why it’s heavy!
I think I’ll go with the Gunlance/Heavy Bowgun.
I’m sorry to carry you, Bird-kun…
>>32
What a coincidence, kid…
If enemies that switch between slash and blunt weaknesses appear, there might be a chance to use it.
If we leave it alone, the flute main might go extinct.
Is the era of the enhanced and powerful flute dominance coming?
There are terrains that look like spider webs have crystallized, right?
I wonder if there are any big ones in Buburachika.
It was fun this time with Hebe, as there was a lot to do even at the OBT stage.
I chased Albedo-kun to the point where he was dragging his feet with a great sword and a lance.
There was no anesthesia, so the time ran out, but well, it’s okay.
The flute seems difficult just by listening to someone talk about it.
>>41
The OBT’s flute can be used to maintain two buffs and set it up casually, and then you can just keep creating resonant waves and performing; if it seems manageable, you can also stack it as a high rotation, and somehow you can still fight.
Because the support hunter is fighting on the high ground where it can drop rocks, I can’t drop rocks!
Even though you can launch a surprise attack, you start hitting me before I do!
Geez! It makes me feel that way.
I want to make the sleep bowgun as early as possible because I can aim for sleep at my preferred timing, no matter what weapon I’m using.
Will there be a trial version next week?
>>45
Isn’t it just the release date already?!
Just letting it lie on the thorn bush can really rack up some damage.
If we can get this far, why not sell it by the end of the year?
>>48
Huh?
>>48
Are we still in 2024?
In the end, I couldn’t decide on a weapon.
It’s subject to adjustment, so it’s not something to decide on right now.
The grenade launcher Charge Axe and Gunlance seem to have overlapping skills, which is nice!
The space-time is distorted, huh?
I’m going to use a flute and become popular online!
>>55
Having a flute makes it more enjoyable.
>>61
When there are multiple, the ground becomes very shiny.
How long will the beta last?
>>56
Until the 59th minute
In the end, I only did character creation.
It seems that a lot will change in the product version, and only the characters can be carried over.
>>57
If it’s just character creation, it won’t carry over.
If you play the game and don’t save, it will disappear.
Shareholder… you couldn’t make it out from 2024…
>>59
O… Omai to wa!
It’s old again!!
Choosing a lance heavy as the main weapon and bringing a sword and shield as the sub-weapon.
Well, with this, the main is essentially one-handed.
In the end, it seems like I will just end up using weapons with overlapping skills or ones with different attributes.
>>62
That will likely be solved with weapon skills and slots, but if the skill configuration is completely tailored to the main, the sub will probably not reach the same level as the main either.
The sub will be composed of around 85 points, at most.
The weapons that can use the Just Guard felt overall strong, but I wonder if it will be different in the final version.
Has everyone decided which weapons they will use?
I want to use it all.
>>66
I did that before, but it took a lot of time to gather weapons according to the progress.
>>66
Gunlance and Charge Blade
I find it a bit unpleasant to feel like I have to forcefully hold onto two things at once.
>>67
Isn’t it fine to have two of the same type of weapon?
>>67
Isn’t it fine to have one weapon of the same type be poison or paralysis?
>>67
For now, just use them as you see fit! The staff are promoting it with that kind of nuance, so I don’t think you need to be too formal about it.
When you’re hit, switch to a weapon that can guard.
I want to use the real lance soon.
It might be possible to switch to slicing weapons after getting stunned around three times?
Are there combinations optimized for the main weapon type that also work well as a sub?
>>75
One-handed swords tend to have fewer essential skills, but the reality is that we can’t say much until we actually take a look.
It seems that now even with the current Lance, it’s not impossible to make it work, so they were probably just stuck in development…
Or the developer was an Esper.
>>78
Sometimes there are issues in action games where the balancing team goes too far…
>>78
It’s true that it’s possible to go within the β range, but it’s still not interesting at all.
There’s no breadth to what I’m doing, and I wonder how it will fare against future monsters.
If you cut off the tail, you’ll need to switch it.
Without thinking, carry poison and explosives of the same weapon type.
I think it would be beneficial to just switch weapons instead of using a whetstone at the timing of moving between areas.
>>80
If the same weapon loses its sharpness, I could switch to another one…!
I didn’t notice this.
>>91
Isn’t it the same as sharpening if you switch?
>>98
What calm judgment…!
>>98
I think it’s generally faster than sharpening multiple times, but since the sharpness recovers with each motion this time, it’s a bit of a tricky situation when considering whether to go through the hassle of using the secret.
>>98
I thought it would reduce the gaps since it’s faster than normal sharpening, but I guess it’s just a matter of error…
>>80
Speaking of which, I forgot to try it out in beta.
When bringing in two guns, is the dragon attack gauge shared?
I’m cool, so I’m bringing a paralysis sword and shield and a poison sword and shield.
I would be happy if I could differentiate between being aggressive or not, in main and sub contexts.
Finally, I was getting used to the Switch Axe, but the weakness concentration attack motion is just too long and misses too much.
>>84
In fact, if it deforms, high-speed deformation will occur.
The action of the gunner’s blast or dragon cannon was just too much fun…
Anyway, it’s wonderful that I can fit the Dragon Cannon in at various timings this time.
Hold the Sleep Greatsword and the Firepower Greatsword.
If it’s close range, I feel like it would be good to bring a bowgun or a whistle as a sub.
Probably won’t use it.
I plan to do it with the Heavy and Gun’s Dongadonga combo.
I’m worried that aside from the normal type, the new strong Gun techniques related to Full Burst seem weak when considering the nerf to Chikubon.
>>89
The piling reinforcement type might be a bit questionable, but I feel hopeful because artillery reinforcement has increased in both frequency and speed.
>>89
The mobile artillery is excellent, so with this specification, the spread type seems strong, but I wonder how it will turn out.
Quickly document the adjustments ❤️
What is the secret pouch that stores the gunlance and lance?
I was carrying the charge axe, but after 30 seconds of fighting, Redau got away, and it was a repeated cycle of chasing and performing rituals, which made my heart feel a little broken.
It seems that the escape frequency will be lower in the final version, but I’m starting to wonder if this ritual is even necessary… so maybe I’ll just carry a great sword instead…
>>95
Ritual weapons can’t be used without a ritual love.
I was surprised that slacks also became ritual weapons.
>>110
It’s not that the ritual itself is bad, but rather that being unable to perform the ritual voluntarily is the problem, isn’t it?
Every time I escape, I have to redo the Just Guard?! Seriously?!
That said, if I don’t strengthen the axe, it won’t make sense, so I have no choice but to do it; it’s more bothersome than purely a hassle.
>>95
During times that aren’t battles, I wished time would stop.
I plan to use the gun and insect stick frequently, but it seems I won’t have the opportunity to use both at once…
I never thought that being able to adjust the angle while charging with the great sword would make it this comfortable.
But this time, since I can use the whetstone during a little break, it doesn’t seem like I’ll have much trouble recovering the sharpness.
I’ve defeated all the ones I can with the gunlance.
I ended up not using the drill at all.
It was precisely because there was a beta period long enough to get used to it that things worked out during the beta balance.
Thanks to the focus mode, it’s become much easier to land a perfect shot while sleeping.
The feeling of a high difficulty level where a monster that keeps running away is forgiven because it’s in beta is fine.
Changing weapons takes quite a bit of time, doesn’t it?
You can do something like a perfect evasion while sharpening, right?
>>111
Crash
You can sharpen while riding the secret.
Sharpening during combat can be done while moving on a secret, so it seems to be considerably less risky in wilds.
Even if this time we don’t finish the sharpening all the way, we can recover, so the sharpening camp is quite convenient.
I have some free time, so I’m digging into overseas interviews, and they were discussing some pretty risky topics, huh?
It seems like the sub weapons were implemented on a whim since it became possible, so there might be bugs in the final version too…
I’m really struggling to decide which version to buy.
Were there any free distributions for premium perks in Rise or Sunbreak?
It’s creepy that you’re fighting while sharpening your dual swords!
I couldn’t manage to use it well, but did everyone switch weapons during the battle?
>>119
I only turned into a gunner when aiming for sleep traps.
>>119
I don’t think it’s almost ever changed during combat… maybe just applying the Heavy’s Demon Ammo buff?
Area movement is like sharpening time, so I haven’t really thought about it much.
So far, I’ve only had moments of “Whoa!” due to mistakes when exchanging weapons, so I’m carrying the same weapon…
Weapon exchange seems to be more effectively utilized in multiplayer than in solo play.
>>125
It might be worth switching to support weapons after checking the members…
>>125
Four flutes (Everyone is using a flute, should I use a sub weapon…)
It feels like we might end up in a skit where we return to the flute after becoming a zero-person flute…
I’m so trash that I even mess up switching from start to main with the Demon Bullet.
I didn’t know that you could recover even at a sharpening camp…
>>128
It gradually recovers a little each time it’s sharpened.
Once completed, the gauge will recover significantly.
I wondered how bad the lance was, so I tried using it, and even with a loose just guard, it felt good and became fun.
I’m starting to get lost…
At first, the overall tempo felt slow and uncomfortable, but after doing multiple tests, I got used to it.
I guess development felt like this too.
I want to perform a buff-spreading ritual with my sub weapon and then switch to my main.
It’s nice to be able to change weapons after seeing the members’ weapons in the wild.
It doesn’t seem like there’s a weapon to worry about that much.
>>134
If there are too many gunners, it often happens that I end up running around and think I should have come as a gunner.
I didn’t realize that the whetstone gets sharpened with each motion…
The cancellation of sharpening was an eye-opener.
Albedo’s Somersault and flashbangs too.
I couldn’t defeat Albedo.
I’ll kill you in the retail version.
It’s not realistic that it doesn’t reflect unless it’s completed even though it’s being sharpened…
I like the idea of switching weapons like changing costumes.
In MR, that’s how it is.
>>141
The hunter carries two weapons and switches between them on the spot!!
I wonder if sharpening recovers a third at a time.
The charge shot will have a larger recovery time when using three or five charges.
I feel like it could be quite feasible to use a style focused solely on attacks, charging two shots with minimal delay for the spread shot and then unleashing the dragon artillery.
I guess a heavy and melee setup is the standard configuration.
Status effect weapons → While they lose a lot of power when solo, they should be quite effective in multiplayer.
>>147
I think it would be a good idea to switch it up after using it about twice since the resistance will increase.
>>147
Since the monster will move anyway, it’s best to change it during the tracking.
If all the weapon types are focused on damage destruction, it might be smart to switch to a weapon that can take advantage of that.
I can’t do it, though.
I’m hoping that the way high-speed transformations are applied to the Charge Blade’s motions hasn’t changed.
I broke 10 minutes without any rocks.
It seems that the final product will be nerfed, but it was fun to experience the super strong bow.
I think it might be effective to switch from cutting off the tail to severing it.
I think when playing in multiplayer, I will hold a poison weapon in one hand while holding a paralysis weapon in the other.
Even after the beta ends, let me play only in the training area ♥
I really don’t need camp destruction…
When Albedo tried to fly up the mountain, it was broken and went crazy.
>>156
I want to go crazy too.
The rapid-fire of the shotgun being double-barreled is unsatisfactory.
The firepower is sufficient, though.
>>157
I want to use skills to reduce recoil and shoot really fast like an idiot.
I think it’s reasonable to use something different if your allies are all using abnormal weapons.
I bought the Steam version, but it’s quite a hassle to launch it.
I think the sleep mode of game consoles is great.
I ran out of Albedo sleep balls, so time’s up, but since I set a trap, it’s fine to call it the finish, right…?
I think once I get used to calling it “Secret” for the return of Down, it’s not so bad.
>>162
The varying timing of when they come to pick me up is a bit tough…
I decided that I’ve completed character creation.
Maybe from here on, it’s just a matter of whether I can turn my obsession into a margin of error.
Switching weapons to Heavy and using sleep ammo for a rock drop + poison or gauge techniques might improve hunting efficiency, I wonder.
Just changing the attributes and such.
It wasn’t a beta, but when I first saw it, I thought it had way too short of a reach when using one hand… so I think I’ll switch it out.
Does artillery only refer to attacks?
It seems quite feasible to throw away the critical and artisan-related skills and fully invest in artillery enhancement and survival skills for a spread gun.
Especially until the expansion comes, we probably won’t be able to fully utilize all the skills.
Which injury is considered an important weapon?
I want to know because I will be playing multiplayer in the final version.
If it’s the timing for a major shift in the area, wouldn’t it be fine to exchange everything at the camp?
If there are many large type 2 monster hunting quests, the benefits seem to be quite significant.
>>173
It seems like there might be a lot of different weaknesses…
Isn’t it okay to leave some scars on Chaaruku-kun?
>>174
A Charge Axe that can’t perform a Just Guard is useless anyway, so you don’t have to worry about it.
>>179
The sword mode of the Charge Axe has a weak core, so in multiplayer, you get knocked down by teammates constantly, and it’s hard to even guard correctly.
Well, it’s fine because I’ll bring Otaru anyway.
I was thinking it might be good to change the armor together at the camp.
The ritual doesn’t even matter, and just guarding is so much fun that the gun is too divine.
It is assumed that there was no concentrated attack.
>>176
It’s an advantage if you think you don’t have to participate in the wound-sharing!
>>176
If the guard was faster like a gunlance, I might have been able to love the Charge Blade’s just guard, but as it is, the fatigue outweighs it…
I made several adjustments to the character creation and ended up with something I’m satisfied with.
I’ve been wanting to hunt Albedo since its release, so I haven’t touched it yet.
The great sword is too much like the protagonist.
Why is there a judge for just guard in Gunlance’s Quirillo GP, but not for Charge Axe’s GP?
>>183
On top of that, the super moves are weak, so I don’t need GP’s motions anymore.
So please move faster.
You don’t need to concentrate; just use the Dragon Cannon to break the wounds…
“I could give it up to those who absolutely want to use dual swords.”
It’s easy to relax with weapon types that are unnecessary because they don’t damage my wounds.
>>185
Hey… why is no one breaking the wounds…
I think it’s probably impossible to leave things like broken weapons or enhancement items in the wild, so it’s fine, isn’t it?
I’m not doing multiplayer, but how do you maintain the bow’s gauge in a multiplayer game where hate is distributed?
Even if I try to be considerate and use normal attacks, my wounds get damaged right away.
I think it’s fine for the person who is targeted by a concentrated attack to hit back immediately.
You might want something like a bug stick.
I’m glad I was able to defeat Alshubeld before the trial version ended.
There was less than 1 minute left, and I fell off once, but…
Guns are fun, but I wonder if there was a way to improve the motion for damage-breaking attacks.
Even though it’s okay not to use it, I feel like it’s a waste not to take advantage of such a feature.
I think it’s more beneficial overall for someone who can break a weapon to do so quickly rather than giving it to someone who has a weapon that is better off being broken.
You should destroy the wound before I do!
Even if you try to break the gun with a wound, you can easily destroy it with a normal technique, so there’s really no target to aim for…
It seems that competing with each other rather than cooperating will lead to a faster overall defeat.
I wish the charge axe’s mode change could be as fast as spamming R2 with the switch axe.
I am a flute player.
I enjoy attacking wounds, so I keep stealing injuries.
I’m using the bug stick, and I would be glad if there were any wounds, but it’s super easy to get all three colors this time, so I don’t really care who breaks it.
When we play as four, it’s too advantageous because it makes them hesitate or go down.
It’s a waste to compromise when you could just break it from the start.
Since they get staggered or knocked down from break attacks, it’s quickest if the people in a position to break it do it quickly.
It’s a hassle to ask for things like “please take care of that scar over there.”
The feeling of operation wasn’t good, but was it a problem with the settings?
The weapon switch is currently only used for buffs, but if it’s only for buffs, then the system feels a bit lacking; I wonder if there will be gimmicks that change resistances during combat.
You don’t even have to attack the weak points, they just break on their own.
I want to master the great sword because it leads to a true charge.
I don’t know if the input for the Charge Axe’s level 2 charged slash is too fast or if the reception time is too short, but I often ended up standing still.